Cs6 render

I have installed GTX770 , still I have red render bar even when m I apply transissions

What about:
Which transitions?
Is GPU acceleration enabled?
Does your media match the sequence settings?

Similar Messages

  • AE (CS6) Render Queue Messes Up Audio

    So I decided to render out a file using the AE (CS6) Render Queue.  I exported audio with the video, and, well... this is what I got.
    http://vimeo.com/49931535 (password is "GG4ever")
    The audio slow unsyncs, and then something happens about ten seconds in where it starts playing back audio from earlier in the project.  Uhh... what?
    BTW, this is how the audio SHOULD sound (this was rendered out with AME).
    http://vimeo.com/49931533

    No, the culprits were probably some programming team at Adobe (and I just love how Adobe reps never respond to threads about issues, instead leaving unpaid forum members to do their jobs); I used all 48k Stereo .wav files in my project.
    Also, anyone asking about the stats of my computer, it's this: http://www.samsung.com/us/computer/laptops/NP-R580-JSB1US The only change I've made to it is I added more RAM.

  • CS6 Render with Sound Question

    Hi Guys,
    Is there a way to turn on the render sound option for all comps in a large list of comps in the CS6 Render queue?  I know CC fixes this as I am using both versions but I need to use CS6.  I tried shift clicking and selecting all comps but the change only effects one comp.
    On similiar lines, is there a way to send a large list of comps to the media encoder, I can only get it to ingest one comp at a time through the dialogue box.
    Thanks for considering these issues for me.
    Mandy

    > Is there a way to turn on the render sound option for all comps in a large list of comps in the CS6 Render queue?
    Create an output module template with audio output enabled. Apply this template to each item in the render queue.

