CVI 2009 - Instruments loaded in project lost when CVI shutdown/restarted

Steps to duplicate:
1. Start CVI 2009; load a project with no instruments loaded.
2. Load instruments into project (the test case in which this problem was observed loaded niScope.fp and FieldPoint.fp; NI-Scope version was 3.5.1, Field Point was 6.0.4).
3. Compile/build project.
4. Shutdown CVI; restart (project will be reloaded by default).
Observed behavior:
1. Instruments loaded into project in prior iteration will not be loaded and need to be reloaded before project can be compiled/built.  This behavior was not observed in prior versions.

This is the expected behaviour, I think. At list it was up to release 8.5 (I can't test more further). See here.
Proud to use LW/CVI from 3.1 on.
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    ss: 0x0000001f efl: 0x00000286 eip: 0x914a2732 cs: 0x00000007
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0xffe2ab9c
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    0x1000 - 0xbeefe7 com.apple.logic.pro 9.1.0 (1697.23) <85DA0AD5-C835-CE1A-D767-B8D43A42B404> /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
    0xe9e000 - 0xecfff7 com.apple.music.apps.MAAudioUnitSupport 9.1.0 (231.17) <6C9B6C40-B84D-7949-A4AD-5E47A8840BA6> /Applications/Logic Pro.app/Contents/Frameworks/MAAudioUnitSupport.framework/Versions/A/MAAudioUnit Support
    0xee3000 - 0xf14ffb +MAAssetSharing ??? (???) <AF9CDECB-E278-D954-CF3A-6D54B2079842> /Applications/Logic Pro.app/Contents/Frameworks/MAAssetSharing.framework/Versions/A/MAAssetSharing
    0xf28000 - 0xf86fff com.apple.music.apps.MALoopManagement 9.1.0 (218.10) <4AE7C1E4-0D25-4BBB-1CF2-F1278D8E0005> /Applications/Logic Pro.app/Contents/Frameworks/MALoopManagement.framework/Versions/A/MALoopManagem ent
    0xfa3000 - 0x1156feb com.apple.prokit 5.0.1 (906) <B5BA53AD-9CB2-8C6B-09D7-A71FEC4C2FEE> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/ProKit
    0x1215000 - 0x1293fef com.apple.music.apps.MACore 9.1.0 (475.14) <58DBBD0B-587E-3706-9F8F-C5F074776C0A> /Applications/Logic Pro.app/Contents/Frameworks/MACore.framework/Versions/A/MACore
    0x12cb000 - 0x1317fff com.apple.audio.midi.CoreMIDI 1.7 (42) <670CB7F9-AA00-86F3-6623-E1335F7AEA83> /System/Library/Frameworks/CoreMIDI.framework/Versions/A/CoreMIDI
    0x133c000 - 0x1392fe3 com.apple.music.apps.MAHarmony 9.1.0 (198.10) <77BC4A58-0F43-12D2-30C8-F5AEC9FBF921> /Applications/Logic Pro.app/Contents/Frameworks/MAHarmony.framework/Versions/A/MAHarmony
    0x13ae000 - 0x17c5fe3 com.apple.music.apps.MAPlugInGUI 9.1.0 (423.12) <1FE3558C-42F7-12B8-7C0A-C200BAA7B34B> /Applications/Logic Pro.app/Contents/Frameworks/MAPlugInGUI.framework/Versions/A/MAPlugInGUI
    0x1ad3000 - 0x1bb5ff7 com.apple.music.apps.OMF 9.1.0 (108.8) <2D4CCD5D-577B-15AE-9E8D-3733D8FA6CA1> /Applications/Logic Pro.app/Contents/Frameworks/OMF.framework/Versions/A/OMF
