Dark blur on the edge.

On my ipad if the screen is white I can see a dark blur on the edge. It looks like a dirty fingerprint, do I return the ipad. It was new this week!

Having spent quite some time messing with Edge I have managed to make an animated button with an irregular shaped hit spot. Unfortunately I can't repeat the process consistantly. Animation  is very easy and intuitive but codeing the thing is another matter. I am beggining to loose interest in it. What I have been trying to do is not complicated but has become extremely so. Without clear documentation it is frankly a waste of my time.
I have also noticed that if I have Edge and Dreamweaver open at the same time, both software constantly request reloading because of changes to the document. 1.01 is early days but I think it has a way to go before I would want to use it.

Similar Messages

  • Dark band down the right edge of screen ? (17" MBP)

    I'm afraid I'm being nitpicky after seeing all those other serious problems, but I'm curious. Let me know if I'm being a nit picker.
    On my new 17" MBP (early 2009) with the glossy panel, there is a band of dark area (about 1 inch wide) down the right edge of the screen. It's more noticeable because it then gets brighter 1/4 inch from the edge. It's not that bad... and I doubt that it'd show up in a picture if I were to take one. But it's plainly noticeable when I set the desktop to a solid color.
    Is that to be expected? Do you also notice it? I was hoping that uniformity would be better with LED backlighting. Or is this a uniformity issue?

    hello,
    no i don't think that is being too picky. sounds like a display defect, and it could get worse over time. i think you should take it back.
    regards,

  • Why does the edge of a rectangle show through image placed on top?

    I can't figure out why the edge of my yellow filled rectangle shows through the images I place over top of it.
    A very thin but visible line appears in my image when the rectangle has no stroke, and a thicker, dark line appears when I apply black stroke to the rectangle.
    I've tried arranging the rectangle to the back and the images to the front, but it doesn't work.
    Another strange thing about this phenomenon is that it sometimes appears in the Indesign document itself, and sometimes, it is only appearing when I convert to PDF (using X-3:2002 preset).
    Any ideas on what's going on. It's driving me crazy.
    Thanks.

    I did try this change to the pdf settings before, and it doesn't appear to have an effect.
    Here are is a sample screen shot of the issue. This is a small part of the PDF created as you have suggestion with the crop image to frames turned off. The line is visible in both the Indesign workspace and the pdf. This is what it looks like without stroke around the yellow box. The image is a png produced in photoshop elements. I've zoomed in quite a bit (that text is 15pt), but it seems like it would show up in a print job.

  • I am having dark blurred light ghosting effect on my imac screen. Does anyone experience this?

    I am having dark blurred light ghosting effect on my imac screen. Does anyone experience this?

    When posting in Apple Communties/Forums/Message Boards.......It would help us to know which iMac model you have, which OS & version you're using, how much RAM, etc. You can have this info displayed on the bottom of every post by completing your system profile and filling in the information asked for.
    ***This will help in providing you with the proper and/or correct solutions.***
    Can you post a picture of your problem?  Sometimes, that helps.  You did not mention where this ghosting effect takes place?  Startup?  Finder?  Browser? 

  • Dark display at the bottom and a barely perceived ...

    Hi. Two weeks ago I got a new Lumia720 and a noticed two things: one thing is that at the bottom of the screen it appears darker than in the other three sides of the screen, I have seen some videos and photos and I perceived the same in some of them. The other thing is that when I open the camera app or apps that use the camera as city lens, here maps, etc, if you are in a quit place or you take the back side of the phone to your ears, you can listen a little sound of the lens; it appears that is because of camera initialization, but I am not sure. I want to say that the phone works good but I want to know if this two things are a normal issue of the phone or that I should worry about this two things. I appreciate any comments or suggestions you can give me, and if you can take a look at your Lumia 720 and pay attention if it happens the same as me.
    Thank you very much.
    Solved!
    Go to Solution.

    I suppose there is a little unevenness in the illumination level around the edge, but it's really only slightly perceptible and you have to have a light background to be able to see it at all.
    It's not surprising at all knowing how the backlight works, and it certainly doesn't bother me in the least. I'm not going to start fretting over it now that I've seen it because it only really occurs in conditions that I never replicate in real life.
    Was this post helpful? If so, please click on the white "Kudos!" star below. Thank you!

