Cue Points? - embedded or assigned?

Hello. I need to get an FLV file (in a Flash project, using FLVPlayback component) to use cue points to trigger some fly-in text (could be movie clip, if that's easier). Not sure of the dis/advantages of embedded vs. assigned.
Advice? Thanks.

if you haven't created the flv yet, embed the cue-points when you create it.

Similar Messages

  • FLV embeded cue points

    I cannot figure out how to get a embedded event cue point to
    advance to the next scene of a movie and have zero experience at
    writing action code. The event cue point is on the last frame of
    video and was encoded with Flash 8 video encoder. The application I
    am working on has three scenes. The first and third have audio and
    graphics. The second scene uses the FLVPlayback component to play
    the flv file. On test movie, the first scene plays fine and
    advances to the second where the video plays. When video is over
    the movie does not advance to the third scene. Thoughts? Any
    assistance would be greatly appreciated.

    I truly apperciate you assistance but I am still doing
    something wrong. I am getting the following error:
    **Error** Scene=Scene 2, layer=Actions, frame=1:Line 3:
    Identifier expected
    var.vidList : Object = new Object();
    I changed the name of the FLV instance to "vid" and changed
    the "vid.contentPath = peopleStyle.flv" for my video.
    Here's the code.
    vid.contentPath = video_PS.flv // put in your flv file here
    var.vidList : Object = new Object();
    vidList.Complete = function (){
    nextScene();// this is what will occur when the end of the
    video is reached
    vid.addEventListener ("Complete",vidList)
    T
    hanks again for your help.

  • Embedded FLV Cue Points not working

    I am updating a project which uses an FLVPlayback component to play and navigate FLV videos using embedded Navigation cue points. The FLVs were originally encoded using an older version of AME, CS4 possibly. When trying to replace an FLV with a new one encoded using AME CS6, the embedded cue points do not work. Testing in Flash I get "VideoError: 1003: Invalid seek" when attempting to use "seekToNavCuePoint".
    Comparing the two FLVs using Premiere shows no recognizable differences between them. They are the same format, their cue points are named identically, all are designated as Flash Cue Points, and all set to type "Navigation".
    Digging into the FLV data, I've found that the cue point descriptions are formatted quite differently and I'm wondering if this is the source of the problem:
    Excerpt from the original FLV (AME CS4?):
         <rdf:li>
          <rdf:Description
           xmpDM:trackName="AME Markers"
           xmpDM:frameRate="f254016000000">
          <xmpDM:markers>
           <rdf:Seq>
            <rdf:li
             xmpDM:startTime="9323149248000"
             xmpDM:name="q1in"
             xmpDM:type="FLVCuePoint"
             xmpDM:cuePointType="Navigation"/>
    Excerpt from the new FLV (AME CS6):
         <rdf:li>
          <rdf:Description
           xmpDM:trackName="FLVCuePoint"
           xmpDM:trackType="FLVCuePoint"
           xmpDM:frameRate="f15">
          <xmpDM:markers>
           <rdf:Seq>
            <rdf:li>
             <rdf:Description
              xmpDM:startTime="550"
              xmpDM:name="q1in"
              xmpDM:cuePointType="Navigation">
             <xmpDM:cuePointParams>
              <rdf:Seq>
               <rdf:li
                xmpDM:key="marker_guid"
                xmpDM:value="2c2c8be0-75af-47d6-8938-4a365e33a550"/>
              </rdf:Seq>
             </xmpDM:cuePointParams>
             </rdf:Description>
            </rdf:li>
    Completely stumped here, any ideas appreciated!

    More digging into the new FLV shows that while XMP defines the cue points as type "navigation", there is prior data in the file that defines all the cue points as "event". This makes sense, because my SWF is correctly listening for and reacting to an "end" cue point in the FLV, but will not seek to any cue point since they are all set as "event".
    Copying and pasting from Notepad++:
    cuePoints       0       name   q1in  time @BYûçl‹D  type   event 
      1       name   q1out  time @JÜ(õ\  type   event 
      2       name   q2in  time @V£¥ãS÷Ï  type   event 
      3       name   q2out  time @^/ Ÿ¾w  type   event 
      4       name   q3in  time @_Oß;d  type   event 
      5       name   q3out  time @nE™™™™š  type   event 
      6       name   q4in  time @s G® zá  type   event 
      7       name   q4out  time @vNÄ›¥ãT  type   event 
      8       name   q5in  time @w¢Ù ‡+   type   event 
      9       name   q5out  time @zw×
    =p¤  type   event 
      10       name   end  time @€ð bMÒò  type   event 
    Any idea why AME is doing this?

