Director MX 2004 ActiveX
Hi
Does anyone know a link to some documented help on how to use
Director MX 2004 in AW7 ?
There is mention of using an Active X is this the Shockwave
ActiveX ? If so how do I use it to display Director movies?
Help please I am on a trial and need to know if incorporating
Director MX into AW7 works ok
Thanks
Kevin
Yes, you need to use the Shockwave ActiveX control. This also
means
your target machines need the shockwave player installed
also.
You need to insert the ActiveX control and name it something
unique.
Then after the ActiveX on the flowline in a calc put :
SetSpriteProperty(@"Director", #SRC,
Filelocation^"directorfile.dcr")
substitute @"Director" for whatever you called the icon.
That should get you started.
Mark
kjedwards wrote:
> Hi
>
> Does anyone know a link to some documented help on how
to use Director MX 2004
> in AW7 ?
>
> There is mention of using an Active X is this the
Shockwave ActiveX ? If so
> how do I use it to display Director movies?
>
> Help please I am on a trial and need to know if
incorporating Director MX into
> AW7 works ok
>
> Thanks
>
> Kevin
>
Similar Messages
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Director mx 2004 won't display Flash 8 swf files & other Flash media
I have created a Flash 8 Project which has audio, video (which are converted to swf files fom flvs), flashpaper. This application is driven by XML.
However this application works fine outside director, but when I import the main swf file into director mx 2004 and RUN it, director won't display the videos (but I can hear the audio from the videos), Director wont show graphic images(eg menu icon movie buttons, and flash buttons). Also I can launch external files (eg text file) from flash, but again it won't work via director.
ANY SUGGESTIONS PLEASEANY SUGGESTIONS PLEASE
I suggest there's no need to shout.
Try linking the Director cast member to the external swf file instead of fully importing it. You also should have the 10.1.1 update in place - this is particularly important. -
Installing Director 11 and Director MX 2004 (10)
On a new PC, I installed Adobe Director 11 and several other
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Director MX 2004 Games - Game Development with Macromedia Director examples
hi,
do you know where can I get examples for Director MX 2004
Games - Game Development with Macromedia Director from?Hi,
Look at the Inspriation Macromedia Direcor Games and
Entertainment links at:
http://www.adobe.com/products/director/special/inspiration/games/
I have cool Director content links at:
http://www.fbe.unsw.edu.au/learning/director/resources/#cool
regards
Dean
Director Lecturer / Consultant
http://www.fbe.unsw.edu.au/learning/director
http://www.multimediacreative.com.au -
Where can I buy Director MX 2004
I am looking into buying a copy of Director, but I want to
buy Director MX 2004.
I am hoping that since Director 11 is out, MX 2004 should be
(a lot) cheaper, which is good being that since I am a student, I
can't afford the full price.
Does anyone know where I can maybe get it, or does anyone
want to sell (or give away) their copy?
Thanks a lot!!joeq wrote:
> craigslist?
get Studio 8 or Dreamweaver 8 it will still work on OSX.3.9.
anything
newer works only with OSX.4.11 and up.
Phillip M. Jones, CET |LIFE MEMBER: VPEA ETA-I, NESDA, ISCET,
Sterling
616 Liberty Street |Who's Who. PHONE:276-632-5045,
FAX:276-632-0868
Martinsville Va 24112 |[email protected], ICQ11269732, AIM
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If it's "fixed", don't "break it"!
mailto:[email protected]
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http://www.vpea.org> -
Physics for Director MX 2004 10.1
Here's the situation. I own Director MX 2004 10.1 and I need to do some physics stuff. I developed a nice simulation using Havok that works great in a projector, but it lost one critical functionality in Shockwave that I can't seem to resolve (collisions involving repositioned fixed rigid bodies act as if they were never moved). I know Havok is dead and Ageia PhysX is what I should be using, but I really don't want to upgrade to 11.5 just for Ageia. I was hoping to hold out until D12.
Is it possible to get Ageia for Director 10.1?
Are there any old Havok gurus out there thay know how to move a fixed rigid body and have it repond to collisions in the new location?