    0x1bcb000 - 0x21edffb com.apple.music.apps.MADSP 9.1.0 (586.16) <F95323D4-B955-58AE-650C-48A93ED782A2> /Applications/Logic Pro.app/Contents/Frameworks/MADSP.framework/Versions/A/MADSP
    0x2923000 - 0x2944ff7 com.apple.music.apps.LogicFileBrowser 9.1.0 (1697.23) <E30D9732-7FBB-3A50-C4EE-6026865BA597> /Applications/Logic Pro.app/Contents/Frameworks/LogicFileBrowser.framework/Versions/A/LogicFileBrow ser
    0x2952000 - 0x29cbff7 com.apple.music.apps.LogicLoopBrowser 9.1.0 (1697.23) <C26C2E7E-40F4-CE07-AEA8-F22AE75C6F22> /Applications/Logic Pro.app/Contents/Frameworks/LogicLoopBrowser.framework/Versions/A/LogicLoopBrow ser
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    0x97516000 - 0x97570ff7 com.apple.framework.IOKit 2.0 (???) <1BE07087-27D5-0E62-F06B-007C2BED4073> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x97571000 - 0x9770efef com.apple.JavaScriptCore 6531.21 (6531.21.9) <C3642BB4-3D06-B371-B4CD-0DF5DA646673> /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/JavaScriptCore
    0x97818000 - 0x978c0ffb com.apple.QD 3.33 (???) <196CDBA6-5B87-2767-DD57-082D71B0A5C7> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
    0x978c1000 - 0x978c1ff7 com.apple.quartzframework 1.5 (1.5) <CEB78F00-C5B2-3B3F-BF70-DD6D578719C0> /System/Library/Frameworks/Quartz.framework/Versions/A/Quartz
    0x97912000 - 0x97913ff7 com.apple.TrustEvaluationAgent 1.1 (1) <6C04C4C5-667E-2EBE-EB96-5B67BD4B2185> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/Tru stEvaluationAgent
    0x97914000 - 0x97965ff7 com.apple.HIServices 1.8.0 (???) <B8EC13DB-A81A-91BF-8C82-66E840C64C91> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ HIServices.framework/Versions/A/HIServices
    0x97977000 - 0x97982ff7 libCSync.A.dylib ??? (???) <9292E6E3-70C1-1DD7-4213-1044F0FA8381> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    0x97983000 - 0x979bafe7 libssl.0.9.8.dylib ??? (???) <95FE66AC-C850-4AB4-DD3F-7F198A5E1EAC> /usr/lib/libssl.0.9.8.dylib
    0x979bb000 - 0x979c0ff7 com.apple.OpenDirectory 10.6 (10.6) <92582807-E8F3-3DD9-EB42-4195CFB754A1> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
    0x979c1000 - 0x97a5efe3 com.apple.LaunchServices 362 (362) <8BE1C1A1-BF71-CE07-F3FB-6057D47AF461> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchS ervices.framework/Versions/A/LaunchServices
    0x97a5f000 - 0x97ad9fef com.apple.audio.CoreAudio 3.2.2 (3.2.2) <1F97B48A-327B-89CC-7C01-3865179716E0> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0x97af3000 - 0x97b24ff3 libTrueTypeScaler.dylib ??? (???) <6C8916A2-8F85-98E0-AAD5-0020C39C0FC9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
    0x97d9f000 - 0x97da1ff7 com.apple.QuickTimeH264.component 7.6.3 (1591.3) /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264
    0x97da2000 - 0x97df2ff7 com.apple.Symbolication 1.1 (67) <E0C94D8B-4F12-49E6-BAA5-3B00441A047B> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolicat ion
