Develop Module non functional
The develop module does not change the screen image but it does change the thumbnail. I have deleted and reinstalled Lightroom 4 times with no success.
You probably downloaded the LR 5 Creative Cloud trial in error. your serial numbers will not activate. Uninstall the existing version, this process will not affect your catalog, preferences or Personal files, then download the latest version of LR from the link below. Install and insert the serial numbers to activate.
Adobe - Lightroom : For Macintosh : Adobe Photoshop Lightroom 5.7
Similar Messages
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How to Developed user defined functions to call function modules in SAP R/3
how to Develope user defined functions to call function modules in SAP R/3 system
Hello Raja,
Go through this V.imp Link...
http://download.oracle.com/docs/cd/B10464_05/integrate.904/b10408/rfc.htm
Steps to crate FM..
Follow these steps..
Go to the T: code SE37
First You Create Function Group
On That u specify
Function Group Name..............
Short Text..............................
save...
Go to SE 37
Specify the Function Module Name: Eg: Z_Bapi_Materialmaster
Short Text.......
Save...
Next Go to Attributes..
Select Radio button : Remote enabled model
Go to Parameters..
Click Import...
Give Parameter Type Associate type S.t
next Click Export...
Give Parameter Type Associate type S.t
Next Click Tables Button..
Specify tables..
Next click source code button..
Write Source code here..
Eg : Select statements Etc..
Finally we should be select the Radio button Enable remorely
https://www.sdn.sap.com/irj/sdn/wiki?path=/pages/viewpage.action?pageId=39728
https://www.sdn.sap.com/irj/sdn/wiki?path=/display/abap/bapi%2bstep%2bby%2bstep
Re: User Defined Functions Tutorials
Hope this information is useful to you..
Thanks ,
Satya Kumar.. -
How 2 Develope user defined functions to call function modules in R/3 syst
How to Develope user defined functions to call function modules in SAP R/3 system....in xi
HIi,
If those function modules are RFC enabled then we can call those function module from user defined functions. Please see below link
/people/alessandro.guarneri/blog/2006/03/27/sap-xi-lookup-api-the-killer
Reward points if helpful.
Thanks,
Vijay Kumar T, -
This seems to be a new issue that has developed over the past few days. I have been using Lightroom for multiple years without too many issues. Within the last 90 days I have upgraded to Lightroom 5. Today, upon loading up Lightroom (either 3.6 or 5.2) they both crash upon switching over to the develop module. I have upgraded 5.2 to 5.4, uninstalled 3.6, restarted my computer; still crashes with error message: "Adobe Photoshop Lightroom 64-bit has stopped working - A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available." Which upon clicking "Close Program" it simply closes the program. Any ideas as to why this is happening and a possible fix? This is greatly impacting workflow. Following is a copy of my System info from Lightroom.
Lightroom version: 5.4 [955652]
Operating system: Windows 8.1 Home Premium Edition
Version: 6.3 [9600]
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 2.3 GHz
Built-in memory: 7944.2 MB
Real memory available to Lightroom: 7944.2 MB
Real memory used by Lightroom: 298.6 MB (3.7%)
Virtual memory used by Lightroom: 268.0 MB
Memory cache size: 103.5 MB
Maximum thread count used by Camera Raw: 4
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1080
Application folder: C:\Program Files\Adobe\Adobe Photoshop Lightroom 5.4
Library Path: C:\Users\Joshuah\Pictures\Lightroom\Lightroom 5 Catalog.lrcat
Settings Folder: C:\Users\Joshuah\AppData\Roaming\Adobe\Lightroom
Installed Plugins:
1) Behance
2) Canon Tether Plugin
3) Facebook
4) Flickr
5) Leica Tether Plugin
6) Nikon Tether Plugin
Config.lua flags: None
Adapter #1: Vendor : 8086
Device : 416
Subsystem : fa721179
Revision : 6
Video Memory : 0
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (Conexant SmartAudio HD)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: Uninitialized
CardID: 1046
Direct2DEnabled: false
GPUDevice: D3D
MaxTexture2DSize: 8192
OGLEnabled: true
Renderer: Intel(R) HD Graphics 4600
ShaderModel: 11.1
Vendor: Intel
VendorID: 32902
Version: 8086:0416:fa721179:0006I have had this same issue now. I have been away from my pc for a week or so and now i cannot use the Develop button
Lightroom version: 5.4 [955652]
Operating system: Windows 7 Business Edition
Version: 6.1 [7601]
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 3.5 GHz
Built-in memory: 32651.3 MB
Real memory available to Lightroom: 32651.3 MB
Real memory used by Lightroom: 366.3 MB (1.1%)
Virtual memory used by Lightroom: 328.1 MB
Memory cache size: 205.9 MB
Maximum thread count used by Camera Raw: 4
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1080, 2) 1920x1080, 3) 1920x1080
Seeming this seems to have stopped around the 21st of May and its now the 9th of June, does this mean we just do nothing about it and hope and pray that one day Adobe, who are very quick to take our money every month, can resolve this ? Has there been a fix noted for this yet ? -
I opened up LR 5 today and found that NONE of my images show up as thumbnails, filmstrip, in develop module, import or anywhere else. In develop module, all develop settings are there. The only thing missing is the image itself. I cannot see ANY of my images even though they are physically there on the HD. If I select an image (or image placeholder) and select "edit in PS", then PS opens and I see the full image for editing. I just don't see any of my images while in LR. I've rebooted my comp, did a "repair" on the LR installation and even a re-install of LR5. NOTHING works. I need help!!!
