CS5 Component Inspector performance
I'm curious when Adobe are going to repair the performance issues inside component inspector panel in CS5? Scrolling through the properties of some components is ridiculously slow, 486 like slow...
Hi, ya, same issues... Regardless of whether I'm on a fast Mac or a fast PC the component inspector is too slow to be worth my time.
I've switched back to Flash CS4. Is someone from Adobe monitoring these forums? This should get some serious attention...
Similar Messages
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Runtime Sharing & Component Inspector Bug
I'm not sure if this is a bug with Flash or me doing something wrong. Here are the steps to reproduce:
1) Create "Source.fla"
draw a box on the stage and convert it to a movie clip. Call it "Component"
export Component for actionscript. Give make the class name "Component"
also, check "Export for runtime sharing" and put "Source.swf" in the URL. Click OK.
Next, right click the Component in the library and select "Component Definition..."
click the "+" button to add a parameter, give it the name "label" with type "String". Click OK
Save and test the movie so "Source.swf" is compiled out.
2) Create "Destination.fla" in the same directory
close Source.fla
go to File > Import > Open External Library...
select Source.fla. Click OK
you should see another Library panel show up with the Component symbol in it.
drag the Component symbol from that library onto the stage
save and run it. Everything should be fine: you should see your Component symbol from Source.fla should up on Destination.fla's stage.
3) The Bug!
now, click the imported Component symbol on Destination.fla's stage. And go to the component inspector.
you should see the "label" property we created earlier in step 1
change the value to something other than the default
save and run it.
you should see this compile time error: "Scene 1 1046: Type was not found or was not a compile-time constant: Component."
What's up with that eh? Seems like a Flash bug to me. Unless I'm missing something.
FYI: I'm using Adobe Flash Professional CS5 (11.0.2.489)
Message was edited by: RovertNnudYep, the problem definitely still exists in CS6 12.0.2.529. I have hundreds of source files for lessons being used by students from PA to TX, and this BUG is making it impossible to work with the files.
First of all, if a library object is imported for runtime sharing, then it shoudl be loaded from that external source when the file is opened, and flash should keep a file system watcher on the source RSL file so that when it changes, it automatically updates the library definition.
Furthermore, the "Authortime Sharing" seems to handle these updates automatically, but it requires a source FLA file, and once you set one, there's no way to unlink from it. If you decide you don't want to use Authortime Sharing, and just use the "import for runtime sharing" option instead, you're screwed. There is no way to unassociate a file from a source FLA once you choose one. This needs to be fixed immediatly, or RSL and Authortime sharing are useless in Flash CS6.
Did you guys somehow patch CS5.5, without carrying the fixes forward to CS6? lol. This is confusing. -
Component Inspector Parameters Missing
When I launch the Component Inspector for a Multiple Choice
Interaction, there are no parameters listed under the Parameter
tab. I am used to MX2004, where there was a table and I could fill
in all my values for questions, answers, etc. But now I'm in Flash
8 and that grid isn't there. When I click on the Parameter tab for
a Component Inspector it is a blank slate. Can anyone help? I'm
guessing there is some trick for me to see the fields that I could
so easily fill in with MX2004?
Thanks,
LaurenThanks. I expected such answer. But didn't expect Adobe made it silent. I hoped they at least explained something. And what component inspector panel does now? Nothing? Why then Adobe left it... I remember good times with Macromedia...
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Color Picker in Component Inspector
I want to add a parameter to a custom component which uses
the Color Picker in the Component Inspector. I would prefer to be
able to define the component parameters with the class(rather than
manually adding/subtracting the parameters).
However, there seems to be a conflict between the parameter
type 'Color' and the Color class.
To replicate this problem:
1. Define a symbol's class with the attached 'test' class.
2. Define the component parameters in the 'Component
Definition' for the class with the same 'test' class.
3. Drag the symbol to the stage.
4. Click on the symbol, and adjust the color parameter in the
Component Inspector(important step, otherwise it doesn't try and
set the color)
5. Run - receive "1067: Implicit coercion of a value of type
int to an unrelated type fl.motion:Color." error.
The only way I can see of resolving this seems more like a
hack - to remove the "test" class from the Component definition,
but leave the color parameter there. Now, to adjust the color
variable in the 'test' class to expect an int, rather than Color.
