Custom event in as3

Custom event example in as3
Hi,
Event listener model in cs3 looks nice it is not same as we
were heaving earlier in as2 or till flash 8.
Here is an example of using and making your own custom event
in as3.
This example allow user to load n number of XML file when XML
file is loaded then dispatch an event "XMLLoaded" which can be
listen by any other class any where.
There are two class
1. CustEvent
2. DEvt
Here are the definition of both class
CustEvent.as
* Author - Sanjeev Rajput
* Date - 16-July-07
* class is used to load any XML file and dispatch an event
when XML is loaded
package eventDispatch{
import flash.events.Event;
public class CustEvent extends Event {
public static const XMLLoaded:String = "XMLLoaded";// Event
Name
public var XMLData:XML // loaded XML data
public var XMLRef:String // XML file name
public function CustEvent(type:String,
param:String,param1:XML) {
this.XMLData= param1;
this.XMLRef=param;
super(type);
DEvt.as
* Author - Sanjeev Rajput
* Date - 16-July-07
* class is used to load any XML file and dispatch an event
when XML is loaded
package eventDispatch{
import flash.events.EventDispatcher;
import flash.net.URLLoader;
import flash.events.Event;
import flash.net.URLRequest;
public class DEvt extends EventDispatcher {
private var xmlLdr:URLLoader;
private var urlr:URLRequest;
private var xmlpath_str:String;
public var XMLData:XML;
private var counter:int=0;
private var xmlRequestArr:Array
public function DEvt():void {
this.xmlRequestArr=new Array()
public function loadXML(fileRef:String,xmlRef:String):void {
this.xmlpath_str=fileRef;
this.xmlRequestArr.push(xmlRef)
this.xmlLdr = new URLLoader();
this.urlr=new URLRequest(this.xmlpath_str);
this.xmlLdr.addEventListener(Event.COMPLETE,
completeHandler);
this.xmlLdr.load(this.urlr);
private function completeHandler(evt:Event) {
this.XMLData=new XML(evt.target.data);
this.dispatchEvent(new
CustEvent(CustEvent.XMLLoaded,this.xmlRequestArr[this.counter],this.XMLData));
this.counter++
evtDispatchExample.fla
Inside this fla on very first frame I have following code
import eventDispatch.*;
var DEvt_obj:Evt=new DEvt();
DEvt_obj.loadXML("xml.xml",'xml0 File');
DEvt_obj.loadXML("xml1.xml",'xml1 File');
DEvt_obj.loadXML("xml2.xml",'xml2 File');//----and so on---
DEvt_obj.addEventListener(CustEvent.XMLLoaded,XMLL oaded);
function XMLLoaded(evt:CustEvent) {
//--- here we can check which XML file is loaded----
if(evt.XMLRef=='xml0'){
//--- do necessary task when this file loaded
//---XML data can be found in evt.XMLData
trace(evt.XMLData) //-- property of CustEvent class
if(evt.XMLRef=='xml1'){
//--- do necessary task when this file loaded
//---XML data can be found in evt.XMLData
trace(evt.XMLData) //-- property of CustEvent class
//---- and so on for n number of XML file----
}

Have you tested this online with varyious file sizes? Seems
to me there that
there is no guarantee as to when a loader will complete its
task. If the
second request completed before the first, how would you
dispatch the
correct information?