    0x97df3000 - 0x97e4bfe7 com.apple.datadetectorscore 2.0 (80.7) <A40AA74A-9D13-2A6C-5440-B50905923251> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDe tectorsCore
    0x97e6e000 - 0x97e77ff7 com.apple.DiskArbitration 2.3 (2.3) <E9C40767-DA6A-6CCB-8B00-2D5706753000> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    0x97e78000 - 0x97e97fe3 libexpat.1.dylib ??? (???) <82E6F83F-9667-2E39-1D9D-4A49C642527D> /usr/lib/libexpat.1.dylib
    0x97e98000 - 0x97fa5ff7 com.apple.MediaToolbox 0.420.18 (420.18) <31935D52-1F8D-4AB2-CCA5-4CF615CBCE24> /System/Library/PrivateFrameworks/MediaToolbox.framework/Versions/A/MediaToolbo x
    0x97fa6000 - 0x983dbff7 libLAPACK.dylib ??? (???) <5E2D2283-57DE-9A49-1DB0-CD027FEFA6C2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libLAPACK.dylib
    0x984f3000 - 0x98500ff7 com.apple.opengl 1.6.5 (1.6.5) <0AE8B897-8A80-2C14-D6FC-DC21AC423234> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    0x98536000 - 0x98711ff3 libType1Scaler.dylib ??? (???) <F9FEA41E-F079-87B8-04A9-7FF3B2931B79> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libType1Scaler.dylib
    0x98760000 - 0x9879fff7 com.apple.ImageCaptureCore 1.0 (1.0) <D8767350-A10D-B6B5-3A8D-05888A7758ED> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCo re
    0x987a0000 - 0x987aaff7 libGL.dylib ??? (???) <76A207FE-889A-CF1B-AF9A-795EEE5A463E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    0x987ab000 - 0x98847fe7 com.apple.ApplicationServices.ATS 4.1 (???) <EA26375D-8276-9671-645D-D28CAEC95292> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
    0x98848000 - 0x98888ff3 com.apple.securityinterface 4.0.1 (37214) <BBC88C96-8827-91DC-0CF6-7CB639183395> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInter face
    0x98889000 - 0x98ba8fe7 com.apple.CoreServices.CarbonCore 861.2 (861.2) <A9077470-3786-09F2-E0C7-F082B7F97838> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore
    0x98ba9000 - 0x98c86ff7 com.apple.vImage 4.0 (4.0) <64597E4B-F144-DBB3-F428-0EC3D9A1219E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
    0x994b2000 - 0x994bcffb com.apple.speech.recognition.framework 3.11.1 (3.11.1) <EC0E69C8-A121-70E8-43CF-E6FC4C7779EC> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
    0x994bd000 - 0x994d9fe3 com.apple.openscripting 1.3.1 (???) <DA16DE48-59F4-C94B-EBE3-7FAF772211A2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting .framework/Versions/A/OpenScripting
    0x994da000 - 0x9951eff3 com.apple.coreui 2 (113) <D0FA9B36-3708-D5BF-0CC3-6CC1909BC8E6> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
    0x9951f000 - 0x995cdff3 com.apple.ink.framework 1.3.1 (105) <CA3FBDC3-4BBA-7BD9-0777-A7B0751292CD> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework /Versions/A/Ink
    0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <D45B91B2-2B4C-AAC0-8096-1FC48B7E9672> /usr/lib/libSystem.B.dylib

