Digital output problem with new Audigy 2 driv

I updated to the 02.08.0004 drivers today and everything seemed fine till after I calibrated my speakers within speaker settings. I have Z680s hooked up to a Audigy 2 PCI card using both digital out and analog. As with previous drivers I calibrated using 6 Channel direct input.
Anyway, the problem is that when I use windows media player or any other media app, with the speakers set to Coax input (digital) I get the sound coming from the rear 2 speakers, instead of through the front 2 as it should. However, this only happens if I choose a speaker calibration under speaker settings.
It's a bit annoying because I didn't have this problem before. Anyone else have this problem or a solution? Or is it a case of Rolling back to an old driver and hoping the problem doesn't stick?
Thanks

Anyone have any ideas?

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  • Ata problems with new dvd drive. [SOLVED]

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    640x480 59.94
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    B: EV=120013
    B: KEY=402000000 380307af800d001 feffffdfffefffff fffffffffffffffe
    B: MSC=10
    B: LED=7
    I: Bus=0019 Vendor=0000 Product=0005 Version=0000
    N: Name="Lid Switch"
    P: Phys=PNP0C0D/button/input0
    S: Sysfs=/devices/LNXSYSTM:00/LNXSYBUS:00/PNP0C0D:00/input/input2
    U: Uniq=
    H: Handlers=event1
    B: PROP=0
    B: EV=21
    B: SW=1
    I: Bus=0019 Vendor=0000 Product=0001 Version=0000
    N: Name="Power Button"
    P: Phys=LNXPWRBN/button/input0
    S: Sysfs=/devices/LNXSYSTM:00/LNXPWRBN:00/input/input3
    U: Uniq=
    H: Handlers=kbd event2
    B: PROP=0
    B: EV=3
    B: KEY=10000000000000 0
    I: Bus=0010 Vendor=001f Product=0001 Version=0100
    N: Name="PC Speaker"
    P: Phys=isa0061/input0
    S: Sysfs=/devices/platform/pcspkr/input/input4
    U: Uniq=
    H: Handlers=kbd event3
    B: PROP=0
    B: EV=40001
    B: SND=6
    I: Bus=0001 Vendor=10ec Product=0665 Version=0001
    N: Name="HDA Digital PCBeep"
    P: Phys=card0/codec#0/beep0
    S: Sysfs=/devices/pci0000:00/0000:00:1b.0/sound/card0/hdaudioC0D0/input6
    U: Uniq=
    H: Handlers=kbd event4
    B: PROP=0
    B: EV=40001
    B: SND=6
    I: Bus=0000 Vendor=0000 Product=0000 Version=0000
    N: Name="HDA Intel PCH Mic"
    P: Phys=ALSA
    S: Sysfs=/devices/pci0000:00/0000:00:1b.0/sound/card0/input7
    U: Uniq=
    H: Handlers=event5
    B: PROP=0
    B: EV=21
    B: SW=10
    I: Bus=0000 Vendor=0000 Product=0000 Version=0000
    N: Name="HDA Intel PCH Headphone"
    P: Phys=ALSA
    S: Sysfs=/devices/pci0000:00/0000:00:1b.0/sound/card0/input8
    U: Uniq=
    H: Handlers=event6
    B: PROP=0
    B: EV=21
    B: SW=4
    I: Bus=0000 Vendor=0000 Product=0000 Version=0000
    N: Name="HDA Intel PCH Headphone"
    P: Phys=ALSA
    S: Sysfs=/devices/pci0000:00/0000:00:1b.0/sound/card0/input9
    U: Uniq=
    H: Handlers=event7
    B: PROP=0
    B: EV=21
    B: SW=4
    I: Bus=0019 Vendor=0000 Product=0000 Version=0000
    N: Name="Dell WMI hotkeys"
    P: Phys=wmi/input0
    S: Sysfs=/devices/virtual/input/input10
    U: Uniq=
    H: Handlers=kbd rfkill event8
    B: PROP=0
    B: EV=13
    B: KEY=1500b00000000 200300000 0 0
    B: MSC=10
    I: Bus=0019 Vendor=0000 Product=0006 Version=0000
    N: Name="Video Bus"
    P: Phys=LNXVIDEO/video/input0
    S: Sysfs=/devices/LNXSYSTM:00/LNXSYBUS:00/PNP0A08:00/device:2f/LNXVIDEO:00/input/input11
    U: Uniq=
    H: Handlers=kbd event9
    B: PROP=0
    B: EV=3
    B: KEY=3e000b00000000 0 0 0
    I: Bus=0019 Vendor=0000 Product=0006 Version=0000
    N: Name="Video Bus"
    P: Phys=LNXVIDEO/video/input0
    S: Sysfs=/devices/LNXSYSTM:00/LNXSYBUS:00/PNP0A08:00/LNXVIDEO:01/input/input12
    U: Uniq=
    H: Handlers=kbd event10
    B: PROP=0
    B: EV=3
    B: KEY=3e000b00000000 0 0 0
    I: Bus=0003 Vendor=0c45 Product=6430 Version=1208
    N: Name="Laptop_Integrated_Webcam_2M"
    P: Phys=usb-0000:00:1d.0-1.4/button
    S: Sysfs=/devices/pci0000:00/0000:00:1d.0/usb1/1-1/1-1.4/1-1.4:1.0/input/input13
    U: Uniq=
    H: Handlers=kbd event11
    B: PROP=0
    B: EV=3
    B: KEY=100000 0 0 0
    I: Bus=0011 Vendor=0002 Product=0007 Version=01b1
    N: Name="SynPS/2 Synaptics TouchPad"
    P: Phys=isa0060/serio1/input0
    S: Sysfs=/devices/platform/i8042/serio1/input/input5
    U: Uniq=
    H: Handlers=event12 mouse0
    B: PROP=9
    B: EV=b
    B: KEY=6420 30000 0 0 0 0
    B: ABS=260800011000003
    glxinfo | grep OpenGL
    OpenGL vendor string: Intel Open Source Technology Center
    OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
    OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.3.1
    OpenGL core profile shading language version string: 1.40
    OpenGL core profile context flags: (none)
    OpenGL core profile extensions:
    OpenGL version string: 3.0 Mesa 10.3.1
    OpenGL shading language version string: 1.30
    OpenGL context flags: (none)
    OpenGL extensions:
    OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.3.1
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0
    OpenGL ES profile extensions:
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    Running synchronized to the vertical refresh. The framerate should be
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    GL_RENDERER = Mesa DRI Intel(R) Sandybridge Mobile
    GL_VERSION = 3.0 Mesa 10.3.1
    GL_VENDOR = Intel Open Source Technology Center
    GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_conditional_render_inverted
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