Device Central defaults to Spanish!
When I start the program it comes up in Spanish. I don't
speak that, but it didn't take long to figure out where the
Preferences dialog was. However, when I look at the list of
languages available
English ISN'T one of them
! {The closest is EN-USA (Espanol)}.
How do I get English back for this program?!?!
Thanks in advance...
Hi Raven1155,
Please contact me at :
mdoherty [at] adobe [dot] com
thanks,
Similar Messages
-
When i try to open a .swf file, it goes to adobe device central as default
when i try to open a .swf file, it goes to adobe device central as default. i can't seem to open it in adobe flash????
You likely need to change the default application(s) assigned for opening files to point to the new ones. HOw you do that depends on which operating system you have. If you search Google you should be able to find out how to change the default programs for different files.
-
Can anyone help me on this. Device Central won't load up on
my MacIntel system. I have corrected all permissions, updated
prebindings etc, but still no joy. I have CS3 Web Premium and my
Device Central version is 1.1.0. Thanks for any suggestions.quote:
Originally posted by:
globalhiccup
Can anyone help me on this. Device Central won't load up on
my MacIntel system. I have corrected all permissions, updated
prebindings etc, but still no joy. I have CS3 Web Premium and my
Device Central version is 1.1.0. Thanks for any suggestions.
did you change any setting? Reset all setting and try to run
this in default/standard mode.
Simon G. -
Jquery mobile example and device central test
Hi
Having created in Dreamweaver the default template for Jquery Mobile ( Page from sample > Mobile Starters>jquery mobile (local) ) and saved to localhost as well as on the web I decided to test in device central using preview in the device central option.
in device central I used the Apple Iphone 4 emulator and could see that I was able to proceed to page 2 by clicking on it , however clicking on the back button does not work.
This is the same for all pages in the JQM example.
I then tried this on a web emulator http://www.testiphone.com/ and the back button works OK. So does this mean that device central is not working correctly or have i missed somethingHi
Have a look at http://forums.adobe.com/message/3857648#3857648 not sure how long it takes for fix to be implemented. -
Where is Device Central that exist in CS5 in Cs6 ?
in Adobe Flash Cs5 there is Device central to choose and test Air android with different resolution and brand
but i cant find this on Flash CS6 !!
so how can i test my Air 3.2 project in various resolutions and devices ??Since you're using Android, although it's not quite as easy, you may want to consider using the Android SDK tools themselves to test on multiple emulated devices. It has a SDK manager to let you test against any Android OS you want on an actual emulated ARM core or it also has an Intel Atom x86 core (runs much faster on an x86 system) usually for each OS firmware version as well. It comes with some default configurations for devices but you're free to create your own device from the ground up. You then use the command line tools to install your APK into the emulator and then take it for a spin. You won't find better emulation than this.
Here's the Nexus 7 default config running and I'm using the Intel Atom driver rather than the ARMv7 because ARM emulation is rather slow. You can even emulate cameras or use webcams for them, allow it to use your OpenGL capabilities, etc:
Again as you can see I'm running the Nexus 7 on OS 4.2.2 using Intel Atom. You just select your configured profile and click "Start" and an emulator will come up.
This all comes with the Android SDK which you can download here:
Android SDK | Android Developers
The device configuration panel is pretty comprehensive. First you configure a base device:
Then based on that you can create variations:
This lets you target very finely and get a real idea of how your app will work in many different OS's, hardware configs and several environment factors (low space, high space, fast/slow GPU, hardware controls, hardware keyboard, etc). Give it a shot! -
Device Central CS5.0.1 - Update Failed
Hi
Over the last week or so there has been an update for Device Central CS5.0.1 but when I run Application Manager to updateDevice Central CS5.0.1 it fails.
There are no clues as to why it has failed, other recent updates for Photoshop, Illustrator etc where successfulI.
I am running Windows 7 and CS5
Any help in sorting this out would be appreciated and BTW how do I contact Adobe Support?
Many thanks
SteveI am also having the same problem using Win 7 and Photoshop Extended CS5.
I continued to get the 'no issues found' when running the Adobe Support Advisor, until I went into preferences of ASA and changed the option under the second section called "Hide Inspecting Option Dialog" from the default 7-days to "All Logs". Once I did that, it indicated that it had found issues and the issues log would be sent to Adobe. Some progress, at least.
