Cue Points? - embedded or assigned?
Hello. I need to get an FLV file (in a Flash project, using FLVPlayback component) to use cue points to trigger some fly-in text (could be movie clip, if that's easier). Not sure of the dis/advantages of embedded vs. assigned.
Advice? Thanks.
if you haven't created the flv yet, embed the cue-points when you create it.
Similar Messages
-
I cannot figure out how to get a embedded event cue point to
advance to the next scene of a movie and have zero experience at
writing action code. The event cue point is on the last frame of
video and was encoded with Flash 8 video encoder. The application I
am working on has three scenes. The first and third have audio and
graphics. The second scene uses the FLVPlayback component to play
the flv file. On test movie, the first scene plays fine and
advances to the second where the video plays. When video is over
the movie does not advance to the third scene. Thoughts? Any
assistance would be greatly appreciated.I truly apperciate you assistance but I am still doing
something wrong. I am getting the following error:
**Error** Scene=Scene 2, layer=Actions, frame=1:Line 3:
Identifier expected
var.vidList : Object = new Object();
I changed the name of the FLV instance to "vid" and changed
the "vid.contentPath = peopleStyle.flv" for my video.
Here's the code.
vid.contentPath = video_PS.flv // put in your flv file here
var.vidList : Object = new Object();
vidList.Complete = function (){
nextScene();// this is what will occur when the end of the
video is reached
vid.addEventListener ("Complete",vidList)
T
hanks again for your help. -
Embedded FLV Cue Points not working
I am updating a project which uses an FLVPlayback component to play and navigate FLV videos using embedded Navigation cue points. The FLVs were originally encoded using an older version of AME, CS4 possibly. When trying to replace an FLV with a new one encoded using AME CS6, the embedded cue points do not work. Testing in Flash I get "VideoError: 1003: Invalid seek" when attempting to use "seekToNavCuePoint".
Comparing the two FLVs using Premiere shows no recognizable differences between them. They are the same format, their cue points are named identically, all are designated as Flash Cue Points, and all set to type "Navigation".
Digging into the FLV data, I've found that the cue point descriptions are formatted quite differently and I'm wondering if this is the source of the problem:
Excerpt from the original FLV (AME CS4?):
<rdf:li>
<rdf:Description
xmpDM:trackName="AME Markers"
xmpDM:frameRate="f254016000000">
<xmpDM:markers>
<rdf:Seq>
<rdf:li
xmpDM:startTime="9323149248000"
xmpDM:name="q1in"
xmpDM:type="FLVCuePoint"
xmpDM:cuePointType="Navigation"/>
Excerpt from the new FLV (AME CS6):
<rdf:li>
<rdf:Description
xmpDM:trackName="FLVCuePoint"
xmpDM:trackType="FLVCuePoint"
xmpDM:frameRate="f15">
<xmpDM:markers>
<rdf:Seq>
<rdf:li>
<rdf:Description
xmpDM:startTime="550"
xmpDM:name="q1in"
xmpDM:cuePointType="Navigation">
<xmpDM:cuePointParams>
<rdf:Seq>
<rdf:li
xmpDM:key="marker_guid"
xmpDM:value="2c2c8be0-75af-47d6-8938-4a365e33a550"/>
</rdf:Seq>
</xmpDM:cuePointParams>
</rdf:Description>
</rdf:li>
Completely stumped here, any ideas appreciated!More digging into the new FLV shows that while XMP defines the cue points as type "navigation", there is prior data in the file that defines all the cue points as "event". This makes sense, because my SWF is correctly listening for and reacting to an "end" cue point in the FLV, but will not seek to any cue point since they are all set as "event".
