Deployment of iTunes

I would like to deploy iTunes to about 60 Windows XP SP2 machines. I have looked a number of locations for such information and have not been successful. Does anyone know if there is an .MSI for iTunes or if the .EXE has such a thing as a silent install and what the flags would be?
Any help is greatly appreciated. Thanks!

You will need to navigate to the local temp directory in Windows(assuming that's what your using since you're referring to an MSI package). When you launch the downloaded file from Apple(.exe file) an MSI installer package will then be extracted to the local temp directory(can easily be accessed by entering %TEMP% in the run dialog. Once you have the MSI package you can then apply a transform or just run a silent install.
Good Luck

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    MIDI
    mid,midi,smf,kar
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    QUALCOMM PureVoice audio
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    SDP stream descriptor
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    application/x-sdp
    SDP stream descriptor
    sdp
    application/x-rtsp
    RTSP stream descriptor
    rtsp,rts
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    QuickTime Movie
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    AutoDesk Animator
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    Intel® Identity Protection Technology
    File: npIntelWebAPIIPT.dll
    Path: C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\npIntelWebAPIIPT.dll
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    File: npIntelWebAPIUpdater.dll
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    Intel web components updater - Installs and updates the Intel web components
    MIME Type
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    npIntelWebAPIupdater-2-0
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    File: NPSPWRAP.DLL
    Path: C:\PROGRA~2\MICROS~1\Office14\NPSPWRAP.DLL
    Version: 14.0.4761.1000
    State: Enabled
    The plug-in allows you to open and edit files using Microsoft Office applications
    MIME Type
    Description
    Suffixes
    application/x-sharepoint
    SharePoint Plug-in for Firefox
    Microsoft Office 2010
    File: NPAUTHZ.DLL
    Path: C:\PROGRA~2\MICROS~1\Office14\NPAUTHZ.DLL
    Version: 14.0.4730.1010
    State: Enabled
    Office Authorization plug-in for NPAPI browsers
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    Suffixes
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    14.0.4730.1010
    Also I tried disabling the hardware acceleration, but when I right click on a flash content, it didn't give me any option for settings, so I don't know how to go about doing that. Hope this info helps.

  • C++ COM Catch Return Events

    I have been using the C++ COM iTunes Interface for a while in my application to import files into iTunes via the SDK.
    This has been working fine for a couple of years now however I have come across an issue with the deployment of iTunes 9 and greater.
    In some machines the iTunes hangs while converting a file and importing to a playlist if I close my application that links into it the convert and import completes fine, this is not on all machines but a couple of customers have raised this issue.
    I was wondering if anyone has implemented some form of catching the return events instead of having to sit in a while loop constantly calling:
    hr = spConvertOpStatus->get_ProgressValue( &progressValue );
    till it is complete. Any help would be greatly appreciated on this issue.
    Regards,
    AP

    Hi Jason-F,
    I’ve found that when I raise COM events while Excel is in edit mode (e.g. a cell is being edited) the event is “lost”.  Meaning,
    the VBA event handler is never called (even after the Excel edit mode is finished) and the call to the C# event delegate passes through and fails silently with no exceptions being thrown.
    Do you mean you didn't raise EventOne event? EventOne handler like following?
    ' EventOne handler
    Private Sub managerObj_EventOne()
    Debug.Print "EventOne " & g_nCounter
    g_nCounter = g_nCounter + 1
    End Sub
    After test your code, here is my screenshot
    And here is my execute log in C# ComServerTest.
    ManagerClass1/1/2015 5:48:11 PM
    DoThreadWork()1/1/2015 5:48:12 PM
    ManagerClass_EventOne()1/1/2015 5:48:17 PM
    ManagerClass_EventOne()1/1/2015 5:48:22 PM
    ManagerClass_EventOne()1/1/2015 5:48:27 PM
    ManagerClass_EventOne()1/1/2015 5:48:32 PM
    ManagerClass_EventOne()1/1/2015 5:48:37 PM
    ManagerClass_EventOne()1/1/2015 5:48:42 PM
    ManagerClass1/1/2015 5:49:56 PM
    DoThreadWork()1/1/2015 5:49:56 PM
    ManagerClass_EventOne()1/1/2015 5:50:01 PM
    ManagerClass1/1/2015 5:50:04 PM
    If i misunderstand you, please feel free to let me know.
    Best regards,
    kristin
    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
    Click
    HERE to participate the survey.