Do I have to bite the bullet and buy D11.5?Maybe Dee McDee is my only salvation!
I have not found anything about Physx and Director.
I use 3D Max with Physx and I know how to export from Max with W3D and import it into Director.
I don’t know what procedure to use to save the physical reactions.
When I save in w3d I have no physical reaction only animations.
Questions:
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I would, for example, bringing down a wall and then import it into Director.
2) Really Havok doesn’t work in Director 11.5?
I have imported an old movie made with Havok inside Director 11.5 and I make the projector and it works.
Sorry for my bad English.
I don't understand what do you means to "callback" in your previous message.
Thank you very much for your attention. -
Director MX 2004 on Mac OS X Tiger 1.4.7
Hi
I'm a Director-developer on Windows
Now I have to port some my projects on Mac
I've just PC available with Intel processor
I could Install Mac OS X Tiger 1.4.7 on it, but now I have a
problem to
install there a trial of director MX 2004 (sit-file)
As I understand, Director was developed for Power PC
Processors, and my Mac
OS X runs at Intel
From documentation I know, that such applications can be
started under
Rosetta emulator
But I do now find that emulator on my system and can not
start the
installation
Can any one help me with this?
Is Rosetta supported on Tiger 1.4.7 and how can I made
Director MX 2004 run
on that system?
Any help will be appreciated
Sorry for my Incompetent questions, but I'm totally new on
Mac OS
Thank you in advance for any answer
game_devThank you Andrew
I'm one step further, but still stucking
I've installed Stuff expander, extracted installation files
from .sit and
installed trial of macromedia director
But then when I'm trying to start application per Icon
"Director MX 2004"
following message is showed
"You cannot open the application 'Director MX 2004' because
it may be
damaged or incomplete"
I Used Apple+I but do not see and option "Open using rosetta"
- can this be
the cause of my problem?
Any help will be appreciated
Orest
"Andrew Morton" <[email protected]> wrote in
message
news:fru1b6$j0n$[email protected]..
> game_dev wrote:
>> I can not find this option in General section
>>
>> Does this mean that rosetta is not installed on my
PC?
>
> [I know that strictly speaking a Mac is a PC, but could
you please write
> Mac when you're referring to a Mac PC? Ta.]
>
> Under the Apple menu, use "About This Mac" to make sure
it is an Intel
> Mac.
>
> To open the .sit file, you may need to install Stuffit
Expander from
>
http://my.smithmicro.com/mac/stuffitexpander/download.html
>
> It is only applications on a Mac which show the "Open
using rosetta"
> option. Hmmm.... if the installer is presented as a
"package" then it
> looks like you have to open the package to get to the
installer app.
> Google is your friend.
>
> Oh, and the current version of Tiger is 10.4.11.
>
> Andrew
> -
Director MX 2004 compatibility with Windows 64Bit
Hello
I'm buying a new desktop system and I was asked in the shop
if I wanted windows xp with 32bit or 64bit. Yes, I opted for xp
instead of Vista.
I'm just wondering if Director MX 2004 is fully compatible
with the 64bit version? Or, are there any issues I should be wary
about.
The guy in the shop recommended the 64bit since the RAM could
be upgraded more.
Any feedback appreciated. Sorry if this is not LINGO related.
AndyHTML is HTML. The product you use doesn't matter much except in terms of "ease of use" and quality of code it generates. MX is a dinosaur. Depending on how you built your sites with it, you may need to update your code to modern web standards. But your site's code will remain editable in any version of DW.
That said, a LOT has changed in 10 years. So if you don't have really strong coding skills in HTML and CSS, you will struggle with newer versions of DW. The interface is different, too, so it will take some adjustment.
CS6 is the only version you can still purchase.
Creative Suite 6
All the rest are available only through subscription to the Creative Cloud.