Copying and pasting from Notepad++:
cuePoints 0 name q1in time @BYûçl‹D type event
1 name q1out time @JÜ(õÂ\ type event
2 name q2in time @V£¥ãS÷Ï type event
3 name q2out time @^/ Ÿ¾w type event
4 name q3in time @_Oß;d type event
5 name q3out time @nE™™™™š type event
6 name q4in time @s G® zá type event
7 name q4out time @vNÄ›¥ãT type event
8 name q5in time @w¢Ù ‡+ type event
9 name q5out time @zw×
=p¤ type event
10 name end time @€ð bMÒò type event
Any idea why AME is doing this? -
Can you link flash buttons to a embedded cue point
I have a video that I exported to flv with 10 embedded
navigation cue points. I also have 10 buttons in a flash file that
I would like to link to those cue points. I can't find any info on
how to do that. I see info on making a cue point make a event
happen, but nothing on linking a button to a cue point. Basically
I'm looking for the same interaction as a DVD were the user clicks
on a chapter they want and the video goes to it.There are players that will play a swf with volume mute stop start that sort of thing I downloaded one a couple of years ago I don't recall where I got it.
-
How to trigger embedded cue points
Hi all
I need to trigger embedded cue points. I have navigation cue
points, and I want the video to pause when it reaches the end of a
section. I also have an event cue point where I want to import
graphics. Im new to actionscript and dont know what code to write
to implement this. Ive looked at many, many websites but to no
avail, I just dont know where to start. any info or tutorials would
be very much appreciated as im working against a deadline.
thanks!Hi,
you would need the ADF Faces context to PPR an area on a screen, the FacesContext doesn't help. Also, PPR is a feature of ADF Faces and not the external context in JSF. I would try to issue PPR through JavaScript using the AdfPage object
http://download.oracle.com/docs/cd/E15523_01/apirefs.1111/e12046/oracle/adf/view/js/base/AdfPage.html
What I would try is
- define an af:serverListener on af:document
- look the af:document up using JavaScript
- invoke a managed bean through serverListener
- have this bean issuing the PPR
See: http://download.oracle.com/docs/cd/E15523_01/web.1111/b31973/af_event.htm#DAFBJGAH
Note that you don't need the clientListener since you invoke the server listener from extern (your SVG)
Frank -
Need help with embedded cue points in FLV please (quickly/ :-))
Here is my scenario - I have a flv streaming in a swf. All I
want to do is to is call the cuepoint (event) in the flv, so that
it will go to and play somewhere else further down the timeline of
the swf - I don't think it should require much AS, but I haven't
done much communication of this sort between an flv and it's parent
swf. Any help would be greatly appreciated! Thanks.I figured it out. If anyone is interested, this the code snippet I found in Adobes help that allows you to access cue points and trigger events on flv's brought in with netstream:
function onCuePoint(infoObject:Object):void
trace("onCuePoint:");
for (var propName:String in infoObject) {
if (propName != "Run")
RunCuePoint.visible=true
else
trace("parameters =");
if (infoObject.parameters != undefined) {
for (var paramName:String in infoObject.parameters)
trace(" " + paramName + ": " + infoObject.parameters[paramName]); -
I have a flv which im loading in from another location (ie
its not embeded), and Im trying to create a loop point using cue
points.
I have 3 cue points: begining, loop_point, end
Basically when the playhead reaches the "end" cuepoint, I
want it to jump back to "loop_point"
Can anyone help? I have a deadline for monday to get this
finished!Pewee2000,
> Oh sorry I get what you mean now. Yeh I imported without
> player and used seperate componants from the flv custom
> playback UI panel to control the movie.
Okay, I'm not exactly clear on what you just said, so I'm
going to
proceed as if you're using the FLVPlayback Component. Here's
the scoop on
using ActionScript. Just about everything is an object.
Objects are simply
"things" that behave a certain way. Movie clips are objects,
buttons are
objects ... FLVPlayback Component instances are objects --
you get the idea.
:) Objects are defined by something called classes. Think of
a class as a
given object's blueprint. You'll genearally see up to three
categories in a
class: properties, methods, and events. Properties are
characteristics an
object has, such as a movie clip's width and height. Methods
are things an
object can do, such as movie clip's ability to gotoAndPlay()
some frame.
