Deactivate old phone? I need help guys

I got my iphone and I activated over itunes...It is stuck on the verizon accept terms page and wont go anywhere but my iphone said "activated" after that. I called *228 and activated it. Is my old phone now deactivated?  dont get ths

All you have to do is power off your old phone before activating your new one.

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    i need help guys....
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    b.     Add/Remove members.
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    b.     View all books he/she has rented so far.
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    Required Database:
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    There's an old saying at the forum:
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  • I need help guys... please help....

    guys, is someone interested to help here? this is for our thesis.. this is an opengl program. i can send the whole program if you want.. but this is the most urgent and need the best help... ill be glad if you guys can help......
    * Dice.java
    * Created on 08 February 2007, 22:26
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong;
    import java.net.URL;
    import gl4java.GLContext;
    import gl4java.awt.GLAnimCanvas;
    import gl4java.utils.textures.*;
    * @author welcome
    public class Dice {
    GLAnimCanvas glCanvas ;
    URL codeBase;
    int[]texture1 = new int[1]; //Storage for one texture ( NEW )
    int[]texture2 = new int[1]; //Storage for one texture ( NEW )
    int[]texture3 = new int[1]; //Storage for one texture ( NEW )
    int[]texture4 = new int[1]; //Storage for one texture ( NEW )
    int[]texture5 = new int[1]; //Storage for one texture ( NEW )
    int[]texture6 = new int[1]; //Storage for one texture ( NEW )
    float rx;
    float ry;
    float rz;
    float tx;
    float ty;
    float tz;
    float speed;
    boolean txMoveLeft;
    boolean tyMoveUp;
    boolean tzMoveFront;
    /** Creates a new instance of Dice */
    public Dice(GLAnimCanvas g) {
    glCanvas = g;
    if(!LoadGLTexture("c:\\java\\images\\one.png",texture1)){
    System.out.println("Failed to load Textures,Bailing!");
    System.exit(0);
    if(!LoadGLTexture("c:\\java\\images\\two.png",texture2)){
    System.out.println("Failed to load Textures,Bailing!");
    System.exit(0);
    if(!LoadGLTexture("c:\\java\\images\\three.png",texture3)){
    System.out.println("Failed to load Textures,Bailing!");
    System.exit(0);
    if(!LoadGLTexture("c:\\java\\images\\four.png",texture4)){
    System.out.println("Failed to load Textures,Bailing!");
    System.exit(0);
    if(!LoadGLTexture("c:\\java\\images\\five.png",texture5)){
    System.out.println("Failed to load Textures,Bailing!");
    System.exit(0);
    if(!LoadGLTexture("c:\\java\\images\\six.png",texture6)){
    System.out.println("Failed to load Textures,Bailing!");
    System.exit(0);
    txMoveLeft = true;
    tyMoveUp = true;
    public boolean inCircleBoundaries(float x, float y, float radius)
    float r;
    r = (float)Math.sqrt((x*x) + (y*y));
    if (r <= radius)
    return true;
    else
    return false;
    public void setCoordinates(float corRx,float corRy,float corRz,float corTx,float corTy,float corTz){
    rx = corRx;
    ry = corRy;
    rz = corRz;
    tx = corTx;
    ty = corTy;
    tz = corTz;
    public void getRandomDice(){
    int num = (int)(Math.random() * 6);
    if (num==1){
    rx=0.0f;
    ry=0.0f;
    rz=0.0f;
    else if (num==2){
    rx=90.0f;
    ry=0.0f;
    rz=0.0f;
    else if (num==3){
    rx=0.0f;
    ry=-90.0f;
    rz=0.0f;
    else if (num==4){
    rx=0.0f;
    ry=90.0f;
    rz=0.0f;
    else if (num==5){
    rx=-90.0f;
    ry=0.0f;
    rz=0.0f;
    else{
    rx=180.0f;
    ry=0.0f;
    rz=0.0f;
    public float getTx(){
    return tx+0.5f;
    public float getTy(){
    return ty+0.5f;
    public float getTz(){
    return tz+0.5f;
    public void setTz(float z){
    tz=z;
    public boolean getMoveLeft(){
    return txMoveLeft;
    public boolean getMoveUp(){
    return tyMoveUp;
    public void setMoveLeft(boolean m){
    txMoveLeft = m;
    public void setMoveUp(boolean m){
    tyMoveUp = m;
    public void startDiceMovement(){    
    if (txMoveLeft==true) {
    tx+=speed;
    else {
    tx-=speed;
    if (tyMoveUp==true) {
    ty+=speed;
    else {
    ty-=speed;
    ry+=(speed*4);
    rx+=(speed*4);
    //rz+=(speed*2);
    //tx+=speed;
    //ty+=speed;
    //tz+=speed;
    if (inCircleBoundaries(tx,ty,3.5f)==false) {  
    if (tx>=3.0f) txMoveLeft = false;
    if (tx<=-3.0f) txMoveLeft = true;
    if (ty>=3.0f) tyMoveUp = false;
    if (ty<=-3.0f) tyMoveUp = true;
    public void setSpeed(float s){
    speed = s;
    public void drawDice(){        
    glCanvas.gl.glLoadIdentity();                                             // Reset The View