-BrianHow do I change my monitor profile to check whether it’s corrupted? - The Lightroom Queen Help Desk & Members Area - Pow…
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Develop module disabled - NON creative cloud LR5
I'm having some trouble with LR5.
I purchased LR 3 in 2010 and then upgraded LR5 last year . . . I have both serial numbers. I recently upgraded to an iMac and loaded the trial version on LR5, but I'm not part of creative cloud as there isn't a reason for my to do so, since I have already purchased the items I use. Anyways, when I brought LR up today I received this message
"Develop module is disabled.
Please renew your membership to reactivate the Develop module."
In the past I know that I've been prompted for my serial numbers, but I'm not receiving that message! Please help!!!
Thanks!You probably downloaded the LR 5 Creative Cloud trial in error. your serial numbers will not activate. Uninstall the existing version, this process will not affect your catalog, preferences or Personal files, then download the latest version of LR from the link below. Install and insert the serial numbers to activate.
Adobe - Lightroom : For Macintosh : Adobe Photoshop Lightroom 5.7 -
Lightroom crash in Develop module with RAW files with sidecar files from ver 3
The issue probably has to do with the differences in settings between the two versions but I figured I would document what I am experiencing.
I am using the 64 bit version of Windows 7.
I imported a group of pictures with the XMP sidecar files generated with Lightroom v3. All the image files, a mixture of Canon Mark 5D II RAW and jpg files from my point & shoot UFO camera, imported without issue picking up all my tagging and GPS settings. When importing you are put into the Library module and from the Library module I could click on any RAW or jpg file, look at the meta data and view full screen.
I then entered the Develop module with a jpg picture selected and none of my settings made it across. The process was set to 2012. I was able to try out the new adjustments and all worked very well.
I then selected a RAW file while still in the Develop module and all hell broke loose.
I got a tip window pop up, the film strip went orange, the rest of the app screen then became greyed out and then behind tip pop up a crash window containing this information appeared:
Problem signature:
Problem Event Name: APPCRASH
Application Name: lightroom.exe
Application Version: 4.0.0.1
Application Timestamp: 4ef2621d
Fault Module Name: MSVCR100.dll
Fault Module Version: 10.0.40219.1
Fault Module Timestamp: 4d5f034a
Exception Code: c000041d
Exception Offset: 000000000003c1be
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: cc7e
Additional Information 2: cc7e9ac0f4374c9d4c9f2c948a85a235
Additional Information 3: 41e7
Additional Information 4: 41e779def86567567ae94271de75e4e9
There was no other path but to have the app close after that. Now since Lightroom has left off with the RAW file in the develop module when I restart the app it starts in the develop module with that same RAW image selected and I crash before I can change to a jpg. I am probably going to have to delete and recreated the data file to use the app again
After the all this I went back and checked to see how I had the catalog settings in LR 3 set because there were no sidecar files for the jpg images. I did not have the option to write settings to jpg and tif files but did have write settings to sidecar set. So I have a bit of a mystery why I have no sidecar files for jpg files when I should have based on the way the settings were. This probably explains why I had no issues at all with them in LR 4.
I am going to get LR 4 working again and then import the same batch of pictures without any sidecar files and see if I have any issues. I will report back soon.
When I imported the files without the sidecar files I had no issues at all but the RAW images came under older process not the 2012 process. There were no settings without the sidecar files so why would the app not start the images at the most recent process level? I updated then to 2012 and some of the setting sliders changed. I tried all the adjustment might use with both RAW and jpg files and no issues were observed.
The new develop module does seem to light darker areas without impacting other lighter areas better. The brush toll does work better and I see some additional settings were added along with presets.
As I posted elsewhere, I am disappointed content aware fill and healing were not included. This is the functionality that would save me from going to Photoshop when I have some undesirable reality in an image.
I tried out the new geo coding functionality and I really like it as it beats using Google maps on the web (painfully slow these days), dropping latitude / longitude markers, copying and pasting the data from the markers into a Lightroom plug-in and then going through a time consuming three step process.Idem for me on Mac:
No problem to developp a RAW file from a D300 never develop before in LR 3 but when I enter a RAW file develop in LR3 into the develop module of LR4, Lightroom Crash. The report on Mac:
Process: Adobe Photoshop Lightroom 4 [412]
Path: /Applications/Adobe Photoshop Lightroom 4.app/Contents/MacOS/Adobe Photoshop Lightroom 4
Identifier: com.adobe.Lightroom4
Version: Adobe Photoshop Lightroom 4.0 Beta [800002] (4.0)
Code Type: X86-64 (Native)
Parent Process: launchd [295]
Date/Time: 2012-01-13 18:46:19.729 +1100
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 24816 sec
Crashes Since Last Report: 11
Per-App Interval Since Last Report: 3225 sec
Per-App Crashes Since Last Report: 11
Anonymous UUID: B2BF54C2-46B7-4994-A520-D74AD1B91289
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000126c5f000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.adobe.ag.AgImageIO 0x0000000116f384f4 private_load_AgColorProfile + 386306
1 com.adobe.ag.AgImageIO 0x0000000116f2e7e7 private_load_AgColorProfile + 346101
2 com.adobe.ag.AgImageIO 0x0000000116f2ccdc private_load_AgColorProfile + 339178
3 com.adobe.ag.AgImageIO 0x0000000116f2c5e4 private_load_AgColorProfile + 337394
4 com.adobe.ag.AgImageIO 0x0000000116f2cb7c private_load_AgColorProfile + 338826
5 com.adobe.ag.AgImageIO 0x000000011702773b private_load_AgColorProfile + 1365833
6 com.adobe.ag.AgImageIO 0x0000000117029937 private_load_AgColorProfile + 1374533
7 com.adobe.ag.AgImageIO 0x0000000116f3f3eb private_load_AgColorProfile + 414713
8 com.adobe.ag.AgImageIO 0x0000000116f3f4cd private_load_AgColorProfile + 414939
9 com.adobe.ag.AgImageIO 0x0000000116fb8e70 private_load_AgColorProfile + 913022
10 com.adobe.ag.AgImageIO 0x0000000117147175 private_load_AgColorProfile + 2544003
11 com.adobe.ag.AgImageIO 0x00000001171482d6 private_load_AgColorProfile + 2548452
12 com.adobe.ag.AgImageIO 0x0000000116eb7d71 0x116eae000 + 40305
13 com.adobe.ag.AgImageIO 0x0000000116ecc4fc AgDevelopSupport_load + 27921
14 com.adobe.ag.AgImageIO 0x0000000116ecc6d5 AgDevelopSupport_load + 28394
15 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
16 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
17 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
18 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
19 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
20 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
21 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
22 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
23 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
24 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
25 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
26 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
27 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
28 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
29 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
30 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
31 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
32 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
33 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
34 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
35 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
36 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
37 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
38 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
