Deathly Afraid.  Need help

I just purchased a new computer to help render new HD video along with premiere elements 8.  The computer hasen't even shipped as i completed my online order yesterday.  I have been happy with an earlyer version of premiere elements and figured the latest version would give me more of the same quality experience i have come to expect from a company like Adobe.  The only thing about my purchase that i didn't research was the video editing software.  Late last night i came across a video virtually damming the new elements and i started to get nervous.  A little more reasearch and i find that many of the cons in reviews point to sluggish performance and crashing.
I have read many of the on-topic posts and that there is a new patch for elements 8.  I also understand that updating drivers for the GPU is a must.  My concern is that many of the new posts still report problems and unstability in the software.  The only reason i even know about this video edditing software is because years ago i had software from another company that was so buggy it forced me to look somewhere else.
Now to my question.  Is anyone even happy with premiere elements 8?  Is Adobe committed to cleaning up the problems?  Should I call up my computer maker and have them drop the software and save $90?  I do not want to feel like punching my new computer after 5 crashes in 10 minutes like some people have discribed on this forum.
what should I do?

My experience is far from robust.  BUT I have to admit that this is all very new to me, so in all
honesty, I might have unreasonable expectations and would not recognize a robust experience
if I had one.  It seems to take an inordinate amount of time to open files and the like for me.  Seems to work quickly once open.  I suspect it's my machine that has to think things through.  Needs a cup of coffee before it want's to get down to work.
Machine is an older Dell 690 Precision workstation
Processor is a QuadCore Xeon 2.33MHz
OS Windows 7 64 bit
Primary HD is an older (Supposedly 3GBs) Maxtor SSD sounds like a good idea
Scratch is two 15,000 rpm SAS Drives in a stripe array
Video card is still suspect.  Adobe and nVidia are just not getting along these days.  I had a Quadro 3450 which I've never found a suitable driver that works well with Photoshop CS4.  Had the same issue on my other Dell which required updating with CS4.  I'm using an nVidia 9800GT 1GB
Ram is 20GB PC2-5300 667MHz
My home app is photoshop...I'm a still shooter...so I'm not going overboard on pumping this thing up.  It does a great job at what it needs to do.
Good luck.

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    2) Do not put "urgent" "need help" "hurry please" in your posts if you are smart. Definitely don't put them in the header of the post. The urgency is yours, not ours. Putting that stuff in there only turns people off. If you have a problem deemed worthwhile by the volunteers here, if you have put thought into your post so you make it easy as possible for others to help you, and if you show some effort on your own, you are almost guaranteed to get timely help.
    3) List all error messages completely.
    4) Keep all necessary code, get rid of all unnecessary code. Your code should be compilable on its own, but it should not contain anything that isn't necessary for demonstrating your problem.
    5) Specifics:
    Why are you throwing out all those exceptions?
    Why is everything in one big huge GUI class? Break your code down into functional units. Make sure the logic works in a non-GUI way, THEN add a GUI class.
    Why the huge main method? The main should be short and sweet.
    Why the static inner classes? Do you know what is the difference between static inner classes and non-static inner classes?
    Why all the static variables anyway? You are doing procedural programming with an OOP language. You should use OOP if you can with an OOP language.
    Sorry, but this code looks like it was thrown together in a big hurry. I think that you have a lot of work to do. Good luck!