  • Cannnot install Flash Player 11

    I get access to virtually all contetns everywhere with my Flash 10 (Firefox, Windows 7), except that I have to click every time on the "activate plugins" red button in the left corner of the Firefox address line, but one particular site asks specifically to install Flash 11 and does not let me in otherwise.
    I'm installing it again and again, not getting any error messages, and ending on the Adobe Web-page saying that the installation was successful (I can actually see Flash 11 among my installed programs), yet no site then believes that I have any Flash installed, all suggesting that I "get Adobe Flash Player" (not even the red button appears in the addres bar to help me out).
    Strangely, once, after 1.5 hrs of re-installing, I began getting access with my Flash 11 to all sites. Yet this was gone after rebooting, so I'm back to square one.
    Thanks for any help.

    about:plugins
    Enabled plugins
    Find more information about browser plugins at mozilla.org.  
    Find updates for installed plugins at mozilla.com/plugincheck.
    Help for installing plugins is available from plugindoc.mozdev.org.
    Java Deployment Toolkit 7.0.150.3
    File: npDeployJava1.dll
    Version: 10.15.2.3
    NPRuntime Script Plug-in Library for Java(TM) Deploy
    application/java-deployment-toolkit
    iTunes Application Detector
    File: npitunes.dll
    Version: 1.0.1.1
    iTunes Detector Plug-in
    application/itunes-plugin
    This plug-in detects the presence of iTunes when opening iTunes Store URLs in a web page with Firefox.
    Google Talk Plugin Video Accelerator
    File: npgtpo3dautoplugin.dll
    Version: 0.1.44.23
    Google Talk Plugin Video Accelerator version:0.1.44.23
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    File: npo1d.dll
    Version: 3.14.17.11865
    Version 3.14.17.11865
    application/o1d
    Google Talk Plugin Video Renderer
    o1d
    Google Talk Plugin
    File: npgoogletalk.dll
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    Version 3.14.17.11865
    application/googletalk
    Google voice and video chat
    googletalk
    Google Update
    File: npGoogleUpdate3.dll
    Version: 1.3.21.135
    Google Update
    application/x-vnd.google.update3webcontrol.3
    application/x-vnd.google.oneclickctrl.9
    Adobe Acrobat
    File: nppdf32.dll
    Version: 10.1.6.1
    Adobe PDF Plug-In For Firefox and Netscape 10.1.6
    application/pdf
    Acrobat Portable Document Format
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    Adobe PDF in XML Format
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    Adobe PDF in XML Format
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    Acrobat Forms Data Format
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    XML Version of Acrobat Forms Data Format
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    Adobe FormFlow99 Data File
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    Adobe Acrobat
    File: nppdf32.dll
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    Adobe PDF Plug-In For Firefox and Netscape 10.1.6
    application/pdf
    Acrobat Portable Document Format
    pdf
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    Adobe PDF in XML Format
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    Adobe Acrobat
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    Adobe PDF Plug-In For Firefox and Netscape 10.1.6
    application/pdf
    Acrobat Portable Document Format
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    Adobe FormFlow99 Data File
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    Google Update
    File: npGoogleUpdate3.dll
    Version: 1.3.21.135
    Google Update
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    QuickTime Plug-in 7.7.3
    File: npqtplugin7.dll
    Version: 7.7.3.0
    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    image/tiff