39 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
40 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
41 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
42 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
43 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
44 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
45 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
46 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
47 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
48 com.adobe.ag.ui 0x000000010009b4a5 AgUI_fontFullNameL + 36981
49 com.apple.AppKit 0x00007fff884d5d75 -[NSView _drawRect:clip:] + 3566
50 com.apple.AppKit 0x00007fff884d354b -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 2112
51 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
52 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
53 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
54 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
55 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
56 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
57 com.apple.AppKit 0x00007fff885f19c4 -[NSNextStepFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 276
58 com.apple.AppKit 0x00007fff884cf3de -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2683
59 com.apple.AppKit 0x00007fff88448c0e -[NSView displayIfNeeded] + 969
60 com.apple.AppKit 0x00007fff883fe5a4 -[NSNextStepFrame displayIfNeeded] + 76
61 com.apple.AppKit 0x00007fff88443aba _handleWindowNeedsDisplay + 678
62 com.apple.CoreFoundation 0x00007fff82f75b07 __CFRunLoopDoObservers + 519
63 com.apple.CoreFoundation 0x00007fff82f51434 __CFRunLoopRun + 468
64 com.apple.CoreFoundation 0x00007fff82f50d8f CFRunLoopRunSpecific + 575
65 com.apple.HIToolbox 0x00007fff896db7ee RunCurrentEventLoopInMode + 333
66 com.apple.HIToolbox 0x00007fff896db5f3 ReceiveNextEventCommon + 310
67 com.apple.HIToolbox 0x00007fff896db4ac BlockUntilNextEventMatchingListInMode + 59
68 com.apple.AppKit 0x00007fff88418eb2 _DPSNextEvent + 708
69 com.apple.AppKit 0x00007fff88418801 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155
70 com.apple.AppKit 0x00007fff883de68f -[NSApplication run] + 395
71 com.apple.AppKit 0x00007fff883d73b0 NSApplicationMain + 364
72 com.adobe.Lightroom4 0x0000000100001c35 main + 1073
73 com.adobe.Lightroom4 0x00000001000017fc start + 52
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff88de9c0a kevent + 10
1 libSystem.B.dylib 0x00007fff88debadd _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff88deb7b4 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff88deb2de _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff88deac08 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff88deaaa5 start_wqthread + 13
Thread 2: Worker Thread Dispatcher
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
9 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
10 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
11 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
12 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
13 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
14 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
15 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
16 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
17 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
18 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
19 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 3: ace
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 ...ple.CoreServices.CarbonCore 0x00007fff8150dd87 TSWaitOnCondition + 118
3 ...ple.CoreServices.CarbonCore 0x00007fff8147cff8 TSWaitOnConditionTimedRelative + 177
4 ...ple.CoreServices.CarbonCore 0x00007fff81476efb MPWaitOnQueue + 215
5 com.adobe.ag.AgImageIO 0x00000001170d944f private_load_AgColorProfile + 2094173
6 com.adobe.ag.AgImageIO 0x00000001170d9a16 private_load_AgColorProfile + 2095652
7 ...ple.CoreServices.CarbonCore 0x00007fff8144f0d1 PrivateMPEntryPoint + 63
8 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
9 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 4: ace
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 ...ple.CoreServices.CarbonCore 0x00007fff8150dd87 TSWaitOnCondition + 118
3 ...ple.CoreServices.CarbonCore 0x00007fff8147cff8 TSWaitOnConditionTimedRelative + 177
4 ...ple.CoreServices.CarbonCore 0x00007fff81476efb MPWaitOnQueue + 215
5 com.adobe.ag.AgImageIO 0x00000001170d944f private_load_AgColorProfile + 2094173
6 com.adobe.ag.AgImageIO 0x00000001170d9a16 private_load_AgColorProfile + 2095652
7 ...ple.CoreServices.CarbonCore 0x00007fff8144f0d1 PrivateMPEntryPoint + 63
8 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
9 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 5: ace
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 ...ple.CoreServices.CarbonCore 0x00007fff8150dd87 TSWaitOnCondition + 118
3 ...ple.CoreServices.CarbonCore 0x00007fff8147cff8 TSWaitOnConditionTimedRelative + 177
4 ...ple.CoreServices.CarbonCore 0x00007fff81476efb MPWaitOnQueue + 215
5 com.adobe.ag.AgImageIO 0x00000001170d944f private_load_AgColorProfile + 2094173
6 com.adobe.ag.AgImageIO 0x00000001170d9a16 private_load_AgColorProfile + 2095652
7 ...ple.CoreServices.CarbonCore 0x00007fff8144f0d1 PrivateMPEntryPoint + 63
8 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
9 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 6: cr_scratch
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.AgImageIO 0x0000000116fe717e private_load_AgColorProfile + 1102220
3 com.adobe.ag.AgImageIO 0x000000011718f99b private_load_AgColorProfile + 2841001
4 com.adobe.ag.AgImageIO 0x0000000116fb7fb9 private_load_AgColorProfile + 909255
5 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
6 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 7: AsyncDataServer
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x00000001000415af AgConditionLock_wait + 171
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
9 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
10 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
11 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
12 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
13 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
14 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
15 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
16 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
17 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
18 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
19 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 8: Queue Processor - AgPhotoAvailability
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 9: Preview Server
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x00000001000415af AgConditionLock_wait + 171
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
9 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
10 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
11 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
12 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
13 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
14 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
15 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
16 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
17 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
18 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
19 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 10: Queue Processor - PreviewFileStore
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 11: Worker Thread
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
9 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
10 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
11 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
12 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
13 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
14 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
15 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
18 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
19 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
20 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
21 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
22 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
23 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