  • Elliptical Marquee Tool Blurring in Refine Edge

    Hi.
    I crop images out of their background, then save them on a white background. I use the quick selection, polygonal lasso, and elliptical marquee tools to select the item.
    Recently, when I've finished selecting the item, and I click on refine edge, any part of the image that I used the elliptical marquee tool to select is blurred. The rest of the image is fine. I've been using the tools this way for a few years, and this just started happening recently. I have no idea what, if anything, I did to cause this, and I haven't been able to figure out how to straighten it out.
    Any help would be much appreciated.
    Noah.

    There is a tutorial on the creative cloud about the refine radius tool in the refine edge dialog UI that I can not follow somewhere on planet earth can you help me?
    Supply pertinent information for quicker answers
    The more information you supply about your situation, the better equipped other community members will be to answer. Consider including the following in your question:
    Adobe product and version number
    Operating system and version number
    The full text of any error message(s)
    What you were doing when the problem occurred
    Screenshots of the problem
    Computer hardware, such as CPU; GPU; amount of RAM; etc.

  • What is the Edge Work filter called in Motion 5?

    I'm doing the Tutorials in 'How to Cheat in Motion' which is based on Motion 4. It asks me to use the Edge Work filter in the stylize section of the filters menu. The only problem is that filter isn't there. It has an Edge filter but that doesn't have the same parameters as the Edge Work filter. Is there a new name for this filter in Motion 5?

    You're kind of stuck. I've been able to recover some "missing" filters from Motion 4 for use in Motion 5 (Primatte RT, for one) but I can't recover Edge Work -- it is *obsolete*. The available parameters for Edge Work were: Radius, Blur, Amount, Smooth. You will have to figure out how to combine what's left (Edges or Line Art) with filters like Gaussian Blur (for blurring/smoothing - perhaps before *and* after) and perhaps something like Hue/Saturation (for the Value parameter) or Brightness and Contrast to substitute for Amount. Experiment with mixing other filter types as well... With M5, you can publish the pertinent parameters for convenience and creating a work-alike setup.

  • Did you know the tablets are now available with the Edge program?

    While tablets are now able to be purchased with the Edge, the Device Payment Plan has been discontinued. So, if you want to pay over 12 months, to keep unlimited data, you are out of luck. Either full price, or lose it and use Edge.
    Just another way for Verizon to get rid of unlimited.

    I would check again. The problem is when you went to a corporate store and that is the only way to get it. The stores were telling customers that Verizon's device payment plan was only for tablets.
    That is the first lie on their parts. The second thing the store would tell customers that if you used the plan you would still lose unlimited data, lie two.
    You could not grandfather in a plan such as the device payment plan. Grandfathered to whom? Those who already choose it and are on it?  Those who got grandfathered in how? Maybe a wrong choice of word in your post.
    Like Ann154 the plan is still showing on the Verizon wireless site.
    I also called my former account executive at Verizon and he said he knew of no discontinuance of the program.
    So unless you have advance information via working for Verizon wireless I would wait for the news release.
    In your case I would go to a corporate store and insist on them honoring the Device Payment Plan. Maybe mention your attorney, or a state regulatory agency etc.
    Good Luck

  • Anyone know how to get out of the edge program?

    I dropped my old phone in the toilet and it was not time for an upgrade. Therefore, I went to the get a phone under the Edge Program. I specifically asked the rep at the store if I could go back to two year contract after I paid off the 50% of the program and he said yes. I hate this program. I only did it because I needed a phone and was not due an upgrade.  Now I understand that the only way I can get out of the Edge Program is to pay off the entire balance of the phone...which is outrageous. I no longer want to pay monthly installments. I want to pay a one time 2-year upgrade fee and start a new contract. It is my understanding my only choice is to pay off the entire edge or return the phone to Edge up. Problem is my phone has a small crack that I didn't realize was there until my son told me about it.  If you look at the phone normal you don't see it but if you look at it from an angle you can see the crack.
    I only want to get out of Edge. I will have paid off 50% by January and want to go back to a normal 2-year agreement...but I do not want to return the phone although I will if I have to, that is if they will take it back with a crack.  Otherwise, I would need to pay the insurance to get a new phone and then turn it in. This still cost me money. I am contemplating just paying off the rest of the balance and then maybe it will say I can get a new two-year contract, like it does for the other phones on my account.
    I have been a verizon customer way back when it was called Bell Atlantic Mobile and you would think they could do something for me since I have been a good customer all these years.  I don't want to leave because I have four other phones and a tablet with Verizon but I will if I have too. I would obviously go to AT&T. 
    Does anyone, maybe a verizon rep, have any options for me?

