Death of EAX and hardware audio announced!

[url=http://www.creative.com/corporate/pressroom/releases/welcome.asp?pid=13247">http://www.creative.com/corporate/pressroom/releases/welcome.asp?pid=13247[/url]
[url=http://sg.store.creative.com/sound-blaster.aspx">http://sg.store.creative.com/sound-blaster.aspx[/url]
I miss the old days of eax where it was like wall hack i would know the exact position where my opponent is standing! It was fun with you Creative from DOS gaming days with hardware 3d-midi and hardware mp3 decoding on win95,eax 1 on Quake 2 etc. Hope you survive!

As far as i know. only BF2 and then Prey support EAX5. Doom 3 supported EAX 4 and had the best quality and proper positional audio. Later everything is dead. Some game supported OpenAl which used hardware decoding but didn't make use of any extenstion such as reverb or eax's.Later it became a trend that users had to force hardware audio via configs eg:Batman:Arkham Asylam,Gears of War and Bioshock 2(all 3 unreal engine games). Now forcing hardware audio on Unreal engine 3 is completely disabled i.e we can turn on but game won't have sound yet the config still has the functions to enable and disable and to select the no.of hardware voices. I played Condemed:Criminal Origin's yesterday it was so scary with EAX 2.0 itself at the same time Dead Space 2 which uses software audio and surround is not even remotely close to the experience.
I really miss EAX and hardware decoding which has major benifits. I don't know what is Creative interesed in now :/
Bioshock was so good with EAX and Reverb. Every new game is pathetic sound except Rage. i don't know what they did in Rage but it has proper positional software audio and effects also seem to be very good with proper reverb effect and echo's depending on room size. In Rage console i saw some pxaudio which i think is using xaudio2 which supports many hardware techs. So i think here on its software and no need to purchase a sound card. Realtek and C-media has won thanks to Microsoft.

Similar Messages

  • EAX and Win back confidence

    I am hoping that Creative can built their next generation X-Fi into the speakers , home entertainment system and so on one day instead of solely dependant on the PC. It should also make use of Zii to make up on the shortfalls of X-Fi to process very complex and very intensi've?audio environment. Continue their developments on EAX and OpenAL?which is important for developers.
    Microsoft ditch DirectSound and DirectSound3D but developers still works on EAX through OpenAL.
    Developers still use EAX as a de-facto standard and PC audio industry called this SoundBlaster compatibility. Creative has responsibility to ensure that all their SoundBlaster works and provide great EAX supports whenever. They should constantly review their drivers, their software release to provide greater supports. It's a responsibility which brings trust, quality and continue reliability.
    This can win back their lost market share and win back confidence.
    While Creative create the next generation EAX standard and sound blaster, they should explain what type of engineering was created which was so distinctly different from before?and be proud to explain these merits to all. Creative?can raise the bar of the industry with next generation EAX and audio solutions. It should be using?superior and specialise hardware to deli'ver that and not any software or processor based. (too bloated)
    Creative marketing needs to be somehow?more technical to?market its products.
    Creative sale needs to?be more open and?understand?market needs.
    Creative support?needs to?be responsi've to market needs and changes as the sale face tough market competitions....

    Creative should quickly move towards computational audio... compute audio in various ways...
    e.g. understand difficult audio environment... like multiple layers of sound...
    Distinguish environment, distinguish?emotions like?fear, danger, happy and?sad...
    Have useful features like voice translation, voice to words translation... languages translation...
    Perhaps this? might requires a very comprehensi've audio?database?and?also algorithm.
    Creative should?use its expertise to continue it's development on audio and reinvent the audio architecture and interaction architecture.
    This?could be?a reality in times to come...
    It could change the audio landscape as it's currently very dull.

