Creative alchemy and counterstrike

Does anyone use alchemy for counterstrike .6. I just got a new pc and it came with Vista premium 32 and a creative xfi xreme gamer card. The problem im having is hearing like i did on my old computer and xp with soundblaster augdio 2. Im having a hard time figureing out which footsteps in the game come from where. I know thats theirs things in options for EAX and a3d.
My question is does alchemy work with cs .6 and other steam games If so how would you set up the path etc and what should the buffers duration and max voice count be in options of alchemy. please help

Actually I have COD2 installed through STEAM and it is the only game right now that is in the Alchemy list.
I reinstalled Vista Sat night and spent a few hours testing and tweaking yesterday?with Bf2 and 242?which now?sound great by the way (however the video drivers still need some tweaking on these 2 games)?, and then last night installed STEAM and all my STEAM games (COD2 , DODS , CSS?, DOD) and let it download them?over night.
I think what it was is that I didn't restart STEAM the first time?I just dove right in , but after I posted?here?I did a quick shutdown/restart of STEAM and started Alchemy again and saw that COD2 was?back on the D3D side?again so?I Transmuted it back over to OpenAL and it worked.
To sum up , I think retsarting STEAM after downloading and updating all my games did the trick.
PS:After trying it out (COD2) it now?sounds and plays every bit as good as in XP , I think it won't be much longer for Nvidia and CL and things will be Rock n Roll!!!
Thanks.

Similar Messages

  • Each time you install a new game, you need to run Creative ALchemy and "Transmute" your application.

    What does this mean and how do you do it. I just put Guild Wars on my machine but no EAX so I assume this is why.
    Help is needed, thanks.

    Wobels wrote:
    First thanks for the reply and so what you are saying is that I need to put the game in the Alchemy.ini file. I thought it would see the game automatically or am I wrong on that.
    The only games that Alchemy will see automatically are the ones that are already in the Alchemy.ini, most (or all) of which should be listed here,
    http://connect.creativelabs.com/alch.../AllItems.aspx
    If you click on the "ALchemy Quick Start" link in the left menu you will get the help menu that tells you how to add games to Alchemy. Personally I prefer to use the GamePath method over RegPath, just easier than mucking about and trying to find the correct regpath. For example I have Far Cry 64 installed (and to tell the truth I dont even know if there is a regpath to use, never looked) and all I did was open Alchemy.ini (in Notepad) and added the following,
    [Far Cry]
    GamePath=D:\Program Files\Ubisoft\Crytek\Far Cry\Bin64
    (D in my case, but would be the drive letter for wherever ou have the game installed), then ran Alchemy and it was in the added games list and clicked Transmute. BTW Far Cry 64 works and sounds great using Alchemy.

  • Creative Alchemy and Dawn of War 2

    Hi i have just got Dawn of War 2 and have sound problems with the game. When i play the game the sound stuterrs etc. read somewhere on the net that the problem was to do with alchemy but my alchemy does not list dawn of war 2 as a possible game. I gather i can add games myself but am unsure what settings to input or what game path to use. I have linked it to the default game path which is inside steam folder where the dow2.exe can be found, If anyone can tell me settings to use in game i would be greatful [email protected]

    &} main problem solved on RelicNews Forums ALchemy is not needed just needed to set speakers to 6bit 44.kHz under windows sounds settings. One last problem though if anyone has any ideas do please say during cutscenes and videos in the game there is a lot of static never had this problem on any other software so if anyone has any ideas how to solve this one i would be [email protected]

  • Creative Alchemy and COD2 quest

    First a word?about the new drivers and my system:?I have just reinstalled Vista for the third time?since Feb (didn't want any old driver **bleep** left over)?and I guess three times a charm. My sound so far in DVD movies , WMP , Li've TV and Games sounds 80% better than the?first betas , all my Inspire 7. speakers work (no crackle or pops?at all)?and I get EAX type sound through my cheapass Sennheiser headphones , IT AIN'T PERFECT YET?but?I'm happy so far.....some cool software would be nice too.?Now on to my question , I just reinstalled COD2 and Alchemy , BEFORE when I would Transmute the game to OpenAL? I could then go into the game and select the EAX sound and it would stick , now it reverts back to Miles3D.
    What the heck am I doing wrong?TYFAHIA:smileyvery-happy:?

