Defense grid game problem

I bought Defense Grid game a couple of days ago and on the first day everything worked fine, when I boot my Imac on the second day and Play the game this happened http://www.youtube.com/watch?v=V5KeOqY9q0Y all the option keys keep on flashing in sequence and cant play the game because the windows drifts to the left, quite strange. I got onto the game developer support but they say that it has not happened to anyone else…ok im a nice guy but I must be a very privileged person to be the only one in the Mac universe to have this problem
The first thing I was told was…looks like a stuck keyboard key, then a mouse malfunctioning so I changed the apple keyboard and changed the magic mouse to a wired Microsoft mouse and nothing changed, still flashing. I then asked if I should trhow away the plist etc of the game before reinstalling it. I did throw away plist and reinstalled the game TWICE and on the second time it stopped flashing. This morning I open the game and its flashing again. I contacted support again and they suggested it was antivirus software that may be blocking the game but I don’t use antivirus software. They then said it might be my graphics card overheating but this only happened when I reboot my Imac in the morning when its cold so I cant believe it’s the graphics card.
The game support guy was very nice about the situation but I just cant believe I am the only person that has problems with this game. I don’t think Apple will return my money although they should so what do I do about it.
Any suggestions/help… thank you

This looks to me like a bug in the game, especially if you're not having weird problems with input in any other programs. If you bought this through the Mac App Store, as it sounds like you did, then try contacting the App Store support at:
http://www.apple.com/support/mac/app-store/
Note that, if you scroll to the bottom of the page on the Mac App Store and click the FAQ link, you'll see the info about the refund policy.

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    Im making a flash game its a sniper game btw and i am have a problem with after killing the target for it to go to the next frame. I have tried on(press) on(release) for buttons i hae tried lots of different stuff (1.3 hours of trying) and so i was wondering if you could help me out. and here the link to the download for the source .fla yes i uploaded it cuz i really need the help ! thanks for any help! http://fileape.com/?act=download&t=yz6Lhp0oDdAB-7whXWB62WIoACXMVgV7r1flbKy17aJZamyC-vXNFwx tZP6pwXV50NGk3XWK9anDa4m6tBfGEtPOZwKbuZFcaFyGyEGiYqeILdcvVuEZy3QVHX3xY6S170xapkdrZJN9lov4k hxeqJ4_S6aGRpNQWjTT3MhudPLa1ZBAi79CiPqX5kN835lD7vzAU0O6WJZaK6jZBROg2A,,
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    I will not download the .fla - maybe if you hosted the .swf I would view it.
    to change frame use: gotoAndStop(<framenumber>);
    (without the < >, just a number for the fram).
    I recommend you use movieclips for buttons and place all code on the main timeline. For movieclips, give them an identifier name (bottom left int he properties box of the movieclip) then on the main timeline use:
    movieclipName.onRelease = function(){
    gotoAndStop(10);//change 10 to the frame you wish to go to. gotoAndPlay(10) plays from the frame.

  • OO ALV grid refresh problem on sort

    I have an editable OO ALV where I over ride the standard functionality for append, insert, Delete etc to handle condition that when a new row is inserted/appended its status which is in a non-editable cell  is defaulted to some value. Now the logic is as follows
    1.User clicks on append button(which we have overridden)  I capture it in user command and append a blank row at end with default status in itab and do a grid->refresh_table_display()
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    100        2007  Old
    200        2006  Old
    300        2009 New
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    100        2007  Old
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    The problem is only when the ALV is sorted & I have a unique row index in my itab to keep track of records. I feel this is a mismatch in the frontend and backend update. Any body else have a clue why is this happening only on sort ?

    Don't do your refresh_table_display( ) until the data_changed_finished event.
    Cheers,
    Phil

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