  • CS6 Render Lighting

    Render Lighting (and other 3D things) don't work on my laptop. Initially in Preferences Performance, Use Graphics Processor wasn't checked. In that scenario, I didn't get the first message below - just the secind one (not enough memory). I go back to check Use Graphics Processor, and I now get both messages. Under Advanced Settings, Use OpenCL is grayed out. I have a feeling something's not right here. I pasted the info from Help System Info below.
    Does anyone have any idea what the deal might be? This is digging a little bit down for me to comfortable troubleshoot by myself. 
    Thanks in advance.
    Adobe Photoshop Version: 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00) x32
    Operating System: Windows 7 64-bit
    Version: 6.1 Service Pack 1
    System architecture: Intel CPU Family:6, Model:10, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
    Physical processor count: 4
    Logical processor count: 8
    Processor speed: 2195 MHz
    Built-in memory: 16332 MB
    Free memory: 10595 MB
    Memory available to Photoshop: 3255 MB
    Memory used by Photoshop: 60 %
    Image tile size: 128K
    Image cache levels: 4
    OpenGL Drawing: Enabled.
    OpenGL Drawing Mode: Advanced
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    OpenGL Allow Old GPUs: Not Detected.
    OpenCL Unavailable
    OpenGL Version: 2.1
    Video Rect Texture Size: 8192
    OpenGL Memory: 3845 MB
    Video Card Vendor: Intel
    Video Card Renderer: Intel(R) HD Graphics Family
    Display: 2
    Display Bounds: top=0, left=0, bottom=900, right=1600
    Display: 1
    Display Bounds: top=0, left=1600, bottom=900, right=3040
    Video Card Number: 1
    Video Card: Intel(R) HD Graphics Family
    Driver Version: 8.15.10.2476
    Driver Date: 20110809000000.000000-000
    Video Card Driver: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32
    Video Mode: 1440 x 900 x 4294967296 colors
    Video Card Caption: Intel(R) HD Graphics Family
    Video Card Memory: 3846 MB
    Serial number: 90970770724396377181
    Application folder: C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\
    Temporary file path: C:\Users\BACKOF~1\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      Startup, 673.2G, 381.6G free
    Required Plug-ins folder: C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\Required\
    Primary Plug-ins folder: C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\Plug-ins\
    Additional Plug-ins folder: not set
    Installed components:
       ACE.dll   ACE 2012/06/05-15:16:32   66.507768   66.507768
       adbeape.dll   Adobe APE 2012/01/25-10:04:55   66.1025012   66.1025012
       AdobeLinguistic.dll   Adobe Linguisitc Library   6.0.0  
       AdobeOwl.dll   Adobe Owl 2012/09/10-12:31:21   5.0.4   79.517869
       AdobePDFL.dll   PDFL 2011/12/12-16:12:37   66.419471   66.419471
       AdobePIP.dll   Adobe Product Improvement Program   7.0.0.1686  
       AdobeXMP.dll   Adobe XMP Core 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPFiles.dll   Adobe XMP Files 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPScript.dll   Adobe XMP Script 2012/02/06-14:56:27   66.145661   66.145661
       adobe_caps.dll   Adobe CAPS   6,0,29,0  
       AGM.dll   AGM 2012/06/05-15:16:32   66.507768   66.507768
       ahclient.dll    AdobeHelp Dynamic Link Library   1,7,0,56  
       aif_core.dll   AIF   3.0   62.490293
       aif_ocl.dll   AIF   3.0   62.490293
       aif_ogl.dll   AIF   3.0   62.490293
       amtlib.dll   AMTLib   6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00)   1.000000
       ARE.dll   ARE 2012/06/05-15:16:32   66.507768   66.507768
       AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
       AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
       Bib.dll   BIB 2012/06/05-15:16:32   66.507768   66.507768
       BIBUtils.dll   BIBUtils 2012/06/05-15:16:32   66.507768   66.507768
       boost_date_time.dll   DVA Product   6.0.0  
       boost_signals.dll   DVA Product   6.0.0  
       boost_system.dll   DVA Product   6.0.0  
       boost_threads.dll   DVA Product   6.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.1.0.20577   2.1.0.20577
       CoolType.dll   CoolType 2012/06/05-15:16:32   66.507768   66.507768
       data_flow.dll   AIF   3.0   62.490293
       dvaaudiodevice.dll   DVA Product   6.0.0  
       dvacore.dll   DVA Product   6.0.0  
       dvamarshal.dll   DVA Product   6.0.0  
       dvamediatypes.dll   DVA Product   6.0.0  
       dvaplayer.dll   DVA Product   6.0.0  
       dvatransport.dll   DVA Product   6.0.0  
       dvaunittesting.dll   DVA Product   6.0.0  
       dynamiclink.dll   DVA Product   6.0.0  
       ExtendScript.dll   ExtendScript 2011/12/14-15:08:46   66.490082   66.490082
       FileInfo.dll   Adobe XMP FileInfo 2012/01/17-15:11:19   66.145433   66.145433
       filter_graph.dll   AIF   3.0   62.490293
       hydra_filters.dll   AIF   3.0   62.490293
       icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       image_compiler.dll   AIF   3.0   62.490293
       image_flow.dll   AIF   3.0   62.490293
       image_runtime.dll   AIF   3.0   62.490293
       JP2KLib.dll   JP2KLib 2011/12/12-16:12:37   66.236923   66.236923
       libeay32.dll   The OpenSSL Toolkit   0.9.8g  
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       LogSession.dll   LogSession   2.1.2.1681  
       mediacoreif.dll   DVA Product   6.0.0  
       MPS.dll   MPS 2012/02/03-10:33:13   66.495174   66.495174
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcp71.dll   Microsoft® Visual Studio .NET   7.10.3077.0  
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcr71.dll   Microsoft® Visual Studio .NET   7.10.3052.4  
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       ONCore7.dll   ONCore   7.0.0.0  
       ONCoreFoundation7.dll   ONCoreFoundation7   7, 0, 0, 0  
       ONDocument7.dll   ONDocument   7.0.0.0  
       ONProxySupport7.dll   ONProxySupport   1.0.0.0  
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CS6   CS6  
       Plugin.dll   Adobe Photoshop CS6   CS6  
       PlugPlug.dll   Adobe(R) CSXS PlugPlug Standard Dll (32 bit)   3.0.0.383  
       PSArt.dll   Adobe Photoshop CS6   CS6  
       PSViews.dll   Adobe Photoshop CS6   CS6  