    Actually I have COD2 installed through STEAM and it is the only game right now that is in the Alchemy list.
    I reinstalled Vista Sat night and spent a few hours testing and tweaking yesterday?with Bf2 and 242?which now?sound great by the way (however the video drivers still need some tweaking on these 2 games)?, and then last night installed STEAM and all my STEAM games (COD2 , DODS , CSS?, DOD) and let it download them?over night.
    I think what it was is that I didn't restart STEAM the first time?I just dove right in , but after I posted?here?I did a quick shutdown/restart of STEAM and started Alchemy again and saw that COD2 was?back on the D3D side?again so?I Transmuted it back over to OpenAL and it worked.
    To sum up , I think retsarting STEAM after downloading and updating all my games did the trick.
    PS:After trying it out (COD2) it now?sounds and plays every bit as good as in XP , I think it won't be much longer for Nvidia and CL and things will be Rock n Roll!!!
    Thanks.

  • Sound delay in Call of Duty 2 with Creative Alchemy

    Hey!
    I get sound lag with Windows 7 (64 bit ultimate) when I play Call of Duty 2 like the animation come first then the sound get in after. It's really annoying. This only happen with windows 7. I've got windows xp too and everything is fine but I want it to work well on my windows 7. I have another sound card (Realtek integrated) and there everything is fine on Windows 7. It doesn't work properly only with Windows 7 + 3d sound in game. My friend have 'Creative Tactic 3d Alpha + included sound card + the same options as I (3d sound in game, windows 7 + creative alchemy' and he doesn't have any problem with this **** delay in game. Any solutions? Thanks you in advance!
    PC:
    Intel Core i5 750
    6gb RAM
    sound card: Creative Sound Blaster HD http://3.bp.blogspot.com/-U_hz2g4UkE...er_X-Fi_HD.jpg
    Radeon HD 5850

    Hi
    In Audio MIDI Setup, change Properties For to Built-in Output. It will then change from Output Not Supported to Input Not Supported & the Output bit will become active.
    Another way of restoring sounds is to open GarageBand, play a few notes on the screen keyboard, then quit GarageBand.
    Steve

  • Creative ALchemy doesn't work at

    ?Just installed Creative ALchemy and "transmuted" all supported games - WC3, NWN, NWN2 and M2TW. Problem is, I still can't choose EAX support in these games. The option is grayed out or displays the error message "no hardware support". I have X-fi Xtrememusic and running Vista. Oh and yes, I read the FAQ. Not very helpful. It just says "you must transmute your games". Well, yeah, I did. They are supposed to be in the Open AL column, right? Tried rebooting, too.Message Edited by Xschtar on 02-8-200706:27 AM

    My bad, I didn't realize that the XtremeMusic was actually a product, since I can't find it anywhere on the US site. If the transmute thing isn't working, check to make sure that the files are in the right directory. ALchemy places two files, dsound.dll and dsound.ini into the directory where the game is installed. If the games are not installed in their default directories (ie. another dri've) then you may need to manually place those files in the same directory as the game. Basically, if dsound.dll and dsound.ini aren't in the same directory as the game, copy them to that directory and everything should work. Also, some games will have two separate .exe files for online/offline games, and if they're in different folders, then they each need a copy of those files. If the files are where they should be, then I have no idea what is wrong.

