Custom Component Classes

Hi all
I have been learning flex for a few months now and absolutely
loving it!
But there is one thing I can't get my head round. I use to be
a Flash user mostly which is probably why I am getting confused....
I want to be able to make custom components that all use one
custom class.
For example, I have custom canvas components that are 'pages'
which I am loading dynamically as and when needed. When they load I
want them to fade in using the fade effect. Up until now I have
written the code to do this on each component, which is quite
annoying considering I have many pages.
I would like a custom class with the code in it for the fade
which every 'page' component uses, so each will fade in when
loaded.
I could this really easily using MovieClips in flash, but
flex seems different. Maybe I am getting confused with regards
Canvases and MovieClips.
Please can someone help me? :)

"gamedesign1000" <[email protected]> wrote
in message
news:gn17i4$eha$[email protected]..
> Hi all
>
> I have been learning flex for a few months now and
absolutely loving it!
> But there is one thing I can't get my head round. I use
to be a Flash user
> mostly which is probably why I am getting confused....
> I want to be able to make custom components that all use
one custom class.
> For example, I have custom canvas components that are
'pages' which I am
> loading dynamically as and when needed. When they load I
want them to
> fade in
> using the fade effect. Up until now I have written the
code to do this on
> each
> component, which is quite annoying considering I have
many pages.
> I would like a custom class with the code in it for the
fade which every
> 'page' component uses, so each will fade in when loaded.
> I could this really easily using MovieClips in flash,
but flex seems
> different. Maybe I am getting confused with regards
Canvases and
> MovieClips.
>
> Please can someone help me? :)
>
>
Why not just define the effect in the main file and then
apply it from the
outside, rather than locking your component into one effect:
<yourNameSpace:YourCanvas width="200" height="200"
creationCompleteEffect="{someEffectYouMade}" />

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