  • Assignment Due TODAY - NEED HELP

    My program is below and I have already setup a Client Server Connection for a hangman game, but I need help sending and displaying the options selected by the user. PLEASE HELP
    import java.io.*;
    import java.net.*;
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    public class ClientApp extends JFrame
        // Declarations used in program
        private Socket server;
        ObjectOutputStream out;
        ObjectInputStream in;
        int length = 0; // Length of word received by Server
        String guess;
        String lines;
        String secret;
        int chances = 0; // Count to Hold no of chances by user
        int categorySelected ;
        // GUI Declarations
        private JButton btnMovies;
        private JButton btnSport;
        private JButton btnExit, btnNew;
        private JButton a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z;
        private JLabel lblWelcome, lblCategory , lblChances;
        private JPanel pan1, pan2, pan3, pan4, pan5, pan6, pan7, pan8, pan9, pan10;
        private JTextArea answer;
        private JTextField txtCategory, txtChances;
       // CONSTRUCTOR
        public ClientApp()
            setLayout(new FlowLayout());
            pan1 = new JPanel();
            pan3 = new JPanel();
            pan2 = new JPanel();
            lblWelcome = new JLabel("Welcome to Hangman.\n\n Please select a category.");
            pan1.add(lblWelcome);
            btnMovies = new JButton("Movie Titles");
            pan3.add(btnMovies);
            btnSport = new JButton("Sport");
            pan3.add(btnSport);
            btnNew = new JButton("New Game");
            pan3.add(btnNew);
            btnExit = new JButton("Exit");
            pan2.add(btnExit);
            pan9 = new JPanel();
            txtCategory = new JTextField(10);
            pan9.add(txtCategory);
            pan8 = new JPanel();
            answer = new JTextArea(3,30);
            answer.setEditable(false);
            pan8.add(answer);
            add(pan1);
            add(pan3);
            add(pan2);
            add(pan9);
            add(pan8);
            btnExit.addActionListener(
                new ActionListener()
                    public void actionPerformed(ActionEvent event)
                        System.exit(0);
            btnMovies.addActionListener(
                new ActionListener()
                    public void actionPerformed(ActionEvent event)
                       enableButtons();
                       btnSport.setEnabled(false);
                       btnNew.setEnabled(true);
                       txtCategory.setText("Movies");
                       categorySelected = 0;
                       processClient();
            btnSport.addActionListener(
                new ActionListener()
                    public void actionPerformed(ActionEvent event)
                       enableButtons();
                       btnMovies.setEnabled(false);
                       btnSport.setEnabled(false);
                       btnNew.setEnabled(true);
                       txtCategory.setText("Actors Names");
                       categorySelected = 1;
                       processClient();
            btnNew.addActionListener(
                new ActionListener()
                    public void actionPerformed(ActionEvent event)
                        enableButtons();
                        btnSport.setEnabled(true);
                        btnMovies.setEnabled(true);
                        btnNew.setEnabled(false);
                        chances = 0;
                        communicate();
            buttons();
            disableButtons();
            btnNew.setEnabled(false);
            // Attempt to establish connection to server
            try
                // Create socket
                server = new Socket("localhost", 8008);
            catch (IOException ioe)
                System.out.println("IOException: " + ioe.getMessage());
        // Method to add Alphabetic Buttons to GUI
        public void buttons()
                pan4 = new JPanel();
                pan5 = new JPanel();
                pan6 = new JPanel();
                pan7 = new JPanel();
             a = new JButton("A");
             b = new JButton("B");
             c = new JButton("C");
             d = new JButton("D");
             e = new JButton("E");
             f = new JButton("F");
             g = new JButton("G");
             h = new JButton("H");
             i = new JButton("I");
             j = new JButton("J");
             k = new JButton("K");
             l = new JButton("L");
             m = new JButton("M");
             n = new JButton("N");
             o = new JButton("O");
             p = new JButton("P");
             q = new JButton("Q");
             r = new JButton("R");
             s = new JButton("S");
             t = new JButton("T");
             u = new JButton("U");
             v = new JButton("V");
             w = new JButton("W");
             x = new JButton("X");
             y = new JButton("Y");
             z = new JButton("Z");
            pan4.add(a);
            pan4.add(b);
            pan4.add(c);
            pan4.add(d);
            pan4.add(e);
            pan4.add(f);
            pan5.add(g);
            pan5.add(h);
            pan5.add(i);
            pan5.add(j);
            pan5.add(k);
            pan5.add(l);
            pan6.add(m);
            pan6.add(n);
            pan6.add(o);
            pan6.add(p);
            pan6.add(q);
            pan6.add(r);
            pan7.add(s);
            pan7.add(t);
            pan7.add(u);
            pan7.add(v);
            pan7.add(w);
            pan7.add(x);
            pan7.add(y);
            pan7.add(z);
            add(pan4);
            add(pan5);
            add(pan6);
            add(pan7);
            // Button Handler for Alphabet
            ButtonHandler handler = new ButtonHandler();
           a.addActionListener(handler);
           b.addActionListener(handler);
           c.addActionListener(handler);
           d.addActionListener(handler);
           e.addActionListener(handler);
           f.addActionListener(handler);
           g.addActionListener(handler);
           h.addActionListener(handler);
           i.addActionListener(handler);
           j.addActionListener(handler);
           k.addActionListener(handler);
           l.addActionListener(handler);