24 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
25 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 12: Queue Processor - NegativeQueue
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 13: Queue Processor - HistogramQueue
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 14: Queue Processor - RenderQueue_Render
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 15: Queue Processor - RenderQueue_ReadPreview
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 16: Queue Processor - RenderQueue_Video
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 17: Worker Thread
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
9 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
10 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
11 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
12 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
13 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
14 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
15 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
18 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
19 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
20 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
21 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
22 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
23 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
24 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
25 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 18:
0 libSystem.B.dylib 0x00007fff88dd0d7a mach_msg_trap + 10
1 libSystem.B.dylib 0x00007fff88dd13ed mach_msg + 59
2 com.apple.CoreFoundation 0x00007fff82f51902 __CFRunLoopRun + 1698
3 com.apple.CoreFoundation 0x00007fff82f50d8f CFRunLoopRunSpecific + 575
4 com.apple.Foundation 0x00007fff87ebb14f +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 297
5 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
6 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
7 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 19: com.apple.CFSocket.private
0 libSystem.B.dylib 0x00007fff88e14932 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x00007fff82f73468 __CFSocketManager + 824
2 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
3 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 20: Worker Thread
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
9 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
10 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
11 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
12 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
13 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
14 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
15 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
18 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
19 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
20 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
21 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
22 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
23 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
24 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
25 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 21:
0 libSystem.B.dylib 0x00007fff88deaa2a __workq_kernreturn + 10
1 libSystem.B.dylib 0x00007fff88deae3c _pthread_wqthread + 917
2 libSystem.B.dylib 0x00007fff88deaaa5 start_wqthread + 13
Thread 22: Queue Processor - renderPixmapWorkerThreadQueue
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.AgImageIO 0x0000000116fe71de private_load_AgColorProfile + 1102316
3 com.adobe.ag.AgImageIO 0x0000000116fb8110 private_load_AgColorProfile + 909598
4 com.adobe.ag.AgImageIO 0x0000000116fb8d53 private_load_AgColorProfile + 912737
5 com.adobe.ag.AgImageIO 0x0000000117147175 private_load_AgColorProfile + 2544003
6 com.adobe.ag.AgImageIO 0x00000001171482d6 private_load_AgColorProfile + 2548452
7 com.adobe.ag.AgImageIO 0x0000000116eb7d71 0x116eae000 + 40305
8 com.adobe.ag.AgImageIO 0x0000000116ecc4fc AgDevelopSupport_load + 27921
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
11 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
12 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
13 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
14 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
15 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
16 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
17 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
18 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
19 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
20 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
21 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
22 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
23 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
24 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
25 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
26 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
27 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
28 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
29 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
30 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
31 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
32 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
33 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
34 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
35 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
36 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
37 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
38 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
39 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
40 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
41 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
42 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 23: cr_area_task
0 com.adobe.ag.AgImageIO -
Crash in develop module RAW files with sidecar files from Lightroom 3
The issue probably has to do with the differences in settings between the two versions but I figured I would document what I am experiencing.
I am using the 64 bit version of Windows 7.
I imported a group of pictures with the XMP sidecar files generated with Lightroom v3. All the image files, a mixture of Canon Mark 5D II RAW and jpg files from my point & shoot UFO camera, imported without issue picking up all my tagging and GPS settings. When importing you are put into the Library module and from the Library module I could click on any RAW or jpg file, look at the meta data and view full screen.
I then entered the Develop module with a jpg picture selected and none of my settings made it across. The process was set to 2012. I was able to try out the new adjustments and all worked very well.
I then selected a RAW file while still in the Develop module and all hell broke loose.
I got a tip window pop up, the film strip went orange, the rest of the app screen then became greyed out and then behind tip pop up a crash window containing this information appeared:
Problem signature:
Problem Event Name: APPCRASH
Application Name: lightroom.exe
Application Version: 4.0.0.1
Application Timestamp: 4ef2621d
Fault Module Name: MSVCR100.dll
Fault Module Version: 10.0.40219.1
Fault Module Timestamp: 4d5f034a
Exception Code: c000041d
Exception Offset: 000000000003c1be
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: cc7e
Additional Information 2: cc7e9ac0f4374c9d4c9f2c948a85a235
Additional Information 3: 41e7
Additional Information 4: 41e779def86567567ae94271de75e4e9
There was no other path but to have the app close after that. Now since Lightroom has left off with the RAW file in the develop module when I restart the app it starts in the develop module with that same RAW image selected and I crash before I can change to a jpg. I am probably going to have to delete and recreated the data file to use the app again
After the all this I went back and checked to see how I had the catalog settings in LR 3 set because there were no sidecar files for the jpg images. I did not have the option to write settings to jpg and tif files but did have write settings to sidecar set. So I have a bit of a mystery why I have no sidecar files for jpg files when I should have based on the way the settings were. This probably explains why I had no issues at all with them in LR 4.
