CS5 animation symbol replacement question....

Sooo, my company (FB games) has fired everyone who knew what they were doing leaving me, with no knowledge of flash, staring at my to-do list near tears, unable to complete basic tasks.
I need to take an existing walk cycle animation and replace the character with another design. After breaking the new character body into symbols, I've tried to sub them in using swap symbol. The body parts do not line up with the previous symbols, and they also seem to go flying all over the place when I run the cycle. I can't figure out how to just update the symbols without disrupting the placement. What am I doing wrong? Help me keep the job I am completely unqualified for!

To make sure you're starting with everything lining up right, try "duplicating" the symbol you want to swap out and then manually lining up your new elements over the top of the old ones on a new layer. When they're positioned, delete the layer with the old elements or set it to "guide", if you want to keep it for reference. Duplicate is an option inside of the swap symbol dialog options. Its to the left, I think. There are alot of attributes applied to symbols when they're being animated, sometimes the animator will move the pivot point of a symbol for rotating it against an elbow or something, and if you swap in something new those attributes are, I believe preserved - which can be confusing if they're not related to whats actually now contained in the symbol, visually. So, like Ned said, you need to make sure, since symbols have their own interior sets of coordinates, etc, that your new pieces are totally aligned with where the old ones were - INSIDE the symbol that is being animated. Hope that helps.

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