           m.addActionListener(handler);
           n.addActionListener(handler);
           o.addActionListener(handler);
           p.addActionListener(handler);
           q.addActionListener(handler);
           r.addActionListener(handler);
           s.addActionListener(handler);
           t.addActionListener(handler);
           u.addActionListener(handler);
           v.addActionListener(handler);
           w.addActionListener(handler);
           x.addActionListener(handler);
           y.addActionListener(handler);
           z.addActionListener(handler);
       private class ButtonHandler implements ActionListener
        public void actionPerformed(ActionEvent ae)
                 if (ae.getSource()==a)
                            guess = "a";
                            a.setEnabled(false);
                            sendGuess();
                 if (ae.getSource()==b)
                           guess = "b";
                           b.setEnabled(false);
                           sendGuess();
                 if (ae.getSource()==c)
                             guess = "c";
                             c.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==d)
                             guess = "d";
                             d.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==e)
                             guess = "e";
                             e.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==f)
                             guess = "f";
                             f.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==g)
                             guess = "g";
                             g.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==h)
                             guess = "h";
                             h.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==i)
                             guess = "i";
                             i.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==j)
                             guess = "j";
                             j.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==k)
                             guess = "k";
                             k.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==l)
                             guess = "l";
                             l.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==m)
                             guess = "m";
                             m.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==n)
                             guess = "n";
                             n.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==o)
                             guess = "o";
                             o.setEnabled(false);
                             sendGuess();
                  if (ae.getSource()==p)
                             guess = "p";
                             p.setEnabled(false);
                             sendGuess();
                  if (ae.getSource()==q)
                             guess = "q";
                             q.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==r)
                             guess = "r";
                             r.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==s)
                             guess = "s";
                             s.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==t)
                             guess = "t";
                             t.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==u)
                             guess = "u";
                             u.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==v)
                             guess = "v";
                             v.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==w)
                             guess = "w";
                             w.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==x)
                             guess = "x";
                             x.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==y)
                             guess = "y";
                             y.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==z)
                             guess = "z";
                             z.setEnabled(false);
                             sendGuess();
            // Method to Disable the buttons          
            public void disableButtons()
                a.setEnabled(false);
                b.setEnabled(false);
                c.setEnabled(false);
                d.setEnabled(false);
                e.setEnabled(false);
                f.setEnabled(false);
                g.setEnabled(false);
                h.setEnabled(false);
                i.setEnabled(false);
                j.setEnabled(false);
                k.setEnabled(false);
                l.setEnabled(false);
                m.setEnabled(false);
                n.setEnabled(false);
                o.setEnabled(false);
                p.setEnabled(false);
                q.setEnabled(false);
                r.setEnabled(false);
                s.setEnabled(false);
                t.setEnabled(false);
                u.setEnabled(false);
                v.setEnabled(false);
                w.setEnabled(false);
                x.setEnabled(false);
                y.setEnabled(false);
                z.setEnabled(false);
            // Method to enable Buttons so user can Click on them
            public void enableButtons()
                a.setEnabled(true);
                b.setEnabled(true);
                c.setEnabled(true);
                d.setEnabled(true);
                e.setEnabled(true);
                f.setEnabled(true);
                g.setEnabled(true);
                h.setEnabled(true);
                i.setEnabled(true);
                j.setEnabled(true);
                k.setEnabled(true);
                l.setEnabled(true);
                m.setEnabled(true);
                n.setEnabled(true);
                o.setEnabled(true);
                p.setEnabled(true);
                q.setEnabled(true);
                r.setEnabled(true);
                s.setEnabled(true);
                t.setEnabled(true);
                u.setEnabled(true);
                v.setEnabled(true);
                w.setEnabled(true);
                x.setEnabled(true);
                y.setEnabled(true);
                z.setEnabled(true);
        public void communicate()
            // The connection has been established - now send/receive.
