Dark Age of Camelot
was someone able to play DAoC on archlinux becouse i can't
on Fedora or Ubuntu it ran quite well and i hope to get that on arch to
this is the message i get in the terminal
# wine: Unhandled page fault on read access to 0x0000000c at address 0x599e36 (thread 000e), starting debugger...
Unhandled exception: page fault on read access to 0x0000000c in 32-bit code (0x00599e36).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00599e36 ESP:0034f874 EBP:0034fc84 EFLAGS:00210246( - 00 -RIZP1)
EAX:00000000 EBX:00000000 ECX:00110020 EDX:00110024
ESI:008d3f90 EDI:008c2370
Stack dump:
0x0034f874: 0034fda4 00000000 00000000 02020101
0x0034f884: 536e6957 206b636f 00302e32 0034f92c
0x0034f894: 7efe46a8 00000000 b7de444c 7efaad16
0x0034f8a4: 00000018 0034f8b0 00000018 00000000
0x0034f8b4: 00000000 00000000 00000000 00000000
0x0034f8c4: 00000000 00000000 00000000 00000000
Backtrace:
=>1 0x00599e36 in game (+0x199e36) (0x0034fc84)
2 0x0059a86f in game (+0x19a86f) (0x0034fde0)
3 0x00721112 in game (+0x321112) (0x0034ff08)
4 0x7ee80c7b start_process+0xeb() in kernel32 (0x0034ffe8)
5 0xb7e076f7 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x00599e36: movl 0xc(%eax),%eax
Modules:
Module Address Debug info Name (70 modules)
PE 400000-201f000 Export game
PE 10000000-100a4000 Deferred libxml2
PE 21100000-21164000 Deferred mss32
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7d4d5000-7d4db000 Deferred libnss_dns.so.2
ELF 7d4f1000-7d506000 Deferred midimap<elf>
\-PE 7d500000-7d506000 \ midimap
ELF 7d506000-7d52c000 Deferred msacm32<elf>
\-PE 7d510000-7d52c000 \ msacm32
ELF 7d52c000-7d544000 Deferred msacm32<elf>
\-PE 7d530000-7d544000 \ msacm32
ELF 7d546000-7d54b000 Deferred libxfixes.so.3
ELF 7d54b000-7d554000 Deferred libxcursor.so.1
ELF 7d554000-7d55a000 Deferred libxrandr.so.2
ELF 7d55a000-7d562000 Deferred libxrender.so.1
ELF 7d562000-7d565000 Deferred libxinerama.so.1
ELF 7db1b000-7e48d000 Deferred libglcore.so.1
ELF 7e48d000-7e521000 Deferred libgl.so.1
ELF 7e521000-7e5b0000 Deferred winex11<elf>
\-PE 7e530000-7e5b0000 \ winex11
ELF 7e5c6000-7e5e5000 Deferred libexpat.so.1
ELF 7e5e5000-7e610000 Deferred libfontconfig.so.1
ELF 7e610000-7e622000 Deferred libz.so.1
ELF 7e622000-7e69d000 Deferred libfreetype.so.6
ELF 7e69d000-7e6ba000 Deferred imm32<elf>
\-PE 7e6a0000-7e6ba000 \ imm32
ELF 7e6ba000-7e71e000 Deferred msvcrt<elf>
\-PE 7e6d0000-7e71e000 \ msvcrt
ELF 7e71e000-7e74a000 Deferred ws2_32<elf>
\-PE 7e730000-7e74a000 \ ws2_32
ELF 7e74a000-7e764000 Deferred wsock32<elf>
\-PE 7e750000-7e764000 \ wsock32
ELF 7e764000-7e851000 Deferred libx11.so.6
ELF 7e851000-7e85f000 Deferred libxext.so.6
ELF 7e85f000-7e877000 Deferred libice.so.6
ELF 7e877000-7e8c7000 Deferred ddraw<elf>
\-PE 7e880000-7e8c7000 \ ddraw
ELF 7e8c7000-7e8d9000 Deferred libresolv.so.2
ELF 7e8d9000-7e8f7000 Deferred iphlpapi<elf>
\-PE 7e8e0000-7e8f7000 \ iphlpapi
ELF 7e8f7000-7e94c000 Deferred rpcrt4<elf>
\-PE 7e900000-7e94c000 \ rpcrt4
ELF 7e94c000-7e9e7000 Deferred ole32<elf>
\-PE 7e960000-7e9e7000 \ ole32
ELF 7e9e7000-7ea1e000 Deferred dinput<elf>
\-PE 7e9f0000-7ea1e000 \ dinput
ELF 7ea1e000-7ea64000 Deferred advapi32<elf>
\-PE 7ea30000-7ea64000 \ advapi32
ELF 7ea64000-7eaf8000 Deferred gdi32<elf>
\-PE 7ea80000-7eaf8000 \ gdi32