  • Can you link flash buttons to a embedded cue point

    I have a video that I exported to flv with 10 embedded
    navigation cue points. I also have 10 buttons in a flash file that
    I would like to link to those cue points. I can't find any info on
    how to do that. I see info on making a cue point make a event
    happen, but nothing on linking a button to a cue point. Basically
    I'm looking for the same interaction as a DVD were the user clicks
    on a chapter they want and the video goes to it.

    There are players that will play a swf with volume mute stop start that sort of thing I downloaded one a couple of years ago  I don't recall where I got it.

  • How to trigger embedded cue points

    Hi all
    I need to trigger embedded cue points. I have navigation cue
    points, and I want the video to pause when it reaches the end of a
    section. I also have an event cue point where I want to import
    graphics. Im new to actionscript and dont know what code to write
    to implement this. Ive looked at many, many websites but to no
    avail, I just dont know where to start. any info or tutorials would
    be very much appreciated as im working against a deadline.
    thanks!

    Hi,
    you would need the ADF Faces context to PPR an area on a screen, the FacesContext doesn't help. Also, PPR is a feature of ADF Faces and not the external context in JSF. I would try to issue PPR through JavaScript using the AdfPage object
    http://download.oracle.com/docs/cd/E15523_01/apirefs.1111/e12046/oracle/adf/view/js/base/AdfPage.html
    What I would try is
    - define an af:serverListener on af:document
    - look the af:document up using JavaScript
    - invoke a managed bean through serverListener
    - have this bean issuing the PPR
    See: http://download.oracle.com/docs/cd/E15523_01/web.1111/b31973/af_event.htm#DAFBJGAH
    Note that you don't need the clientListener since you invoke the server listener from extern (your SVG)
    Frank

  • Need help with embedded cue points in FLV please (quickly/ :-))

    Here is my scenario - I have a flv streaming in a swf. All I
    want to do is to is call the cuepoint (event) in the flv, so that
    it will go to and play somewhere else further down the timeline of
    the swf - I don't think it should require much AS, but I haven't
    done much communication of this sort between an flv and it's parent
    swf. Any help would be greatly appreciated! Thanks.

    I figured it out. If anyone is interested, this the code snippet I found in Adobes help that allows you to access cue points and trigger events on flv's brought in with netstream:
    function onCuePoint(infoObject:Object):void
    trace("onCuePoint:");
    for (var propName:String in infoObject) {
    if (propName != "Run")
    RunCuePoint.visible=true
    else
    trace("parameters =");
    if (infoObject.parameters != undefined) {
    for (var paramName:String in infoObject.parameters)
    trace(" " + paramName + ": " + infoObject.parameters[paramName]);

  • Cue Points

    I have a flv which im loading in from another location (ie
    its not embeded), and Im trying to create a loop point using cue
    points.
    I have 3 cue points: begining, loop_point, end
    Basically when the playhead reaches the "end" cuepoint, I
    want it to jump back to "loop_point"
    Can anyone help? I have a deadline for monday to get this
    finished!