  • Hardware Audio Hardware 3D SBLive 24bit probl

    First of all, read this thread:
    http://forums.creative.com/creativel...ery.id=0#M4806
    It describes my problem exactly. None of the games I try to play work correctly when I choose "Hardware Audio." When I do, all the sounds are either messed up or missing completely.
    This post is also very close to my problem, except I have a SBLi've 24bit, not an Audigy:
    http://forums.creative.com/creativel...ery.id=0#M7998
    All of my drivers are updated. I have pasted a copy of my DxDiag to show my PC specs and driver versions below. I would greatly appreciate it if anyone has a fix for this problem.
    Thanks in advance!
    Erik aka "spineblaZe"
    ------------------System Information------------------Time of this report: 8/4/2005, 0:2:45 Machine name: FRAGBOX Operating System: Windows XP Professional (5., Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.05030-59) Language: English (Regional Setting: English)System Manufacturer: RS480_ System Model: AWRDACPI BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 Processor 3500+, MMX, 3DNow, ~2.2GHz Memory: 022MB RAM Page File: 89MB used, 2270MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904)DX Setup Parameters: Not found DxDiag Version: 5.03.2600.280 32bit Unicode
    ------------DxDiag Notes------------ DirectX Files Tab: No problems found. Display Tab : No problems found. Sound Tab : DirectSound test results: All tests were successful. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found.
    --------------------DirectX Debug Levels--------------------Direct3D: 0/4 (n/a)DirectDraw: 0/4 (retail)DirectInput: 0/5 (n/a)DirectMusic: 0/5 (n/a)DirectPlay: 0/9 (retail)DirectSound: 0/5 (retail)DirectShow: 0/6 (retail)
    ---------------Display Devices--------------- Card name: NVIDIA GeForce 6600 GT Manufacturer: NVIDIA Chip type: GeForce 6600 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_0DE&DEV_040&SUBSYS_00000000&REV_A2 Display Memory: 28.0 MB Current Mode: 024 x 768 (32 bit) (75Hz) Monitor: Envision EN-985e Monitor Max Res: 600,200 Driver Name: nv4_disp.dll Driver Version: 6.4.000.7772 (English) DDI Version: 9 (or higher)Driver Attributes: Final Retail Driver Date/Size: 6/5/2005 7:20:00, 3896320 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 6/5/2005 7:20:00, 3200256 bytesDevice Identifier: {D7B7E3E-4200-CF-EC7D-0A2003C2CB35} Vendor ID: 0x0DE Device ID: 0x040 SubSys ID: 0x00000000 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {22DC724-3235-44A4-BD29-E652BBCC7C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdapti've {335AA36E-7884-43A4-9C9-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {22DC724-3235-44A4-BD29-E652BBCC7C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdapti've {335AA36E-7884-43A4-9C9-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {22DC724-3235-44A4-BD29-E652BBCC7C}: Format(In/Out)=(YV2,0x3235659) Frames(Prev/Fwd/Back)=(0,0,) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdapti've {335AA36E-7884-43A4-9C9-7F87FAF3E37E}: Format(In/Out)=(YV2,0x3235659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {22DC724-3235-44A4-BD29-E652BBCC7C}: Format(In/Out)=(NV2,0x323564e) Frames(Prev/Fwd/Back)=(0,0,) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdapti've {335AA36E-7884-43A4-9C9-7F87FAF3E37E}: Format(In/Out)=(NV2,0x323564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: EnabledDDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run
    -------------Sound Devices------------- Description: Sound Blaster Li've! 24-bit Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_02&DEV_0007&SUBSYS_00602&REV_00 Manufacturer ID: Product ID: 00 Type: WDM Driver Name: P7.sys Driver Version: 5.2.000.052 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 7/7/2005 6:4:30, 389056 bytes Other Files: Driver Provider: CREATIVE HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 4000, 96000Static/Strm HW Mix Bufs: 64, 63 Static/Strm HW 3D Bufs: 64, 63 HW Memory: 0 Voice Management: Yes EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: No, NoSensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: All tests were successful.
