CS6 Plugin works on windows but not mac

Hi,
We have been developing a plugin for InDesign since CS3 and have recently ported it to CS6 (it was ported to all previous versions too, as they came out).
I followed the porting guide etc. and on windows it compiles and runs just ok - the plugin works correctly.
But when i compiled the same files on our mac machine and put the .indesignPlugin file in th plugins directory i can't see our plugin's context menu.
I can see that it is in fact loaded on startup (when i remove it ID loads 325 extensions, when i put it back - 326), but still it dosen't seem to work...
I initially thought that the versioning was off but our PluginVersion resource relies solemnly on SDKDef.h , i also tried putiing the file in CS5's plugin directory and got an error message that CS6 is required - so the version info is fine i guess.
We are using xCode 3.2.5 (because we have to support Mac OS 10.5 and 10.4) to build on mac and i've never had problems before - it worked on CS4, CS5 and CS5.5.
The changes i made when porting were minor and only in the code - so what has changed? and how come it works on windows but not on mac?
Any input is greatly appreciated, i've already spent days trying to understand this.
Thanks,
Dan.

Hi and thank you for replying.
The resources do get compiled correctly (i assume this because we do get a .indesign file at the end - which means the ODFRC ran ok). they are linked correctly in the mac project (i saw a file that determines the version - it's linked the same way against my win and mac projects and the win version works fine so i guess that's ok too).
the context menu is just another menu on the "menu bar" (don't know how to call it?) - i.e where the "file" and "edit" etc. menus are.
I can't seem to understand how come this works fine under windows but not under mac - they are essentially the same projects linked against the same resources (the difference being iCode vs VC10 projects).
can this be related to the fact we're using xCode 3.2.5?
Thank you.

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