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    QuickTime Plug-in 7.7.3
    File: npqtplugin7.dll
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    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    image/tiff
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    QuickTime Plug-in 7.7.3
    File: npqtplugin6.dll
    Version: 7.7.3.0
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    video/x-m4v
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    pntg,pnt,mac
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    QuickTime Plug-in 7.7.3
    File: npqtplugin6.dll
    Version: 7.7.3.0
    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    video/x-m4v
    Video
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    MacPaint image
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    image/png
    PNG image
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    PNG image
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    image/x-quicktime
    QuickTime image
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    QuickTime Plug-in 7.7.3
    File: npqtplugin5.dll
    Version: 7.7.3.0
    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    audio/3gpp
    3GPP media
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    3GPP2 media
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    QuickTime Plug-in 7.7.3
    File: npqtplugin5.dll
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    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
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    QuickTime Plug-in 7.7.3
    File: npqtplugin4.dll
    Version: 7.7.3.0
    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    video/mpeg
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    QuickTime Plug-in 7.7.3
    File: npqtplugin4.dll
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    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    video/mpeg
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    QuickTime Plug-in 7.7.3
    File: npqtplugin3.dll
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    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    audio/x-gsm
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    QuickTime Plug-in 7.7.3
    File: npqtplugin3.dll
    Version: 7.7.3.0
    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    audio/x-gsm
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    QuickTime Plug-in 7.7.3
    File: npqtplugin2.dll
    Version: 7.7.3.0
    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    audio/aiff
    AIFF audio
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    QuickTime Plug-in 7.7.3
    File: npqtplugin2.dll
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    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    audio/aiff
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    QuickTime Plug-in 7.7.3
    File: npqtplugin.dll
    Version: 7.7.3.0
    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    application/sdp
    SDP stream descriptor
    sdp
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    SDP stream descriptor
    sdp
    application/x-rtsp
    RTSP stream descriptor
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    QuickTime Movie
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    AutoDesk Animator
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    QuickTime Plug-in 7.7.3
    File: npqtplugin.dll
    Version: 7.7.3.0
    The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
    application/sdp
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    Silverlight Plug-In
    File: npctrl.dll
    Version: 5.1.10411.0
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    scr
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    2007 Microsoft Office system
    File: NPOFF12.DLL
    Version: 12.0.4518.1014
    Office Plugin for Netscape Navigator
    application/x-msoffice12
    12.0.4518.1014