            try
                //  create channels
                out = new ObjectOutputStream(server.getOutputStream());
                out.flush();
                in = new ObjectInputStream(server.getInputStream());
            catch (IOException ioe)
                JOptionPane.showMessageDialog(null,"IO Exception: " + ioe.getMessage());
            catch (NullPointerException n)
                JOptionPane.showMessageDialog(null,"Error occured...");
        public void processClient()
            try
                // Tells server which category is selected by user
                out.writeObject(categorySelected);
                out.flush();
                secret = (String)in.readObject();
                length = (Integer)in.readObject();
                lines = "";
                for (int x=0;x < length;x++)
                    lines += " - ";
                answer.setText(lines);
                String ToDisplay=""; 
                  for (int q=0; q<secret.length;q++)
                   ToDisplay+=secret.length;
                   answer.setText(" " + ToDisplay); */
                  // String Correctin = (String)in.readObject();
                  // JOptionPane.showMessageDialog(null, Correctin );
            catch (IOException ioe)
                 JOptionPane.showMessageDialog(null, "IO Exception: " + ioe.getMessage());
            catch (ClassNotFoundException cnfe)
                JOptionPane.showMessageDialog(null, "Class not found..." );
        }//end method
        public void sendGuess()
            try
                // Sends the character guessed by user
                out.writeObject(guess);
                out.flush();
                // Chances incremented
                //chances = chances + 1;
                // Calcualates to see whether chances are up
                //if (chances >= 7)
                //    JOptionPane.showMessageDialog(null,"GAME OVER!! You used up all your chances...");
                 //   disableButtons();
            }//end try
            catch (IOException ioe)
                JOptionPane.showMessageDialog(null, ioe.getMessage());
            }//end catch
        }//end method
        public static void main(String[] args)
            ClientApp client = new ClientApp();
            client.communicate();
            client.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            client.setSize(500,300);
            client.setVisible(true);     
    import java.io.*;
    import java.net.*;
    import java.util.*;
    import javax.swing.*;
    public class ServerApp
         String movies [] = {"shrek","titanic","disturbia","blade","scream"};
         String sport [] = {"tennis","golf","rugby","hockey","soccer","judo"};
         int inCategory; // Category Selected By User
         int selectw; // Random word selected in Array
         String secretword = "";
         int wordlength = 0;
         String guess;
         char letter;
         Random rand = new Random();
         String msg;
         ObjectOutputStream out;
         ObjectInputStream in;
         int chances;
        // Server socket
        private ServerSocket listener;
        // Client connection
        private Socket client;
        public ServerApp()
           // Create server socket
            try {
                listener = new ServerSocket(8008);
            catch (IOException ioe)
              JOptionPane.showMessageDialog(null,"IO Exception: " + ioe.getMessage());
        public void listen()
            // Start listening for client connections
            try
              client = listener.accept(); 
              System.out.println("Server started");       
              processClient();
            }//end try
            catch(IOException ioe)
                JOptionPane.showMessageDialog(null,"IO Exception: " + ioe.getMessage());
            }//end catch   
        public void processClient()
            try
                while(msg != "TERMINATE")
                   //input and output stream
                   out = new ObjectOutputStream(client.getOutputStream());
                   out.flush();
                   in = new ObjectInputStream(client.getInputStream());        
                   //Receiving a category
                   inCategory = (Integer)in.readObject();
                   chances = 7;
                   selectw = 0;
                   if (inCategory == 0)
                        selectw = rand.nextInt(5);
                        secretword = movies[selectw];
                        out.writeObject(secretword);
                        out.flush();
                    }//end if
                    if (inCategory == 1)
                        selectw = rand.nextInt(6);
                        secretword = sport[selectw];
                    }//end if
                        wordlength = secretword.length();
                        out.writeObject(wordlength);
                        out.flush();
                           for (int y=0;y < wordlength;y++)
                                guess = (String)in.readObject();
                                letter = guess.charAt(0);
                                  if(chances == 0)
                                      JOptionPane.showMessageDialog(null,"No more chances left");
                                   else
                                  if(letter == secretword.charAt(y))
                                    JOptionPane.showMessageDialog(null,"You chose a correct letter...");
                                else
                                    JOptionPane.showMessageDialog(null,"You chose a wrong letter...");
                                    chances--;
                        JOptionPane.showMessageDialog(null,"You won the game...");
                }//end while
                // Step 3:close down
                out.close();
                in.close();
                client.close();
                System.out.println("Server stopped");
            catch (IOException ioe)
                JOptionPane.showMessageDialog(null,"IO Exception: " + ioe.getMessage());
            catch (ClassNotFoundException cnfe)
                JOptionPane.showMessageDialog(null,"Class not found: " + cnfe.getMessage());
        public static void main(String[] args)
            // Create application
            ServerApp server = new ServerApp();
            // Start waiting for connections
            server.listen();
    }