    rellis64 wrote:
    ... I only want to get out of Edge. I will have paid off 50% by January and want to go back to a normal 2-year agreement...but I do not want to return the phone although I will if I have to, that is if they will take it back with a crack. 
    Does anyone, maybe a verizon rep, have any options for me?
    I'm not a Verizon rep, just another customer like you. EDGE is a payment plan, or Rent to Own, or a lease program if you intend to keep upgrading.  If you want off the EDGE program, you can pay off the total balance due on the phone and keep it, and then you can start a new two year contract with a different phone. 
    In order to return the phone at the 50% point, and be done with EDGE, the phone has to be in good working condition.  The crack means it's not in good condition, so you will be charged the full price, whether you plan to EDGE up or go contract.  Either way, you'll end up paying for the EDGE phone, over time or in a lump sum.  It was one way to get a new phone when you were not eligible for the discounted price on your previous phone, but you need to fulfill that obligation before you can get another discounted phone.
    Do you want a new phone/different phone?  Look at eBay or swappa, or check with your friends who may have something you can borrow.  Or simply keep using the EDGE phone until it's paid for, then look at options at that time.

  • Have been a Verizon customer since I got my first cell phone in my 30's - I am 50 now! A year ago, I stupidly opted to get a new phone on the EDGE program because I was trying my first Samsung device and was not sure I would like it having been an IPhone

    have been a Verizon customer since I got my first cell phone in my 30's - I am 50 now! A year ago, I stupidly opted to get a new phone on the EDGE program because I was trying my first Samsung device and was not sure I would like it having been an IPhone user for years.I was right! Or so I thought.... The Note 3 has been horrible. I am on my second phone(replaced it under warranty) and it still freezes, shuts off on its own, and will not come back on for long periods of time. Having had enough, I decided to EDGE Up to another device. On March 16th I tried to edge up my device online but was unable to. I immediately called to figure out what the problem was. Back in October I had a mix up in my billing where I had set up a payment. It was not done properly by customer service and as a result my line was cut off. I called the EXACT day it went off, filed a complaint about the lack of follow through for my arranged payment, and thought I had it straightened out as the payment was made that same day. That incident, although it was a Verizon error, caused my Edge Contract to be "hotlined". I spent an hour on the phone on March 16th clearing the whole mess up. When the conversation ended, the Verizon representative admitted it was a Verizon error, documented everything, and then told me she was filing a release for the hotline hold that would take a couple of days. Her name was Linda and I stupidly trusted what she said.
    The days passed as I prepared to have a major foot surgery and to get my classroom straight before I would be out recovering for 3 weeks. All the time, my Samsung continued to glitch out like it has since I got it! While sitting on the couch recovering, I decided to deal with the phone issue again and EDGE UP. I figured 10 days latter, Linda would have taken care of the issue. Unfortunately, I faced the same problem and was told it was not eligible to edge up at this time. BACK on the phone again, 2 supervisors, 3 customer service reps. ( JOE from New York being the rudest customer service rep. I have EVER worked with) and 4 frustrating HOURS latter, Jason, the equally rude supervisor from Rochester, New York, informed me that Linda gave me BAD information, there was NOTHING he could do, and I am NOT eligible until April 14th!!!!! The WORST experience I have EVER had with a company. They were completely inept, rude, and not concerned about my time, my frustration, or the problems I was facing with their product in the LEAST. I have 4 LINES on Verizon that I am going to talk to Sprint about buying out. It was a horrible experience, and I can NOT believe I have no recourse or anyone to talk to....