  • Creative Alchemy Bug help

    C ?
    i have recently installed the supposed latest software of Creative Alchemy (along with some other Creative media software via Windows Update) for my X-fi sound blaster which is built-in to my PC. after installing it the sound on my PC suddenly disappeared. i do not know the reason why if this might b a bug or the program is in conflict with my other audio softwares (like VLC player, Windows classic media player, media monkey among others). I NEED URGENT HELP PLEASE

    Well try deleting creative alchemy, and then reinstall your card's latest drivers

  • Creative ALchemy Guide and FAQ

    Hi everyone,?
    I have decided to include this for the benefit of those who are new.
    Creative ALchemy
    al-che-my [al-kuh-mee] ~ any magical power or process of transmuting a common substance, usually of little value, into a substance of great value. - Dictionary.com
    In Windows Vista, Microsoft has decided to remove the Hardware Abstraction Layer (HAL) for DirectSound and DirectSound3D. The HAL is the software layer that on previous Windows Operating Systems enabled an audio accelerator such as the SB X-Fi, to provide DirectSound3D applications with hardware accelerated audio. This enabled soundcards to perform tasks such as sample-rate conversion, mixing, 3D spatialization using HRTFs, filtering, and effects processing. Without the HAL, DirectSound on Windows Vista will be rendered in software on all sound cards with no advanced functionality such as EAX.
    The good news is that Creative ALchemy allows you to run your favorite DirectSound3D games on Windows Vista as the developers intended - with advanced 3D Audio processing and EAX support!
    NOTE: All Sound Blaster X-Fi and most Sound Blaster Audigy series of cards include ?nati've? OpenAL support. This means that most games that use the OpenAL Audio library will not be affected by the changes in Windows Vista. OpenAL support is available in many modern PC games including Battlefield 242, Doom3, Quake 4, and Prey.
    Some useful links:
    Creative ALchemy Project FAQ
    Alchemy @ Creative Labs: Connect
    Detailed gamelist
    Download:
    Creative ALchemy .25.0
    Filesize : 8.2 MB
    Release date : 20 Mar 09
    Previous announcement:
    Starting from 6 May 2008, the Creative Alchemy (for Audigy products) is available for FREE. No purchase is necessary to use this software. Original post.
    Operation
    When launched, the Creative ALchemy application will search the system for supported DirectSound3D enabled games. All the games found will be listed in the left pane (titled "Installed Games"). The right pane (titled "ALchemy-enabled Games?) will show any games which have already been converted to use ALchemy.
    To enable ALchemy support for a particular game, select it from the left panel, and press the >> button. To undo ALchemy support, select the game from the right panel and press the << button. You can select multiple games at once and then use the directional arrow buttons to update them all.
    Adding / Editing Games
    The following sections contain information about how you can upgrade games to use Creative ALchemy technology. This is intended for users who are comfortable navigating the Windows File System or using the Windows Registry to retrieve information.
    If you want to test out a favourite game that is not currently supported, then please read the following information.
    NOTE: Games can use the DirectSound3D library in radically different ways, so not all of them will work with Creative ALchemy. A list of officially and unofficially supported games, including the appropriate settings (see below) can be found on http://connect.creativelabs.com/alchemy/default.aspx. Users are encouraged to share their experiences (and ALchemy settings) by contributing to the Games list.
    Pressing the ?Add? button brings up the Game Settings dialogue box requesting information about the title you wish to add. Pressing the Edit button with a game selected brings up the same dialogue box filled with the current settings so they can be altered.
    Game Title
    Type in the name of the game you wish to add, as you want it to appear in the ALchemy application.
    Location
