CS5 Selection Display Differences - any tricks?

So, now that I've been working with CS5 for a while, I'm finding that the selection lines display differently from previous CS versions, and in not such a good way. I need to know if there's an option somewhere for resetting these:
1. The bounding box, for example, never grays out--it always looks like it needs to be double clicked to apply your maneuver. I can't quite remember what it looked like before in CS4, but the lines as they are now really stand out, and detract from seeing how the object fits with the overall canvas. And, I can't tell whether the operation has completed because there's no visible change in the bounding box lines.
2. When performing a selection with the lasso, the lines are no longer the complementary color of the object you're selecting--it always stays a light gray. So I'm losing my place because I can't distinguish the marching ants from the background.
Any way to fix this? Has anybody come up with a trick to help? Thanks for any observations you might have!

I've just been looking through Photoshop CS3, CS4, and CS5 to try to see what you're talking about.
I was going to ask what "Show Bounding Box" setting you mean, but I figured it out.  You're talking about the Show Transform Controls checkbox when the Move tool is active.
I think it's a bit more complicated than what's being described, based on what I see when the layer on top does not occupy the full canvas...  In Photoshop CS4, there was a difference whether OpenGL was enabled or not, while in Photoshop CS5 it's consistent both ways.
Click these images to see them most clearly.
Here's what I see in Photoshop CS3 before and after grabbing a handle and transforming the layer.  Note the dotted outline, as described in this thread.
Photoshop CS4, OpenGL disabled.  Note the dotted outline:
Photoshop CS4, OpenGL Enabled.  Note no outline at all before resizing:
Photoshop CS5, OpenGL Disabled:
Photoshop CS5, OpenGL Enabled:
Maybe they had some trouble making a dotted line in OpenGL, so they decided to make OpenGL ON/OFF consistent using a solid line in CS5.
-Noel

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