       SCCore.dll   ScCore 2011/12/14-15:08:46   66.490082   66.490082
       ScriptUIFlex.dll   ScriptUIFlex 2011/12/14-15:08:46   66.490082   66.490082
       shfolder.dll   Microsoft(R) Windows (R) 2000 Operating System   5.50.4027.300  
       ssleay32.dll   The OpenSSL Toolkit   0.9.8g  
       svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       tbb.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       updaternotifications.dll   Adobe Updater Notifications Library   6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   6.0.0.24
       WRServices.dll   WRServices Friday January 27 2012 13:22:12   Build 0.17112   0.17112
    Required plug-ins:
       3D Studio 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Accented Edges 13.0
       Adaptive Wide Angle 13.0
       Angled Strokes 13.0
       Average 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Bas Relief 13.0
       BMP 13.0
       Camera Raw 7.4
       Chalk & Charcoal 13.0
       Charcoal 13.0
       Chrome 13.0
       Cineon 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Clouds 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Collada 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Color Halftone 13.0
       Colored Pencil 13.0
       CompuServe GIF 13.0
       Conté Crayon 13.0
       Craquelure 13.0
       Crop and Straighten Photos 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Crop and Straighten Photos Filter 13.0
       Crosshatch 13.0
       Crystallize 13.0
       Cutout 13.0
       Dark Strokes 13.0
       De-Interlace 13.0
       Dicom 13.0
       Difference Clouds 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Diffuse Glow 13.0
       Displace 13.0
       Dry Brush 13.0
       Eazel Acquire 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Embed Watermark 4.0
       Entropy 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Extrude 13.0
       FastCore Routines 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Fibers 13.0
       Film Grain 13.0
       Filter Gallery 13.0
       Flash 3D 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Fresco 13.0
       Glass 13.0
       Glowing Edges 13.0
       Google Earth 4 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Grain 13.0
       Graphic Pen 13.0
       Halftone Pattern 13.0
       HDRMergeUI 13.0
       IFF Format 13.0
       Ink Outlines 13.0
       JPEG 2000 13.0
       Kurtosis 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Lens Blur 13.0
       Lens Correction 13.0
       Lens Flare 13.0
       Liquify 13.0
       Matlab Operation 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Maximum 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Mean 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Measurement Core 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Median 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Mezzotint 13.0
       Minimum 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       MMXCore Routines 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Mosaic Tiles 13.0
       Multiprocessor Support 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Neon Glow 13.0
       Note Paper 13.0
       NTSC Colors 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Ocean Ripple 13.0
       Oil Paint 13.0
       OpenEXR 13.0
       Paint Daubs 13.0
       Palette Knife 13.0
       Patchwork 13.0
       Paths to Illustrator 13.0
       PCX 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Photocopy 13.0
       Photoshop 3D Engine 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Picture Package Filter 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Pinch 13.0
       Pixar 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Plaster 13.0
       Plastic Wrap 13.0
       PNG 13.0
       Pointillize 13.0
       Polar Coordinates 13.0
       Portable Bit Map 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Poster Edges 13.0
       Radial Blur 13.0
       Radiance 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Range 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Read Watermark 4.0
       Reticulation 13.0
       Ripple 13.0
       Rough Pastels 13.0
       Save for Web 13.0
       ScriptingSupport 13.1.2
       Shear 13.0
       Skewness 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Smart Blur 13.0
       Smudge Stick 13.0
       Solarize 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Spatter 13.0
       Spherize 13.0
       Sponge 13.0
       Sprayed Strokes 13.0
       Stained Glass 13.0
       Stamp 13.0
       Standard Deviation 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       STL 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Sumi-e 13.0
       Summation 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Targa 13.0
       Texturizer 13.0
       Tiles 13.0
       Torn Edges 13.0
       Twirl 13.0
       Underpainting 13.0
       Vanishing Point 13.0
       Variance 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Variations 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Water Paper 13.0
       Watercolor 13.0
       Wave 13.0
       Wavefront|OBJ 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       WIA Support 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       Wind 13.0
       Wireless Bitmap 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00)
       ZigZag 13.0
    Optional and third party plug-ins:
       FocalPoint 2.1 2.1.1
       FocalPoint 2.1 Filter 2.1.1
       FocalPoint 2.1 Smart Filter 2.1.1
       Perfect BW 1 1.0.1
       Perfect BW 1 Filter 1.0.1
       Perfect BW 1 Smart Filter 1.0.1
       Perfect Effects 4 4.0.2
       Perfect Effects 4 Filter 4.0.2
       Perfect Effects 4 Smart Filter 4.0.2
       Perfect Mask 5.2 5.2.1
       Perfect Mask 5.2 Filter 5.2.1
       Perfect Mask 5.2 Smart Filter 5.2.1
       Perfect Portrait 2 2.0.1
       Perfect Portrait 2 Filter 2.0.1
       Perfect Portrait 2 Smart Filter 2.0.1
       Perfect Resize 7.5 7.5.1
       Perfect Resize 7.5 Engine Automation 7.5.1
       Perfect Resize 7.5 Engine Filter 7.5.1
       Perfect Resize 7.5 Filter 7.5.1
       Perfect Resize Format 7.5.1
       Photoshop Touch 10.0
    Plug-ins that failed to load: NONE
    Flash:
       onOne
       Mini Bridge
       Kuler
       Adobe Exchange
    Installed TWAIN devices: NONE