Creative Cloud pricing and membership plans | Adobe Creative Cloud
Nancy O. -
Est-il possible de créer entièrement un site Web
à partir de Director Mx 2004
Je ne connais pas le Flash mais travaille avec Director
Si cela est possible, l'un d'entre vous peut-il me diriger
vers des tutoriaux de cet ordre
mercimarcotab wrote:
> Est-il possible de cr?er enti?rement un site Web ?
partir de Director
> Mx 2004 Je ne connais pas le Flash mais travaille avec
Director
>
> Si cela est possible, l'un d'entre vous peut-il me
diriger vers des
> tutoriaux de cet ordre
> merci
Sans aucun probl�me, des sites m�me tr�s
complexe. J'en ai d�j� fait
plusieurs (de plus ou moins bonne qualit�)
Il n'y a en fait que peu de diff�rences avec un
programme offline
Il faut principalement se m�fier de :
- certaines fonctions, interdite en shockwave-safe (ie
jou� en online par le
plugin shockwave). Il s'agit de prot�ger l'utilisateur
(pas d'acc�s disque
par ex)
- d'autres qui sont � utiliser. Par exemple
gotonetmovie(url) au lieu de go
to movie "xxx"
- comme certaines fonctions, il faut faire attention aux
xtras : il faut
obligatoirement poss�der une version shockwave-safe de
l'xtra (qui n'existe
pas toujours. ex : fileio) et se m�fier de certaines
fonctions un peu
diff�rentes, voire interdites dans cette version
sp�ciale. Lors de la
publication depuis director, il faut aussi lui indiquer
d'auto-charger ces
xtras
- le preload. Certaines choses sont automatiquement
pr�charg�es par le
player, d'autres non. Il faut donc pr�voir le
chargement avant de pouvoir
utiliser ces �l�ments (bitmap li�s,
castlib externes, ...)
- Pour les test, il existe 2 m�thodes.
1 : les �l�ments doivent �tre
obligatoirement dans un dossier dswmedia (et
sous-dossier) pour un test dans director (il y a un
param�tre safeplayer qui
permet de simuler un environnement shockwave dans director)
2 : utiliser un serveur web, style apache, pour tester en
condition r�elle
le sw. Je pr�f�re largement cette solution,
m�me si elle est un peu plus
contraignante (publier syst�matiquement avant test).
On peut se passer du
dossier dswmedia, qui AMHA, pose plus de probl�me qui
n'en �vite
Il est �galement tr�s facile de dialoguer avec
le serveur web, gr�ce �
diverses fonctions (getnettext, ...).
Exemple de sites en SW
- site tr�s simple, qui n'est pas un site en soi, mais
plein de sw
ind�pendant. Il utilise � peu pr�s tout
ce qui est faisable en sw :
http://madoka.net.free.fr/indexb.html
- un site d�j� plus complexe :
http://madoka.net.free.fr/dos/
(seul les
tutoriaux
fonctionnent. Lancer la recherche vide)
- ce site est 100% shockwave : il est extr�mement
complexe (j'ai cr�� un
"OS" complet bas� sur director, et ce site pour le
tester online) :
http://iadb.free.fr
Attention, c'est une version un peu vieille et il doit rester
quelques bugs
Bubar - Les Studios Du Wapiti
Cr�ation de sites internet et de logiciels
multim�dias
http://www.wapitistudio.com
Xtras pour Director :
http://www.wapitistudio.com/xtra.htm -
Director MX 2004 Mac OS X numeric keypad
Hi,
I am new to this so please excuse the basic question. I would
like to use the numeric keypad for number entry in Director MX 2004
on a Mac. It doesn't seem to work because I think the keys are
assigned to shortcuts. The only keys that work are 2 and 9. Is
there any way to turn this off so I can use the keypad for typing
numbers? Number lock doesn't seem to do anything and there doesn't
seem to be anywhere to change the settings in preferences. Thank
you in advance for your help.This might be more trouble than it's worth in authoring mode.
You probably need to install a blank menu to trap these events with
your own menu system (see 'installmenu' int the help).
In a projector or shockwave however, I believe this issue is
gone. In authoring you can use the standard top row of the keyboard
instead.
hth
johnAq -
Director MX 2004 and Flash Actionscript 2
Can anyone show me how to program director MX 2004 to run a
few Actionscript 2 programmed .swf (not frame-by-frame programmed)
in a row?Rob,
Thanks for your replay. Here is what I want to do:
I have a Flash animation all done in Actionscript to playback
a few slides with title and description. The pictures are loaded in
the .swf runtime and the location of the pictures, duration,
transition, and text attributes are controlled by external XML.