Events are things an object can react to, such as a mouse
click.
In your case, the FLVPlayback events include a cuePoint
event. You can
see detailed information -- often including sample code --
for all the
properties, methods, and events of the FLVPlayback class by
looking up the
phrase "FLVPlayback class" in the Components Language
Reference right in the
built-in Help documentation. Component classes are listed in
this
reference, and normal classes are listed in the ActionScript
2.0 Language
Reference. In the AS Language Reference, the three categories
are combined
in each class entry, but for some reason the Components
Language Reference
separates them. But you'll see 'em when you look up the
class.
You'll want to take things slow and start with a *simple*
example.
Assuming you've added cue points through the Component
Inspector panel, your
FLV will honor those cue points during playback. Start your
journey by
looking up the cuePoint event in the "Event summary" section
for the
FLVPlayback class.
You'll see this:
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
// insert event-handling code here
my_FLVplybk.addEventListener("cuePoint", listenerObject);
... which may look scary if you're not a coder, but it works
like this:
first, a variable named listenerObject is delcared as a
generic Object
isntance. This object is your "ambassador" for the
FLVPlayback instance,
which features the cuePoint event. You assign a function to a
new cuePoint
property of your generic object. This function will be
executed when any
cue point occurs. Finally, you use the addEventListener()
method to
"subscribe" your FLVPlayback instance to the generic object,
listenerObject.
Now you're "listening" for cue points.
In the above example, the instance name for your FLVPlayback
instance
must be my_FLVplybk -- but you can make it whatever you like,
as long as the
ActionScript matches the instance name.
Where it says "// insert event-handling code here," you may
want to use
a trace function ...
trace("Here's a cue point!");
... just to prove to yourself that it works. Read up in the
documentation,
and you'll see that the eventObject object received by the
function contains
valuable information about the FLVPlayback instance that
dispatches the
cuePoint event. You can trace eventObject.target, for
example, and get a
reference back to your FLVPlayback instance.
trace(eventObject.target);
That reference would let you refer to the FLVPlayback
instance and
invoke FLVPlayback methods on it, such as your various seek
options for
looping.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
As3 cue points from soundbooth
hello one and all,
i am a bit frustrated because i can not find a straight forward howto/tutorial on accessing cue points from a flv or xml file produced in soundbooth and imported or read into flash so trigger a MetadataEvent.CUE_POINT event within an action script. i have fuzzy understanding about it but not quite enough to make it work properly and with small efficient code. can anyone direct me please to a good howto/tutorial on triggering an event when a cue point is hit when an audio file plays in flash cs4? btw, i only want to do it with pure audio and not video also, if that makes it simpler. thank you in advance and have a great day.
lucaswell, i got very lucky and after 6 days of searching for a good tutorial, i just finally got lucky. a piece here another there. essentially, soundbooth is a pretty suit little program and saving the cue points within are excellent also. it can even do it for video. anyway, i was only working with audio and was able to save my flv audio as audio only which included the embedded cue points and attached parameters. the below code, actionscript 3, works very well and i believe it is the simplest code for reading and triggering on cue points as the audio is played. txt1 and txt2 are simply dynamic text boxes on the stage on frame 1.
i still have a question though. how do i give the audio in the library an instance name outside of an actionscript? as you can see below, i create an FLVPlayback instance and load the file through as. with text boxes and rectangles and such, i can give those an instance name under Properties off of the stage. however, the audio is not visible on the stage so i can't access it through the Properties window. i can somewhat access it through the frame, that that is a frame label and not an instance variable. so, how do i assign an instance variable to audio outside of actionscript?