But what really irks me is the fact that the Adobe Updater continues to show I need the update! I don't use Device Central but I can't get rid of the reminder to install the update. I guess it is payback for using the default installation process when I installed CS5!
I also read the message thread in the link above, but like another user, I didn't understand what the fix was (without reinstalling the whole product, that is). -
Creation of flash file from Device Central failing
Hi,
I'm currently trying to create a new flash document from Device Central and the application is throwing the following error:
Cannot create new document. The xfl template document is either missing or corrupted.
I am also unable to test my flash files in Device Central via Test Movie.
This function was working fine until a couple of days ago.
Has anyone had any similar issues? I am running Master Collection CS5.5 for Mac.
Any assistance would be appreciated.For anyone who has this problem in the future, I have managed to get it working again by doing a complete reinstall of Master Collection.
-
Hello
I have installed Photoshop CS3, but it also installed other programs like Adobe Bridge, Device Central, Stock Photos, Camera Raw etc. I want to ask how can I uninstall them because I am using Photoshop only. And all of this other programs just take a lot of space on my HDD. Please help how to unistall them...!You are saving maybe 600 MB and Bridge is an integral part of Photoshop as is Camera RAW which is a whopping 23MB.
-
I am using Dreamweaver CS4 and can no longer connect to Device Central - Can you help me with this?
Device Central was discontinued April 23, 2012.
http://www.adobe.com/products/devicecentral.html
And replaced with Adobe Edge Inspect CC (for Cloud subscribers)
http://html.adobe.com/edge/inspect/
Nancy O. -
Why would hotspots work in the browser, but not in Device Central?
I exported a small prototype from Fireworks CS5 to HTML & Images & tested my hotspots in my Firefox browser. That worked fine.
Then in Device Central CS5 I did File > Open File & selected the home page for this protototype. None of the hotspots worked in Device Central.
Any clues? Shouldn't they work in Device Central?Please forgive me. This is working. I didn't notice because the page changed so smoothly & I couldn't see the part of the page that indicated it changed. Yeah it works!
-
Can any phone type be emulated in Device Central?
I'm just starting out on Mobile App development, and I'm trying to make sense of it all.
To test the application process, I created a very simple Flash file, 550x400 pixels. One button click changes from one frame to another and moves some text on screen.
Exported it as an swf file from CS4, with actionscript 3.0 chosen.
I've tried emulating it with quite a few Nokia, Sony/Ericsson, Motorola devices, and as of yet, I can't find ANY phone that will emulate this file in Device Central.
Perhaps I missed something.
Can anybody clue me in?
:<)GregIf they had servers in the Midwest USA or on the Eastbound seacoast then they wouldn't see as such of a problem.WoW[url=http://www.rsfarming.com/]RuneScape Gold[/url] is a fun line but Storm has a itinerary create of shoving their membrane [url=http://www.gobuycheaprsgold.com]Cheap RS Gold[/url] up their strike when there is a foul take to [url=http://www.zyy.com]Buy WOW Gold[/url]. They present e'er attribute someone else. Change if TWC isn't "direct" exploit it, the fact that (apparently) a number of their users cannot attain WoW[url=http://www.storeingame.com]RuneScape Gold[/url] because of their moxie, it makes signified to me to avoid them.What do you stingy Series is "loss the clam"?
-
Android App - works fine in Device Central but not in phone
Greetings!
Just looking for some general "you might try this" tips. I've built a very basic game app for Android so I can start learning not only how to develop for Android, but also how to publish and distribute Android apps to users.
My game works fine when I test in Device Central from Flash. And I've been able to upload my app to the Android Market. But when I install and run on my Android phone (I've actually tested on two separate devices), I just get a light yellow screen with a series of tiny dots that move across the screen, almost like a loading indicator, but nothing happens after that.
I've tried publishing as both an Air (Air 2) file and a Flash (Flash 10) file. In device central, I tested the app on a Droid Incredible emulation. The devices I've tested on are an HTC Inspire (AT&T) and an HTC Thunderbolt (Verizon).