    ---------------------Sound Capture Devices--------------------- Description: Sound Blaster Li've! 24-bit Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: P7.sys Driver Version: 5.2.000.052 (English) Driver Attributes: Final Retail Date and Size: 7/7/2005 6:4:30, 389056 bytes Cap Flags: 0x4 Format Flags: 0xFFF
    -----------DirectMusic----------- DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS DLS Version: .00.006.0002 Acceleration: n/a Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port Sound Blaster Li've! 24-bit, Software (Kernel Mode), Output, DLS, Internal Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Creative SoundFont Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Registry: OK Test Result: Not run
    -------------------DirectInput Devices------------------- Device Name: Mouse Attached: Controller ID: n/aVendor/Product ID: n/a FF Driver: n/a
    Device Name: Keyboard Attached: Controller ID: n/aVendor/Product ID: n/a FF Driver: n/a
    Poll w/ Interrupt: No Registry: OK
    -----------USB Devices-----------+ USB Root Hub| Vendor/Product ID: 0x002, 0x4374| Matching Device ID: usb\root_hub| Service: usbhub| Driver: usbhub.sys, 8/4/2004 07:00:00, 57600 bytes| Driver: usbd.sys, 8/4/2004 07:00:00, 4736 bytes
    ----------------Gameport Devices----------------
    ------------PS/2 Devices------------+ Standard 0/02-Key or Microsoft Natural PS/2 Keyboard| Matching Device ID: *pnp0303| Service: i8042prt| Driver: i8042prt.sys, 8/4/2004 07:00:00, 52736 bytes| Driver: kbdclass.sys, 8/4/2004 07:00:00, 24576 bytes| + Terminal Server Keyboard Driver| Matching Device ID: root\rdp_kbd| Upper Filters: kbdclass| Service: TermDD| Driver: termdd.sys, 8/4/2004 0:0:08, 40840 bytes| Driver: kbdclass.sys, 8/4/2004 07:00:00, 24576 bytes| + Microsoft USB Wheel Mouse Optical| Vendor/Product ID: 0x045E, 0x0040| Matching Device ID: hid\vid_045e&pid_0040| Service: mouhid| Driver: mouclass.sys, 8/4/2004 07:00:00, 23040 bytes| Driver: mouhid.sys, 8/4/2004 07:00:00, 260 bytes| + Terminal Server Mouse Driver| Matching Device ID: root\rdp_mou| Upper Filters: mouclass| Service: TermDD| Driver: termdd.sys, 8/4/2004 0:0:08, 40840 bytes| Driver: mouclass.sys, 8/4/2004 07:00:00, 23040 bytes
    ----------------------------DirectPlay Service Providers----------------------------DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.280)DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.280)DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.280)DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.280)Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.280)IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.280)Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.280)Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.280)
    DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not runDirectPlay Test Result: Not runRegistry: OK
    -------------------DirectPlay Adapters-------------------DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -
    -----------------------DirectPlay Voice Codecs-----------------------Voxware VR2 .4kbit/sVoxware SC06 6.4kbit/sVoxware SC03 3.2kbit/sMS-PCM 64 kbit/sMS-ADPCM 32.8 kbit/sMicrosoft GSM 6.0 3 kbit/sTrueSpeech(TM) 8.6 kbit/s
    -------------------------DirectPlay Lobbyable Apps-------------------------
    ------------------------Disk & DVD/CD-ROM Dri'ves------------------------ Dri've: C: Free Space: 32. GBTotal Space: 76.3 GBFile System: NTFS Model: ST38087AS
    Dri've: D: Model: SONY DVD-ROM DDU65 Driver: c:\windows\system32\drivers\cdrom.sys, 5.0.2600.280 (English), 8/4/2004 07:00:00, 49536 bytes

