Css editor bug in cs6
This is a bug within the application code
1. double click on a css tag to bring up the editor window
2. in dreamweaver cs5 you could double click in a field to edit the content, such as margins or padding
3. In CS6, you have to first click in the field, it highlights with an outline, then you can double click to highlight the contents
This adds another un-necessary click to the workflow, an annoying bug when editing code all day
Has anyone else noticed this?
I edit the css files directly some of the time but sometimes it's nice to use the editor. I've files a bug report so hopefully this will be solved.
p.s. what a shame too that adobe STILL have old old old icons in Dreamweaver cs6 such as the bubble shapes and also no dark ui!
Hi there, yes same here, that all works off me too.
It's when the editor is open... The actual fields such as font size, etc or in another section such as padding, margin etc where you enter the amount.
So for example if you have 50 top margin and 20 right and want to use the editor to change 50 to 70 you have to click in the field where 70 is then double click to select the 70.
Normally in every app or even on the Internet you can simply double click to select. You dont need to click then double click. Try it, you'll see what I mean
Of course, I do like you much of the time but then there are times when I'll use the editor.
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http://www.bitsdujour.com/
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RoboHelp Wish Form/Bug Reporting Form
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[img] http://i364.photobucket.com/albums/oo82/dogliege/Picture3.png [/img]
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[img]http://i364.photobucket.com/albums/oo82/dogliege/Picture4.png[/img]
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Below more elements
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Microsfot Windows 7 Service Pack 1 +
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64bit operating system
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information: I work on my computer and then I put my files on the corporate network
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Do you have enough evidence to help me?
De : Mylenium [email protected]
Envoyé : vendredi 14 mars 2014 16:19
À : Alison LEPREUX
Objet : bug illustrator CS6
Re: bug illustrator CS6
created by Mylenium<http://forums.adobe.com/people/Mylenium> in Creative Suites - View the full discussion<http://forums.adobe.com/message/6209512#6209512 -
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> Flex sets itself as the default CSS editor in Eclipse,
whihc is fine.. except
> that I prefer the WST CSS editor that is installed with
the WST toolkit that
> you can get from Eclipse.org.
>
> So.. going to "Preferences>General>Editors>File
Associations" I can set the
> default CSS editor back to the WST CSS editor, and even
delete the Flex CSS
> editor - but doing that just gives me "plain text" css
files (black font, no
> code completion, Outline View etc).
>
> But - if I go into "Help>Manage Configuration" and
DISABLE Flex - I get my CSS
> editor back!
>
> SO - does anyone know how I can have Flex ENABELD *and*
have my referred CSS
> editor..?
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My computer:
Processor: Intel Xeon E5410 (Intel (R) Core (TM) i7 CPU 2.67Ghz [email protected]
Microsfot Windows 7 Service Pack 1 +
Installed memory (RAM): 8.00 GB
64bit operating system
Display: 1920x1200
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illustrations (I only use Illustrator CS6)
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information: I work on my computer and then I put my files on the corporate network
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Do you have enough evidence to help me?
De : Mylenium [email protected]
Envoyé : vendredi 14 mars 2014 16:19
À : Alison LEPREUX
Objet : bug illustrator CS6
Re: bug illustrator CS6
created by Mylenium<http://forums.adobe.com/people/Mylenium> in Creative Suites - View the full discussion<http://forums.adobe.com/message/6209512#6209512 -
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System Info:
Adobe Photoshop Version: 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:10, Stepping:4 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 4
Logical processor count: 8
Processor speed: 3102 MHz
Built-in memory: 12278 MB
Free memory: 6424 MB
Memory available to Photoshop: 10991 MB
Memory used by Photoshop: 60 %
Image tile size: 128K
Image cache levels: 4
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
OpenGL Allow Old GPUs: Not Detected.
Video Card Vendor: ATI Technologies Inc.
