CS5 Getting Started Guide - Stuck - Framework not found.
I am using Xcode 3.2.3.
I am on page 26 of the "Getting started with the Adobe Indesign CS5 Products SDK" guide. I follow the instructions up to point 7 on page 27.
Then, when I build the project I get the following error: (http://codepad.org/OcB0myiH)
Ld ../Release/SDK/InDan.sdk.InDesignPlugin/Versions/A/InDan.sdk normal i386
cd /SDK2/build/mac/prj
setenv MACOSX_DEPLOYMENT_TARGET 10.5
/Developer/usr/bin/g++-4.0 -arch i386 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.5.sdk -L/SDK2/build/mac/prj/../Release/SDK -L/SDK2/build/mac/prj/../release/packagefolder/contents/macos/libs -L../../../build/mac/release/packagefolder/contents/macos/libs -L/SDK2/build/mac/prj/../debug/packagefolder/contents/macos/libs -L/SDK2/build/mac/prj/../release/packagefolder/contents/macos/libs -L/SDK2/build/mac/prj/libs -F/SDK2/build/mac/prj/../Release/SDK -F../../../build/mac/release/packagefolder/contents/macos -F../../../build/mac/release/packagefolder/contents/Frameworks -F/SDK2/build/mac/prj/../debug/packagefolder/contents/macos -F/SDK2/build/mac/prj/../release/packagefolder/contents/macos -filelist /SDK2/build/mac/prj/build/InDan.build/Default/Release.build/Objects-normal/i386/InDan.sdk .LinkFileList -install_name ./InDan.sdk.InDesignPlugin/Versions/A/InDan.sdk -mmacosx-version-min=10.5 -dead_strip -no_dead_strip_inits_and_terms -Wl,-executable_path -Wl,../../../build/mac/Release/packagefolder/contents/macos/ -framework Carbon -lPublicPlugIn -lPublicPlugIn -lPublicPlugIn -framework InDesignModel -framework InDesignModel -framework InDan.sdk -framework InDan.sdk -single_module -o /SDK2/build/mac/prj/../Release/SDK/InDan.sdk.InDesignPlugin/Versions/A/InDan.sdk
ld: framework not found InDan.sdk
collect2: ld returned 1 exit status
Command /Developer/usr/bin/g++-4.0 failed with exit code 1
I have been trying to solve it for 5 hours now. It can't be that difficult.
Can someone help me out please.
Thanks
That's an odd looking error to see when creating a new project.
Did you create the project with Dolly?
Dolly should have set this up correctly.
Look in your Xcode project.
In the Groups & Files section you should have a file:
????NoStrip.cpp
where the ???? is the short name that you provided in Dolly.
That contains the method DontDeadStrip() that the compiler is looking for.
If it's not in the project, check your source folder and drag the ????NoStrip.cpp
into your project.
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