D11 Cross-Platform Shockwave Issue

I just did a build of a Shockwave version of a freeware game
that I created in Director.
I'm using the DCR and HTML page generated by Director 11, but
while it loads and works just fine on a Mac, it doesn't load on my
Windows computer (or on my Mac under Parallels or BootCamp). On
Windows, it just hangs there with an empty progress bar. Forever.
You can see it in action here:
http://gigaplay.com/microbop/sw
Thing is, I've done a Shockwave build of another freeware
game of mine and it works fine on my Windows computer. You can see
it here:
http://gigaplay.com/letterboxed/sw
Anyone have any idea what might be wrong?

quote:
Originally posted by:
MartyPlumbo
Wow, talk about your cryptic usernames! ;-)
yip, strange name... wonder what my parents thought... :O)
and yes, worked fine on intel mac, leopard. was just too lazy
to test on my imac ( still prefer my g5... - getting old?) and sort
of curious what it looks like with old shockwave player. (on g5)
camino was loading content, then informing that a new plugin has to
be installed.
funny games, btw :O)
installing the new shockwave plugin means that all the havok
stuff out there is lost, which i don't want. at least not now.
like
http://www.adobe.com/cfusion/showcase/...
what definitely sucks. poor guys!
hmm, not the right place i guess - but as it seems that for
me director is history - are you using unity pro or indie?
and is indie good enough? i downloaded the trial (by the way
no problem ADOBE.... can you hear me ADOBE?! no, not listening
anyway...) and it's quite impressing, but i don't have the time to
get into it as much as i want to. so what do you think, how long
does it take to put a project from director to unity with about
20000 lines of lingo...
hmm, maybe a silly question, but i definitely have to look
for an alternative to director. and any information is very much
appreciated, especially as you are a director and unity user. by
the way, the unity-community seems to be very friendly and
helpful.

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