    Edge has very clear restrictions, one being that you must have 6 months of clean payment history which you don't. Either wait until April 14, or good luck at Sprint.
    I am unsure how it can be determined the payment mix up was the fault of CS, but regardless, the mix up was done. There can be any number of reasons why a payment could be missed without any fault on your part, however you are still the responsible party for the account and must live with the repercussions.

  • Anybody knows how to bounce them off the edge of the frame ...

    I want them to change position randomly and smothly and also bounce off the edge of the frame. i will be so happy if you can help me.
    Here is the code:
    FlatWorld:
    import java.awt.*;
    import javax.swing.*;
    import java.util.*;
    * This FlatWorld contains random number(between 1 and 10) of disks
    * that can be drawn on a canvas.
    public class FlatWorld
        // initialize the width and height of the Canvas in FlatWorld...
        final int WIDTH = 400;
        final int HEIGHT = 400;
        // create random numbers of disks (1-10) using array.
        Random myRandom = new Random();
        int numbersOfDisks = myRandom.nextInt(10) + 1;
        Disk myDisk[] = new Disk[numbersOfDisks];
        // The Canvas on which things can be drawn or painted...
        private Canvas myCanvas;
        * creates a Canvas and disks
       FlatWorld()
            //Creates our disks using array.
            for( int i = 0; i < numbersOfDisks; i++ )
                myDisk[i] = new Disk(WIDTH,HEIGHT);
            //creates a canvas and store it in the instance variable...
            myCanvas = new Canvas(WIDTH,HEIGHT,this);
       /* Draws our disks using array.
        * @param graphicsContext The Graphics context required to do the drawing.
        * Supplies methods like "setColor" and "fillOval". */
       public void drawYourself(Graphics graphicsContext)
            for (int i = 0; i < numbersOfDisks; i++)
                myDisk.drawDisk(graphicsContext);
    public void change()
    final int movementScale = 8;
    for (int i = 0; i < numbersOfDisks; i++)
    int deltax = (int)( Math.random() - 0.5 * movementScale );
    int deltay = (int)( Math.random() - 0.5 * movementScale );
    myDisk[i].move(deltax, deltay);
    Disk:
    import java.awt.*;
    import java.util.*;
    * The Disk class is used to creates a disk with a random position
    * and a random color and a random diameter (between 1/20 width and 1/4 width)
    public class Disk
        /* instance variables */                    
        private int x;
        private int y;
        private int Diameter;
        private Color randomColor;
        private int red, green, blue;
         * Constructor for objects of class Disk
        //creat a disk at a 2D random position between width and height
        public Disk(int width, int height)
            /* Generates a random color red, green, blue mix. */
            red =(int)(Math.random()*256);
            green =(int)(Math.random()*256);
            blue =(int)(Math.random()*256);
            randomColor = new Color (red,green,blue);
            /* Generates a random diameter between 1/20 and 1/4 the width of the world. */
            double myRandom = Math.random();
            Diameter = (width/20) + (int)(( width/4 - width/20 )*myRandom);
            /* Generates a random xy-offset.
             * If the initial values of the xy coordinates cause the disk to draw out of the boundry,
             * then the x and/or y will change their values in order to make the whole disk visible in
             * the boundry. */
            int randomX = (int)(Math.random() * width);
            int randomY = (int)(Math.random() * height);
            int endPointX = randomX + Diameter;
            int xPixelsOutBound = endPointX - width;
            if ( endPointX > width)
                randomX = randomX - xPixelsOutBound;
            int endPointY = randomY + Diameter;
            int yPixelsOutBound = endPointY - width;
            if ( endPointY > width)
                randomY = randomY - yPixelsOutBound;
            setXY(randomX , randomY);
            /* replace values of newX and newY (randomX and randomY) into the x and y variables
             * @param newX The x-position of the disk
             * @param newY The y-position of the disk */
            public void setXY( int newX, int newY )
                x = newX;
                y = newY;
            /* Draw a disk by its coordinates, color and diameter...
             * @param graphicsContext The Graphics context required to do the drawing.
             * Supplies methods like "setColor" and "fillOval". */
            public void drawDisk(Graphics graphicsContext)
                graphicsContext.setColor(randomColor);
                graphicsContext.fillOval( x , y, Diameter , Diameter );
            public void move (int deltaX, int deltaY)
                x = x + deltaX;
                y = y + deltaY;
    }[i]Canvas:import java.awt.*;
    import javax.swing.*;
    public class Canvas extends JPanel
    // A reference to the Frame in which this panel will be displayed.
    private JFrame myFrame;
    // The FlatWorld on which disks can be create...
    FlatWorld myFlatWorld;
    * Initialize the Canvas and attach a Frame to it.
    * @param width The width of the Canvas in pixels
    * @param height The height of the Canvas in pixels
    public Canvas(int width, int height, FlatWorld sourceOfObjects)
    myFlatWorld = sourceOfObjects;
    // Set the size of the panel. Note that "setPreferredSize" requires
    // a "Dimension" object as a parameter...which we create and initialize...
    this.setPreferredSize(new Dimension(width,height));
    // Build the Frame in which this panel will be placed, and then place this
    // panel into the "ContentPane"....
    myFrame = new JFrame();
    myFrame.setContentPane(this);
    // Apply the JFrame "pack" algorithm to properly size the JFrame around
    // the panel it now contains, and then display (ie "show") the frame...
    myFrame.pack();
    myFrame.show();
    * Paint is automatically called by the Java "swing" components when it is time
    * to display or "paint" the surface of the Canvas. We add whatever code we need
    * to do the drawing we want to do...
    * @param graphics The Graphics context required to do the drawing. Supplies methods
    * like "setColor" and "fillOval".
    public void paint(Graphics graphics)
    // Clears the previous drawing canvas by filling it with the background color(white).
    graphics.clearRect( 0, 0, myFlatWorld.WIDTH, myFlatWorld.HEIGHT );
    // paint myFlatWorld
    myFlatWorld.drawYourself(graphics);
    //try but if --> {pauses the program for 100 miliseconds} dont work -->
    try {Thread.sleep(70);}
         catch (Exception e) {}
         myFlatWorld.change();
         repaint();