However, I would much prefer to keep the test class in the
Component definition, rather than manually changing the parameters.
Feels like this area of component parameters is on the
fringes of documentation, and even maintaining (this apparent
conflict between Color class and Color parameter type a case in
point).
Anyone any ideas/comments?i would hope that defining a parameter as an int wouldn't
default to a color picker!
You're seeing a color picker because you initially defined
the parameter as Color. If you go back into Component definition
and hit OK, the parameter input type will update. (so long as you
have 'test' set up as the Definition class)
Alternatively, if you were to go through the 'replicate this
problem' steps above, but with your class, you won't see the Color
Picker.
As i said earlier, I'm aware that if i was to remove test as
Definition class, and either set up an alternative class as
definition class, or manage the parameter definitions manually, i
could fudge a solution to this problem.
I would like to know - is this hack necessary, or is there a
more conventional solution? I think it would make the most sense if
my component parameters could be defined by my class.
And I'm curious to know - what are we seeing here? Am I right
in thinking that there appears to be a conflict between the
parameter definition type 'Color' and the fl.motion.Color
class? -
Location of Component Inspector tool in EP7
Hello,
I would like to know where the <b>component Inspector tool</b> is located in EP7 portal. I have uploaded a PAR file, but I cant find the Component Inspector tool to run it. Before, this tool used to be inside the Java Developer Role, but we dont have that role available in our portal.
Basically, our requirement is to execute a PAR file that we have uploaded? How to do that?
Thank you.
RHi,
It should be installed. Check:
System Administratio -> Support -> Support Desk -> PCD -> PCD Inspector
or:
http://server:port/irj/servlet/prt/portal/prtroot/com.sap.portal.pcd.admintools.pcd_inspector.default
br,
Tobias -
Export Flash CS5 component to Flash Builder
Hello there .
I'm having some troubles exporting a movieClip made in Flash CS5 Professionnal to Flash Builder.
I created a simple movieclip name test : rectangle and textinput inside name "title", then command ->convert symbol for Flex. Everything looks good. I publish the .swc and import it in Flash Builder.
Everything is good when I just add the MovieClip :
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" xmlns:local="*">
<local:test />
</s:Application>
but when I try to set a value to the title <local:test title="Title" />, I get the following error : (sorry it's in french =O)
Description Resource Path Location Type
Initialiseur pour 'test' : les valeurs du type flash.text.TextField ne peuvent pas être représentées dans le texte. TestComponent.mxml /TestComponent/src line 5 Erreur Flex
Google translate:
Description Resource Path Location Type
Initializer for 'test': values of type flash.text.TextField can not be represented in the text.TestComponent.mxml / TestComponent / src line 5 Error Flex
There are a lot of tutorial showing how to integrate Flash Builder & Flash Cs5 but not so much tutorial about how you can import Flash CS5 component into Flash builder :/
Hope you can help meNevermind stupid question
title points on TextField and not on .text property... of course -.- -
Cs5.5 out performs cs6...why?
Hi all,
I just discovered something strange tonight. I had to drop a blu-ray render (.m4v) into cs6 timeline.
I had a very hard time playing it in ANY res. ie; 1/2 res, full, etc..
I dropped it into cs5.5 and i got fluid playback in FULL RES!
So, how can this be? How can cs5.5 out perform or better yet, how come cs6 is slower than cs5.5?
My pc is an older quad core 6600 ,6 ram gtx 470 system. but again, cs5.5 plays it great where as cs6 is extremely jumpy at 1/4 res
Thanks,
LouI have the same issue. I just read this and updated my driver. CS6 is slower in every aspect of editing with the exact same hardware configuration.
If I drag the CTI from the end of a sequence to the beginning and then hit spacebar (play) it will start playing somewhere in the middle of the sequence and not where I dragged it to. Any movement of the CTI and you have to give PP a second or two before hitting play.
In CS5, I could play real time 1080 24p footage (time lapse clouds for example) at 1000% speed without issue but now it will only play for a second or two before choking. Even though it has a yellow bar it must be rendered to play smoothly.