anyway, the code is below for anyone to use. thank you and have a great day. lucas
import fl.video.*;
trace("FLVPlayback Version = "+FLVPlayback.VERSION);
txt1.text = "file: \"1st.fla\", initializing...";
var p:Object;
var player:FLVPlayback = new FLVPlayback();
player.addEventListener("cuePoint",onCue);
player.load("voice1.flv");
player.play();
function onCue(e : MetadataEvent) : void {
txt2.text = e.info.time+"s";
trace("cue "+e.info.type+" name: \""+e.info.name+"\" @ time: "+e.info.time);
p = e.info.parameters;
if (p != undefined) {
txt1.text = e.info.parameters["en"];
trace(" name of \"en\" only: \""+e.info.parameters["en"]+"\"");
trace(" all name/value paired parameter(s).. .");
for (var n:String in p) {
trace(" "+n+"=\""+p[n]+"\"");
else {
txt1.text = e.info.name; -
Using cue points to change a text box
Ok I asked a simlar question before but I am still having trouble getting it to work.
I have a video with 11 Cue points and at each cuepint I want the Typebox to change it text at each cue point.
When the video is playing I want a the textbox to change the text when cue point 1 is reached. This is the code I am using. But every always goes straight to the whatever the last functions text and skips all the other before it. Its bassically this code repeated with difffernt function name and string.
import fl.video.MetadataEvent;
flvplayer.addEventListener(MetadataEvent.CUE_POINT,section2Cue);
function section2Cue(event:MetadataEvent):void{
for(var String = "section2" in event.info){
typebox.text = "Hello"; }
So basically I want to tell flash, when CuePoint1 is reached text = "hello world" and when CuePoint2 is reached I want the text ="Hello Again". I don't know what I am doing wrong or what is the best way to tell flash how to do thisOk, I tryed that code Basically I want to call upon each cue point individually and have an event for each one. So how i tell it to display this only when Cuepoint1 is reach and display that only when Cuepoint2 is reached. What data would help ?
Most of my code is just buttons to reach each cuepoint within the video. I got that to work fine.
I'll supply it anyways
import flash.events.MouseEvent;
// Assign a new skin to my FLVPlayback instance using ActionScript
flvplayer.skin = "player.swf";
flvplayer.fullScreenTakeOver = false;
//select section menu button
selectBtn.addEventListener(MouseEvent.CLICK, openMenu);
function openMenu(event:MouseEvent): void{
trace("working");
selectMenu.gotoAndPlay(2);
selectMenu.closeX.addEventListener(MouseEvent.CLICK, closeMenu);
function closeMenu(event:MouseEvent): void{
trace("closing");
selectMenu.gotoAndPlay(11);
//Cuepoint Buttons
selectMenu.sec1.addEventListener(MouseEvent.CLICK, section1Button);
function section1Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section1");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Orion Health EMR Lite Overview";
selectMenu.sec2.addEventListener(MouseEvent.CLICK, section2Button);
function section2Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section2");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Adopt Electrionic Patients Records Easily";
selectMenu.sec3.addEventListener(MouseEvent.CLICK, section3Button);
function section3Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section3");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Introducing Orion Health EMR Lite";
selectMenu.sec4.addEventListener(MouseEvent.CLICK, section4Button);
function section4Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section4");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Meet Mr. Smith - Patient Registration and Intake";
selectMenu.sec5.addEventListener(MouseEvent.CLICK, section5Button);
function section5Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section5");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Orion Health EMR Lite in the Exam Room - Clicnical Documentation and Orion Health HIE Integration";
selectMenu.sec6.addEventListener(MouseEvent.CLICK, section6Button);
function section6Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section6");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Working with Orion Health EMR Lite - Documentation";
selectMenu.sec7.addEventListener(MouseEvent.CLICK, section7Button);
function section7Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section7");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Order Entry in Orion Health EMR Lite";
selectMenu.sec8.addEventListener(MouseEvent.CLICK, section8Button);
function section8Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section8");
flvplayer.seek(cuePointInstance.time);
typebox.text = "ePrescribing";
selectMenu.sec9.addEventListener(MouseEvent.CLICK, section9Button);
function section9Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section9");
flvplayer.seek(cuePointInstance.time);
typebox.text = "ePrescribing";
selectMenu.sec10.addEventListener(MouseEvent.CLICK, section10Button);
function section10Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section10");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Quality and Utilization Reporting";
selectMenu.sec11.addEventListener(MouseEvent.CLICK, section11Button);
function section11Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section11");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Summary";
As for data? This is all I know about my CuePoints
Would the best way to acheive changing type is to change the way my movie clips are set up? Instead of telling it within the actionscript maybe telling it to go to next frame within a movieclip with the content? I don't know exactly how to word what I am trying to acheive but I'm trying!