    General note on crash reports, for anyone reading this who has had them and doesn't know where to look for what might have gone wrong:
    In the beginning part of the crash report, it will always tell you which thread crashed:
    Exception Type: EXCBADACCESS (SIGABRT)
    Exception Codes: KERNPROTECTIONFAILURE at 0x0000000000000008
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread
    Here, as you can see above, it is saying that it was thread 0 that crashed. So this is the only one you need to look at for any clues. No need to post the entire crash report, or at least not on this forum where (most of us) aren't computer experts. An expert might be able to understand the whole report, but the only thing most of us know to look for is any sign of a 3rd party plug in, or a recognizable system function that was part of the thread that crashed.
    So you then go down the list and look at what the thread that crashed was actually doing. It could be thread 4, 15, 26 or whatever. In this case, it was thread 0:
    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 libSystem.B.dylib 0x914a2732 __kill + 10
    1 libSystem.B.dylib 0x914a2724 kill$UNIX2003 + 32
    2 libSystem.B.dylib 0x9153598d raise + 26
    3 libSystem.B.dylib 0x9154b9d9 __abort + 124
    4 libSystem.B.dylib 0x9154ba55 abortreportnp + 0
    5 com.apple.logic.pro 0x00402689 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3963097
    6 libSystem.B.dylib 0x914a79bb _sigtramp + 43
    7 ??? 0x0000000a 0 + 10
    8 ...ple.CoreServices.CarbonCore 0x988f0b06 CallComponentDispatch + 29
    9 ...ple.CoreServices.CarbonCore 0x988f0ae7 CallComponentOpen + 43
    10 ...ple.CoreServices.CarbonCore 0x988eedd0 OpenAComponent + 433
    11 com.apple.logic.pro 0x005b210b std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5731163
    12 ...le.music.apps.MAAudioEngine 0x02ba6e23 MD::NewPlug(CPlugIn**, short, long, long, long) + 387
    13 com.apple.logic.pro 0x00142bdd std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 1080877
    14 com.apple.logic.pro 0x0005954d std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 124829
    15 com.apple.logic.pro 0x0005ce22 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 139378
    16 com.apple.logic.pro 0x0005df6b std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 143803
    17 com.apple.logic.pro 0x0006080c std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 154204
    18 com.apple.logic.pro 0x000530ad std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 99069
    19 com.apple.logic.pro 0x008ae00f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 8860255
    20 com.apple.logic.pro 0x00031efe DummyConnection::DummyConnection() + 30874
    21 com.apple.logic.pro 0x001f4435 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 1808005
    22 com.apple.logic.pro 0x002a43be std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2528782
    23 com.apple.logic.pro 0x00631b55 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6253989
    24 com.apple.logic.pro 0x0060e41b std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6108779
    25 com.apple.logic.pro 0x0061052c std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6117244
    26 com.apple.AppKit 0x90dd7ac0 -[NSDocument readFromURL:ofType:error:] + 743
    27 com.apple.logic.pro 0x0060f76f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6113727
    28 com.apple.AppKit 0x90cc4955 -[NSDocument initWithContentsOfURL:ofType:error:] + 311
    29 com.apple.AppKit 0x90cc44f9 -[NSDocumentController makeDocumentWithContentsOfURL:ofType:error:] + 383
    30 com.apple.logic.pro 0x0070b90a std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 7146330
    31 com.apple.AppKit 0x90cc42b1 -[NSDocumentController openDocumentWithContentsOfURL:display:error:] + 886
    32 com.apple.logic.pro 0x0062e97f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6241231
    33 com.apple.Foundation 0x900731c7 nsnotecallback + 176
    34 com.apple.CoreFoundation 0x9642b9a9 __CFXNotificationPost + 905
    35 com.apple.CoreFoundation 0x9642b3da _CFXNotificationPostNotification + 186
    36 com.apple.Foundation 0x90068094 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
    37 com.apple.Foundation 0x90075471 -[NSNotificationCenter postNotificationName:object:] + 56
    38 com.apple.AppKit 0x90aa973a -[NSApplication _postDidFinishNotification] + 125
    39 com.apple.AppKit 0x90aa964a -[NSApplication _sendFinishLaunchingNotification] + 74
    40 com.apple.AppKit 0x90c00595 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
    41 com.apple.AppKit 0x90c001b5 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
    42 com.apple.Foundation 0x900a8404 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
    43 com.apple.Foundation 0x900a81c8 _NSAppleEventManagerGenericHandler + 228
    44 com.apple.AE 0x906c9f3a aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
    45 com.apple.AE 0x906c9e39 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
    46 com.apple.AE 0x906c9d46 aeProcessAppleEvent + 197
    47 com.apple.HIToolbox 0x93f832a1 AEProcessAppleEvent + 50
    48 com.apple.AppKit 0x90a79d02 _DPSNextEvent + 1420
    49 com.apple.AppKit 0x90a79306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
    50 com.apple.AppKit 0x90a3b49f -[NSApplication run] + 821
    51 com.apple.prokit 0x00fc5a01 NSProApplicationMain + 326
    52 com.apple.logic.pro 0x0002a729 DummyConnection::DummyConnection() + 197
    Looking through it, I saw a reference to 'MAAudio engine' in the crashed thread. So when you see something like that, you ask yourself, hmm, what plug in or driver or whatnot do I have installed that this could be talking about? 'MAAudio engine' looks to me like something to do with M-Audio, so I'd be asking myself what M-Audio things do I have installed on my system? A midi interface driver? Some kind of audio hardware driver? In other cases, it might be even more obvious, literally showing the name of a plug in that you instantly recognize. So your first port of call is to go find the driver or plug-in in question and disable it (temporarily remove it from it's usual location so it doesn't load), and see if you still get crashes. If it starts looking likely that this was the culprit, then you go to the manufacturer's website and check for updates, or look for any information on compatibility with your particular version of OSX, Logic, audio drivers etc. Or even just contact their tech support directly and ask them for further advice.
    No offense intended if this comes across as patronizing, I just thought it might be useful to point out what the deal is with these crash reports. They do look completely mystifying, but all you need to look for is the clues I mentioned above. Of course, in some cases, you won't find anything that gives you a lead as to what the problem might be, in which case, your guess is unfortunately as good as anyone elses..