I am going to get LR 4 working again and then import the same batch of pictures without any sidecar files and see if I have any issues. I will report back soon.When I imported the files without the sidecar files I had no issues at all but the RAW images came under older process not the 2012 process. There were no settings without the sidecar files so why would the app not start the images at the most recent process level? I updated then to 2012 and some of the setting sliders changed. I tried all the adjustment might use with both RAW and jpg files and no issues were observed.
The new develop module does seem to light darker areas without impacting other lighter areas better. The brush toll does work better and I see some additional settings were added along with presets.
As I posted elsewhere, I am disappointed content aware fill and healing were not included. This is the functionality that would save me from going to Photoshop when I have some undesirable reality in an image.
I tried out the new geo coding functionality and I really like it as it beats using Google maps on the web (painfully slow these days), dropping latitude / longitude markers, copying and pasting the data from the markers into a Lightroom plug-in and then going through a time consuming three step process. -
LR 1.3.1 & 1.4.1 Develop Module Crashes
Lightroom 1.3.1 & 1.4.1 Develop Module Crashes Program Need Help / Fix:
Problem: Lightroom loads to the Library Module just fine and images can be imported, exported, modified etc., everything seams to be functional. Switching to Develop the LR program crashes when attempting to bring an image from Library into Develop.
Since January 1, 2008 have been running on Vista Ultimate 64 on this home built machine, specs below. This is a freestanding desk machine not connected to the Internet. This problem started on August 30, 2008. There were no software up-dates, new programs installed or configuration changes to the hardware or software to this computer prior to this problem occurring.
Following are the Problem signature and Event Viewer Log data concerning the LR Developcrash:
Problem signature:
Problem Event Name: APPCRASH
Application Name: lightroom.exe
Application Version: 1.4.1.0
Application Timestamp: 47f283d7
Fault Module Name: MFC80U.DLL
Fault Module Version: 8.0.50727.762
Fault Module Timestamp: 45713438
Exception Code: c0000005
Exception Offset: 00025587
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 8d13
Additional Information 2: cdca9b1d21d12b77d84f02df48e34311
Additional Information 3: 8d13
Additional Information 4: cdca9b1d21d12b77d84f02df48e34311
Read our privacy statement:
http://go.microsoft.com/fwlink/?l
Activation context generation failed for "C:\Program Files (x86)\Adobe\Adobe Photoshop Lightroom 1.4\Microsoft.VC80.MFC\MFC80.DLL".Error in manifest or policy file "C:\Program Files (x86)\Adobe\Adobe Photoshop Lightroom 1.4\Microsoft.VC80.MFC\Microsoft.VC80.MFCLOC\Microsoft.VC80.MFCLOC.MANIFEST" on line 5. Component identity found in manifest does not match the identity of the component requested. Reference is Microsoft.VC80.MFCLOC,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type= "win32",version="8.0.50608.0". Definition is Microsoft.VC80.MFCLOC,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type= "win32",version="8.0.50727.42". Please use sxstrace.exe for detailed diagnosis.
Error 8/31/2008 12:30:26 PM SideBySide 35 None
Error 8/31/2008 12:30:26 PM SideBySide 35 None
Error 8/31/2008 12:30:26 PM SideBySide 35 None
Error 8/31/2008 12:30:26 PM SideBySide 35 None
Error 8/31/2008 12:30:26 PM SideBySide 35 None
Error 8/30/2008 2:24:32 PM SideBySide 35 None
Error 8/30/2008 2:24:32 PM SideBySide 35 None
Error 8/30/2008 2:24:32 PM SideBySide 35 None
Error 8/30/2008 2:24:32 PM SideBySide 35 None
Error 8/30/2008 2:24:32 PM SideBySide 35 None
Error 8/30/2008 2:24:11 PM SideBySide 35 None
Error 8/30/2008 2:24:11 PM SideBySide 35 None
Error 8/30/2008 2:24:11 PM SideBySide 35 None
Error 8/30/2008 2:24:11 PM SideBySide 35 None
Error 8/30/2008 2:24:11 PM SideBySide 35 None
Error 8/30/2008 2:20:19 PM SideBySide 35 None
Error 8/30/2008 2:20:19 PM SideBySide 35 None
Error 8/30/2008 2:20:19 PM SideBySide 35 None
Error 8/30/2008 2:20:19 PM SideBySide 35 None
Error 8/30/2008 2:20:19 PM SideBySide 35 None
Error 8/30/2008 2:19:24 PM SideBySide 35 None
Error 8/30/2008 2:19:24 PM SideBySide 35 None
Error 8/30/2008 2:19:24 PM SideBySide 35 None
Error 8/30/2008 2:19:24 PM SideBySide 35 None
Error 8/30/2008 2:19:24 PM SideBySide 35 None
Error 8/30/2008 1:26:16 PM SideBySide 35 None
Error 8/30/2008 1:26:14 PM SideBySide 35 None
Error 8/30/2008 1:26:14 PM SideBySide 35 None
Error 8/30/2008 1:26:13 PM SideBySide 35 None
Error 8/30/2008 1:26:13 PM SideBySide 35 None
Error 8/30/2008 11:03:44 AM SideBySide 35 None
Error 3/14/2008 4:53:08 PM SideBySide 35 None
Error 3/14/2008 4:53:07 PM SideBySide 35 None
Error 12/29/2007 11:04:09 AM SideBySide 35 None
Faulting application lightroom.exe, version 1.4.1.0, time stamp 0x47f283d7, faulting module MFC80U.DLL, version 8.0.50727.762, time stamp 0x45713438, exception code 0xc0000005, fault offset 0x00025587, process idHi, thanks for the advice. I wouldn't have liked to reinstall straight away.. The preferences deletion didn't help, but now it seems that reinstalling did it, so I'm well off into adjusting some pics again! :) It seems the 1.3.1 has had quite many problems? Hopefully they don't last too long..