    The ALchemy application needs to know where to find the installed game. This can be done by providing the full directory path to the installation folder, or, by looking up the installation folder in the Windows Registry. As most games add a key to the Windows Registry indicating where the game has been installed, this option enables ALchemy to find games on any user?s machine. The alternati've, a hard-coded directory path, is specific to each user because most games allow the user to specify a custom directory into which the game is installed. Finding a Registry Key can be tricky and is only recommend for advanced users familiar with tools such as regedit.
    To enter a registry key select the ?Use Registry Path? button. Enter the full path and registry key name that stores the string containing the game?s installation folder. E.g. Call Of Duty stores this information in HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Call Of Duty\InstallPath
    To provide a game?s installation folder select the ?Use Game Path? button. Enter the full path (including dri've letter) to the game?s installation folder. E.g. If Call Of Duty was installed in a Games directory on dri've C, you should enter c:\Games\Call of Duty
    The purpose of providing this information is so that the Creative ALchemy application can copy a couple of files to the game?s installation folder. These two files must be copied to the same folder as the game?s executable. In some cases the game?s main executable is not stored in the game installation folder, but one of its sub-directories. If this is the situation then enter the sub-directory name in the ?Install into Sub Folder? edit box. E.g. Serious Sam Second Encounter stores the game executable in a sub-directory called ?bin? so this should be entered here.
    In some even rarer cases, a game may require that the two ALchemy files are copied into two locations ? the game installation folder, and a sub-directory. (This can happen if the game has a configuration application in one folder and the game in another). To copy the files to both locations, tick the ?Install into both Root and Sub Folder? check box.
    When you close the dialogue box, the application will verify the location settings and display an error message if a registry path is not found or a directory path doesn?t exist.
    Settings
    To upgrade a legacy DirectSound3D based game to use Creative ALchemy involves copying a couple of files to the same directory as the game's executable. The first file is called dsound.dll and does the work necessary to re-enable 3D audio and EAX, the other file, dsound.ini, contains configuration options that affect how the audio will be rendered. The variables in the dsound.ini are controlled by the following options in the dialogue box: -
    'Buffers' is used to set the number of audio buffers used internally. The default value of 4 should be fine for most applications.
    'Duration' is used to set the length in milliseconds of each of the audio buffers. The default value is 25ms.
    The total duration of the audio queue used internally is equal to Buffers * Duration (i.e. 00ms by default). Experimenting with Duration values may be necessary in order to find the best performance vs. quality trade-off for each game. In addition, some games require smaller values than the default of 25ms because they use very small DirectSound Buffers for streaming, or they require faster playback position updates. Reducing the ?Duration? value can prevent audio glitches, pops and clicks.
    However, lower values mean that there is more chance of the audio breaking up during CPU intensi've moments (e.g. lots of disc access during level loading). The recommended approach is to try the default settings, and if audio artifacts are regularly heard then try lowering Duration by 5ms and trying again. If the problem still occurs try dropping the value by another 5ms and so on (minimum allowed value is 5ms).
    'Maximum Voice Count' is used to set the maximum number of hardware voices that will be used by ALchemy. The number of voices used will be the lesser of, the hardware voice count limit and this setting. The default is 28 which is the highest number of voices available on SB X-Fi cards. By lowering this value, hardware voices can be reserved for another application to use, or, to improve performance by streaming less audio channels.
    'Disable Direct Music' is used to disable DirectMusic support. The default is false (unchecked), meaning DirectMusic support is enabled. At this time no known problems have been caused by combining ALchemy with games, such as TRON 2.0, that use DirectMusic.