  • Software & equipment suggestions

    I have just been told that I need to turn in a list of software and equipment our school needs for *iTunes U* - +by the end of the day!+
    I've seen several *iTunes U* sites (for example, Penn State) that talk about the software and equipment they recommend for creating content for *iTunes U*. I'd like to get suggestions from others.
    What hardware are you using for audio? for video? for mobile recording of "man on the street" and other interviews?
    What software do you use for editing the audio? the video?
    Are you using *Podcast Producer* (part of *Leopard Server*)? If so, what hardware are you running the *Leopard Server* software on?
    I need to submit my list by 5:00 today. I'll be checking back here throughout the day.
    Thanks in advance.
    --Don

    Whoah, Don, the end of the day!? Well, time to crank up those typing fingers of mine!
    Okay, first thing is that ... "in principle" ... you might not need to buy anything to implement iTunes U at your site. You might already have what you need. On the other hand, you might need to buy stuff ... it depends on what you have.
    The main thing that you do in iTunes U is turn a user request at your site into something Apple can handle. Generally this is done through a portal website ... a website you run ... that can take a user login and turn it into what's called a "token string". You may already have such a website ... a website that users log into to get "stuff" at your site ... a website that understands your "system" of doing things. The site might be commercial (Blackboard, say) or it might be homebrew. But if you don't have the site, you'll need it. It can be simple ... OS X Server running Apache 2, or Linux plus Apache ... or even IIS running on Windows Server. You'll be writing some CGI ... so pick the environment you feel most comfortable in ... assuming your site does not dictate the portal.
    Podcast Producer is a bit different. Podcast Producer is sort of orthogonal to iTunes U ... iTunes U is mostly about distributing content to students/whomever through the familiar iTunes U interface. Basically, when you buy into iTunes U, you're buying into the synergy that exists between iPods and iTunes and using it to your school's advantage. But Podcast Producer is all about creating podcasts and processing them in an automated way. For Podcast Producer, you do need hardware ... typically one computer (a Mac mini makes for a good one) per classrom/lecture hall/other place ... and a bunch of servers/storage devices to do the podcast production. What you need depends utterly on the scope of your project. To do a pilot ... a proof of concept ... I'd get two Mac minis, two DV cameras, one OS X Server ... maybe a SAN to go with. The SAN is kind of optional for a pilot ... but the minimum you've gotta have for Podcast Producer is an OS X Server.
    In addition, depending on the scope of your project, you might want to consider getting good microphones ... maybe some production software ... Camtasia, ScreenFlow, editing tools ... but this is strictly optional.
    A "minimum" deployment of iTunes U (assuming you don't have a portal server) is some kind of web server ... let's say XServe running OS X ... and a good amount of your time and effort.
    A "minimum" deployment of Podcast Producer would be one or two Mac minis ... maybe two DV cameras ... one OS X Server (XServe) with an optional SAN attached.

  • 8/21/2012 - AIR 3.4 Release Announcement

    Today we're pleased to announce that the next version of AIR, 3.4.0.2540, is available for immediate download.  This update includes the following new features:
    iOS 5.1 SDK Support — Build your AIR on iOS applications by default with iOS 5.1 SDK (without using the --platformsdk switch) and leverage the enhancements available in iOS 5.1 SDK.
    Exception Support in Native Extensions for iOS — A native extension for iOS can now use both C++ and Objective-C exceptions.
    iOS Push Notifications — This feature will use APNS (Apple Push Notification Service) and a provider (third-party server which will communicate with the APN) to generate notifications.
    AIR direct deployment (without iTunes) — Deploy an AIR application on iOS devices without having to use iTunes or the iPhone configuration utility.
    For further additional information please see our release notes.
    AIR 3.4 runtime for Windows and Macintosh: 3.4 Download
    AIR SDK 3.4 for Windows and Macintosh: 3.4 Download
    Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page
    Message was edited by: Pat Willener - updated release notes link.