    Here is my contribution:
    FlatWorld:
    import java.awt.*;
    import javax.swing.*;
    import java.util.*;
    * This FlatWorld contains random number(between 1 and 10) of disks
    * that can be drawn on a canvas.
    public class FlatWorld {
       // initialize the width and height of the Canvas in FlatWorld...
       final int WIDTH = 400;
       final int HEIGHT = 400;
       // create random numbers of disks (1-10) using array.
       Random myRandom = new Random();
       int numbersOfDisks = myRandom.nextInt(10) + 1;
       FlatWorldDisk myDisk[] = new FlatWorldDisk[numbersOfDisks];
       // The Canvas on which things can be drawn or painted...
       private FlatWorldCanvas myCanvas;
        * creates a Canvas and disks
       public FlatWorld() {       
            //Creates our disks using array.
            for( int i = 0; i < numbersOfDisks; i++ ) {
                myDisk[i] = new FlatWorldDisk(WIDTH,HEIGHT);
            //creates a canvas and store it in the instance variable...
            myCanvas = new FlatWorldCanvas(WIDTH,HEIGHT,this);
       /* Draws our disks using array.
        * @param graphicsContext The Graphics context required to do the drawing.
        * Supplies methods like "setColor" and "fillOval". */
       public void drawYourself(Graphics graphicsContext) {
            for (int i = 0; i < numbersOfDisks; i++) {
                myDisk.drawDisk(graphicsContext);
    public void change() {
    final int movementScale = 8;
    for (int i = 0; i < numbersOfDisks; i++) {
    int deltax = (int)( Math.random() - 0.5 * movementScale );
    int deltay = (int)( Math.random() - 0.5 * movementScale );
    myDisk[i].move(deltax, deltay, WIDTH, HEIGHT);
    public static void main(String[] args) {
    new FlatWorld();
    FlatWorldDisk:
    import java.awt.*;
    import java.util.*;
    * The FlatWorldDisk class is used to creates a disk with a random position
    * and a random color and a random diameter (between 1/20 width and 1/4 width)
    public class FlatWorldDisk {
       /* Constants */
       private static final int DIRECTION_NW = 1;
       private static final int DIRECTION_N  = 2;
       private static final int DIRECTION_NE = 3;
       private static final int DIRECTION_W  = 4;
       private static final int DIRECTION_E  = 5;
       private static final int DIRECTION_SW = 6;
       private static final int DIRECTION_S  = 7;
       private static final int DIRECTION_SE = 8;
       /* instance variables */               
       private int x;
       private int y;
       private int diameter;
       private Color randomColor;
       private int red, green, blue;
       private int direction;
        * Constructor for objects of class FlatWorldDisk
       //creat a disk at a 2D random position between width and height
       public FlatWorldDisk(int width, int height) {
          /* Generates a random color red, green, blue mix. */
          red =(int)(Math.random()*256);
          green =(int)(Math.random()*256);
          blue =(int)(Math.random()*256);
          randomColor = new Color (red,green,blue);
          /* Generates a random diameter between 1/20 and 1/4 the width of the world. */
          double myRandom = Math.random();
          diameter = (width/20) + (int)(( width/4 - width/20 )*myRandom);
          /* Generates a random xy-offset.
           * If the initial values of the xy coordinates cause the disk to draw out of the boundry,
           * then the x and/or y will change their values in order to make the whole disk visible in