So, I know there's no way for someone to take my limited description above and say "this is your problem". Again, I'm just hoping for some general tips along the lines of "try publishing in a different version of Flash".
Any suggestions for where I should start digging?
Thanks in advance!
JoelSign out of the store on your phone, then sign back in. Note having content from more than one country's store may complicate the process of updating apps and downloading past purchases.
tt2 -
Getting .swf into to Device Central.
Hi all,
I'm using flash CS5.5 (trail version) and want to export a movei file out to device central to test acceleromoter settings.
When creating the file I : selected air fro andiod, made these changes to the publish settings : set upa certificate, tick all permission (as it kept telling me they hadn't been set) and then click ok.
For some reason under control > test movie > device central is greyed out. If i try to open the .swf file directly in device central it just tells me the device has the wrong version of flash.
Any ideas? I selected the file type as andriod?, preferably would like just to be able to click on test moving in device central.
Thanks for any advice. Rob
Used this code :
import flash.sensors.Accelerometer;
import flash.events.AccelerometerEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.Event;
var Acc:Accelerometer = new Accelerometer();
Acc.setRequestedUpdateInterval(50); // Set the time interval to check for acc update
// VARIABLES //
var startapp:int;
// MAIN CODE //
Acc.addEventListener(AccelerometerEvent.UPDATE, onAccUpdate);
function onAccUpdate(event:AccelerometerEvent):void{
test1.x -= (event.accelerationX*10);Don't choose AIR for android, Just with the player targeted to FP 10 and ActionScript3 as the scripting version you can test with the device central
-
Flashlite 3 - cs3 device central update crashing :(
Hi all,
I've just installed flash9_en_us_9_0_2_update and
AdobeDeviceCentralAll_Patch.dmg (osx). So I can now publish to
Flashlite3. However, I have a flash file which runs fine in device
central when exported as Flashlite2 but when I try to export it as
Flashlite3 (using any of the adobe generic flashlite3 profiles) it
begins to run in device central but then device central crashes
(quit unexpectedly) :(
I don't suppose anyone here has any ideas what might be going
wrong?
some of the gumf from osx is below.
ade.
Date/Time: 2008-01-12 19:51:36.283 +0000
OS Version: 10.4.10 (Build 8R2218)
Report Version: 4
Command: Device Central
Path: /Applications/Adobe Device Central CS3/Device
Central.app/Contents/MacOS/Device Central
Parent: WindowServer [56]
Version: 1.1.0 (???)
PID: 19071
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x726f4446
Thread 0 Crashed:
0 ...be.Flash Player.FlashLite21 0x07fe3b1d mALLOc(void*,
unsigned long) + 2831
1 ...be.Flash Player.FlashLite21 0x07fe3f2d dlmalloc + 21
2 ...be.Flash Player.FlashLite21 0x07ff371b
MemoryAllocator::Alloc(unsigned long) + 31
3 ...be.Flash Player.FlashLite21 0x07f7415c
DisplayList::PlaceObject(SObject*, PlaceInfo*) + 140
4 ...be.Flash Player.FlashLite21 0x07fb1465
ScriptThread::PlaceObject2or3(bool) + 1221
5 ...be.Flash Player.FlashLite21 0x07fb234d
ScriptThread::DoTag() + 3243
6 ...be.Flash Player.FlashLite21 0x07fb2973
ScriptThread::DrawFrame(int, int) + 109
7 ...be.Flash Player.FlashLite21 0x07f750f6
DisplayList::PlaceObject(SObject*, PlaceInfo*) + 4134
8 ...be.Flash Player.FlashLite21 0x07fb1465
ScriptThread::PlaceObject2or3(bool) + 1221
9 ...be.Flash Player.FlashLite21 0x07fb234d
ScriptThread::DoTag() + 3243