    Pewee2000,
    > Oh sorry I get what you mean now. Yeh I imported without
    > player and used seperate componants from the flv custom
    > playback UI panel to control the movie.
    Okay, I'm not exactly clear on what you just said, so I'm
    going to
    proceed as if you're using the FLVPlayback Component. Here's
    the scoop on
    using ActionScript. Just about everything is an object.
    Objects are simply
    "things" that behave a certain way. Movie clips are objects,
    buttons are
    objects ... FLVPlayback Component instances are objects --
    you get the idea.
    :) Objects are defined by something called classes. Think of
    a class as a
    given object's blueprint. You'll genearally see up to three
    categories in a
    class: properties, methods, and events. Properties are
    characteristics an
    object has, such as a movie clip's width and height. Methods
    are things an
    object can do, such as movie clip's ability to gotoAndPlay()
    some frame.
    Events are things an object can react to, such as a mouse
    click.
    In your case, the FLVPlayback events include a cuePoint
    event. You can
    see detailed information -- often including sample code --
    for all the
    properties, methods, and events of the FLVPlayback class by
    looking up the
    phrase "FLVPlayback class" in the Components Language
    Reference right in the
    built-in Help documentation. Component classes are listed in
    this
    reference, and normal classes are listed in the ActionScript
    2.0 Language
    Reference. In the AS Language Reference, the three categories
    are combined
    in each class entry, but for some reason the Components
    Language Reference
    separates them. But you'll see 'em when you look up the
    class.
    You'll want to take things slow and start with a *simple*
    example.
    Assuming you've added cue points through the Component
    Inspector panel, your
    FLV will honor those cue points during playback. Start your
    journey by
    looking up the cuePoint event in the "Event summary" section
    for the
    FLVPlayback class.
    You'll see this:
    var listenerObject:Object = new Object();
    listenerObject.cuePoint = function(eventObject:Object):Void {
    // insert event-handling code here
    my_FLVplybk.addEventListener("cuePoint", listenerObject);
    ... which may look scary if you're not a coder, but it works
    like this:
    first, a variable named listenerObject is delcared as a
    generic Object
    isntance. This object is your "ambassador" for the
    FLVPlayback instance,
    which features the cuePoint event. You assign a function to a
    new cuePoint
    property of your generic object. This function will be
    executed when any
    cue point occurs. Finally, you use the addEventListener()
    method to
    "subscribe" your FLVPlayback instance to the generic object,
    listenerObject.
    Now you're "listening" for cue points.
    In the above example, the instance name for your FLVPlayback
    instance
    must be my_FLVplybk -- but you can make it whatever you like,
    as long as the
    ActionScript matches the instance name.
    Where it says "// insert event-handling code here," you may
    want to use
    a trace function ...
    trace("Here's a cue point!");
    ... just to prove to yourself that it works. Read up in the
    documentation,
    and you'll see that the eventObject object received by the
    function contains
    valuable information about the FLVPlayback instance that
    dispatches the
    cuePoint event. You can trace eventObject.target, for
    example, and get a
    reference back to your FLVPlayback instance.
    trace(eventObject.target);
    That reference would let you refer to the FLVPlayback
    instance and
    invoke FLVPlayback methods on it, such as your various seek
    options for
    looping.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • As3 cue points from soundbooth

    hello one and all,
    i am a bit frustrated because i can not find a straight forward howto/tutorial on accessing cue points from a flv or xml file produced in soundbooth and imported or read into flash so trigger a MetadataEvent.CUE_POINT event within an action script.  i have fuzzy understanding about it but not quite enough to make it work properly and with small efficient code.  can anyone direct me please to a good howto/tutorial on triggering an event when a cue point is hit when an audio file plays in flash cs4?  btw, i only want to do it with pure audio and not video also, if that makes it simpler.  thank you in advance and have a great day.
    lucas

    well, i got very lucky and after 6 days of searching for a good tutorial, i just finally got lucky.  a piece here another there.  essentially, soundbooth is a pretty suit little program and saving the cue points within are excellent also.  it can even do it for video.  anyway, i was only working with audio and was able to save my flv audio as audio only which included the embedded cue points and attached parameters.  the below code, actionscript 3, works very well and i believe it is the simplest code for reading and triggering on cue points as the audio is played.  txt1 and txt2 are simply dynamic text boxes on the stage on frame 1.
    i still have a question though.  how do i give the audio in the library an instance name outside of an actionscript?  as you can see below, i create an FLVPlayback instance and load the file through as.  with text boxes and rectangles and such, i can give those an instance name under Properties off of the stage.  however, the audio is not visible on the stage so i can't access it through the Properties window.  i can somewhat access it through the frame, that that is a frame label and not an instance variable.  so, how do i assign an instance variable to audio outside of actionscript?
    anyway, the code is below for anyone to use.  thank you and have a great day.  lucas
    import fl.video.*;
    trace("FLVPlayback Version = "+FLVPlayback.VERSION);
    txt1.text = "file: \"1st.fla\", initializing...";
    var p:Object;
    var player:FLVPlayback = new FLVPlayback();
    player.addEventListener("cuePoint",onCue);
    player.load("voice1.flv");
    player.play();
    function onCue(e : MetadataEvent) : void {
    txt2.text = e.info.time+"s";
    trace("cue "+e.info.type+" name: \""+e.info.name+"\" @ time: "+e.info.time);
    p = e.info.parameters;
    if (p != undefined) {
    txt1.text = e.info.parameters["en"];
    trace("   name of \"en\" only: \""+e.info.parameters["en"]+"\"");
    trace("   all name/value paired parameter(s).. .");
    for (var n:String in p) {
    trace("      "+n+"=\""+p[n]+"\"");
    else {
    txt1.text = e.info.name;