ELF 7eaf8000-7ec32000 Deferred user32<elf>
\-PE 7eb10000-7ec32000 \ user32
ELF 7ec32000-7ecc0000 Deferred winmm<elf>
\-PE 7ec40000-7ecc0000 \ winmm
ELF 7ecdf000-7ece9000 Deferred libnss_files.so.2
ELF 7ee11000-7ef34000 Export kernel32<elf>
\-PE 7ee30000-7ef34000 \ kernel32
ELF 7ef34000-7ef59000 Deferred libm.so.6
ELF 7ef59000-7ef5e000 Deferred libxdmcp.so.6
ELF 7ef5e000-7ef61000 Deferred libxau.so.6
ELF 7ef61000-7ef6a000 Deferred libsm.so.6
ELF 7ef6a000-7f000000 Deferred ntdll<elf>
\-PE 7ef80000-7f000000 \ ntdll
ELF b7ca0000-b7ca2000 Deferred libnvidia-tls.so.1
ELF b7ca2000-b7ca7000 Deferred libxxf86vm.so.1
ELF b7ca9000-b7cad000 Deferred libdl.so.2
ELF b7cad000-b7dd8000 Deferred libc.so.6
ELF b7dd8000-b7def000 Deferred libpthread.so.0
ELF b7e00000-b7f11000 Export libwine.so.1
ELF b7f12000-b7f2e000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000d (D) Z:\home\Dark Age of Camelot\game.dll
0000000e 0 <==
0000000a
0000000b 0
would be nice if somone could help me
xenobrain wrote:
Looks like you're using WINE.
Dark Age of Camelot is officially supported by Transgaming's Cedega product, so that's you're best bet.
a) cedega is crap
b) that wasn't his question. He said that it works perfectly well under Wine on 2 other distros, but not on Arch.
Sadly, I don't know how to help 8(
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Hi
System info :
K7N2 Delta-L mobo
XP2500 Barton
2 x 256mb Samsung (Korean) PC3200
Coolermaster CP5-8JD1F-0L hsf
PNY ti4200 128mb
Maxtor 40g 7,200 hd
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LG CD-RW
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Name RADEON 9500 PRO / 9700
Name RADEON 9500 PRO / 9700
PNP Device ID PCI\VEN_1002&DEV_4E45&SUBSYS_00021002&REV_00\4&1AD7642&0&0058
Adapter Type RADEON 9500 PRO AGP (0x4E45), ATI Technologies Inc. compatible
Adapter Description RADEON 9500 PRO / 9700
Adapter RAM 128.00 MB (134,217,728 bytes)
Installed Drivers ati2dvag.dll
Driver Version 6.14.10.6476
INF File oem10.inf (ati2mtag_R300 section)
Color Planes 1
Color Table Entries 4294967296
Resolution 1280 x 1024 x 75 hertz
Bits/Pixel 32
Memory Address 0xD0000000-0xDFFFFFFF
I/O Port 0x0000A000-0x0000AFFF
Memory Address 0xE1010000-0xE101FFFF
IRQ Channel IRQ 16
I/O Port 0x000003B0-0x000003BB
I/O Port 0x000003C0-0x000003DF
Memory Address 0xA0000-0xBFFFF
Driver c:\windows\system32\drivers\ati2mtag.sys (6.14.10.6476, 769.00 KB (787,456 bytes), 8/25/2004 1:28 PM)
Name RADEON 9500 PRO / 9700 - Secondary
PNP Device ID PCI\VEN_1002&DEV_4E65&SUBSYS_00031002&REV_00\4&1AD7642&0&0158
Adapter Type RADEON 9500 PRO AGP (0x4E45), ATI Technologies Inc. compatible
Adapter Description RADEON 9500 PRO / 9700 - Secondary
Adapter RAM 128.00 MB (134,217,728 bytes)
Installed Drivers ati2dvag.dll
Driver Version 6.14.10.6476
INF File oem10.inf (ati2mtag_R300 section)
Color Planes Not Available
Color Table Entries Not Available
Resolution Not Available
Bits/Pixel Not Available
Memory Address 0xD8000000-0xDFFFFFFF
Memory Address 0xE1FF0000-0xE1FFFFFF
Driver c:\windows\system32\drivers\ati2mtag.sys (6.14.10.6476, 769.00 KB (787,456 bytes), 8/25/2004 1:28 PM)
Processor x86 Family 15 Model 12 Stepping 0 AuthenticAMD ~2009 Mhz
512 400mhz ddr
I get a video crash when I play Dark Age of Camelot, and sometimes in windows.