  • FCPX 10.0.7 hangs when loading multiple projects - a non-destructive work around

    FCPX 10.0.7 hangs when loading multiple projects - a non-destructive work around....
    Hi Guys, I upgraded from FCPX 10.0.6 to 10.0.78 and discovered to my immense frustration that many of my 100+ FCPX projects would not load.
    Symptom:
    FCPX 10.0.7 appears to hang ("spinning beachball") with either high CPU% on a single core or  with 1-2% CPU busy (activity monitor.app) when a FINAL CUT PROJECT is selected. No logs error information in /var/logs ..hmm
    notices that the "status circle" spins around endlessly.
    Actvity Monitor.app shows "Final Cut Pro (Not Responding)
    and also I notice in some cases that an OEM filter ("NEAT VIDEO NOISE REDUCTION") is in progress to be loaded. FCPX V10.0.7 must be FORCED QUITtted to remove it from system.
    History: Upgraded FCPX from V10.0.6 to V10.0.07.
    "FINAL CUT EVENTS" and "FINAL CUT PROJECTS" on a single file system on SAS 16TB disk array (768MB/sec read via AJA system test) and 60% utilised capacity… FCP EVENTS has 400 events in it .. some 5.2TB of Prores essence etc .. all works fine! (i.e. the storage system is first class and is NOT the issue)
    32GB of RAM on MAC PRO 2009 Nehalem 16 x Vcore with ATI 5780 card and ATTO HBA's (i.e. plenty of resources!)
    As usual with any "upgrade" to FCPX 10.0.? all the EVENT objects need to be upgraded. In my case this takes an hour or two.. so I do that when asleep.
    After experiencing above, I restored the FCPX EVENTS LIbrary of that file system from LTO4 tape archive (BRU-PE ) and still had the same issues as above.
    WORKAROUND:
    FORCEd QUIT FCPX V10.0.7
    RENAMEd "/volumes/some_file_system_volume/Final Cut Projects" to "/volumes/some_file_system_volume/Final Cut Projects_original"
    created (make) a new "/volumes/some_file_system_volume/Final Cut Projects" (use finder)
    For each project !!! in "/volumes/some_file_system_volume/Final Cut Projects_original", (do one project at a time!!!)
    MOVE "/volumes/some_file_system_volume/Final Cut Projects_original/one_fcpx_projext_nnnn_folder" to "/volumes/some_file_system_volume/Final Cut Projects"
    Make sure you move ONLY one project at a time. If you have a subfolder of projects, please do each project one at a time (serially!)
    Launch FCPX V10.0.7 and BE PATIENT!!! .. DONT click or fiddle with the UI.. it seems when you intervene it locks up as well…
    Let FCPX V10.0.7 settle….
    select the project you just added above  and RELINK any objects it needs. Thumbnails and proxies will be rendered again.. just be patient
    wait until ALL the rendering as stopped.
    QUIT FCPX V10.0.7
    (now if FCPX locks up, just force it out and start again as above).
    repeat for all projects in "/volumes/some_file_system_volume/Final Cut Projects_original" (go to step 4 ad do until all projects moved)
    When all is COMPLETED MAKE SURE YOU ARCHIVE an instance (or make a backup ) of "/volumes/some_file_system_volume/Final Cut Projects"
    If this procedure has worked the folder "/volumes/some_file_system_volume/Final Cut Projects_original" will have zero (nill, none) projects in it.
    I have managed to restore ALL my  "/volumes/some_file_system_volume/Final Cut Projects" this xmas between drinking etc. I'm satisfied that its all ok.
    Other issues:
    use DISK WARRIOR or TT PRO 6 to make sure that the file system volume where your  "/volumes/some_file_system_volume/Final Cut Projects" are is physically ok. I noticed some entries in file system's  volume table that represented objects in  "/volumes/some_file_system_volume/Final Cut Projects" were at fault when I used these utilities… FWIW.
    SUMMARY: yes this took ages to d, however luckily I had everything in at least 3 instances in an archive which has saved me many time in the old FCP& and prior days… it was just a matter of time to put it back together.
    I put this outage down to may be my own impatience when I first fired up FCPX 10.0.7 after the upgrade.
    I'm interested if this workaround is helpful to others and in addtiion if others have a more satisfactory remedy.
    HTH
    warwick
    Hong Kong