    glCanvas.gl.glTranslatef(tx,ty,tz);
    glCanvas.gl.glRotatef(rx,1.0f,0.0f,0.0f);
    glCanvas.gl.glRotatef(ry,0.0f,1.0f,0.0f);
    glCanvas.gl.glRotatef(rz,0.0f,0.0f,1.0f);
    glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture1[0]);
    glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);
         // Front Face
    glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, 1.0f);
    glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, 1.0f);
    glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f, 1.0f, 1.0f);
    glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f, 1.0f, 1.0f);
    glCanvas.gl.glEnd();
    glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture6[0]);
    glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);
              // Back Face          
    glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
    glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f, 1.0f, -1.0f);
    glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f, 1.0f, -1.0f);
    glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
    glCanvas.gl.glEnd();
    glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture2[0]);
    glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);
         // Top Face
    glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f, 1.0f, -1.0f);
    glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, 1.0f, 1.0f);
    glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, 1.0f, 1.0f);
    glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f, 1.0f, -1.0f);
    glCanvas.gl.glEnd();
    glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture5[0]);
    glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);
         // Bottom Face
    glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
    glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
    glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, 1.0f);
    glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, 1.0f);
    glCanvas.gl.glEnd();
    glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture3[0]);
    glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);
         // Right face
    glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
    glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f, 1.0f, -1.0f);
    glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f, 1.0f, 1.0f);
    glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, 1.0f);
    glCanvas.gl.glEnd();
    glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture4[0]);
    glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);
         // Left Face
    glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
    glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, 1.0f);
    glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f, 1.0f, 1.0f);
    glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f, 1.0f, -1.0f);
    glCanvas.gl.glEnd();
    public boolean LoadGLTexture(String fileName, int textureNumber[])
    PngTextureLoader texLoader = new PngTextureLoader(glCanvas.gl, glCanvas.glu);
    if(codeBase!=null)
    texLoader.readTexture(codeBase, fileName);
    else
    texLoader.readTexture(fileName);
    if(texLoader.isOk())
    //Create Texture
    glCanvas.gl.glGenTextures(1, textureNumber);
    glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, textureNumber[0]);
    glCanvas.gl.glTexParameteri(glCanvas.gl.GL_TEXTURE_2D, glCanvas.gl.GL_TEXTURE_MAG_FILTER, glCanvas.gl.GL_LINEAR);
    glCanvas.gl.glTexParameteri(glCanvas.gl.GL_TEXTURE_2D, glCanvas.gl.GL_TEXTURE_MIN_FILTER, glCanvas.gl.GL_LINEAR);
    glCanvas.gl.glTexImage2D(glCanvas.gl.GL_TEXTURE_2D,
    0,
    3,
    texLoader.getImageWidth(),
    texLoader.getImageHeight(),
    0,
    glCanvas.gl.GL_RGB,
    glCanvas.gl.GL_UNSIGNED_BYTE,
    texLoader.getTexture());
    return true;
    return false;
    }

    im from university of st. la salle bacolod city.. this is for our thesis due on friday... this is a java program but with the opengl library to create graphics. i can send you all the files so that you can read it. but first, you need to have all the jar and lib of opengl in your pc to see the canvas. this is made up of three dice that supposed to bounce on the circle boundaries and with each other as well. i have to send you 3 files in order to work on that dice so that you can see the outcomes. so if you want, i can send to you these files on your email add if you want.. but it is ok for me to send it here also but i will just protion the three. but if you want, i can send it to your email add. just send me a message on my email add... [email protected]....
    but if you want to read more about me... you can see me here...
    http://tagged.com/memayem2
    thank you very much....

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