It's just not as quick as it was. Hopefully, that will be fixed in the next update! -
Quiz Template - Component Inspector
The current quiz template on the drag and drop section on the
component inspector has 8 instances. How can I change that to add
more, like 16 or 30? I don't see any way to edit it.
Would appreciate any help.
ThanksIt gives you a wider variety of parameters than you would see
in the properties pane; and sometimes there are wizards for the
particular component, available when you click the button with the
wand/star on it.
That's enough for me to use it! -
Buggy Component Inspector window
This has been an insane issue for years now and I was hoping they'd fix it by now, but no. When you adjust the columns in the Component Inspector window, then try to adjust a parameter, then the inspector scrolls you like 200 pixels out to the right in the panel, rendering it mostly useless. The only way to get it to behave that I know of it to reboot Flash. This is ridiculous. Does anyone know of any solutions?
Any input appreciated,
Thanks,
Dan P.It gives you a wider variety of parameters than you would see
in the properties pane; and sometimes there are wizards for the
particular component, available when you click the button with the
wand/star on it.
That's enough for me to use it! -
My flash has started having a major problem with components,
any one that i add, when i go to component inspector to try and
change any options, that window simply disappears, without changes
taking place, so as of right now components are useless, any ideas?
im on a intel mac
just started with leopard but prob was occuring before switch
cs3latest version of flash cs3, mac os 10.5, but problem was
occuring before the upgrade, when it was still 10.4.9. i just did a
complete uninstall and reinstall of cs3 and the problem is still
present, im at a loss... -
ARGH. I would've hoped they'd've fixed this by now. In the
component inspector, if I make the "Name" column wider, and if I've
got an array item in there with several items, when I click on the
Value column for anything, it scrolls the whole table of data to
the far right (accomodating the width of the array item, but
pushing the variable names off out of the left side of the window,
so I can't see them. It's really annoying when I'm just trying to
access a boolean or other droplist and can't see the variable name
to the left. It's not the end of the world, but really annoying.
Anybody know how to make it stop?
Dan P.It gives you a wider variety of parameters than you would see
in the properties pane; and sometimes there are wizards for the
particular component, available when you click the button with the
wand/star on it.
That's enough for me to use it! -
Component Inspector not selecting
I'm using Flash CS4. When I press Shift+F7 to bring up the component inspector, it tells me to select a component even though it displays the component name: Select a component instance to edit its parameters, bindings or schema in this panel. So I can't edit the parameters. Why does this happen? Thanks.
Hi,
Increasing memory of JDeveloper IDE ,
See
http://oracle-bpel.blogspot.com/2010/06/increasing-memory-of-jdeveloper-ide.html
http://adfhowto.blogspot.com/2010/12/troubleshooting-low-memory-warning-of.html
How to increase memory for JDeveloper
Hope above links will helpful -
hi,
what is Component InspectorIt gives you a wider variety of parameters than you would see
in the properties pane; and sometimes there are wizards for the
particular component, available when you click the button with the
wand/star on it.
That's enough for me to use it! -
Component inspector parameters
I'm making a custom component that extents UIComponent. I've set several of the properties to be Inspectable and they are showing up in the component inspector. But they all show up in alphabetic order, except for the ones that come by default from the UIComponent class -- enabled, visible, minHeight, and minWidth.
I would like to change the order that mine are displayed in and if possible suppress the automagic ones.
Anybody know how to do this?
I tried reordering them in my component definition, but that is overridden.Okay I found out how to hide the inherited ones using the InspectableList tag. Still haven't found a way to order them....
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Can cuepoints be entered in any order in MediaDisplay component inspector?
I'm going to adding a LOT of cuepoints to the Flash 7
compatible MediaDisplay component using the component inspector
window, since that's the only way I can see to do it (is that
right?). After I finish inputing them, invariably I'll be adding
more that'll reside between the existing cuepoints. Can I just add
them to the end or do the cuepoints have to be listed in order of
time? It doesn't seem like the inspector lets me insert cuepoints
between two existing ones, and I'd hate to have to delete all my
work just to put in a few more. Thanks.Thanks Rothrock. I really appreciate you help on this. I'll
look into that. Hey, since you're willing to give some advice, any
idea how to do this:
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?catid=288&threadid=1240132
Thanks,
Bob
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