--patrik -
Why do I get a blue rectangle covering photo in Develop module?
I have purchased upgrade to LR6 (or is it LR CC?). The new software downloaded, installed, updated the catalog so it seems to function normally. When I first opened the program, it seemed ok, but soon a large blue rectangle (with an X across it) appeared over the selected photo in the Library module. I signed out and signed back in; I restarted my computer. The rectangle was still there, but I saw that no module was highlighted. When I clicked on Library, the rectangle disappeared. So, I thought I'd fixed the problem. BUT, the rectangle persists in the Develop module (only there). The controls do seem to work (if I click the crop rectangle, I can see it in the upper right preview window), but I can't see through the rectangle to actually edit anything.
Any ideas? (I run Windows 7, 64-bit)
Gail GoldeyDear Jim,
I appreciate your continuing help on this. What I've been told is that
this suggestion is a bit backwards. System is set up to use whichever card
the software calls for. Computer has no way of knowing what LR wants or
needs; it's the software (LR) that has to choose among the available
cards. I don't know how to tell LR to choose the NVIDIA--LR should be set
up to make that choice. So, this sounds like a software problem. Perhaps
you can ask how to tell LR to do this? I'm not sure I can find this out.
(LR5.7 didn't have this issue, so it's somewhere in the changed software;
system is unchanged.)
The following is generic--but I hope you'll find it of some use.
I can't be alone in being frustrated by the need for expert advice whenever
Adobe does a software update or upgrade. If my system is adequate and
up-to-date, why should it take hours and hours of my time (and yours), and
possibly some esoteric tweak, to fix a problem?
Though you have been working hard to be helpful, Adobe generally is
not--unless one wants to spend hours repeating oneself on the phone and
days waiting for a query to reach the proper level, etc. Been there; done
that. It isn't fun. Even community inquiries (like how to deal with the
awful new Windows email interface) more often than not go unanswered.
Adobe seems to be trying to get individual and non-professional
photographers to increase or upgrade their involvement with Adobe software
and related products. Perhaps many such users would be happy to turn off
their GPUsas I am notbut it seems to me that Adobe needs to think more
about how ordinary people, not just sophisticated computer users, can work
with its software. I'm pretty sure that expert users also would be happier
with more seamless transitions.
Thanks for hearing me out. Trying to be helpful and not just complaining.
Gail -
I upgraded from LR 4 to LR5, purchasing a stand-alone version of Lightroom in 10/2014 (less than three months ago) for my PC. In accordance with instructions from Adobe HELP, I downloaded a second copy of the software to a new Mac in preparation for switching computers and discontinued using the original PC version. I had to hire a consultant to assist with the transfer of photos due to lack of specific instructions from Adobe regarding a PC to Mac transition, but by early December the transition had been accomplished and LR (now 5.7) was functioning for approximately two weeks. Shortly thereafter the Development module was disabled with a message that I needed to renew my membership to reactivate the Develop Module! I never had a membership... I purchased the stand-alone version of the software and wish to use it rather than the subscription version.
Added to all my problems with the transition is that we hosted guests for the holiday season and I was unable to show them any of my recent photographs due to the Develop module being disabled. (My guess is that Adobe is not going to compensate me for this inconvenience!)
As far as I can determine, this is nothing that I have brought on myself. Adobe allows the download of two copies of the LR software and I haven't exceeded that, and I called Adobe Help specifically to ask how to accomplish the PC to Mac transition and was told to download the LR software to the Mac.
So how do I reactivate the Development module without paying additional money for a subscription?But to answer your question directly, you have installed the creative cloud installation of Lightroom which requires different licensing. You have to uninstall and then download from the standalone website.
Product updates -
Third party plug-ins for develop module
It's been a while since this has been brought up, so I thought I'd restate this request in the current context.
One of the major things that's missing from the Lightroom ecosystem is a way for third parties to produce plug-ins/extensions for the develop module. The advantages would be numerous:
1) Ability to add exotic features that may not appeal to a large audience (although in combination all these features would), such as negative inversion, alternate tone curves, color correction and replacement tools.
2) Third-party versions of features that users have been clamoring for: color space clipping, lens/perspective correction, multi-parameter noise reduction.
3) Community buzz (if approached more openly than the Photoshop SDK)
As for the implementation, maybe it's a good idea to let developers use a combination of Lua and PixelBender (2.0)? The combination would allow for platform-independent code that is still fast. Also, the plug-ins should get to choose from (at least) two entry points: (1) after demosaicing but before color mixing (B&W) & tone curve, and (2) at the end of the pipeline.
Here's hoping for the SDK appearance in LR3!