10 ...be.Flash Player.FlashLite21 0x07fb2973
ScriptThread::DrawFrame(int, int) + 109
11 ...be.Flash Player.FlashLite21 0x07f750f6
DisplayList::PlaceObject(SObject*, PlaceInfo*) + 4134
12 ...be.Flash Player.FlashLite21 0x07fb1465
ScriptThread::PlaceObject2or3(bool) + 1221
13 ...be.Flash Player.FlashLite21 0x07fb234d
ScriptThread::DoTag() + 3243
14 ...be.Flash Player.FlashLite21 0x07fb2b37
ScriptThread::DrawFrame(int, int) + 561
15 ...be.Flash Player.FlashLite21 0x07fb31cd
ScriptThread::Seek(int) + 109
16 ...be.Flash Player.FlashLite21 0x07f80dbe
CorePlayer::DoActions2(int, bool) + 16204
17 ...be.Flash Player.FlashLite21 0x07f82f36
CorePlayer::DoActions(int, bool) + 162
18 ...be.Flash Player.FlashLite21 0x07fd218d
CorePlayer::DoPlay(bool, bool) + 4385
19 ...be.Flash Player.FlashLite21 0x07f4511d
FI_HandleDoPlay(PlatformPlayer*, unsigned short) + 61
20 ...be.Flash Player.FlashLite21 0x07f46753 FI_DoPlay + 117
21 ...e.devicecentral.application 0x000f4fe5
MCFlashLitePlayer::FI_DoPlay(unsigned short) + 53
22 ...e.devicecentral.application 0x0005230e
MCFlashLite20Client::NextTick(unsigned char) + 1022
23 ...e.devicecentral.application 0x0000a08f
MCEmulatorHandler::NextTick() + 399
24 ...e.devicecentral.application 0x0009c37d
MCSkinHandler::DoIdle(SCLMessage*) + 47
25 com.adobe.SCL 0x01295917
SCLMessageHandler::HandleNullMessage(SCLMessage*) + 41
26 com.adobe.SCL 0x01296820
SCLMessageHandler::TakeMessage(SCLMessage*) + 208
27 com.adobe.SCL 0x011cb2bc SCLApplication::CheckIdle() + 120
28 com.adobe.SCL 0x011c8311 SCLApplication::MainEvent() + 33
29 ...e.devicecentral.application 0x0000493c
MCApplication::Run() + 326
30 com.adobe.SCL 0x011cc3b6 SCLMain(int, char**) + 232
31 ...e.devicecentral.application 0x00002f71 main + 389
32 ...e.devicecentral.application 0x0000277a _start + 216
33 ...e.devicecentral.application 0x000026a1 start + 41
Thread 1:
0 libSystem.B.dylib 0x900248c7 semaphore_wait_signal_trap + 7
1 com.apple.Foundation 0x9284b26c -[NSConditionLock
lockWhenCondition:] + 39
2 ...e.devicecentral.application 0x0017652d
AMTConditionLock::LockWhenCondition(int) + 43
3 ...e.devicecentral.application 0x001692a1
AMTPCDWorkerThread::HandleRequests(void*) + 87
4 ...e.devicecentral.application 0x00174058 -[AMTThreadHelper
threadWorker:] + 70
5 com.apple.Foundation 0x927f52e0 forkThreadForFunction + 123
6 libSystem.B.dylib 0x90024227 _pthread_body + 84
Thread 2:
0 libSystem.B.dylib 0x90037b57 mach_wait_until + 7
1 ...e.devicecentral.application 0x0014e66d
ScObjects::Thread::sleep(unsigned) + 79
2 ...e.devicecentral.application 0x0013d98f
ScObjects::BridgeTalkThread::run() + 153
3 ...e.devicecentral.application 0x0014e757
ScObjects::Thread::go(void*) + 167
4 libSystem.B.dylib 0x90024227 _pthread_body + 84
Thread 3:
0 libSystem.B.dylib 0x900248c7 semaphore_wait_signal_trap + 7
1 com.apple.ColorSync 0x915a96cf
pthreadSemaphoreWait(t_pthreadSemaphore*) + 35
2 com.apple.ColorSync 0x915c3de0 CMMConvTask(void*) + 60
3 libSystem.B.dylib 0x90024227 _pthread_body + 84
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x726f443e ebx: 0x07f740e1 ecx: 0x00002008 edx:
0x0804b870
edi: 0x08106e10 esi: 0x00001f40 ebp: 0xbfffefa8 esp:
0xbfffeef0
ss: 0x0000001f efl: 0x00010202 eip: 0x07fe3b1d cs:
0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
Binary Images Description:
0x1000 - 0x332fff com.adobe.devicecentral.application 1.1.0
(???) /Applications/Adobe Device Central CS3/Device
Central.app/Contents/MacOS/Device Central
0x705000 - 0x74cfff com.adobe.adobe_caps adobe_caps
0.0.120.0 (0.0.120.0) /Applications/Adobe Device Central CS3/Device