  • Using cue points to change a text box

    Ok I asked a simlar question before but I am still having trouble getting it to work.
    I have a video with 11 Cue points and at each cuepint I want the Typebox to change it text at each cue point.
    When the video is playing I want a the textbox to change the text when cue point 1 is reached. This is the code I am using. But every always goes straight to the whatever the last functions text and skips all the other before it. Its bassically this code repeated with difffernt function name and string.
    import fl.video.MetadataEvent;
    flvplayer.addEventListener(MetadataEvent.CUE_POINT,section2Cue);
    function section2Cue(event:MetadataEvent):void{
        for(var String = "section2" in event.info){
            typebox.text = "Hello";                        }
    So basically I want to tell flash, when CuePoint1 is reached text = "hello world" and when CuePoint2 is reached I want the text ="Hello Again". I don't know what I am doing wrong or what is the best way to tell flash how to do this

    Ok, I tryed that code Basically I want to call upon each cue point individually and have an event for each one. So how i tell it to display this only when Cuepoint1 is reach and display that only when Cuepoint2 is reached.  What data would help ?
    Most of my code is just buttons to reach each cuepoint within the video. I got that to work fine.
    I'll supply it anyways
    import flash.events.MouseEvent;
    // Assign a new skin to my FLVPlayback instance using ActionScript
    flvplayer.skin = "player.swf";
    flvplayer.fullScreenTakeOver = false;
    //select section menu button
    selectBtn.addEventListener(MouseEvent.CLICK, openMenu);
              function openMenu(event:MouseEvent): void{
                        trace("working");
                        selectMenu.gotoAndPlay(2);
              selectMenu.closeX.addEventListener(MouseEvent.CLICK, closeMenu);
                        function closeMenu(event:MouseEvent): void{
                                  trace("closing");
                                  selectMenu.gotoAndPlay(11);
              //Cuepoint Buttons
    selectMenu.sec1.addEventListener(MouseEvent.CLICK, section1Button);
    function section1Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section1");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Orion Health EMR Lite Overview";
    selectMenu.sec2.addEventListener(MouseEvent.CLICK, section2Button);
    function section2Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section2");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Adopt Electrionic Patients Records Easily";
              selectMenu.sec3.addEventListener(MouseEvent.CLICK, section3Button);
    function section3Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section3");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Introducing Orion Health EMR Lite";
                        selectMenu.sec4.addEventListener(MouseEvent.CLICK, section4Button);
    function section4Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section4");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Meet Mr. Smith - Patient Registration and Intake";
    selectMenu.sec5.addEventListener(MouseEvent.CLICK, section5Button);
    function section5Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section5");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Orion Health EMR Lite in the Exam Room - Clicnical Documentation and Orion Health HIE Integration";
    selectMenu.sec6.addEventListener(MouseEvent.CLICK, section6Button);
    function section6Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section6");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Working with Orion Health EMR Lite - Documentation";
    selectMenu.sec7.addEventListener(MouseEvent.CLICK, section7Button);
    function section7Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section7");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Order Entry in Orion Health EMR Lite";
    selectMenu.sec8.addEventListener(MouseEvent.CLICK, section8Button);
    function section8Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section8");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "ePrescribing";
    selectMenu.sec9.addEventListener(MouseEvent.CLICK, section9Button);
    function section9Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section9");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "ePrescribing";
    selectMenu.sec10.addEventListener(MouseEvent.CLICK, section10Button);
    function section10Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section10");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Quality and Utilization Reporting";
    selectMenu.sec11.addEventListener(MouseEvent.CLICK, section11Button);
    function section11Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section11");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Summary";
    As for data? This is all I know about my CuePoints
    Would the best way to acheive changing type is to change the way my movie clips are set up? Instead of telling it within the actionscript maybe telling it to go to next frame within a movieclip with the content? I don't know exactly how to word what I am trying to acheive but I'm trying!
    thanks!