    Man i got the exact same problem with my SBLi've 24bit and nothing seems to fix the problem, i've tried everything.
    I hoped the new drivers that came out for it would of fixed this... but they didn't. I think its just a short comming of the card... not realy designed for games i think. my old SB Li've works way better for games so gues i'll continue using that lol

  • Freeze Problem (EAX and MI

    Hello everyone. I have had my SoundBlaster Audigy 2 for almost a year now and it has always had this problem. I will be in the middle of an EAX game or playing back a MIDI file and the entire system locks up completely with a high pitched squeel continuously emanating from my speakers.
    My system:
    Intel P3 900 Mhz
    Audigy 2
    52 MB RAM
    G-Force 3 Ti 200
    This is very important for me to fix now that I am starting to focus on MIDI some more with my music recording.
    I read in a few other threads where other people have had this problem. I haven't tried any of these suggestions just yet, but switching the PCI slot and updating the MoBo BIOS were ineffecti've for them. I am willing to try this though if anyone thinks it will actually help. I'll have a problem updating my BIOS though because I don't exactly know what my MoBo is and I have a Dell proprietary Intel processor.
    Thanks for any help.

    I have this exact same problem when I play certain computer games. Exact freezing/screeching noises every few minutes followed by me having to cold reboot the PC...
    Anyway, long story short, I've concluded the the culprit is most likely Creative's crummy drivers and EAX. When I disable EAX (i.e. use Software 3D audio, etc) the freezing problem is completely resolved.
    Regardless, I'd like this problem fixed by Creative with some new drivers, I supposed. I have the Audigy Gamer sound card, and there has not been a driver update since November 2002. Yes, the problem is solved by not using EAX, but then why did I buy an EAX-capable card again?
    A few facts (or at least reasonably true according to my observations over the past year):
    -This freezing/high pitched sound looping only happens in games or programs with EAX/hardware 3-D audio enabled
    -With EAX disabled (i.e. just using software sound or regular 3-D stereo) from the game or program options, the freezing is nonexistant.
    -With EAX enabled, I get the sound looping/freeze with many different video drivers and motherboard BIOS versions, Windows SP and SP2, all patches, newest drivers, cleanly reinstalled system, etc. - the fact is that EAX and Creative's drivers are to blame here.
    My current specs for comparison's sake:
    Windows XP Pro with SP2
    Intel Pentium 4 2.8GHzGB DDR400 RAMAbit IC-7 mobo60 GB SATA, 60 GB IDE, 20 GB SATASoundblaster Audigy GamerRadeon 9800 PRO (latest Catalyst drivers)
    Creative, what's the deal? Gi've us XP drivers that aren't buggy.
    Message Edited by slicknick986 on <SPAN class=date_text>-27-2004 <SPAN class=time_text>07:30 PM
    Message Edited by slicknick986 on -27-2004 07:3 PM

  • Can not activate EAX and SVM Support in Media Source Organizer with Audigy2 !!!!!!!!!!!!!

    Please there must be somebody out there able to me!Ive got an Audigy2 SB0240 (driver: SBAX_WBUP2_LB_2_09_006.exe)? and Media Source (CMS_PCAPP_LB_3_30_2.exe) Windows XP Pro SP2So after the CORRECT Installation and?Updates to the actuall securely workable Versions by Creative Auto Update the Media Source Player/Organizerit is not able to let me use EAX or SVM. The well known error message: "there is no audio device detected" appears after pressing Ctrl E.Each process of is own (Soundcard and all the Creative Softwarestuff) is working absolutely correct so far. Ive tryed driver cleansweeping, deinstalltion of all Creative stuff, even by Driver Cleaner Pro, Ived pulled the Soundcard out of the system during?deinstalltion and tryed any driver version (from CD and Internet)and Installation description procedures which I could find here at the forum, during the whole last days!?But there is no way. Is there someone, who knows what to do? I would be very happy if?it works. Thanks for your attention and help.

    TheDarkSide,
    Actually what is happening is that MediaSource does not support the Audigy card. The EAX and SVM buttons require the EAX console and capabilities of the Audigy 2 or cards that were designed for MediaSource. The way that EAX was handled and implemented was changed between the Audigy and Audigy 2 and this is why MediaSource doesn't support the EAX capabilities of the Audigy directly. You can still modify the EAX settings from within EAX console for the Audigy but it isn't integrated into MediaSource like it is with Playcenter.
    Jeremy

  • So when can we expect official X-Fi CMSS and DVD audio drive

    After this whole bad PR fiasco over modding drivers. When can we expect OFFICAL drivers from creative that support CMSS stereo surround effects and DVD audio in Vista?
    Gi've me a timeframe because I feel like breaking my X-FI card into little pieces, digging it, and youtubing it. Or?I could just return it and get my money back. Haha.