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    Main.as
    package
        import flash.display.MovieClip;
        import flash.events.MouseEvent;
        public class Main extends MovieClip
            var iconLayer_mc:MovieClip = new MovieClip();
            public function Main()
                Spin_btn.addEventListener(MouseEvent.CLICK,fl_MouseClickHandler);
                addChildAt(iconLayer_mc,0);
                placeIcons();
            function placeIcons():void
                var i:int;
                var j:int;
                for (i = 0; i < 4; i++)
                    for (j = 0; j < 5; j++)
                        //iconString_array has the names of illustrator objects that have been converted to MovieClips and are in the library.
                        var placedIcon_mc:BigIcon = new BigIcon(iconString_array[i][j],i,j);
                        iconLayer_mc.addChild(placedIcon_mc);
            function fl_MouseClickHandler(event:MouseEvent):void
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    BigIcon.as
    package
        import flash.display.MovieClip;
        import flash.events.Event;
        import flash.utils.getDefinitionByName;
        public class BigIcon extends MovieClip
            private var iconImage_str:String;
            private var iconRow_int:int;
            private var iconColumn_int:int;
            public function BigIcon(iconImage_arg:String, iconRow_arg:int, iconColumn_arg:int)
                iconImage_str = iconImage_arg;
                iconRow_int = iconRow_arg;
                iconColumn_int = iconColumn_arg;
                this.addEventListener(Event.ADDED_TO_STAGE, Setup);
            function Setup(e:Event)
                this.y = iconRow_int;
                this.x = iconColumn_int;
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    You should be getting an error for the Main.as class due to missing a line to import the Event class...
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    Main.as
    package
        import flash.display.MovieClip;
        import flash.events.MouseEvent;
        import flash.events.*;
        public class Main extends MovieClip
            var iconLayer_mc:MovieClip = new MovieClip();
            var iconString_array:Array = new Array(2);
            public function Main()
                Spin_btn.addEventListener(MouseEvent.CLICK,fl_MouseClickHandler);
                addChildAt(iconLayer_mc,0);
                buildStringArray();
                placeIcons();
            function buildStringArray():void
                var i:int;
                var j:int;
                for (i = 0; i < 2; i++)
                    iconString_array[i] = new Array(3);
                    for (j = 0; j < 3; j++)
                        if (Math.random() > .5)
                            //'flowers' is the name of an illustrator object that has been converted to a MovieClip and is in the library
                            iconString_array[i][j] = "flowers";
                        else
                            //'book' is the name of an illustrator object that has been converted to a MovieClip and is in the library
                            iconString_array[i][j] = "book";
            function placeIcons():void
                var i:int;
                var j:int;
                for (i = 0; i < 2; i++)
                    for (j = 0; j < 3; j++)
                        //iconString_array has the names of illustrator objects that have been converted to MovieClips and are in the library.
                        var placedIcon_mc:BigIcon = new BigIcon(iconString_array[i][j],i*50,j*50);
                        iconLayer_mc.addChild(placedIcon_mc);
            function fl_MouseClickHandler(event:MouseEvent):void
                dispatchEvent(new Event("twitchupEvent",true));
                trace("dispatchEvent");
    BigIcon.as
    package
        import flash.display.MovieClip;
        import flash.events.*;
        import flash.utils.getDefinitionByName;
        public class BigIcon extends MovieClip
            private var iconImage_str:String;
            private var iconRow_int:int;
            private var iconColumn_int:int;
            public function BigIcon(iconImage_arg:String, iconRow_arg:int, iconColumn_arg:int)
                iconImage_str = iconImage_arg;
                iconRow_int = iconRow_arg;
                iconColumn_int = iconColumn_arg;
                this.addEventListener(Event.ADDED_TO_STAGE, Setup);
            function Setup(e:Event)
                this.y = iconRow_int;
                this.x = iconColumn_int;
                var ClassReference:Class = getDefinitionByName(iconImage_str) as Class;
                var thisIcon_mc:MovieClip = new ClassReference;
                this.addChild(thisIcon_mc);
                addEventListener("twitchupEvent", twitchUp);
                trace("addEventListener");
            function twitchUp(e:Event)
                this.y +=  10;
                trace("EventTriggered");
    Output:
    [SWF] Untitled-1.swf - 40457 bytes after decompression
    addEventListener
    addEventListener
    addEventListener
    addEventListener
    addEventListener
    addEventListener
    dispatchEvent
    [UnloadSWF] Untitled-1.swf
    Test Movie terminated.

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