    JAVAHELPNEEDED wrote:
    How do I save that amount of code?
    Can you HELP me or NOT??Depends what you mean. Will I write you any code? No. Will I tell you what to write? No. You can do it yourself, that's why it's called your homework. I will, though, give you a couple of tips on how to get started.
    1) Throw away what you've done
    2) Do a quick requirements analysis. That means, write down descriptive, plain English (or whatever language you think in) what the thing is supposed to do. "Be a hangman game" is too brief, but twenty pages of technical jargon is too much. Write a bit of a story about what the program must do. You now have the start of a design.
    3) Break down what has to be done into manageable chunks. Your first mistake (and most newbs) was trying to write one side of the game in a single class. Don't be afraid to write 20 classes, or 50, if that's what's needed. It'll be easier both now and in the long run
    4) Tackle each chunk one by one. Don't try and do it all at once, that never works. If you write the code one bit at a time, you'll inevitably write more modular code
    5) You'll probably screw it up. Don't worry. It happens. Try again
    6) Don't give up. Writing software is hard, there's no way around that, so deal with it
    7) Don't make the mistake of thinking the software is the GUI. It isn't (don't extend JFrame, hint hint)
    8) Good luck

  • Need Help Please: Audigy2 Value conflict with onboard sound

    <SPAN class=postbody>System info: Windows XP Home Edition, 2.4 GHz IntelPent4, 52MB of RAM; DDR 200(33MHz), MSI MS-6547 (645 Ultra) motherboard. I need help! Sigh...well I am trying to put in a Soundblaster Audigy2 into my computer. I am under the impression that I have to disable and remove all onboard sound b/c it conflicts with the new sound card, ?. I currently have onboard sound ( AC97 Audio Controller ). I went to add/remove programs and removed the AC97 from there. I also went to MyComputer/Properties/Hardware/DeviceManager/Sound,Video,andGameControllers/AC97AudioContoller and deleted it. st Question: Under DeviceManager/Sound,Video,GameControllers...Do I need to remove the Legacy Audio Drivers? I know that I have to delete the rest of the drivers for AC97 and out of chance would Legacy be those drivers? I am guessing no...Also, is there anything else that I have to delete for the on board sound program to be gone? 2nd Question: I went to BIOS, and since I have windows XP home edition I think that configuration is a little different from what I read(I wont bore you with that). So, where do I go to "disable" the onboard sound in BIOS for Windows XP HomeEdition? Also, I read something about making sure the "Chip" was disabled but I could be paranoid. Do I need to worry about that? If you made it through all that text I thank you dearly. I hope that I can get some help from someone b/c I know nothing. I am afraid of making the wrong choice on BIOS and messing everything up. Thank You so Much! Ross Message Edited by RossRude3 on 04-06-2005 0:48 AM