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    I ran the entire code and the output is:
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    [02:40:18 PM] ---- Deployment started. ----
    [02:40:18 PM] Target platform is (iOS).
    [02:40:18 PM] Beginning deployment of ADF Mobile application 'Application1' to iOS using profile 'IOS_MOBILE_Application1'.
    [02:40:18 PM] Command-line executed: [Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/xcodebuild, -version]
    [02:40:18 PM] Command-line execution succeeded.
    [02:40:18 PM] Running dependency analysis...
    [02:40:18 PM] Building...
    [02:40:18 PM] Deploying 3 profiles...
    [02:40:18 PM] Wrote Archive Module to /java/development/JDev11gBuild6276.1Sandpit/Application1/ApplicationController/deploy/ApplicationController.jar
    [02:40:18 PM] WARNING: No Resource Catalog enabled ADF components found to package
    [02:40:18 PM] Wrote Archive Module to /java/development/JDev11gBuild6276.1Sandpit/Application1/ViewController/deploy/ViewController.jar
    [02:40:18 PM] Verifying Application Controller project exists...
    [02:40:18 PM] Verifying application dependencies...
    [02:40:18 PM] Validating application XML files...
    [02:40:18 PM] Validating XML files in project ApplicationController...
    [02:40:18 PM] Validating XML files in project ViewController...
    [02:40:18 PM] Copying common javascript files...
    [02:40:21 PM] Copying FARs to the ADF Mobile Framework application...
    [02:40:21 PM] Copying FAR from source: ViewController...
    [02:40:21 PM] Copying FAR from source: ApplicationController...
    [02:40:21 PM] Deploying skinning files...
    [02:40:21 PM] Copying the CVM SDK files built for the ARM processor...
    [02:40:21 PM] Copying the CVM JDK files built for the ARM processor...
    [02:40:21 PM] Command-line executed: [cp, -R, -p, /java/jdeveloper/JDev11gBuild6276.1/jdeveloper/jdev/extensions/oracle.adf.mobile/iOS/jvmti/arm/, /java/development/JDev11gBuild6276.1Sandpit/Application1/deploy/IOS_MOBILE_Application1/temporary_xcode_project/lib]
    [02:40:21 PM] Command-line execution succeeded.
    [02:40:21 PM] Command-line executed: [cp, -R, -p, /java/jdeveloper/JDev11gBuild6276.1/jdeveloper/jdev/extensions/oracle.adf.mobile/iOS/jvmti/jar/, /java/development/JDev11gBuild6276.1Sandpit/Application1/deploy/IOS_MOBILE_Application1/temporary_xcode_project/lib]
    [02:40:21 PM] Command-line execution succeeded.
    [02:40:21 PM] Copying security related files to the ADF Mobile Framework application...
    [02:40:22 PM] Command-line executed from path: /java/development/JDev11gBuild6276.1Sandpit/Application1/deploy/IOS_MOBILE_Application1/temporary_xcode_project/
    [02:40:22 PM] Command-line executed: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/xcodebuild clean install -configuration Debug -sdk iphoneos DSTROOT=/java/development/JDev11gBuild6276.1Sandpit/Application1/deploy/IOS_MOBILE_Application1/Destination_Root/ ARCHS=armv7 VALID_ARCHS=armv7 ONLY_ACTIVE_ARCHS=NO CODE_SIGN_IDENTITY=iPhone Developer: Eddie V Phan (QV69QS58FK) IPHONEOS_DEPLOYMENT_TARGET=5.0 TARGETED_DEVICE_FAMILY=1,2 PRODUCT_NAME=Application1 ADD_SETTINGS_BUNDLE=NO
    [02:40:30 PM] ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE, but used in CVMmemoryBarrier from Frameworks/OracleCVM.sdk/libcvmadf_arm_debug.a(atomic_arm.o). To fix this warning, don't compile with -mdynamic-no-pic or link with -Wl,-no_pie
    [02:40:30 PM] Command-line execution succeeded.
    [02:40:30 PM] Command-line executed from path: /java/development/JDev11gBuild6276.1Sandpit/Application1/deploy/IOS_MOBILE_Application1/Destination_Root/Oracle_ADFmc_Container_Application/device/
    [02:40:30 PM] Command-line executed: /usr/bin/xcrun -sdk iphoneos PackageApplication -v /java/development/JDev11gBuild6276.1Sandpit/Application1/deploy/IOS_MOBILE_Application1/Destination_Root/Applications/Application1.app -o /java/development/JDev11gBuild6276.1Sandpit/Application1/deploy/IOS_MOBILE_Application1/Destination_Root/Oracle_ADFmc_Container_Application/device/Application1.ipa sign iPhone Developer: Eddie V Phan (QV69QS58FK) embed /developement/iOS_Provisioning_Profile/devTest.mobileprovision