Since this is all done with Actionscript, the Timeline is not
really an indication of real time (like in frame-by-frame
animation). How can I program Director to play the whole Flash
animation and stop when done?
How can I upload a test file to you to illustrate what I'm
talking about? -
Director MX 2004 and Flash CS3
Hi there:
New to Director, so I apologize if this question's a wierd
one, but I'm wondering -- is it possible to host a Flash 9 SWF
(authored, say, in Flex and written in AS3) in a Director MX 2004
project? I'd like to add some of the features of Director to my
SWF, and am hoping I can drop in my SWF and write some code that'll
bridge the two environments.
Thanks,
Chris> is it possible to host a Flash 9 SWF (authored, say, in
Flex and
> written in AS3) in a Director MX 2004 project?
No, the last publically released version of the Flash Asset
xtra will
play version 8/AS2 files only. The next version of Director
(due before
the end of the year) is expected to include an updated asset
xtra -
Director mx 2004 log in system
hello
i am using director mx 2004 and i need to create a login and register system where it saves the clients details in a database so they can re login and carry on with the quiz, so would be saving a few details in the database linked to director, it is not going to be a big project only 3 names would be saved in the database, but i have no clue how to start doing this in director mx 2004,
thanksYou say "database". Do you plan to run the application on one computer only, and allow 3 different users, or do you intend to the application to run on any computer anywhere in the world, but only for the users whose login name and password is stored in a central server on the Internet?
Do you know the login names and passwords in advance, or will these be created dynamically at run-time?
In other words, what is this exercise intended to teach you?
How to work with data in multiple parts (name + password x 3 users)
How to create a database-type of functionality within Director
How to interact with an external database
Clearly defining the questions you have to answer is the first step to finding the answers. -
Is there a marker limit in Director MX 2004?
I'm using Director MX 2004, and I have a very large project with lots of markers. Markers have quite long names too. Now I'm having some weird behavior when inputting new markers and naming them... I have tried many times to add new markers, but for some reason as soon as I move a newly added marker the name of the marker goes empty, and the name is added to the previous marker. For example, if I have a marker called "Markername 1" and I add a new marker with a name "Markername 2" and then move the marker with "Markername 2", it loses its name and the first marker is called "Markername 1Markername 2"... is there some limits in markers or what could cause this weird behavior?
Chunick wrote:
Director is so much more powerful than laying stuff out on the timeline over and over, project after project. I would challenge you to explore Lingo a bit more and learn what possibilities it opens up to make your projects of 3000-4000 labels much easier. We, as humans are natural pattern seekers, and that's where programming can help the most. If we can see the pattern - the repetition - then there's usually code that we can write that gets rid of the manual layout of something of that scale that you describe so that you'd just have to create a few markers and have the code dynamically generate the layout from the data/assets.
So, have fun with Director and explore... to steal from Mark, "Keep on Learnin'".
WOW. This sort of reply is a perfect example of why so many long-time Director users like myself rarely post, but instead just roll our eyes and walk away. The hubris in this last comment is amazing.
Let's review the thread. Someone posts that they are having problems adding new markers. You and both Mark responded. FWIW, I also would recommend the list solution that substitutes the actual name for a more systematic labeling method, so that's a great and helpful idea. But your first post, that noboby has ever experienced this over the last nine years, is incorrect. I've complained about the "marker bug" on numerous occasions over the years, probably dating back to MX, though I guess everyone just ignored the comment. So I chime in on this thread that I have, in fact, numerous large movies that exhibit the erratic label issues.Then comes your amazing reply to my comment about the unpredictable bug, which could be summarized as "My vision for Director involves templates, and anyone who deviates from my vision must be a moron who is completely ignorant of the complexity of Director."
LOL
So if you get your wish, will the stage of D12 would be locked down at 10 frames for the rest of us? Just because you can't step outside of the box you've put yourself in and EVER see the need for a movie with more than a handful of frames, does that imply that every other serious Director user has to limit themsleves with those same constraints?