Video Card Renderer: ATI Radeon HD 5800 Series
Display: 2
Display Bounds:= top: 0, left: 0, bottom: 1600, right: 2560
Display: 1
Display Bounds:= top: 0, left: -1200, bottom: 1600, right: 0
Video Card Number: 1
Video Card: ATI Radeon HD 5800 Series
OpenCL Version:
Driver Version: 8.930.0.0
Driver Date: 20111205000000.000000-000
Video Card Driver: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.d ll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Video Mode: 1600 x 1200 x 4294967296 colors
Video Card Caption: ATI Radeon HD 5800 Series
Video Card Memory: 1024 MB
Video Rect Texture Size: 16384
Serial number: Tryout Version
Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\
Temporary file path: C:\Users\Gavin\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
Startup, 223.5G, 74.5G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
Additional Plug-ins folder: not set
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2012/01/18-15:07:40 66.492997 66.492997
adbeape.dll Adobe APE 2012/01/25-10:04:55 66.1025012 66.1025012
AdobeLinguistic.dll Adobe Linguisitc Library 6.0.0
AdobeOwl.dll Adobe Owl 2012/02/09-16:00:02 4.0.93 66.496052
AdobePDFL.dll PDFL 2011/12/12-16:12:37 66.419471 66.419471
AdobePIP.dll Adobe Product Improvement Program 6.0.0.1642
AdobeXMP.dll Adobe XMP Core 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPFiles.dll Adobe XMP Files 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPScript.dll Adobe XMP Script 2012/02/06-14:56:27 66.145661 66.145661
adobe_caps.dll Adobe CAPS 5,0,10,0
AGM.dll AGM 2012/01/18-15:07:40 66.492997 66.492997
ahclient.dll AdobeHelp Dynamic Link Library 1,7,0,56
aif_core.dll AIF 3.0 62.490293
aif_ocl.dll AIF 3.0 62.490293
aif_ogl.dll AIF 3.0 62.490293
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ARE.dll ARE 2012/01/18-15:07:40 66.492997 66.492997
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2012/01/18-15:07:40 66.492997 66.492997
BIBUtils.dll BIBUtils 2012/01/18-15:07:40 66.492997 66.492997
boost_date_time.dll DVA Product 6.0.0
boost_signals.dll DVA Product 6.0.0
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boost_threads.dll DVA Product 6.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.0.5.19287 2.0.5.19287
CoolType.dll CoolType 2012/01/18-15:07:40 66.492997 66.492997
data_flow.dll AIF 3.0 62.490293
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dvacore.dll DVA Product 6.0.0
dvamarshal.dll DVA Product 6.0.0
dvamediatypes.dll DVA Product 6.0.0
dvaplayer.dll DVA Product 6.0.0
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dvaunittesting.dll DVA Product 6.0.0
dynamiclink.dll DVA Product 6.0.0
ExtendScript.dll ExtendScript 2011/12/14-15:08:46 66.490082 66.490082
FileInfo.dll Adobe XMP FileInfo 2012/01/17-15:11:19 66.145433 66.145433
filter_graph.dll AIF 3.0 62.490293
hydra_filters.dll AIF 3.0 62.490293
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
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JP2KLib.dll JP2KLib 2011/12/12-16:12:37 66.236923 66.236923
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.0
LogSession.dll LogSession 2.1.2.1640
mediacoreif.dll DVA Product 6.0.0
MPS.dll MPS 2012/02/03-10:33:13 66.495174 66.495174
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
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pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CS6 CS6
Plugin.dll Adobe Photoshop CS6 CS6
PlugPlug.dll Adobe(R) CSXS PlugPlug Standard Dll (64 bit) 3.0.0.383
PSArt.dll Adobe Photoshop CS6 CS6
PSViews.dll Adobe Photoshop CS6 CS6
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WRServices.dll WRServices Friday January 27 2012 13:22:12 Build 0.17112 0.17112
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Accented Edges 13.0
Adaptive Wide Angle 13.0
ADM 3.11x01
Angled Strokes 13.0
Average 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Bas Relief 13.0
BMP 13.0
Camera Raw 7.0
Chalk & Charcoal 13.0
Charcoal 13.0
Chrome 13.0
Cineon 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Collada 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Color Halftone 13.0
Colored Pencil 13.0
CompuServe GIF 13.0
Conté Crayon 13.0
Craquelure 13.0
Crop and Straighten Photos 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Crop and Straighten Photos Filter 13.0
Crosshatch 13.0
Crystallize 13.0
Cutout 13.0
Dark Strokes 13.0
De-Interlace 13.0
Dicom 13.0
Difference Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Diffuse Glow 13.0
Displace 13.0
Dry Brush 13.0
Eazel Acquire 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Embed Watermark 4.0
Entropy 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Extrude 13.0
FastCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Fibers 13.0
Film Grain 13.0
Filter Gallery 13.0
Flash 3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Fresco 13.0