thanks! -
Actions for flv event cue point
I have an flv playing back from component in a nested
timeline (an actionscript 2 proj) and I want at the end of the
video to gotoAndPlay the label"vidend" in the this timeline. I
embedded the the event cue point called "end" on the last frame of
video when I encoded it in my new CS3.I placed the following on the
first frame of the nested timeline... The video plays fine but does
not trigger the action. Any suggestions???...I 've found reams of
info on navigation events but this is the result of everything I
could find on the adobe site and I still not there.
I'd really appreciate any direction anyone can give me.
//leave this as is
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
//change this info..."end" is the name that you called your
cuepoint when
//you embedded it into the video
if(eventObject.info.name == "end"){
//tell your movie what you want it to do once your cuepoint
has been hit
this.gotoAndPlay("vidend");
//_root.SessionPlay.mov_loadcard.gotoAndPlay("vidend");
//my_FLVPB is the name of your video on the stage, the rest
stays as is
my_FLVPB.addEventListener("cuePoint", listenerObject);I have an flv playing back from component in a nested
timeline (an actionscript 2 proj) and I want at the end of the
video to gotoAndPlay the label"vidend" in the this timeline. I
embedded the the event cue point called "end" on the last frame of
video when I encoded it in my new CS3.I placed the following on the
first frame of the nested timeline... The video plays fine but does
not trigger the action. Any suggestions???...I 've found reams of
info on navigation events but this is the result of everything I
could find on the adobe site and I still not there.
I'd really appreciate any direction anyone can give me.
//leave this as is
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
//change this info..."end" is the name that you called your
cuepoint when
//you embedded it into the video
if(eventObject.info.name == "end"){
//tell your movie what you want it to do once your cuepoint
has been hit
this.gotoAndPlay("vidend");
//_root.SessionPlay.mov_loadcard.gotoAndPlay("vidend");
//my_FLVPB is the name of your video on the stage, the rest
stays as is
my_FLVPB.addEventListener("cuePoint", listenerObject); -
I will preface this all by saying I am very new to the whole
idea of using code for anything (I have problems programming my
watering system at home and it's got buttons) and I could sure use
some help from people in the know.
I'm working on an FLA that has 7 talking head videos
w/PowerPoint slides as pngs from a medical conference.
I'm trying to get slides to synchronize with embedded
navigation cue points in the video. All the code I entered so far
was based on the Adobe article "Controlling Flash video with
FLVPlayback programming-Cue point event handling" and I used the
code example provided. When I exported the movie all I get is a
flickering flv icon on the screen and the following error message:
line 1 1046: Type was not found or was not a compile-time
constant: MetadataEvent.
Attach Code
function cuePointHandler(event:MetadataEvent):void
trace("name = "+event.info.name);
trace("time = "+event.info.time);
// Go to a frame label with the cue point name
gotoAndStop(event.info.name);
flvControl.addEventListener(MetadataEvent.CUE_POINT,
cuePointHandler)before the function add the following line:
import fl.video.MetadataEvent; -
I have a progresive flv with an instance name of myVid which
is already on the stage and set to autoplay via the component
parameters tab. When the video plays and gets to a cue point I want
the flv to pause. The cue point names (embedded when I used Flash
Video Encoder) are cp01, cp02, and cp03. The video doens't stop on
the specified cue point and instead just keeps playing. Can anyone
help me with my code? Is there a better way to do it? Here is what
I have so far:necie,
> The video doens't stop on the specified cue point and
instead
> just keeps playing. Can anyone help me with my code?