    Presumably the X-Fi 2 will bring it's own innovations.
    EAX6 and higher quality parts for higher SNR responses, and Vista drivers.
    We only have the MS certification that proves it, no tech specs of announcements of any kind yet.
    If it really does bring something amazing then fine, but I can't see myself jumping for it. My Audigy has served me well and with Daniel_K drivers I've got as good as I'm going to get.
    Onboard sound has come on leaps and bounds so after this card, I doubt I'll get another.
    If the X-Fi 2 is based on the X-Fi I wonder how long it'll take for someone to edit them and use them with an X-Fi.
    Meanwhile, us Audigians are still left out in the cold.

  • Early 2009 software-hardware audio problems

    I can't seem to put my finger on what is causing the output audio to cease functioning. The problem usually manifests as unable to make any changes to Perferences/Sound where Sound Effects - Output - Input are all greyed out and unselectable and the Audio volume icon (while being checked in the dialogue box) does not appear in the Menu bar (just the space the icon should occupy). Rebooting does not fix the issue, neither does repairing Priviledges/Permissions with Disk Utility.
    Unplugging the computer and holding the power button (SMC reset?), then plugging in the power and holding the power ON button until the Mac chimes, has fixed the System Preferences issue, but as I was typing this, the audio started getting fuzzy and then quit.
    Moving the Output volume control had no effect, but I was able to restore audio by fiddling with the external speaker cable plug. This procedure does not always fix the issue.
    Is this possibly the beginning of the end of the audio board? I'm confused by the System Preferences behavior and the effect of physically pushing the audio jack in and out to restore audio.
    Thanks for all replies.

    The mini has been shut down for a week. When I shut it down, sound was working beautifully.
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    Checked the Force quit, but nothing is shown as "not responding". This looks more and more as if there were some software corruption, but no idea where to look.
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    Sep 15 18:18:32 halfway-mini kernel[0]: Sound assertion "0 != err" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/IOHDAFamily/IOHDACodecDevice.cpp" at line 128 goto Exit
    Sep 15 18:18:32 halfway-mini kernel[0]: Sound assertion "0 != runVerb ( kIOHDAVerbSetPinWidgetControl, savedPinWidgetControlValue, &savedPinWidgetControlValue )" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDA/AppleHDAWidget.cpp" at line 2028 goto handler
    Sep 15 18:18:32 halfway-mini kernel[0]: Sound assertion "0 != result" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDA/AppleHDAEngine.cpp" at line 8255 goto handler
    Sep 15 18:18:38 halfway-mini kernel[0]: Sound assertion ""( kRequestStateCORB == fCodecRequest->state ) = CORB engine stuck or response was missing"" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDAController/AppleHDAController.c pp" at line 2013 goto handler
    Sep 15 18:18:38 halfway-mini kernel[0]: Sound assertion "0 != err" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/IOHDAFamily/IOHDACodecDevice.cpp" at line 128 goto Exit
    Sep 15 18:18:38 halfway-mini kernel[0]: Sound assertion "0 != result" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDA/AppleHDANode.cpp" at line 370 goto Exit
    Sep 15 18:18:38 halfway-mini kernel[0]: Sound assertion "0 != fHDAFunctionGroup->powerState ( &restorePowerState )" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDA/AppleHDADriver.cpp" at line 333 goto handler
    Sep 15 18:18:39 halfway-mini kernel[0]: Sound assertion ""( kRequestStateCORB == fCodecRequest->state ) = CORB engine stuck or response was missing"" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDAController/AppleHDAController.c pp" at line 2013 goto handler
    Sep 15 18:18:39 halfway-mini kernel[0]: Sound assertion "0 != err" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/IOHDAFamily/IOHDACodecDevice.cpp" at line 128 goto Exit
    Sep 15 18:18:39 halfway-mini kernel[0]: Sound assertion "0 != result" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDA/AppleHDAWidget.cpp" at line 1935 goto handler
    Sep 15 18:18:40 halfway-mini kernel[0]: Sound assertion ""( kRequestStateCORB == fCodecRequest->state ) = CORB engine stuck or response was missing"" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDAController/AppleHDAController.c pp" at line 2013 goto handler
    Sep 15 18:18:40 halfway-mini kernel[0]: Sound assertion "0 != err" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/IOHDAFamily/IOHDACodecDevice.cpp" at line 128 goto Exit
    Sep 15 18:18:40 halfway-mini kernel[0]: Sound assertion "0 != result" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDA/AppleHDAWidget.cpp" at line 2208 goto Exit
    Sep 15 18:18:40 halfway-mini kernel[0]: Sound assertion "0 != result" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDA/AppleHDAWidget.cpp" at line 1938 goto handler
    Sep 15 18:18:41 halfway-mini kernel[0]: Sound assertion ""( kRequestStateCORB == fCodecRequest->state ) = CORB engine stuck or response was missing"" failed in "/SourceCache/AppleHDA/AppleHDA-171.1.2/AppleHDAController/AppleHDAController.c pp" at line 2013 goto handler
    I have no concept of what the reports indicate, other than is seems to be related to the sound issues. Are there some plist files that could be corrupted?