    Originally Posted by namal
    Hello,
    can you please reupload the file again? The link doesn't work. I really need this driver pack for the Audigy 2 NX. I had Windows 7 and i don't want to buy a new external Sound Card for my notebook. Much thanks for the great work.
    In case you still require your driver and Alchemy, here are the links for the Audigy 2 NX
    Downloads Page
    http://support.creative.com/Products...05&prodID=9103
    Driver
    http://support.creative.com/download...wnloadId=11994
    Alchemy
    http://support.creative.com/download...wnloadId=12579

  • Re-installing Creative Alchemy does not seem to work?

    Hi,
    I could really need some help regarding the Creative Alchemy install on Windows7 BETA 64bit!
    I did successfully install the latest Auzentech Prelude driver package over at Auzen, along with the latest Creative Alchemy without any issue (had to be launched in Vista RTM compability mode, that's all)
    But those RC8 drivers from Auzentech didn't prove to be that good on Win7 BETA to say the least, then I stumble upon this X-Fi Support Pack by Daniel_K (thanks once again mate!) and before installing that I did of course un-install all that followed with the Auzentech Prelude RC8 driver package, including the Alchemy applications, along with DTS, Dolby Li've, Audio Console etc..After that I ran Dri've Sweeper to make sure all was gone!
    The X-Fi Support Package installed without any issues at all, and finally the drivers are working!
    But now Alchemy suddenly refuse to install? Neither the older Alchemy version over at Auzen nor the latest one from Creative will install?
    I just get this error 6003:.
    " Setup has experienced an error.
    Please do the following:
    - Close any running programs
    - Empty your temporary folder
    - Check you Internet connection (Internet-based Setups)
    Then try to run the Setup again
    ?Error Code: -6003 "
    Have any of you stumbled upon this issue before? How on earth can I resolve it's
    I tried to completely un-install the X-FI Support Pack, ran Dri'veSweeper and made sure everything that had to do with both Auzentech and Creative got wiped from my computer, I ran CCleaner and it's regcleaner, I ran disk cleanup etc.. But still the same error?
    Do I really have to re-install the entire operati've system to make Creative Alchemy install once more?
    There has to be some reason for this error? Is there something hidden on my computer blocking the install or something? Do any of you have this problem if you try to un-install and then re-install Alchemy?

    RamGuy wrote:
    Hi,
    I could really need some help regarding the Creative Alchemy install on Windows7 BETA 64bit!
    I did successfully install the latest Auzentech Prelude driver package over at Auzen, along with the latest Creative Alchemy without any issue (had to be launched in Vista RTM compability mode, that's all)
    But those RC8 drivers from Auzentech didn't prove to be that good on Win7 BETA to say the least, then I stumble upon this X-Fi Support Pack by Daniel_K (thanks once again mate!) and before installing that I did of course un-install all that followed with the Auzentech Prelude RC8 driver package, including the Alchemy applications, along with DTS, Dolby Li've, Audio Console etc..After that I ran Dri've Sweeper to make sure all was gone!
    The X-Fi Support Package installed without any issues at all, and finally the drivers are working!
    But now Alchemy suddenly refuse to install? Neither the older Alchemy version over at Auzen nor the latest one from Creative will install?
    I just get this error 6003:.
    " Setup has experienced an error.
    Please do the following:
    - Close any running programs
    - Empty your temporary folder
    - Check you Internet connection (Internet-based Setups)
    Then try to run the Setup again
    ?Error Code: -6003 "
    Have any of you stumbled upon this issue before? How on earth can I resolve it's
    I tried to completely un-install the X-FI Support Pack, ran Dri'veSweeper and made sure everything that had to do with both Auzentech and Creative got wiped from my computer, I ran CCleaner and it's regcleaner, I ran disk cleanup etc.. But still the same error?
    Do I really have to re-install the entire operati've system to make Creative Alchemy install once more?
    There has to be some reason for this error? Is there something hidden on my computer blocking the install or something? Do any of you have this problem if you try to un-install and then re-install Alchemy?
    Absolutely no problems installing ALchemy on Win7 x64.
    Are you running the self-extractor?
    Try to extract its contents with WinRAR or WinZip and run setup.exe.
    More info about this error:
    http://kb.acresso.com/selfservice/mi...Q08054&sliceId=

  • What is Creative Alchemy.

    Guys...
    What exactly this creative alchemy?how to use that....which all are the supported cards and OS... where to download?how to check alchemy...

    should be all expalined here http://forums.creative.com/creativel...essage.id=5009?you download it from creative download section under support?
    Message Edited by Renegade87 on 06-22-200704:30 PM

  • Creative Alchemy new card?

    I have some problems with alchemy and my xtreme music card.
    Is there a new card available for Vista that works fine with DirectSound3D without Alchemy?

    Perhaps...
    This is their opinion: http://forum.jowood.com/showthread.php?t=2427&page=35
    "Known issue that Creative soundcards cause bad performance for this game. Not our problem! Creative should stop screwing around for once and produce proper drivers."
    I believe that Creative have some bad drivers that need fixing!
    I'm finished with Creative products!