Central.app/Contents/Frameworks/adobe_caps.framework/Versions/A/adobe_caps
0x1008000 - 0x1084fff AdobeScCore /Applications/Adobe Device
Central CS3/Device
Central.app/Contents/Frameworks/AdobeScCore.framework/Versions/A/AdobeScCore
0x10da000 - 0x115ffff AdobeExtendScript /Applications/Adobe
Device Central CS3/Device
Central.app/Contents/Frameworks/AdobeExtendScript.framework/Versions/A/AdobeExtendScript
0x11c1000 - 0x132bfff com.adobe.SCL 6.0.4
/Applications/Adobe Device Central CS3/Device
Central.app/Contents/Frameworks/SCL.framework/Versions/A/SCL
0x7528000 - 0x755dfff com.adobe.epic adobe_epic 2.0.1.1069
(2.0.1.1069) /Applications/Adobe Device Central CS3/Device
Central.app/Contents/Frameworks/adobe_epic.framework/adobe_epic
0x7736000 - 0x7baefff AdobeLM_libFNP.dylib
/Applications/Adobe Device Central CS3/Device
Central.app/Contents/MacOS/AdobeLM_libFNP.dylib
0x7f0b000 - 0x8015fff com.adobe.Flash Player.FlashLite21
"8.1" /Applications/Adobe Device Central CS3/Device
Central.app/Contents/Frameworks/Players/FL30/Flashlite.bundle/Contents/MacOS/Flashlite
0x10400000 - 0x10429fff libcurl /Applications/Adobe Device
Central CS3/Device
Central.app/Contents/Frameworks/libcurl.framework/libcurl
0x8fe00000 - 0x8fe4afff dyld 46.12 /usr/lib/dyld
0x90000000 - 0x90171fff libSystem.B.dylib
/usr/lib/libSystem.B.dylibSee this technote:
Flash Lite 3 update for Device Central CS3 failed to install
error
http://www.adobe.com/go/kb403020 -
Does Device Central accepts input from Flash Catalyst?
I'm a newby, and thinking of buying CS5. But I first want to know if I can check in Device Central if the SWF's and RIA's from Catalyst function properly on all kinds of phones.
Is that possible??
Gr WillemFlash Catalyst produces content based on Flash Player 10. So only phones that are capable of displaying Flash Player 10 or higher content could run the project in their phone's browser. Currently the Flash Player 10.1 plugin for mobile is in beta. For more information on that visit http://labs.adobe.com/wiki/index.php/Flash_Player_10.1_for_Android
My Android phone has not been upgraded to FroYo, so I can not test this. Given the nature of mobile development and the current weight of the Flex Framework, I would not recommend this as a solution for anything other than initial proof of concepts.
Hope that helps!
Maybe you are looking for
-
ITunes will not find all songs in a folder and add to library
I just got an iPod for my B-day (thank you my friends). So I installed iTunes and wanted to have all the songs I have imported into my iTunes library. But I see a lot of the existing MP3's are not added. I have no clue why this is and how to fix this
-
How do I create a TASK ICON ???
Hi, I would like to put my application in the WINDOWS TASK BAR. Those nice little icons that appear beside the clock. I believe this solution will kill the portability of my code, but I am willing to pay that price. Thanks, Sergio
-
The voices on movies purchased from itunes are muffled and cant be heard...please advise
-
Improving backup performance for Essbase / Planning
Hi all I am trying to improve out backup performance and limit downtime for our Planning applications. Currently we are running 11.1.1.3 and an instance of 11.1.2.1. We are doing your standard cold backups on the Essbase side (shut down, copy files)
-
Unexplained video delay on playback
Hi all, I'm experiencing a strange FCP behavior, which makes it barely usable... But first things first, here's my setup: G4 MDD Dual 1.25GHz with RAM 768MB I'm in PAL land (25 fps), doing DV work. I recently found an unfinished editing project which