    Ross,
    To fully disable teh onboard audio you would need to go into the BIOS to disable the Onboard Audio chip there. The manual with your motherboard or PC should have more detail on where exactly to find this setting, as it will differ per BIOS type. Generally it should be under a heading like Integrated Peripherals, and should be marked as the Onboard Audio chip, or AC97 Audio.
    Cat

  • Man do I need help.  Please....I'm begging.

    Ok, I've created a mess and I need help cleaning it up. In the process of trying to create, sync, and god know what else I've ended up with multiple copies multiple libraries located in various locations on my PCs external HD. The good news is that the library I want to keep is the one is iTunes is currently synced to. I was fairly certain what files I could remove and what not to but then I noticed something weird. When I open the advanced settings tap under preferences and look at the file path it was different that I thought it was. Instead this (what I normally see) "C:\Documents and Settings\elombardi\My Documents\My Music\iTunes\iTunes Music" I have this: "C:\Documents and Settings\elombardi\My Documents\My Music\iTunes\iTunes Music\iTunes1\iTunes Music". When I open the files to look at it the file "iTunes1" is located in the "iTunes Music" folder along with all the folders with the different artists listed. When I open "iTunes1" it appears to have all the same files as the normal "iTunes" folder with one exception, all the folders appear to be empty. The thing I find so strange is that why does iTunes seem to be working fine if it is pointed at this empty file folder? When I say empty, I mean if I open the folder "iTunes Music" in the "iTunes1" folder it has nothing in it. I'm afraid to delete it and point it to another directory as I don't want to lose my files. The ironic part is that I created this mess trying to do something relatively simple, move my files onto a new drive. Now that I know how to do it I can't figure out what files I need to move.

    Oh dear, a bit of a mess, you appear to haev created a new instance of itunes inside the music folder of your original iTunes folder.
    Just to be clear about your current state:
    The location of your iTunes Music folder as set in Preferences>advanced>general is:
    My Music\iTunes\iTunes Music\iTunes1\iTunes Music
    Do you know the location of the library file you are currently using? It is likely to be in iTunes1 from your preference setting, but you can check by starting iTunes with the shift key held down and then choosing iTunes library.itl in either iTunes or iTunes1 to see which is right.
    The location of your music files: If I understand you correctly, all the actual files are in My Music\iTunes\iTunes Music and the my Music\iTunes\iTunes Music\iTunes1\iTunes Music folder is empty.
    I wouldn't add any music to your collection at the moment as it will only complicate things.
    If you are happy that everything is working OK, the simplest way of dealing with this if you want to move immediately to an external drive is not to sort it out. Use the method in the following link to transfer your music to a new iTunes Music folder on the external drive. The current library file (itunes Library.itl) will remain where it is on the internal drive.
    http://docs.info.apple.com/article.html?artnum=305451
    Normally I would suggest a different method but it would result in exactly the same scrambled set up on the external drive.
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    ---------------------------------------+
    |       |                                |
    a|   I   |              II                |
    |       |                                |
    ---------------------------------------+
    |       |                                |
    |       |                                |
    |       |                                |
    |       |                                |
    |       |                                |
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    |       |                                |
    |       |                                |
    |       |                                |
    |       |                                |
    |       |                                |
    |       |                                |
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    ---------------------------------------+
    |               .             VI         |
    |     .                 .                |a
    | V                               .      |
    |                                        +
    |                                        |
    |   .                                    |
    b|                                     .  |
    |                                        |
    |                  IX                    |
    | .                                      |
    |                                    .   |b
    |                                        |
    +                                        |
    |      .                                 |
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    |  VIII                   .              |
    ---------------------------------------+
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