  • Creative ALchemy 1.20.04 (Release date: 1 Aug

    <div class="DownloadDetailDesc"><div class="DownloadFileName"><div class="DownloadNameBox">[url="http://support.creative.com/Products/ProductDetails.aspx?catID=&CatName=Sound+Blaster&s ubCatID=208&subCatName=X-Fi&prodID=4066&prodName=X-Fi+XtremeMusic#">Creative ALchemy .20.04[/url]
    <span class="DownloadSizeBox">Filesize: <span class="DownloadSizeText">8.69MB<img alt="" width="6" src="http://support.creative.com/images/icon_download.gif" height="6"> Download
    <div class="DownloadDetailDesc"><div class="DownloadFileName">Filename: ALMY_PCVTAPP_LB__20_04.exe<div class="DownloadText">This download?is an?application for use with Creative audio products. It restores 3D audio and EAX? effects for certain DirectSound?3D games in Microsoft? Windows Vista?. For more details, read the rest of this web release note.
    This download supports the following audio?products only:
    Creative?Sound Blaster? X-Fi? Titanium Fatalty? Champion Series<
    Creative?Sound Blaster X-Fi Titanium Fatalty?Professional Series<
    Creative?Sound Blaster X-Fi Titanium Series<
    Creative Sound Blaster X-Fi Elite Pro<
    Creative Sound Blaster X-Fi?XtremeGamer Fatalty?Pro<
    Creative Sound Blaster X-Fi Fatalty<
    Creative Sound Blaster X-Fi Platinum Fatalty Champion Series<
    Creative Sound Blaster X-Fi Platinum<
    Creative Sound Blaster X-Fi XtremeGamer<
    Creative Sound Blaster X-Fi XtremeMusic<
    Creative Sound Blaster X-Fi Xtreme Audio<
    Creative Sound Blaster X-Fi Xtreme Audio Notebook<
    Creative Sound Blaster X-Fi Notebook<
    Creative Sound Blaster X-Fi Surround 5.<
    Creative Sound Blaster X-Fi Go!<
    Creative Sound Blaster X-Fi Play!<
    Creative Sound Blaster Audigy? 4<
    Creative Sound Blaster?Audigy?2 ZS Platinum Pro?<
    Creative Sound Blaster?Audigy 2 ZS Platinum?<
    Creative Sound Blaster Audigy 2 ZS Notebook<
    Creative Sound Blaster Audigy 2 ZS<
    Creative Sound Blaster Audigy 2 ZS Video Editor<
    Creative Sound Blaster Audigy 2 ZS SE<
    Creative Sound Blaster Audigy 2 Platinum EX<
    Creative Sound Blaster Audigy 2 Platinum<
    Creative Sound Blaster Audigy 2<
    Creative USB Sound Blaster Audigy 2 NX<
    Creative Sound Blaster Audigy 2 Value<
    Creative Sound Blaster Audigy Platinum EX<
    Creative Sound Blaster Audigy Platinum<
    Creative Sound Blaster Audigy<
    Creative Sound Blaster Audigy LS<
    Creative HS-200 Headset<
    Creative USB Gaming Headset<
    Creative USB Speaker<
    Added Features or Enhancements:
    Added support for the following games:
    Beyond Good & Evil<
    City of Heroes<
    City of Villains<
    Peter Jackson's King Kong<
    Rayman Raving Rabbids<
    Star Wars? Empire at War: Forces of Corruption<
    The Witcher<
    Titan Quest: Immortal Throne<
    Uni'verse at War: Earth Assault<
    Warhammer?: Mark of Chaos<
    <
    Fixes:
    Enables the DirectSound3D game audio to be processed by your Sound Blaster?audio device?to deli'ver EAX effects, 3D audio spatialization, sample rate conversion and hardware audio mixing. Without this, most DirectSound3D games will be reduced to stereo output without any EAX effects.<
    Improves 3D audio processing for host-based Sound Blaster audio devices.<
    Requirements:
    Microsoft Windows Vista 64-bit or Windows Vista 32-bit<
    Creative audio?product listed above<
    Notes:
    Do not install this application if you do not play DirectSound3D games in Windows Vista.<
    To find out more about Creative ALchemy or view the list of DirectSound3D games supported, click here.<
    To install the?application
    Download the ALMY_PCVTAPP_LB__20_04.exe?file onto your local hard disk.<
    Close all other Windows applications.<
    Double-click the downloaded file.<
    Follow the instructions on the screen.<
    <

    good job creative. downloading now...

