CS5 Free Transform bug?

Hi,
Let me show an image to explain this problem. http://dl.dropbox.com/u/3851370/cs5bug.jpg
Anyone else have this?
Peter
EDIT: Image updated to include bicubic sharper algorithm.

A workaround I've been using:
1) Before you paste your screenshot (that you will be distorting) take the background / working file and blow it up by 5x or 10x using Nearest Neighbor interpolation.
2) Paste your screenshot, distort/edit perspective, blowing it up as required.
3) Shrink your working file back down to the original size (use bicubic this time).
That should provide a repeatable process without too much distortion / image data loss for each subsequent image added to your working file.  Ideally you would do the blow-up / shrink-down ONCE (but really never)...

Similar Messages

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    I just got Photoshop CS5 and there are two things that bug me. The first is a problem with Free Transform that has dated back since Photoshop CS. When I first started out with Photoshop 7.0 and I have both a path and a selection on screen, I can choose to Free Transform the path if I have the Path Selection Tool selected, or Free Transform the selection's content if I have the Move or Marquee tools selected. But since Photoshop CS came out, it will ONLY Free Transform the path if it's on screen, regardless of which tool is selected. This is very annoying, because I usually use paths as a guide when I need to Free Transform something into place. [b]How do I Free Transform pixels if a path is on screen?[/b]
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    Ah with you now.
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  • CS3 - Free Transform Tool bug

    I'm experiencing a very distressing bug when working at high magnifications - in some circumstances (which I can't quite nail down exactly) the Free Transform tool refuses to go into scale mode (it will rotate however) when I'm at 800% or more.
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    I'm not sure what you mean by my logging in as a new user and trying to reproduce this bug. What exactly am I logging into? We're just talking Illustrator here. If you mean logging out of Windows and logging in as another user, I'm not sure what that will accomplish. Besides, my computer is a 1-user system so I won't be able to easily do that.
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  • Free Transform Problem in CS5.1

    I am haveing an issue when trying to use the Free Transform funtion in Photoshop CS5.1. After pressing command+T, the bounding box appears, but when I attempt to resize, the program becomes unresponsive. After a minute or two I can cancel the Free Transform and the program become responsive once again. Seems to be more of an issue when trying to transform more than one layer at once.
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    You only have 10 GB of free space? You should have much more than that with the settings you are using. When you launch Photoshop is grabs it's scratch disk, space on the hard drive that backs up the RAM usage. It mirrors it exactly. So you are using 70% of 16 GB RAM, which would be 11.2 GB. This means the initial scrtach disk size Photoshop creates on launch is also 11.2 GB, which is larger than the free space you have available. You will need to free up some disk space to get things working. Or at the very least drop your RAM usage to something more managable by your available resources, like 30% (so you leave some space for other processes).
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  • Photoshop CS5 - when using free transform, "width" is showing pixels and not %?

    Hi guys, I'm not sure if this is in the right section but...
    I am using Photoshop CS5 on the most up-to-date version of Leopard. Macbook Pro 15", early 2011 model.
    I went Edit > Free Transform, about to adjust the width/height of an object on the canvas like I normally do, but I noticed that the width/height info near the top of the screen is really... Weird. Instead of saying W (width) 100%  and H (height) 100% in the two boxes, W is saying however many pixels the object is, instead of the scale percentage.
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    Thanks.

    I skipped CS5 and went from CS3 to CS6 - this is the standard Free Transform menu in CS6:
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  • (CS5.1) Free Transform and Warp tool causing pixelation and quality drop.

    When I free transform and warp a layer to lie flat, sometimes I'll get this harsh pixellation at one end of the layer. It doesn't appear while I'm doing the warp, just suddenly coming up when I hit enter to apply the transformation.
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    It is a general AA problem with mapping texture on surfaces in acute angles. In 3D programs this is solved by a technique called mipmaping, The 3D renderer calculates the degree of distortions and applies blurring filter where it is needed based on the depth of the 3D space to solve this problem. Unfortunately Photoshop is not a 3D renderer and can't eliminate this. You can try manually to reduce it yourself by applying the same transformation on several differently blurred copies of the layer and then using masks made with manual brushing over the problem areas to reduce the artifact.
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    and a quick attempt I made to illustrate the problem using your grid after making it more dense with several multiplied layers. the bottom part is the grid masked with different degree of blurring at the problem areas. As you can see this is not an easy task and the problem may be considered as impossible to be fixed nicely. On top of that  as you can see this approach may require constructing grid patterns on layers so that you can blur the eventual horizontal or vertical directions separately.
    Click the image to see it larger without the additional distortion of forum scaling

  • Text Free Transform Sizing Issues

    First off I'm using Photoshop CS6 on a 2010 iMac.
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    Noel Carboni wrote:
    As usual, the only real way to tell what's better would be to install it and try it.
    I know that Adobe HAS been doing some bugfixes, but like you I have no idea what's specifically fixed in 13.0.4.  Since you have the option, I'd suggest trying it.
    I could try the 13.0.4 update in a cloned system volume but have lacked the motivation, so far. Until I read of a fix for a single bug which has been detrimental to my use of 13.0.1, I'll make do with the software whose behaviour and results is known to me.
    I do know that there has been no fix to 3D rendering being almost useless for Mac users for the 5 months since the 13.0.1 update inflicted the problem. Meanwhile, Adobe has had no problem allocating resources to adding 3D enhancements to the Cloud Photoshop to lure in more customers.
    Who knows, it may fix the issue in this thread.
    Sculp1n replied that their Ps with the problem is up to date when you asked whether they were running 13.0.4 or 13.1.2. I suppose it's possible that they are using 13.1.2, and 13.0.4 has fixes that aren't in 13.1.2.

  • Free Transform breaks Motion Tweens

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
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    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
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    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

  • Unable to Free Transform

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    catsqueezer wrote:
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    > button from the Tool Bar, it removes the function all
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    > even access it through the menus. How stupid is that. I
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    >
    > If the Flash Dev team is listening... you may want to
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    >

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  • Freezing when using free transform and more

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