    Hi Eb, yeah I could not see any "memory leak" or unusual consumption of REAL memory whose less availability would cause excessive PAGEing and SWAPping as seen in the Activty Monitor.app
    I watch this carefully especially the use of REAL MEMORY by 3rd Paryy apps. BTW there are a few that cause ALLOCATED but NOT USED memory (blue in the A.M.app UI). Simply a unix PURGE command can release that memory and help clean up the PAGE and VM swap files (its alleged!).
    Yes, you may be might with the element of "Luck" involved. I would add though, that having MULTIPLE project displaying in the STORYLINE window and loading always caused my FCP 10.0.7 jam up at startup with h symtoms and observations I described.
    TIP: I might also add that for a super speedy launch of FCPX one may also emply setting each PROJECT's UI to show only AUDIO thus negating the need to contstruct or reneder out a PREVIEW ui in each clip in the storyline.
    Your/Apples  suggestion of the movememt (rename) of "Final Cut Pro Projects" to "Final Cut Pro Projects Hidden" is similar to what I proposed above to stop FCPX 10.0.7 accessing and building it up at startup. This workaround has been useful inthe past as well.
    ALso one might also get the stick out and remove (delete/rm) the ~/Library/Saved Application State/com.apple.FinalCut.savedState in one's home ~/Library so that FCPX wont do such a neat job reinstating FCPX last time you crashed it... This has been helpful also in diagnosing my issues.
    Lastly I have noticed that:
    impatience clicking on the FCPX UI when in the unstable state causes it to lock up with NO visible CPU% busy.... as if its waiting on something which is usually me MEMTERMing it via FORCE QUIT and
    the projects where I have employed the NEAT VIDEO Noise Reduction OEM filter for FCPX seem to exasserbate the PROJECT loading issues when several PROJECTS are available at FCPX startup time.
    As of yesterday I have some 400+ EVENTS Final Cut Pro Events and 130+ projects of varying compexites in a single file system on Final Cut Pro Projects all working fine and as good as gold again!
    Oh and one more thing, I had to RE-RENDER many projects of them again... strange as the FCP PROJECT library was renstated from a recent LTO archive as of V10.0.6 FCPX.. strange that...I would have expected if the projects and events were 10.0.6/7 compatable as proposed by Tom, that this would not be necessary... hmm straneg that
    I'll monitor this thread.
    Thanks for your comments lads!

  • Instruments in Logic Pro 9 Library will not load: I try to add a new instrument on a project and get a "cannot be found" error.