  • Airport Express and the audio output.

    I bought an Airport Express sometime last year, when it first came out. I don't have any of the packaging or the manual with me. What I would like to know is if Airport Express had support for both analog and optical audio output right from the start (when it was first released).
    Thanks.

    Since its release over a year ago, there has only ever been one hardware version of the Airport Express. Therefore - yes - a combo analog/optical digital output has been built into the Airport Express right from the start.
    You can download PDF versions of all the manuals at:
    http://www.apple.com/support/airport/

  • Question about audio in and xbox360 audio on the x-fi audio c

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    Like I said I had the same issue with my onboard sound so I bought the card. So i'm guessing it's some sort of vista setting. I'm just wondering what to check in the vista sound menu's. I have only just started using vista so I am not completely up to date on vista. The sound menu seems far more robust in terms of devices displayed and such.

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  • Load and Play audio file (either sound or music) from my computer using DirectSound in C++

    #include "stdafx.h"
    #include <dsound.h>
    class AudioPlayer
    private:
    unsigned long long start_point,
    playback_point,
    break_point;
    bool now_playing, loop, ignore_start_point;
    int speed;
    //and any data that stores an audio (can be either sound or music)
    public:
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    void Pause(); //Stops playing the audio stored in private until Play_or_Resume method is called (Just suspends the thread that was mentioned above and sets the now_playing member to false).
    void Play(unsigned long long from = 0, unsigned long long length = -1, bool move_start_point_too = true);
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    //Playback point is pushed to the value of the 'from' parameter, and break point is pushed to the result of from + length.
    //If move_start_point_too parameter is true, then also start point is pushed where playback point is pushed too (to the value of the 'from' parameter).
    //Also the value of the 'from' parameter is an absolute position, but otherwise (if move_start_point_too parameter is false) it ('from' parameter) is relative to start point's position until it (start point) is ignored.
    //The value of the 'from' parameter never can be negative!
    void MovePlaybackPoint(unsigned long long new_position); //Modifies playback point position that is stored in private to a new position that indicates to sample no. new_position.
    unsigned long long GetPlaybackPointPosition(); //Returns playback point's position that has been alreadyS mentiond above.
    unsigned long long GetLength(); //Returns total number of samples in the audio stored in private.
    void MoveBreakPointTo(unsigned long long new_position); //Moves the break point to a new position that indicates to sample no. new position.
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    //Then calling again the Play_or_Resume method will bring the playback point back to start point (the default value for this member is zero 0).
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    //There is a possibility to move the break point to a negative integer, so audio either stops and sets now_playing to false or replays from start point and left now_playing true according to the loop member, at the end of the audio. The default value of break point member is minus one -1 .
    unsigned long long GetBreakpointPosition(); //Returns the position of the break point that has been already mentioned above.
    void MoveStartPointTo(unsigned long long new_position); //Moves the start point to a new position that indicates to sample no. new position.
    unsigned long long GetStartPointPosition(); //Returns the position of the start point that has been already mentioned above.
    void EnableRepeatMode(); //Sets the private loop member to true.
    void DisableRepeatMode(); //Sets the private loop member to false.
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    bool IsRepeating(); //Returns whether audio repeats itself (from start point to either breakpoint or end of buffer). This function just returns the value of the loop member.