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JessA few things you can try
-install the latest chipset drivers
-install the latest VGA drivers
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-turn off AGP fast writes if they are enabled (in the bios or ATi control panel) -
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Any suggestions on
HOW TO GET THE 8500DV WORKING?
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Can a faulty master socket cause linkdead / dropou...
I'm connecting to a Dark Age of Camelot server in the US (206.112.64.6) on BT Infiinity and my accounts are going linkdead every 3-5 minutes (when local game client loses connection with the server). This has been happening since I noticed that the cable to our master socket is threadbare and thee are individual wires poking out of the back of the socket (which is not attached to the wall).
Last time i had this problem, it was a routing issue between me and the server which BT was responsible for causing, but that was 8 months ago.
What can I do to remedy this. Below is a trace to the destination server. Web browing seems unaffected, as is Skype and Ventrillo (VOIP)
tracert 206.112.64.6
Tracing route to 206.112.64.6 over a maximum of 30 hops
1 5 ms 3 ms 3 ms BThomehub.home [192.168.1.254]
2 7 ms 8 ms 7 ms 217.32.147.99
3 9 ms 7 ms 10 ms 217.32.147.126
4 12 ms 12 ms 12 ms 212.140.235.202
5 13 ms 13 ms 12 ms 217.41.169.225
6 13 ms 12 ms 13 ms 217.41.169.109
7 13 ms 12 ms 12 ms 109.159.251.209
8 25 ms 26 ms 28 ms core2-te0-3-0-13.ealing.ukcore.bt.net [109.159.2
51.37]
9 19 ms 19 ms 19 ms transit2-xe1-1-0.ealing.ukcore.bt.net [62.6.200.
142]
10 21 ms 21 ms 18 ms t2c4-xe-9-0-0.uk-eal.eu.bt.net [166.49.168.49]
11 21 ms 21 ms 19 ms xe-8-0-0.edge4.London2.Level3.net [212.187.192.6
1]
12 20 ms 20 ms 19 ms ae-3-3.ebr1.London1.Level3.net [4.69.141.189]
13 20 ms 20 ms 20 ms vlan102.ebr2.London1.Level3.net [4.69.143.90]
14 93 ms 89 ms 89 ms ae-43-43.ebr1.NewYork1.Level3.net [4.69.137.74]
15 90 ms 89 ms 99 ms ae-4-4.ebr1.NewYork2.Level3.net [4.69.141.18]
16 97 ms 96 ms 89 ms ae-1-51.edge2.NewYork2.Level3.net [4.69.138.195]
17 89 ms 89 ms 89 ms Verizon-level3-2x10g.NewYork.Level3.net [4.68.62
.42]
18 99 ms 99 ms 144 ms 0.xe-7-1-0.XT2.DCA6.ALTER.NET [152.63.6.117]
19 111 ms 100 ms 100 ms 0.xe-6-0-0.XT1.DCA6.ALTER.NET [152.63.40.49]
20 101 ms 100 ms 100 ms so-0-0-0.ur1.iad6.web.wcom.net [157.130.59.70]
21 100 ms 99 ms 99 ms 206.112.64.142
22 100 ms 100 ms 100 ms 206.112.64.6I'm not decorating my house in lead emulsion No problems with wireless connectivity since the week-long problem that BT caused back in March or whenever it was and since them my connections been solid. Like I said, it doesnt affect VOIP connections (I game while using Ventrilo) which may or may not be less sensetive to a temporary loss of connectivity.