Glass 13.0
Glowing Edges 13.0
Google Earth 4 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Grain 13.0
Graphic Pen 13.0
Halftone Pattern 13.0
HDRMergeUI 13.0
IFF Format 13.0
Ink Outlines 13.0
JPEG 2000 13.0
Kurtosis 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Lens Blur 13.0
Lens Correction 13.0
Lens Flare 13.0
Liquify 13.0
Matlab Operation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Maximum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Mean 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Measurement Core 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Median 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Mezzotint 13.0
Minimum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
MMXCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Mosaic Tiles 13.0
Multiprocessor Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Neon Glow 13.0
Note Paper 13.0
NTSC Colors 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Ocean Ripple 13.0
Oil Paint 13.0
OpenEXR 13.0
Paint Daubs 13.0
Palette Knife 13.0
Patchwork 13.0
Paths to Illustrator 13.0
PCX 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Photocopy 13.0
Photoshop 3D Engine 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Picture Package Filter 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Pinch 13.0
Pixar 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Plaster 13.0
Plastic Wrap 13.0
PNG 13.0
Pointillize 13.0
Polar Coordinates 13.0
Portable Bit Map 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Poster Edges 13.0
Radial Blur 13.0
Radiance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Range 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Read Watermark 4.0
Reticulation 13.0
Ripple 13.0
Rough Pastels 13.0
Save for Web 13.0
ScriptingSupport 13.0
Shear 13.0
Skewness 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Smart Blur 13.0
Smudge Stick 13.0
Solarize 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Spatter 13.0
Spherize 13.0
Sponge 13.0
Sprayed Strokes 13.0
Stained Glass 13.0
Stamp 13.0
Standard Deviation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Sumi-e 13.0
Summation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Targa 13.0
Texturizer 13.0
Tiles 13.0
Torn Edges 13.0
Twirl 13.0
U3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Underpainting 13.0
Vanishing Point 13.0
Variance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Variations 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Water Paper 13.0
Watercolor 13.0
Wave 13.0
Wavefront|OBJ 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
WIA Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
Wind 13.0
Wireless Bitmap 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
ZigZag 13.0
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Kuler
Installed TWAIN devices: NONE
#3147637Hah. I was just screwing around when I ran into this. The performance on liquify in CS5 is abysmal (especially when it does that thing where it goes to my slowest drive for scratch disk) so when I got 6 beta installed I jumped in with a huge file and did something ridiculous and over-the-top just because I can. (Whee it's faaaaast!) Then I reset the image and did a more realistic adjustment, and that's how I bumped into the bug. Sure it's not a real workflow, and sure 99% of users will never see it, but this is a public beta after all. The whole point is to report issues, and some of us get a kick out of finding stuff.
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Hello,
My flex website at
http://www.theplaygrounds.co.uk/The_Playground.swf
throws the below error when I click on Contact or B/I/U on the Rich
Text Editor.
ReferenceError: Error #1069: Property string not found on
mx.controls.RichTextEditor and there is no default value.
at
mx.validators::Validator/mx.validators:Validator::getValueFromSource()
at mx.validators::Validator/validate()
at mx.validators::Validator/::triggerHandler()
at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at mx.core::UIComponent/dispatchEvent()
at mx.controls::RichTextEditor/__textArea_valueCommit()
at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at mx.core::UIComponent/dispatchEvent()
at mx.controls::TextArea/set text()
at
mx.controls::RichTextEditor/mx.controls:RichTextEditor::commitProperties()
at mx.core::UIComponent/validateProperties()
at mx.managers::LayoutManager/::validateProperties()
at mx.managers::LayoutManager/::doPhasedInstantiation()
at Function/
http://adobe.com/AS3/2006/builtin::apply()
at mx.core::UIComponent/::callLaterDispatcher2()
at mx.core::UIComponent/::callLaterDispatcher()
What is actually the bug here?
Also, on the contact page, I need to be able to scroll down
for the submit button. How could I implement this? I've tried
everything.