    You really need to update your video card driver, from Intel's website.

  • Why does Photoshop CC and CS6 render 3D objects differently than CS5? Getting weird textures and shadows

    I've been searching the web unsuccessfully to see if anyone else has experienced this issue:
    Our company had quite a few custom 3D models made of our packages (OBJ and DAE format), which we were able to wrap and render in PS CS5 with great success. Once we updated to CS6 and then CC, we experienced:
    – bizarre shadows when opening CS5 files and rerendering
    – strange textures when importing the models from scratch in CS6 or CC
    I've attached an image showing some of the oddities.
    I'm working on a MacBook Pro with OS 10.8.5 16GB memory.
    Cache Tile size 1024K; 4 cache levels, "Basic" Graphics Processor setting (I've tried Advanced and None with no difference)
    NVIDIA GeForce GT 650M OpenGl Engine
    The frustrating thing is it doesn't happen on all models; some OBJ files work fine.
    We may have to stick to using CS5 for our 3D models, but that's very limiting when working with freelancers.
    Any insight is MUCH appreciated!

    I've attached an image showing some of the oddities.
    Please post those images with the camera icon tool.

  • After Effects CS6 - render files huge!

    Ok I am tying myself in knots here.
    I have a 7 second text animation on a plain background in After Effects CS6 which I want to export so I can use it in Premiere Pro CS6 withan alpha channel so i can superimpose it over video. The file is 1080P 25 because that matches my video. the first time I rendered it it came out at 89Mb which was fine. But I wanted to tweak the text positioning so I did that - now every time I render the file is around 1.5Gb!
    I am using Windows so i can't render Quicktime with an alpha channel which means I have to use avi but what settings should I use? (Avi is the only format which allows me to export RGB + alpha).
    I have to say that I have used many video programs in my life but I find After Effects the single most unituitive piece of software I have ever encountered. Why can't it give you an indication of how big your render file is likely to be to gvie youa t least some clue as to what settings to use?

    See this:
    http://forums.adobe.com/thread/684381
    Start here to learn After Effects:
    http://adobe.ly/AE_basics
    > I am using Windows so i can't render Quicktime with an alpha channel
    That is not correct.
    You can install QuickTime on Windows and use QuickTime for output from After Effects.