This is definitely the best Adobe forum for your question,
but since you
happened to post in the General forum first, I answered your
thread there.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Cue point to jump to next frame of movie
Hi. I'm a bit lost assigning an action script created
CuePoint (Entered in Paramenters Window for FLV media component) to
tell my SWF movie to advance to the next frame and thus call the
next video I want to throw onto that next keyframe.
I know this must be basics to most, but somewhere I'm
missing it. Once a CuePoint is created, how do I link that to
trigger an action?Thanks for reply. I was out of things for a week with flu.
Serious flu. Now I have to catch up. Grrrr.
Does that mean ("cuePoint" , ... needs to be replaced with
the actual name of the cue point to work?
+ The Cue point Parameters. What should they be set
as? -
I am working with event cue points and I have it working with
action script and embedded cue points. What I am trying to figure
out is how to tie a specific events or movie clip with specific cue
points. Right now all the movie clips play whenever I hit any cue
point. I have not figured out how to tie specific cue points with
specific events. Anyone have knowledge of this that can direct me
properly. I would highly appreciate it. ThanksFirst of all thanks for the reply. I didn't explain myself
well. I know about the stop frame on the first frame. My cue points
are working. I want to be able to play different movies cued up at
different times in the video. Right now all my movie clips play at
all the cue points. I want a specific movie to play at a specific
cue point then later in the video another different clip play at a
difffent time element in the movie. Thanks. I really appreciate the
help. -
Controlling external information using cue points
Hello,
I am trying to change information on my site using cue points in my video. My video is in a flash quiz and I am trying to change my objects such as an ad or photo with these cue points. In otherwords, when a video begins, or when a cue point is reached the photo outside the video would change. I am currently using cue points to go to the next frame after the video completes, but I don't know how to make it change things outside the video. Thank you for your help.I'm sure there is more than one way to skin this cat, but here is what I use with NetStream video to load other .swfs (could be photos or other videos) at certain points in the main video:
ns.onCuePoint = function(evt:Object){
trace(evt.name);
trace(evt.time);
if(evt.name == "play_vid1") {
trace("YO!Loading wide_holder!");
wide_holder.loadMovie("rm/images/black_bear.swf");
if(evt.name == "play_vid2") {
trace("YO!Loading standard_holder!");
standard_holder.loadMovie("rm/images/sqis.swf");
in this case using an "event" cue point object embedding at certain times in the video.
Lots of info on the Web, here is just one:
http://www.communitymx.com/content/article.cfm?cid=124DB
Best wishes,
Adninjastrator
Maybe you are looking for
-
My wife and I want to use iCloud to sync our calendars. Do we both need to use the same Apple id tp accomplish this, or can iCluod support two users with seperate Apple ID's? I can't find a way to do it seperately.
-
Line item pricing based on total value of the order
Hi, We need to charge as a separate line item (material) 'Insurance' as a % based on the total value of the order less one line item. Our orders are created on the web and posted via a BAPI. (a) depending on where the customer is located, we charge a
-
I am looking for a way to make spiral bound photo preview albums and thought Pages might be a suitable application. A test run has shown it can be done manually without too much effort thanks to image placeholders and modifying templates. There is on
-
I have a Mac OSX Version 10.5.8 When I put in my disc to upgrade to snow leopard version 10.6.3 it tells me I need atleast 1gb of ram memory to download. what can I do
-
Why cant i open readerXI as a user,It says core DLL failed to load?
I cannot open reader XI as a user,it says core DLL failed to load,but i can open it as an admin?