    Ladies and Gentlemen,
    As a faculty member in the School of Music, I have just acquired a copy of Logic Pro 9.1.8 through my University. The programs and instrument packs were installed by our IT department and show as being fully installed on Logic Pro when I search for additional content through the Logic Pro tab at the top of the screen. The window shows that all 6 Jam Packs, Logic Pro & Main Stage Content (Essential and Additional) GarageBand content, and Surround content is installed. However when I try and add a new instrument on a project, most of these instruments cannot be found. I get the following error:
    Audio file “KB_pizz_f_C1.wav” not found!
    I then press the Continue Tab, and it looks for the instruments in an empty file that Logic creates in the Music section of the hard drive. I have investigated the sounds by going through the MAC Hard Drive>Library>Application Support>Logic>Sampler Instruments folder, and tried to copy the sounds into the Music>Logic folder created by the program. That does not work either. Even attempting to go into these Logic Pro instrument files one at a time has proved fruitless. I am told that the file cannot be opened.
    The files appear to be installed, but cannot be accessed or opened. They all have that translucent grey appearance when I attempt to click on the icon. This is true for about 80% of the files in the instrumental library. Whenever I create an instrument, the EVP88 Electric Piano is installed by default. There are a few instruments that I can successfully replace this default instrument with, but a majority of the instrumental library remains unavailable. Can anyone help?

    Kurt:
    You might try a different way of adding the video files to the web page. This demo page has one where the file does not load until the play button is selected: Opening Item in a New, Precisely Sized Window. This demo page has 9 short videos on it using that method: PhotoPresenter Animated Slideshow Themes. Just add a screenshot of one of the movie frames or any photo you want and add the Play button on or below it.
    You manually upload the movie file to your server so iWeb is not involved in the uploading the file at any time.
    Similarly this demo page, QT movies via iFrame, has a method that has you manually uploading the file to the server and linking to it via iFrame code. That page also has other similar methods.
    Another method is demonstrated in Roddy's iWeb for Musicians site on his Video page. Here you also upload manually.
    OT

  • Why is Premiere freezing when I load a project?

    Ok.. this is just bizzare. I was running Premiere on:
    Windows 7 Home Premium
    Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz 2.67 GHz
    9.00 GM RAM
    32-bit Operating System
    But... Premiere couldnt export without getting an error. I brought it to a repair show and they told me it was WIndows 7 at fault.
    So, I instaleld a new 1 TB hard drive and installed Vista Home Premium on the hard drive with the same other specs, and reinstaleld the Adobe Master Collection. I completed 90 seconds of a project with no problem. now, all the sudden... when I load the project, I can't do anything without it freezing! I
    literally can't click on a part of the timelinme or click any effects, nothing.  There is no reason for this at all since it is a brand new hard drive, operating system,
    everything. Any help would be greatly appreciated, as this is beyond annoying.

    What is the make/model of your video card, and have you updated the driver for it? What is the version/date of your current video driver?
    While you are at it, also update your audio driver, as well.
    For crashes and freezes, these articles might offer some tips:
    Clean, Lean and Mean Editing Machine (with some Win7 Tune Up Tips via the contained links)
    BSOD - A Serious Issue (with links to other articles, and also to the MS Web site, for The Case of the Unexplained)
    Memory & Resouce Issues - Windows Virtual Memory
    Good luck,
    Hunt

  • Hello, I am editing my final project at university on Premier Pro CC on mac, but when I try to load my project in Premier Pro CC for windows on my home pc I get  "codec missing or unavailable".

    Hello, I am editing my final project at university on Premier Pro CC on mac, but when I try to load my project in Premier Pro CC for windows on my home pc i get  "codec missing or unavailable". Something to do with Apples' ProRes 422 LT codec. Is there a way round this problem?

    I just went to the Miraizon site, who has been the sole licensee of ProRes for PC, to see if their $150/license download was still at that price.
    This is what I found ...
    They only sell a few of their other products, and the ProRes/DNxHD codec package only generates an email form to "support".
    I'm afraid you'll have to transcode those files to something like DNxHD or an avi codec or something to work them via PC. And I'd thought about purchasing that codec pack from them but kept putting it off. Now, I wish I'd bought it. Ah well.
    Neil

  • Fatal error on Premiere Elements 3.02 when loading any project (new ones included)

    Has there been any recent reports of problems with 3.0 on Vista?  I set up a new project, imported three DV videos totalling 100 minutes.  Later, I added two JPEGs and a short MP3.  Shortly after the additions, my system completely froze and had to be powered down.  When it came back up, PE gave me the "serious error has occurred" message shortly after it loaded any project, even brand news ones that had just been saved.  I did a Repair from the Control Panel and then complete CHKDSK overnight, but PE seems to be completely messed up and cannot load any projects.  Any ideas?
    This is Vista 32 SP2 on a dual-core 1.86 Mhz with 2 gig RAM.  Thanks for any input...