  • Premiere Pro CS6 Render and Export Screen Glitch and Freeze

    I use Premiere Pro CS6 on a 2012 Macbook Retina display - 16GB RAM, 751GB Flash Storage, NVIDIA GeForce 650m Graphics Card, 2 External 4TB hardrives for scratch disks, Thunderbolt connection. When I try to render and export videos I often get a graphical glitch like in the pic shown below and my computer freezes. It happens very often, especially when there are a lot of effects in the videos - I use the GenArts Sapphire plugin often.
    This has been going on basically since I bought my Macbook 2 years ago, but it is starting to become more and more common -  considering this was the most expensive Macbook Pro you could buy I am very annoyed with this - even on some videos where I have applied no plugin effects or any color correction it happens, especially when trying to export videos.
    Any help on this issue would be appreciated.

    I am having precisely the same problem as bricklaneeditor, and have exactly the same setup: MBP early 2011, 16GB RAM, 512 GB SSD,
    30" ACD, Mac OS 10.7.4 , PPro 6.0.1
    Indeed, a restart of Premiere Pro always fixes the problem -- for a while.  I've also seen similar behavior in Media Composer 6.0.1 once or twice so am wondering whether it's an issue with this machine/OS, as the playback software architectures are so different on those two NLE's. 
    I should also mention that the problem is not isolated to any particular file format -- have seen it with timelines containing 7D footage, HDV and ProRes files.  
    I strongly suspect some sort of problem on either Apple's or Adobe's end with the GPU in this machine, as it is ATI and not Nvidia -- and is, as far as I know, the only non-CUDA GPU, at least on the Mac side, certified to work with the CS6 Mercury Playback Engine.   
    Also wondering whether an over-the-top or a clean install of Mountain Lion might shake things up enough to make a difference.  (Otherwise I'm in no big hurry to upgrade my OS.)  Is anyone seeing this problem with PPro under 10.8?  Might be worth installing 10.8 over an external HDD clone of the System drive and booting temporarily from the clone just to see if the problem persists in Premiere.  
    Anyone have any thoughts on these possibilities? 

  • AE CS6: Render glitches with timeremap expressions

    Version:
    11.0
    OS:
    Mac 10.7.4
    Source Footage:
    .ai files
    Problem:
    First of all, we've been using this method for character animation since AE 7.0.  We have had minor glitches here and there, but nothing consistent enough to a real problem.  We're currently using CS5.5, and considering the CS6 upgrade.
    I am filing an official bug report for this, but am curious if anyone else is experiencing this.  I don't want to share my project here as it's for a TV show in production.
    Starting with CS6, we're experiencing random, arbitary render glitches all over the place.  Our character comps are generally two comps deep.  Meaning in the character comp, we have timeremapped comps for sequences of eyes, eyebrows, mouths, etc.  Inside those comps, there is a lot more going on than just an image sequence.  We have mesh warp keyframes and other stuff.
    All of this is controlled by various expressions that link everything to some simple master controls.  I'm sure this sounds familiar -- it's very similar to the method used in these tutorials, but not even as complex.
    As for the glitches, they are hard to pin down.  There are different glitches depending on whether the character is continually reasterized in the scene or not, which comp we're in, etc.  Really random.  The problem is resolved by proxying those precomps (the eyes, mouths, etc) with prerendered sequences.  This is an OK workaround for most cases, but we can't depend on it.
    Thanks for any help.  In the meantime we'll be sticking with 5.5.
    Bryan

    Has anyone had any success talking to Adobe about this?
    I would really like to know if they can fix this in CS6, and not wait to fix it in the CC version.  I am not sure I can convince my studio to make the plunge onto the cloud, and so we may be stuck with CS6.
    I found what sounds like a similar bug described in the previous patch (11.0.2):
         Fixed difference in rendered result between ray-traced 3D renderer and Classic 3D renderer when using time-remapping on precomposition layer with collapsed transformations.
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