Creating metadata in Flash CS3 and reading it in AS3

Is there a way to store metadata in a library symbol in Flash
CS3, and then read it in AS3? For example, I want to have the
following code run:
m_Metadata = 'You're cool!'
I need this data before I can play the movie clip. Is there a
way to store this? I've been trying to find a solution, but it
looks like I'm just going to have to load in a separate XML file
with the data.
Thanks!

Unfortunately there's no simple way to add instance level
code in Flash CS3 or CS4 with AS3. This is a significant authoring
tool deficiency in my opinion.
Making a component... depending on what you want to do, there
can be a lot of overhead. There may also be some very flaky/buggy
behavior in Flash CS3 with custom components if your experience is
anything like mine. However, for basic metadata, try this:
1. Select the Symbol in the Library
2. Right click, choose Component Definition...
3. In the Parameters data grid you can add
parameters/properties. Make sure you set the "Variable" field as a
unique identifier for each parameter. These are the properties
you'll use in AS at runtime to retrieve the values.
4. Now on each instance on the canvas you can go to the
Parameters tab and enter custom values for each parameter.
5. At runtime, you should be able to access the values via
instance_name.variable_name
I believe that will work without actually creating a
component class and making it functional.

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