           * the boundry. */
          int randomX = (int)(Math.random() * width);
          int randomY = (int)(Math.random() * height);
          int endPointX = randomX + diameter;
          int xPixelsOutBound = endPointX - width;
          if (endPointX > width) randomX = randomX - xPixelsOutBound;
          int endPointY = randomY + diameter;
          int yPixelsOutBound = endPointY - width;
          if (endPointY > width) randomY = randomY - yPixelsOutBound;
          setXY(randomX , randomY);
          /* Generates a random direction */
          direction = (int)(Math.random() * 8) + 1;
       /* replace values of newX and newY (randomX and randomY) into the x and y variables
        * @param newX The x-position of the disk
        * @param newY The y-position of the disk */
       public void setXY(int newX, int newY) {
          x = newX;
          y = newY;
       /* Draw a disk by its coordinates, color and diameter...
        * @param graphicsContext The Graphics context required to do the drawing.
        * Supplies methods like "setColor" and "fillOval". */
       public void drawDisk(Graphics graphicsContext) {
          graphicsContext.setColor(randomColor);
          graphicsContext.fillOval( x , y, diameter , diameter );
       public void move(int deltaX, int deltaY,
                        int width, int height) {
          int dx = Math.abs(deltaX);
          int dy = Math.abs(deltaY);
          int olddir = direction;
          int newdir = olddir;
          switch(olddir) {
             case DIRECTION_NW: { int newX = x - dx, newY = y - dy;
                                  if ((newX < 0) && ((y - dy) < 0))         newdir = DIRECTION_SE;
                                  else if (((newX) >= 0) && ((y - dy) < 0)) newdir = DIRECTION_SW;
                                  else if (((newX) < 0) && ((y - dy) >= 0)) newdir = DIRECTION_NE;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX; y = newY;
                                  break;
             case DIRECTION_N:  { int newY = y - dy;
                                  if ((newY) < 0) newdir = DIRECTION_S;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     y =newY;
                                  break;
             case DIRECTION_NE: { int newX = x + dx, newY = y - dy;
                                  if (((newX + diameter) > width) && (newY < 0))       newdir = DIRECTION_SW;
                                  else if (((newX + diameter) > width) && (newY >= 0)) newdir = DIRECTION_NW;
                                  else if (newY < 0)                                   newdir = DIRECTION_SE;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX; y = newY;
                                  break;
             case DIRECTION_W:  { int newX = x - dx;
                                  if (newX < 0) newdir = DIRECTION_E;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX;
                                  break;
             case DIRECTION_E:  { int newX = x + dx;
                                  if (newX + diameter > width) newdir = DIRECTION_W;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX;
                                  break;
             case DIRECTION_SW: { int newX = x - dx, newY = y + dy;
                                  if ((newX < 0) && ((newY + diameter) > height))     newdir = DIRECTION_NE;
                                  else if (newX <0)                                   newdir = DIRECTION_SE;
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