ThanksHi,
I have this code for validation:
<mx:StringValidator
id="nameValidator"
source="{userName}"
property="string"
minLength="2"
/>
<mx:StringValidator
id="nameValidator1"
source="{userComment}"
property="string"
minLength="2"
/>
<mx:StringValidator
id="nameValidator2"
source="{userEmail}"
property="string"
minLength="2"
/>
This acts on the contact form's forms, as these are the only
textboxes in the web app.♠
The contact form code:
</mx:Canvas>
<mx:Canvas label="Contact" width="100%" height="100%"
verticalScrollPolicy="off" backgroundAlpha="0.7">
<mx:Panel
title="Feedback"
left="10" top="10" right="10" bottom="10"
layout="absolute"
verticalScrollPolicy="on">
<mx:Script>
<![CDATA[
import flash.events.MouseEvent;
import mx.controls.Alert;
private const NL:String = "\r";
private function submitButtonClickHandler
(event:MouseEvent):void
var userDetails:String = "You submitted the following
details:" + NL + NL;
userDetails += "Name: " + userName.text + NL;
userDetails += "Email: " + userEmail.text + NL;
userDetails += "Hide email? " + (hideEmail.selected ? "Yes"
: "No") + NL + NL;
userDetails += "Comment:" + NL + NL + userComment.text;
Alert.show (userDetails);
private function emailButtonClickHandler
(event:MouseEvent):void
var msg:String = "You can use the navigateToURL() method to
open a URL"
msg += " using a call similar to the following:\r\r";
msg += "navigateToURL (new URLRequest
('mailto:[email protected]'));";
Alert.show (msg);
]]>
</mx:Script>
<mx:Panel
title="Leave a comment"
layout="absolute"
width="523" height="573" x="10" y="10"
backgroundColor="#E9ECE7" verticalScrollPolicy="on">
<mx:Label text="Name:" x="10" y="12"/>
<mx:TextInput id="userName" y="10" right="10"
left="90"/>
<mx:Label text="Email:" x="10" y="43"/>
<mx:TextInput id="userEmail" y="41" right="10"
left="90"/>
<mx:Label text="Comment:" x="10" y="99"/>
<mx:CheckBox
id="hideEmail"
y="76" left="90"
label="Hide my email address"
selected="true"
/>
<mx:RichTextEditor x="90" y="126" title="Leave a comment"
id="userComment" text="Leave A Comment" enabled="true"
verticalScrollPolicy="auto">
</mx:RichTextEditor>
<mx:ControlBar x="120" y="258"
horizontalAlign="center">
</mx:ControlBar>
<mx:Button
id="submitButton" label="Submit"
click="submitButtonClickHandler(event);"
x="355" y="79" fontSize="10" fontWeight="bold"
mouseDownEffect="{shrink}" mouseUpEffect="{revert}"
fillAlphas="[0.0, 0.0, 0.0, 0.0]">
</mx:Button>
</mx:Panel>
<mx:Script>
<![CDATA[
import flash.events.MouseEvent;
import mx.controls.Alert;
private function submitButtonClickHandler1
(event:MouseEvent):void
var userDetails:String = "You submitted the following
details:" + NL + NL;
userDetails += "Name: " + userName.text + NL;
userDetails += "Email: " + userEmail.text + NL;
userDetails += "Hide email? " + (hideEmail.selected ? "Yes"
: "No") + NL + NL;
userDetails += "Comment:" + NL + NL + userComment.text;
Alert.show (userDetails);
]]>
</mx:Script>
Apologies if this is a basic bug, as I am new to the Flex
platform.
Thanks for your help♠♠ -
Hi,
There is a big bug in the CS6 , tiff file format have change, and when i generate a tiff file ( flaterned image with alpha layer) in photoshop CS6 or after effect CS6,
the alpha layer can not be used in indesign CS5, i need to open my tiff in photoshop CS5.5 and save it agin to get a working image.
If i open the image generate by CS6 ( photoshop or after) in photoshop (any version) or indesign CS6 alpha layer is working fine, but not in the previous version of indesign ....
If someone have an idea, a solution or a patch, it's can be a good help .....
Thanks
MrYes, but photoshop CS5 and indesign CS5 work perfectly together ... Tiff create with PS CS5 was good for use in ID CS5 with alpha channel and was working fines... so it's was not really a big bug because it was working
But now, it's a big problem , because i've a lot of client that are working with indesign CS5 and i'm working with CS6...So when i delivre my images, they can't use it in ID .... Do you know a solution to export tiff images from AE or PS CS6 (with alpha channel) that are compatible with ID CS5 ?
Mr
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