SimonThere have been numerous requests for third party plugin (or some way to extend the Develop module) over the years. I agree it is a critical item that needs to be addressed ASAP. Hopefully in LR3.
What I find most interesting about this particular request is that Simon has pointed out that Adobe already have the technology (Pixel Bender) and just need to apply it. Its already in Photoshop CS4 and Flash 10, and is used for non-destructive editing in those apps. So I'd be extremely disappointed if it doesn't make it into the next major release of their workflow/non-destructive editing tool. You'd have to be an optimist to expect it anytime before LR3.
The only real question remaining is will Pixel Bender, as it currently stands, meet the full needs of the LR plugin developer community? e.g. Could Noise Ninja or Nik plugins be ported to Pixel Bender? My guess is "not yet". Then Adobe need to figure out how much to change LR, how much to change Pixel Bender, and indeed how big a first step they take when adding Develop module extensibility to LR3. Lets hope it is enough for developers of the most popular plugins to invest the time and effort to develop LR specific versions of their products.
My 2c worth.
Matt -
Say I have a preset that I use upon import. I import some raw files using that preset but decide to tweak the settings a bit per each image. IOW, now they are different than my preset.
I now export from a tweaked raw file a jpeg. If I later import that jpeg back into LR 4.4 but don't apply any presets upon import (just leave it blank, I don't even check None), when the image is in the Library the "Saved Preset" line over on the upper right says "Custom" so I figure my settings were "embedded" into that jpeg when I exported it.
However, when I then go into the Develop module, all the Develop settings are zeroed out. Is there any way to have the setting sliders represent what I actually did to the raw before I exported as a jpeg? I can't just hit the preset I used upon import because, in fact, the current settings have been tweaked.
Along that same line, is there a choice I can select upon import (of an exported jpeg or tiff or whatever) that says "show current Develop settings" or some such instruction that would take care of this during import. Thanks.No it’s not possible but you have a record in the history panel for your master (raw file) It will show the date you exported the jpeg etc. If you click on that line it will show all the develop settings to the right e.g. the slider values etc.
You can in fact save them as a snapshot; so if you make further tweaks to your raw file, the settings you used for your jpeg will always be saved.
Most users don’t re-import jpegs because they can export a fresh one at any time. It’s also possible to create a virtual copy from the menu (Photo >> Create Virtual Copy) which can have different settings to your master (original raw file). You can create as many VC’s as you like and they take up no extra space on your hard drive. Because they are virtual they are simply stored in the catalog as metadata. -
Upgraded LR1 - LR3 Catalog: blank Grid, non functioning app
I've been dealing with support on this, but they're utterly useless, taking days to get back to me and spinning me over troubleshooting 101 stuff.
Problem:
Upgraded a perfectly working LR1 catalog to LR3. No issues during upgrade.
Upon trying to use the LR3, the first thousand or so of my photos show up in Grid, but everything after that is blank. By that I mean, a grid cell is drawn, but LR3 doesn't display a thumbnail, or any cell extras or metadata.
Clicking on one of these empty cells gives me a thumbnail frame and some metadata (slowwwwly).
Going to Loupe View on a non-empty cell gives me a "Loading..." spinner and an unrendered thumbnail preview (CPU is not ramping up at all)
Going to Loupe View on an empty cell just gives me a blank screen (CPU is not ramping up at all)
Develop module does load the picture, but slowly.
When I quit, the app freezes up completely, with beachball. Must force-quit (after giving it 20 minutes in case it was actually trying to do something)
Initially, when I load LR3, my CPU runs high, 75%, like it's working on something. Then it just cuts out as if it's given up.
Console output when this happens is the following:
6/17/10 7:27:38 PM Adobe Lightroom 3[518] ServerProcess [AsyncDataServer( Lightroom 3 Catalog.lrcat )] ERRORSERVER<AsyncDataServer( Lightroom 3 Catalog.lrcat )>: A command threw an exception.
6/17/10 7:27:38 PM Adobe Lightroom 3[518] ServerProcess [AsyncDataServer( Lightroom 3 Catalog.lrcat )] ERROR Error: ?:0: attempt to perform arithmetic on field '?' (a nil value)
6/17/10 7:27:38 PM Adobe Lightroom 3[518] Error initializing alternate universe. bad argument #1 to 'pairs' (table expected, got nil)
System:
MacBook Pro Core2Duo 2.1Ghz 3GB RAM, 500GB Drive.
Initially Mac OS 10.5.8, but I tried upgrading to 10.6.3 and 10.6.4 (no luck).
Library: 21,000 photos
Other things I've tried:
Trashing all LR3 prefs, caches (running YASU), LR preview caches, plists, extensions, reinstalling, restarting -- no luck
Noticed it was copying the LR1 prefs plist, so I archived that. LR3 generated a new pref, but no help
Downloaded LR2 Demo, upgraded LR1 Catalog to LR2 Catalog (which works perfectly, no issues), and then LR2 Cat -> LR3 -- no luck
Checking integrity of Catalog in LR1 and LR2 (no problems) and LR3 when upgrading (no problems)
LR3 runs fine on an empty catalog and if I point it at my photo folder and import everything, it's ok (with none of my 3 years of modifications of course).
Is my only option to write out LR1 data to sidecar files and then setup a new Catalog in LR3?Well, on top of having full access to the photo files, LR obviously has proper permissions to affect the files it generates in the AppSupport>Adobe>Lightroom folder, the Caches>Lightroom folder, the Pictures>Lightroom folder and the Preferences> folder, otherwise it wouldn't be able to build a new catalog, new prefs, new caches and so forth when I generate a new empty catalog.
I really doubt this is a permissions voodoo issue or a monitor profile issue.