  • Creative ALchemy different version for different cards or one for a

    Hello,
    if there are different versions from Creative ALchemy
    In the forums i found somthing about
    - ALchemy for Audigy,
    - ALchemy X-FI Editon
    and on the Creative Download Page i found "Creative ALchemy .20.04". Also on my driver CD was an ALchemy X-FI Editon.
    Whats the different between this versions and what the different to "Creative ALchemy .20.04" (all in one)
    Maybee ALchemy for Audigy and ALchemy X-FI Editon are older version and now are only on version for all cards
    Regards, Henry

    Hi,
    Previously Creative maintained a version of ALchemy for the Audigy and X-Fi's as seperate applications.
    Acouple of weeks/months ago, Creative announced that as of .20.04, all Audigy and X-Fi's would be supported by the one application.
    Just download and install the version you have found on the Creative Download Page.
    Andrew.

  • Creative ALchemy home page prompting for username/passw

    The Creative ALchemy Home Page http://preview.creativelabs.com/alchemyis suddenly prompting for a username and password. Can this be fixed please?

    I think it's fixed already, at least I had no problem going there and looking at the discussion forum there. Let me know if you're still having problems.
    Dale

  • Creative Alchemy & Windows 7

    Creative Alchemy was a great innovation for putting DirectSound3D back into games that ran on Windows Vista & putting the EAX effects back in many games like Unreal Tournament 999, Deus Ex, Half-Life & a slew of other games.
    Unfortunately, Creative Alchemy is failing in Windows 7 with many games whereas it worked in Vista. This is NOT a complaint-type post, but rather a plea for the Mods & Devs at Creative to please address these issues in a timely manner.
    Windows 7 is a better operating system than Vista, so I think it's a worthwhile endeavor, as there are more people that play these older games, that are migrating to Windows 7, than one might care to believe. I'm one of them. Please don't be decei'ved, this is NOT a small group of people/gamers.
    I know that there are individuals out there that will say "Windows 7 is nothing more than the same pile of road apples as Vista, with a different swarm of bugs crawling all over it"? -- and to a degree-- you are right ( no hardware abstraction layer reimplemented -- they should have-- they did dress up OpenGL graphics rendering ). But Windows 7 is still a better OS that Vista -- hands down.
    As I said before Windows 7 is worth the endeavor, as is a lot of these older games. Especially Unreal Tournament 999, as even 0 years later after its release, it still is regarded as the best game in the Unreal series by a great many and the on-line player numbers prove it. I've purchased and played all the Unreal Series games and played them extensi'vely & I can tell you, for a fact, that running Unreal Tournament 999 on XP with EAX effects, on an X-fi Extreme music card, the sound displacement was far superior than any of the other Unreal series games. It's not even remotely close. Creative Alchemy had carried this great sound in Unreal Tournament 999 over to Vista, now lets take it to the next level and get it carried over to Windows 7.
    Also there are thousands of players & servers running Half-Life & its many mods ( Counter-Strike, anyone? ) and it may pertain to Half-Life 2 as well.
    And BTW, Ive tried a multitude of different drivers & alchemy releases & Daniel K's driver packages. Sorry, but these don't get DirectSound3D to work in Windows 7.
    So, I'm coming here & BEGGING, PLEADING -- PLEASE address this issue in a timely manner.

    $ I'm pretty sure Microsoft revamped some of the Audio stuff after so many people complained about the way it was changed in Vista. I have been playing my older games and have not even reinstalled Alchemy, they seem OK to me. Was getting nice surround sound in Unreal Tournamnet last night when I tired it out.

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