    [02:40:31 PM] error: /usr/bin/codesign force preserve-metadata=identifier,entitlements,resource-rules sign iPhone Developer: Eddie V Phan (QV69QS58FK) resource-rules=/var/folders/zm/pnmpplxs2rb7_n29ltfkvpzc0000gn/T/YPzy7_Hf6L/Payload/Application1.app/ResourceRules.plist /var/folders/zm/pnmpplxs2rb7_n29ltfkvpzc0000gn/T/YPzy7_Hf6L/Payload/Application1.app failed with error 1. Output: /var/folders/zm/pnmpplxs2rb7_n29ltfkvpzc0000gn/T/YPzy7_Hf6L/Payload/Application1.app: replacing existing signature
    [02:40:31 PM] Program /usr/bin/codesign returned 1 : [/var/folders/zm/pnmpplxs2rb7_n29ltfkvpzc0000gn/T/YPzy7_Hf6L/Payload/Application1.app: replacing existing signature
    [02:40:31 PM] Command-line execution failed (Return code: 1)
    [02:40:31 PM] Deployment cancelled.
    [02:40:31 PM] ---- Deployment incomplete ----.
    [02:40:31 PM] Failed to package the XCode application.
    [02:40:31 PM] Failed to build the iOS application bundle.
    [02:40:31 PM] Deployment failed due to one or more errors returned by '/usr/bin/xcrun'. The following is a summary of the returned error(s):
    Command-line execution failed (Return code: 1)
    error: /usr/bin/codesign force preserve-metadata=identifier,entitlements,resource-rules sign iPhone Developer: Eddie V Phan (QV69QS58FK) resource-rules=/var/folders/zm/pnmpplxs2rb7_n29ltfkvpzc0000gn/T/YPzy7_Hf6L/Payload/Application1.app/ResourceRules.plist /var/folders/zm/pnmpplxs2rb7_n29ltfkvpzc0000gn/T/YPzy7_Hf6L/Payload/Application1.app failed with error 1. Output: /var/folders/zm/pnmpplxs2rb7_n29ltfkvpzc0000gn/T/YPzy7_Hf6L/Payload/Application1.app: replacing existing signature
    Program /usr/bin/codesign returned 1 : [/var/folders/zm/pnmpplxs2rb7_n29ltfkvpzc0000gn/T/YPzy7_Hf6L/Payload/Application1.app: replacing existing signature
    What do you mean by "the "-sign" parameter values look dubious (besides your name :-P), how can it interpret those spaces?"
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    [02:34:07 PM] Command-line executed from path: /java/development/JDev11gBuild6276.1Sandpit/Application1/deploy/IOS_MOBILE_Application1/temporary_xcode_project/
    [02:34:07 PM] Command-line executed: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/xcodebuild clean install -configuration Debug -sdk iphoneos DSTROOT=/java/development/JDev11gBuild6276.1Sandpit/Application1/deploy/IOS_MOBILE_Application1/Destination_Root/ ARCHS=armv7 VALID_ARCHS=armv7 ONLY_ACTIVE_ARCHS=NO CODE_SIGN_IDENTITY=iPhone\ Developer:\ Eddie\ V\ Phan\ \(QV69QS58FK\) IPHONEOS_DEPLOYMENT_TARGET=5.0 TARGETED_DEVICE_FAMILY=1,2 PRODUCT_NAME=Application1 ADD_SETTINGS_BUNDLE=NO
    [02:34:09 PM] [BEROR]Code Sign error: The identity 'iPhone\ Developer:\ Eddie\ V\ Phan\ \(QV69QS58FK\)' doesn't match any valid, non-expired certificate/private key pair in your keychains
    [02:34:09 PM] Code Sign error: The identity 'iPhone\ Developer:\ Eddie\ V\ Phan\ \(QV69QS58FK\)' doesn't match any valid, non-expired certificate/private key pair in your keychains
    [02:34:09 PM] Command-line execution failed (Return code: 65)
    [02:34:09 PM] Deployment cancelled.
    [02:34:09 PM] ---- Deployment incomplete ----.
    [02:34:09 PM] Failed to build the iOS application bundle.
    [02:34:09 PM] Deployment failed due to one or more errors returned by '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/xcodebuild'. The following is a summary of the returned error(s):
    Command-line execution failed (Return code: 65)
    [BEROR]Code Sign error: The identity 'iPhone\ Developer:\ Eddie\ V\ Phan\ \(QV69QS58FK\)' doesn't match any valid, non-expired certificate/private key pair in your keychains
    Code Sign error: The identity 'iPhone\ Developer:\ Eddie\ V\ Phan\ \(QV69QS58FK\)' doesn't match any valid, non-expired certificate/private key pair in your keychains

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