LR3 works fine with a brand new catalog (and all the same Photo files).
LR1 and LR2 have absolutely no problem with my catalog and photo files.
LR2 upgrades my LR1 Catalog without issue.
LR3 fails with my upgraded catalog (and all the same photo files)
Unless I'm missing something in my logic tree here, it seems to me this is obviously a problem with LR3 upgrading my Catalog.
Other people's catalogs upgrade fine, and that's dandy, but my catalog doesn't upgrade AND it fails with exactly the same error message every time in the Console (See original post), which seem to be related to some internal db issue, dividing by zero, nil values.
Something ain't being handled right by LR3 that previous versions of LR had no problem with. -
Prority applying filters in Develope module
LR is one of the best tools for those who wnat quick ranking, metadata editing for copyright, sorting and processing LARGE quantities of files...
Among those photographers wedding, event and sport shooters are those who really need to fastly sort thigns outm they are most interested in using LR.
also, the same photographers work in the most critical lightning environments, very often we shoot in very bad lightning at very high ISO settings.
for us noise is a real pain.
as we all know, advanced processing of a very noisy raw material exponentially increase noise levels in the final product.
for this reason, inside PS, our workflow include NR filters among the first operations we do...
this way, working on a cleaner background, the noise is kept under a relative control.
often, at the end of our workflow we again trim the nise as a final touch...
back to lightroom, few questons and requests are born from this imediate reality we confront each day:
1. LR offers NO control regarding order develope adjustments are applied... this is sometimes good, other times a real pain...
2. there is no information regarding WHICH is the order those filtes are applied when developing RAW files... NONE.
we could guess the order they appear in XML files and inside develope module is the order they are considered when RAW information is processed?
that mean noise is indeed among the last filters applied, correct me if i am wrong.
3. how we could maximize our results? just make minimum adjustments in LR, go to PS, where we can control the order of applying filters, process and export from there???
not exactly compatible with our need for speed and easy processing large quantities of files that make us choose LR, isn't it?
not to mention RAW data offers much more "hidden" info we can bring to life thru processing compared to exported PS files, even 16 bit tiffs are not as "good" on this regard...this is the reason we shoot raw, to benefit from this better latitude of information raw's offers ....
4. now the requests themselves:
a} please allow us to choosethe order of applying these filters...maybe not all, not all are that critical, but things like NR we should be able to put among the first filters applied.
if Adobe already thought about this and NR is among the first on that list, please let us know. we NEED to know , we need that info, we need control.
b} please allow us to double the filter alteration.
as i said, we often apply a NR fiter at the beggining of the workflow and then again, another NR with softer settings at the end of the workflow, sometimes just before the final sharpening.
such flexibility and customization availability would really help us, especially those who really need lightroom and do not have the time to bring every picture in PS and tweak it...
imagine shooting 1000 pictures in one session with a delivery deadline of 24 hours...LR is great help, have a lot of great features and we really apreciate the wayit works, even this elastic way of applying filters inside develope module...
BUT it would be a much better tool with more flexibility available.
Thanks Adobe, i also compelted an official request form regarding this subject.
maybe someone who really knows how things work inside developing engine could bring some light in this regard, how things really work right now,even this info could be very helpfull.
regards ,Liviufirst i need to KNOW officially how thigns work, if ucan offer me a proof i'd gladly accept that.
second, as i said, adobe might have think about that, is a request area and i have theright to request what I think is usefull to me.
i ask for more CONTROL, what is wrong about that?
i also request for 2 alteration using the same filter, NR in this case, once at the beggining and one at the eng of the developing process, i am also entitled to ask for such a thing, right?
qith all due respect, if u do not have similar needs please allow me to ask , understand and not suppose adobe thought of everything and there is no better way, ok?
here is a quote from a XMP file, i PRESUME the order if operation inside that file is the one processes are piped, am i wrong again?
5.3
As Shot
4900
-2
-0.57
15
+79
-7
+33
25
39
18
0
0
0
0
0
0
0
0
0
0
17
-21
29
+10
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
+60
0
-24
0
+19
0
-24
0
0
0
0
0
0
0
0
0
0
25
50
75
+1.0
25
0
0
False
Medium Contrast
0, 0
32, 22
64, 56
128, 128
192, 196
255, 255
ACR 3.3
8E1722706FEF96E97D62F657E50DF272
True
False
so ,as u see i spaced the noise reduction fucntions in order to make them more visible, i can;t use colors to underline what i consider important, ok?
SO, as u can see here, WB, exposure, contrast, SHARPNESS, brightness, SHADDOWS are ALL listed BEFORE noise reduction...
later on the end of the list there is ANOTHER sharpening listed, so double fiter IS ALREADY applied, thus possible, right???
again, ALL fiters applied BEFORE NR influences noise levels, all increse noise, more or less....
WB influences exposure, try to go 50000 and see where hystogram goes to the right...
exposure also increase noise in shaddow areas.
contrast increse noise.
brightness also influence noise.
Shaddows are working exactly on most noisiest levels, the shades...
sharpness before NR??? indeed, is "well thought"...
so, Lee jay, seems i am not that wrong after all, isn't it???
i really hope that order inside XMP to mean nothing but i really doubt is meaningless ...
and again, even if a were wrong, i am entitled to ask explanations as i pay for this product. I also am entitled to ask for what i consider improvements, if Adobe decide to implement or not is another discussion...
a little "friendlier" tone in your replies would also be apreciated, thank you in advance. i hope u do not work for Adobe ;)
so, i am waiting for documented proofs related to my questions, thank you Adobe.
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