CS5 Bug? Problems with lines...

Well it was welcomed that you could "Command-click" to select objects behind others (finally!) in Illustrator CS5... HOWEVER...
1) once selected, you still have to drag by it's path, or find yourself selecting the top-most object again. Yes I realize that you can entire into "Isolation Mode"... but still "clunky".
2) Resizing a line's width while holding down the "alt" key, shows a guide line while pulling it out to align to say another object's border, but when released, the line is about half the width that you re-sized it to, not matching the preview guides when pulling it out.
3) Time-honored "bug" in Illustrator: why can you still not select a line by it's appearance (by clicking anywhere on it's "preview" width), rather than the exact center of the (vector) line itself?
4) Why does "command-click" not work with lines on top of each other, say with different widths? Dragging a selection always selects both. Yes, I guess the new keyboard short-cut is the best way... but come on!
Not related to lines, but still a nasty "bug" (feature?): when copying a graphic from Illustrator that has a clipping mask, when pasted into Photoshop, it recognizes everything that is supposed to be masked, making it not fit the "true" bounds of the new document when using clipboard? Yes, Flattening Transparency works... but why the extra step?
Considering... and here it comes... that FreeHand has the ability to do all of the above correctly since I believe version 7. or was it 5?...3?... possibly 1? I can't remember because it's been 20 years! Since Adobe ownes FH, so why not see how Macromedia and Aldus before them, coded those "features"... AND USE IT!
To end on a positive note though, the new Line Width Tool is simply fantastic!

function(){return A.apply(null,[this].concat($A(arguments)))}
function(){return A.apply(null,[this].concat($A(arguments)))}The fact that it holds a monopoly....
Adobe does not "hold a monopoly." It merely (probably--I'm not a market analyst, either) has a market share (or mind share) majority in this product category. Do you blame Adobe for that, or those who continually buy Illustrator and have next to zero experience with other apps?
If NGK is the only manufacturer of the particular spark plug needed for my Kawasaki lawn mower engine, that does not make NGK a spark plug monopoly.
If I choose to own a BMW 1200GS motorcycle, I don't consider myself a victimized underdog minority because many more Honda XL650Rs are sold.
If Honda buys Montessa, one of the longest-lived and most highly-respected names in Observed Trials bikes, and then discontinues its 2-stroke models and replaces them with a single 4-stroke model of Honda's own design, I can't legitimately call that a monopoly either. I can't whine that evil Honda effects a "monopoly" just because "I've always ridden Montessas." I can have the selection I desire if I ride a different "platform" (Sherco, Gas Gas, Beta...).
If I insist on using a Macintosh computer, I can no more accuse Adobe of "monopoly" and go about moaning that "there is no competition"--any more than I can accuse Apple of monopoly because an iTouch app doesn't run on my Blackberry.
The fact that Macromedia chose to sell to Adobe, and that Adobe chose to buy...
The fact that there are more applications available on a 94% market share platform than on a 6% market share platform...
...is just business. It's neither criminal nor immoral. Again, it's market-driven. Blame the buyers.
If you consider yourself victimized because you use only MacOS, then who's victimizing you other than yourself? If you choose to tolerate the relative dearth of software offerings in this category because you perceive MacOS to have some outweighing other advantage, then you ought to hold your head high as if you were a BMW rider. That's not a monopoly.
As for me, I don't live in the OS; I live in the applications--and for all intents and purposes the apps work the same on either platform. I just have alot more of them on Windows. And I like to keep up with the current functionality of more than one drawing program and to actually know what I'm talking about when I compare them--which I couldn't do if I limited myself to MacOS. But if I did, I still wouldn't be a victim of monopoly.
Monopoly is a very ugly word implying illicit business practices. Adobe is no more guilty of monopolistic practices for discontinuing FH than Apple was when it broke backward-compatibility of the iPod with the Bose speaker system I bought for it. But it sure affected my later buying decisions.
By discontinuing FH and failing to replace the long-bearded Illustrator with a new, innovative, and serious-business 2D vector drawing app, Adobe effectively set 2D Bezier drawing back by decades. But that's not a monopoly either. And the only thing that will correct it is customer-driven market demand.
JET

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         Line2D line = new Line2D.Double(new Point2D.Double(75, 75), new Point2D.Double(150, 60));
         Ellipse2D ellipse = new Ellipse2D.Double(50, 50, 50, 50);
         EllipseDraw()
              this.addMouseMotionListener(this);
         public static void main(String[] args)
              EllipseDraw ellipseDraw = new EllipseDraw();
              ellipseDraw.setBorder(BorderFactory.createRaisedBevelBorder());
              JFrame frame = new JFrame();
              frame.getContentPane().add(ellipseDraw);
              frame.setSize(300, 300);
              frame.setVisible(true);
         public void paintComponent(Graphics g)
              super.paintComponent(g);
              Graphics2D g2d = (Graphics2D)g;
              g2d.setStroke(new BasicStroke(2));
              Map renderHints = new HashMap();
              renderHints.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
              renderHints.put(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
              g2d.setRenderingHints(renderHints);
              g2d.setPaint(Color.red);
              Area area = null;
              g2d.draw(ellipse);
              Shape currentClip = g2d.getClip();
              if (!ellipse.contains(line.getP2()))
                   area = new Area(line.getBounds2D());
                   area.subtract(new Area(ellipse));
                   g2d.clip(area);
                   g2d.draw(line);
                   g2d.setClip(currentClip);
              if (area != null)
                   g2d.draw(area);
         public void mouseDragged(MouseEvent e)
         public void mouseMoved(MouseEvent e)
              line.setLine(line.getP1(), e.getPoint());
              this.invalidate();
              this.repaint();
    }

    I solved the problem by growing the area .
    if (!ellipse.contains(line.getP2()))
                   Rectangle rect = line.getBounds();
                   rect.grow(10, 10);
                   area = new Area(rect);
                   area.subtract(new Area(ellipse));
                   g2d.clip(area);
                   g2d.draw(line);
                   g2d.setClip(currentClip);
              }

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