  • Actions  for  flv event cue point

    I have an flv playing back from component in a nested
    timeline (an actionscript 2 proj) and I want at the end of the
    video to gotoAndPlay the label"vidend" in the this timeline. I
    embedded the the event cue point called "end" on the last frame of
    video when I encoded it in my new CS3.I placed the following on the
    first frame of the nested timeline... The video plays fine but does
    not trigger the action. Any suggestions???...I 've found reams of
    info on navigation events but this is the result of everything I
    could find on the adobe site and I still not there.
    I'd really appreciate any direction anyone can give me.
    //leave this as is
    var listenerObject:Object = new Object();
    listenerObject.cuePoint = function(eventObject:Object):Void {
    //change this info..."end" is the name that you called your
    cuepoint when
    //you embedded it into the video
    if(eventObject.info.name == "end"){
    //tell your movie what you want it to do once your cuepoint
    has been hit
    this.gotoAndPlay("vidend");
    //_root.SessionPlay.mov_loadcard.gotoAndPlay("vidend");
    //my_FLVPB is the name of your video on the stage, the rest
    stays as is
    my_FLVPB.addEventListener("cuePoint", listenerObject);

    I have an flv playing back from component in a nested
    timeline (an actionscript 2 proj) and I want at the end of the
    video to gotoAndPlay the label"vidend" in the this timeline. I
    embedded the the event cue point called "end" on the last frame of
    video when I encoded it in my new CS3.I placed the following on the
    first frame of the nested timeline... The video plays fine but does
    not trigger the action. Any suggestions???...I 've found reams of
    info on navigation events but this is the result of everything I
    could find on the adobe site and I still not there.
    I'd really appreciate any direction anyone can give me.
    //leave this as is
    var listenerObject:Object = new Object();
    listenerObject.cuePoint = function(eventObject:Object):Void {
    //change this info..."end" is the name that you called your
    cuepoint when
    //you embedded it into the video
    if(eventObject.info.name == "end"){
    //tell your movie what you want it to do once your cuepoint
    has been hit
    this.gotoAndPlay("vidend");
    //_root.SessionPlay.mov_loadcard.gotoAndPlay("vidend");
    //my_FLVPB is the name of your video on the stage, the rest
    stays as is
    my_FLVPB.addEventListener("cuePoint", listenerObject);

  • Cue Point Navigation

    I will preface this all by saying I am very new to the whole
    idea of using code for anything (I have problems programming my
    watering system at home and it's got buttons) and I could sure use
    some help from people in the know.
    I'm working on an FLA that has 7 talking head videos
    w/PowerPoint slides as pngs from a medical conference.
    I'm trying to get slides to synchronize with embedded
    navigation cue points in the video. All the code I entered so far
    was based on the Adobe article "Controlling Flash video with
    FLVPlayback programming-Cue point event handling" and I used the
    code example provided. When I exported the movie all I get is a
    flickering flv icon on the screen and the following error message:
    line 1 1046: Type was not found or was not a compile-time
    constant: MetadataEvent.
    Attach Code
    function cuePointHandler(event:MetadataEvent):void
    trace("name = "+event.info.name);
    trace("time = "+event.info.time);
    // Go to a frame label with the cue point name
    gotoAndStop(event.info.name);
    flvControl.addEventListener(MetadataEvent.CUE_POINT,
    cuePointHandler)

    before the function add the following line:
    import fl.video.MetadataEvent;

  • Cue Point in FLV Help

    I have a progresive flv with an instance name of myVid which
    is already on the stage and set to autoplay via the component
    parameters tab. When the video plays and gets to a cue point I want
    the flv to pause. The cue point names (embedded when I used Flash
    Video Encoder) are cp01, cp02, and cp03. The video doens't stop on
    the specified cue point and instead just keeps playing. Can anyone
    help me with my code? Is there a better way to do it? Here is what
    I have so far:

    necie,
    > The video doens't stop on the specified cue point and
    instead
    > just keeps playing. Can anyone help me with my code?
    This is definitely the best Adobe forum for your question,
    but since you
    happened to post in the General forum first, I answered your
    thread there.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

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