    void SetSpeed(int num_sam_per_sec); //Modifies the number of samples that are played in every second.
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    void IgnoreStartPoint(); //Sets the ignore_start_point member to true. Then all methods always relate to start point as zero (even if it's value is not zero).
    void ReferStartPoint(); //Sets the ignore_start_point member to false.
    bool IsStartPointIgnored(); //Returns whether start point is ignored or not. This method just returns the value of ignore_start_point member.
    int GetSpeed(); //Returns the number of samples that are played in every second.
    void SetNumberOfChannels(byte new_value); //Modifies number of channels.
    byte GetNumberOfChannels(); //Returns number of channels.
    void SetBlockAlign(byte new_value); //Sets block align.
    byte GetBlockAlign(); //Returns block align.
    const char* LoadAudioFromComputer(const char* path_and_name_of_file, AudioPlayer* lpAp, bool auto_start_playing = true);
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    //If the function succeeds, then it returns "succeed". Otherwise (if the function fails) then it returns an error string that describes the problem (the reason it failed). It can be sent to output, so it can be read, by either call to MessageBox, printf, std::cout, TextOut, DrawText functions and etc.
    //The function can fails, because the file was not exist, or could not be opened for reading, because it was opened by another process, or the file was either encrypted or protected, or corrupted, or was not audio file, but text, image and etc.
    I want to implement all methods of the AudioPlayer class and the LoadAudioFromComputer function by myself using DirectSound (the <dsound.h>) and all functions, interfaces, methods, structures, etc... that this header provides, but I don't know how! I
    need your help! This is difficult for me to find in the internet the information I need to do this. MSDN is teaching all this stuff, but this is too difficult! I need you to implement all these methods of the AudioPlayer class and the LoadAudioFromComputer
    function for me using DirectSound and the <dsound.h> and the explanations I wrote in comments, and then post the code. I will copy it to mine and read it all to learn. Please use comments so I can understand. I will thank and appreciate anyone who will
    donate his time to help me and do this for me! :D

    Microsoft pulled the plug on DirectSound HAL in Vista due to lack of hardware support. The SAL exists for
    software compatibility, good intention but bad performance as there is no longer a direct path from
    DirectSound to audio drivers.
    People choose DirectSound for its Direct-ness
    but there is no reason to choose it now.
    DirectX SDK was integrated
    with WIndows SDK which ships with Visual Studio 2012 so you don't need additional downloads for
    WASAPI and XAudio 2.
    Just look up the documentation for headers/librarieslike every other Windows API you use. If you have a hard time to find the documentation then you need to go to search engines and find search engine tutorials. 
    There are plenty of samples for both WASAPI and XAudio 2, both in the Windows SDK and online. The DirectX team has some suggestions on which to use on their team blog.
    You can find experts for those APIs at the Windows Desktop Pro-Audio Application Development forum and the
    Audio/XACT forum on MSDN (link left out for you to practice your search skills). Again, it is fine to ask for hints but don't ask the whole
    solution. You are competing with others who just need a hint to finish work here. The time spent on working on your assignment would be better spent on helping on giving hints to others. 
    Visual C++ MVP

  • Z-Series and Hardware Off-loading?

    I consider that the audio hardware off-loading feature for Windows 8 truelly is a correction for sad software mixer in Windows Vista and Seven.
    Hardware based enginering produce a clear superior sound in audio cards.
    DirectSound hardware based soundcards (aka Live, Audigy and X-Fi series) really sound better in Windows XP, but in later versions of this OS the sound is someway artificial. It's different and less enjoyable for me.
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    A driver update for PCI-XFI and Titatium is posible or convenient?
    Sorry for my english.