I don't disagree with you that the power of Director is in creating an underlying architecture that allows sophisticated interactions to be used over and over with minimal fuss at the individual screen level. I haven't written a "go to" command in years! Why do you assume that I spend all my time "laying stuff on the timeline"? What is amazing is that you make these sweeping generalizations about every other user, based only on your initial programming biases, even when you have no idea of the complexity of my project or its intended use.
Like you, the bulk of my plumbing when setting up this large number of screens involves submitting (and cleaning up) large, complex data arrays (AKA - lists of lists). I have over 30,000 lines of Lingo for these input lists alone, which reference the 150,000 lines of lingo for my generic interactions. And of course this all ties in to a huge local DB, where I have over 500,000 fields, and the user generates another 10,000 new entries in the DB during their 100+ hours spent in the application.
But what does this "plumbing" have to do with markers? My vision for reusable code is to handle the hard stuff out of sight, and allow me to quickly create unique screen markers that have a "hand crafted" feel to every screen. I do this not because templates are beyond my conceptual grasp, but rather because I have rejected the idea of templates, for my projects, as creative "laziness". Easy to implement, but boring, tedious, and visually unappealing, Sure, templates may work for many other applications, especially those where the user experience is not so important. But in my case, where each projects involves about 40,000 hours of work gathering unique materials and constructing them into an interactive, it flies in the face of the very nature of the project itself. My users will spend 2-3 hours per week in my application, for an entire year. Why should I bore them more than necessary, just because I want to save 200 hours of layout on a 40,000 hour project? Each of my projects, over their lifetime, will have over 5 million hours of user time spent inside them. I'm currrently working on one that will have 10 times that amount. Since many labels will have users spending over 10,000 hours looking / interacting with it, my question is not "how can I save 5 minutes of layout/programming time per screen', but rather "is this screen visually, technically, and pedagogically worth thousands of user hours?"
So I use markers, in combination with my code, to reject the template mold, allowing me to quickly lay a few simple elements on each screen and create a customized, hand crafted look and feel to the entire experience. It is a very different approach than yours, and I'm glad you are happy with your view of the interactive world. But as for me, I use Director precisely because itt is possible to mix a powerful scripting environment, that reaches deep into the OS, with the ability to quickly customize each screen/label and provide an appealing visual experience for the user.
While you think I should "explore Lingo a bit more and learn what possibilities it opens up", I'd suggest you learn to put aside your predetermined solutions to problems that you have not even encountered yet. Who knows where new creative ideas will take you... -
FLV in SWF in Director MX 2004 Issue
I did a search, but couldn't find a response to this issue.
I have SWF running in a sprite in Director MX 2004. The SWF
includes an FLVPlayer component with a "SteelExternalPlayMute.swf"
skin and links to an external FLV. (Flash files are version 8. All
resources are in the same folder.) The visibility of the FLV Player
is set to "false" in SWF and I have a button in the SWF to set the
visible to "true" and play the FLV. This all works correctly in the
SWF and when I "PLAY" the Director movie in production, but the FLV
won't appear and "PLAY" in the Director Published EXE, but WILL do
so if I pull the ""SteelExternalPlayMute.swf" out of the folder.
Something in the Flash component skin isn't working in the
Director EXE because the Actionscript to play the FLV does work
when the skin is removed from the folder. Even the visibility
script works fine and the video plays.
Any ideas on how to fix this issue? Does anyone have
experience with this issue? Is it simply an incorrect SWF import
setting or resource?
Thanks.Hi,
You said swfs are Flash 8. Did you also set them to
Actionscript 2? If it's
Actionscript 3, that may be the problem. You may be
interested in looking at the
Flash Video templates I have at:
http://www.deansdirectortutorials.com/FlashVideo/
regards
Dean
Director Next Roadmap Survey
http://www.deansdirectortutorials.com/survey/DirectorRoadmap/
Director Lecturer / Consultant / Director Enthusiast
http://www.deansdirectortutorials.com/
http://www.multimediacreative.com.au
email: [email protected]
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