if BT want to move my socket somewhere more appropriate then fine. Not many people people i'd imaging have a computer in the front hallway of their house, next to the front door. besides, what's the point of providing a wireless router if not for convenience
Either its a BT socket problem (inside the box are 2-3 loose wires not connected to anything) or its a wider network problem between me and the server. -
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Lock On 4
Contract Jack 4
Dark Age of Camelot: ToA 4
NHL 2005 4
Prince of Persia 4
Perimeter 4
Tiger Woods 2005 4
Kohan 2 4
Silent Storm 4
TOCA Race Driver 2 4
Star Wars Battlefront 4
Rome Total War 4
Need for Speed Underground 4
Hitman Contracts 4
MVP Baseball 4
Madden 2005 4
Soldiers Heroes of WWII 4
Joint Operations Typhoon Rising 4
Leisure Suit Larry 4
Tony Hawk's Underground 4
Myst 4 4
Conan 4
America's Army 4
Thief 3 4
Halo 400001
Jedi Academy 400001
Jedi Academy MultiPlayer 400001
3DMark03 400001
PCMark04 400001
Unreal Tournament 2003 400001
Unreal Tournament 2004 400001
Unreal 400001
X2 The Threat 400001
Far Cry 4C00002
3DMark01 c00001
Thats the nvidia profiles in forceware 66.93 based on their testing .
1 = AFR ( Alternate frame rendering )
2 = SFR ( Single frame rendering )
4 = Single board only -
MOVED: K8n Neo 4 acting wierd
This topic has been moved to AMD64 nVidia Based board.
K8n Neo 4 acting wierdI just built a new computer with this board. I run an online graphical game (Dark Age of Camelot) for 1 hour, and then the virtual memory overloads and crashes the game. I do NOT have any of your other symptons tho. Possibly related? Latest drivers for everything, no viruses or spyware to be found. I havnt been able to locate this problem.
-
I just recently built my first computer. It works great with the exception of playing Dark Age of Camelot, online. The screen freezes, and the video stops. It may do it several times in a hour, or not at all. I end up having to hold in the power button to shut down the computer when it happens. I am new to building computers and am hoping I am just missing a setting somewhere. Any help would be appreciated.
The computer is:
Soyo motherboard P4X400
3.06 Ghz P4 with 533 Mhz FSB
512 MB PC2700 Ram
250 GB Western Digital HD 8Mb CacheAre there any more details you can provide? I would have included the following if I were asking the question:
iMac model (e.g. early 2008)
Amount of RAM memory installed
A detailed description of "lockup" (e.g. "It locks up every time I launch iPhoto") and whether it's consistent or sporadic.
If this iMac has multiple accounts, does it happen with all of them?
What I've already tried to correct the issue
Of course, there may be folks here with better telepathy skills than I possess. -
1GB vs. 1.5GB vs. 2GB
My motherboard (See signature) supports the following:
http://users.wpi.edu/~jayrod/RAM/MB01.png
Therefore, it is probably best for me to use 2 of 3 RAM slots (DDR400 vs. DDR333).
Should I use:
2x512MB BL6464Z402 DDR PC3200 2-2-2-6 (Can run at DDR400) [$171.98]
OR
3x512MB BL6464Z402 DDR PC3200 2-2-2-6 (Can run at DDR333) [$257.97]
OR
2x1024MB CT12864Z40B DDR PC3200 CL=3 (Can run at DDR400) [$283.98]
The system (See signature) is to be used for gaming…mainly Dark Age of Camelot.
The system is not over-clocked, and if I do any over-clocking at all, it will be with the stock HSFs.1.st choice 1024+1024 .
Reason only four memory ranks for the A64 memory controller to handle
Most memory total and best DDR speed .
2.nd choice 512+512+512 .
Reason 1.5G even at 333DDR and 2T (six memory ranks for the memory controller) helps if you are gaming and will
minimize stutter/load pauses in new games (e.g BF2 , FEAR etc.)
From forceware 75 releasnotes :
GeForce 6 Series: Stuttering occurs in the game EverQuest II.
Using high-quality/maximum-visual game settings on a PC with less than
1.5 GB of system memory—EverQuest II's highest quality settings are
extremely hardware intensive (graphics, memory, and CPU).
Guess this is not the only game with this intensity .
3'rd choice 512+512
Can also be second choice if you are not gaming with memory intensive games .
If DDR speed and faster timings is prefered .
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