    Originally Posted by Thalyn
    To be fair, though, my testing suggests CL doesn't need hardware offloading anymore.
    Admittedly my tests were not exactly the most typical (an i7 2600K running at 4.2GHz, comparing a PCI X-Fi to a PCIe Recon3D - though I did drop the i7 to a single "core" out of curiosity), I found that the Recon performed about the same as the X-Fi at low voice counts, then proceeded to open up a 20% lead by 60 voices (3DMark 03 doesn't go higher than that). Unfortunately I wasn't able to compare it to a "pure" software setup as not-loading ALchemy caused the tests to fail entirely due to the lack of hardware audio.
    That's not to say that hardware offloading couldn't be faster still, but the comparison to older hardware (X-Fis) is not favourable to the idea.
    I don't believe that testing in Windows Vista, Seven o Windows 8.0 could really give us faithfull results, simply because they don't have true hardware acceleration. Recond3d or Z Series of audio cards are not slower or faster than its predecesors or even other trademarks because the mix is made in software all the time.
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  • Problems with 1.5 and vista - audio recording

    Hello.  I have PP 1.5.  I have an Audio Techinca AT2020USB microphone.  I have a couple different computers running 1.5 - The one that has XP as an OS, I can use the mic to record audio.  On the computer that runs Vista, I can not.  Is anyone aware of any patch or anything that will allow me to make this work?
    Please, advise.  Thank you.
    bobhugejunk

    YOU ARE THE MAN!!!!  It took a little bit of working the configurations, but I got it to work....oh, me so happy...oh, oh, me so happy
    Thank you!
    Make sure you visit www.bobhughesmichigan.com for my music samples, schedule and video information!
    Date: Wed, 21 Oct 2009 19:34:20 -0600
    From: [email protected]
    To: [email protected]
    Subject: Problems with 1.5 and vista - audio recording
    As Jim points out, CS3 was the first Vista-certified version, though many did get PrPro 2.0 to run on it.
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    >

  • No sound and no audio card in device manager

    Hello!
    I have a HP Pavilion dv6710ea and my operating system is 32-bit Windows Vista SP2. Quite some time ago my optical CD/DVD drive stopped working. It simply disappeared from My Computer and the Device Manager. I've tried all the suggested fixes I found on this forum but none of them worked. But I didn't need the drive that much anyway, so after some struggle I just gave up on this issue.
    And now another such thing happened. Suddenly, I lost sound and when I hovered my mouse pointer over the sound icon at the taskbar, a pop-up showed saying "No Audio Output device is installed.". I checked the device manager, and my audio card was gone! Any attempts to detect it failed. I restored the system to the point before the problem occured, but it did not help. I tried to install the new audio drivers, but the installation failed, because the device could not have been found. Now I don't know what else can be done to try to fix this. I certainly hope it is not related with hardware failure of some kind.
    I would greatly appreciate any help on this issue.

    Hi,
    Reset BIOS to defaults
    Restart the PC, as you see initial POST Screen on the Monitor, start pressing F10 to access BIOS< press f5, select Yes, and Press f10 to save and exit.
    Download and install Audio Driver.
    Thank You.
    Kiran Talluri
    Say thanks by clicking the "Kudos! Star" which is on the left.
    Make it easier for other people to find solutions, by marking my answer "Accept as Solution" if it solves your issue

  • EliteBook 2540p and XP audio

    Hello,
    I have got a 2540p but I can't get the audio drivers installed. The IDT High-Definition (HD) Audio Driver installer gets part of the way but then fails saying that there isn't any IDT audio hardware. I have checked the BIOS settings and the audio hardware is enabled and I have installed the Microsoft UAA patch.
    It all works but no audio. Any suggestions anyone?
    Thanks
    Jonathon

    Hi,
    Install first correct MS-UAA for your XP system:
    MS-UAA for XP with SP2 (required with a reboot before Audio, Modem and Graphic driver) here
    MS-UAA for XP with SP3 (required with a reboot before Audio, Modem and Graphic driver) here
    Only after that download and install:
    IDT High-Definition (HD) Audio Driver here
    ** Say thanks by clicking the "Thumb up" icon which is on the left. **
    ** Make it easier for other people to find solutions, by marking my answer with "Accept as Solution" if it solves your issue. **

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