    "Also, can you confirm that your "DV" videos are DV-AVIs captured over
    FireWire from a miniDV camcorder?"
    I missed this in my earlier reply.  Yes, it was from a miniDV camera,
    using firewire.  The only other odd thing is that I suddenly had trouble
    with the audio and at one point saw a brief Windows driver message about
    the 1394 driver being installed.  The audio is being routed through a
    PreSonus Inspire sound unit that is also connected via firewire. 
    However, this is a setup that has been working without a problem for a
    while (a few years), with PE using the Inspire audio without a problem.

  • Premiere Pro CS3 crashes when trying to load my projects.

    Hi,
    All help is appreciated! I'm going nuts after searching for days through forums for solutions.
    The problem started when I was working on a project. I realised that the HD Quality footage I was editing with wasn't converted properly so i downloaded a new program that would help convert to a higher quality. With the program came the "K-Lite Codec Pack". I decided it couldn't hurt so i installed it. After doing so, everytime i opened Premiere it would crash after i tried to load any project. I tried re-installing Premiere, detecting broken codecs, uninstalling the K-Lite Codec Pack and have no luck. Briefly after re-installing Premiere it strangely worked a couple of times but then somehow it's up to it old tricks and crashing on load. Does it have anything to do with the "Main Concept" codecs missing? I also tried getting the ad2ac3dec.dll and putting it in the folder but it has done nothing. I even went back to Premiere CS2 but same issue!
    I have a lot of time invested in these projects so any help on this subject would be greatly appreciated.
    Thank-you.

    despite sounding very time consuming, I think thats exactly what I'd doing in this case. something has gone horridly wrong (a file has been overwritten somewhere) and a fresh OS sounds like a pretty good aproach to me!
    MP

  • How do I stop AE from changing my workspace when loading a project?

    How do I stop AE from changing my workspace when loading a project?  I've looked everywhere and can't find it.  I work on a lot of projects that a peer works on and his screen size is smaller and his workspace is different than mine.  Is there a setting I can change so that when I open one of his projects my AE window doesn't change?

    No. That behavior is intended. The problem is probably that your colleague uses the "Standard" workspace in a custom configuration and since it is matched by name, it emsses up your "Standard" workspace as well. Therefore advise your colleague to create his own workspace with a custom name and/or create your own custom workspace to be able to more quickly reset things.
    Mylenium

  • Assets corrupted when loading xcode4 projects into xcode5

    Is anyone else having this problem or know of a solution?
    When loading a project into xcode 5 which was built with xcode 4.6, most (but not all) of my .png files are set to 0,0 (size) with some "off the chart" location, example -613, 1820.
    They are still in the project and I was able to re-install xcode 4.6 so I could read back the proper size and location of these graphic elements and apply them to the xcode 5 version, but I have many projects which all have the same issue...
    I already deleted and re-downloaded xcode 5.
    (btw... the target iOS is set to iOS 6 in xcode 5)
    Any thoughts would be appreciated.

    They are just UIImageView ".png" files in the main View Controller...  Some are just "static" - placed in the storyboard, others get turned on an off programmatically.
    Again, they are still in the project and I can find them and re-size and re-place them, and everything would work as normal.  My big issue is that I have many different programs, some with many images and just loading the project into xcode 5 "trashes" their size and locations when in the past, moving up to a newer release of xcode I wouldn't lose all that data.
    Thanks again for any further insight...

  • How to Stop window from resizing when loading a project

    Every time I load any project (even one I saved and closed 5 minutes ago) After Effects resizes the window.  I would like to disable this 'feature' how do I do that?

    Check your workspaces and also your graphics card stuff. Especially in a multi-screen setup your graphics driver may simply be resetting the application window to the primary/ first screen.
    Mylenium

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