Director MX 2004 et web

Est-il possible de créer entièrement un site Web
à partir de Director Mx 2004
Je ne connais pas le Flash mais travaille avec Director
Si cela est possible, l'un d'entre vous peut-il me diriger
vers des tutoriaux de cet ordre
merci

marcotab wrote:
> Est-il possible de cr?er enti?rement un site Web ?
partir de Director
> Mx 2004 Je ne connais pas le Flash mais travaille avec
Director
>
> Si cela est possible, l'un d'entre vous peut-il me
diriger vers des
> tutoriaux de cet ordre
> merci
Sans aucun probl�me, des sites m�me tr�s
complexe. J'en ai d�j� fait
plusieurs (de plus ou moins bonne qualit�)
Il n'y a en fait que peu de diff�rences avec un
programme offline
Il faut principalement se m�fier de :
- certaines fonctions, interdite en shockwave-safe (ie
jou� en online par le
plugin shockwave). Il s'agit de prot�ger l'utilisateur
(pas d'acc�s disque
par ex)
- d'autres qui sont � utiliser. Par exemple
gotonetmovie(url) au lieu de go
to movie "xxx"
- comme certaines fonctions, il faut faire attention aux
xtras : il faut
obligatoirement poss�der une version shockwave-safe de
l'xtra (qui n'existe
pas toujours. ex : fileio) et se m�fier de certaines
fonctions un peu
diff�rentes, voire interdites dans cette version
sp�ciale. Lors de la
publication depuis director, il faut aussi lui indiquer
d'auto-charger ces
xtras
- le preload. Certaines choses sont automatiquement
pr�charg�es par le
player, d'autres non. Il faut donc pr�voir le
chargement avant de pouvoir
utiliser ces �l�ments (bitmap li�s,
castlib externes, ...)
- Pour les test, il existe 2 m�thodes.
1 : les �l�ments doivent �tre
obligatoirement dans un dossier dswmedia (et
sous-dossier) pour un test dans director (il y a un
param�tre safeplayer qui
permet de simuler un environnement shockwave dans director)
2 : utiliser un serveur web, style apache, pour tester en
condition r�elle
le sw. Je pr�f�re largement cette solution,
m�me si elle est un peu plus
contraignante (publier syst�matiquement avant test).
On peut se passer du
dossier dswmedia, qui AMHA, pose plus de probl�me qui
n'en �vite
Il est �galement tr�s facile de dialoguer avec
le serveur web, gr�ce �
diverses fonctions (getnettext, ...).
Exemple de sites en SW
- site tr�s simple, qui n'est pas un site en soi, mais
plein de sw
ind�pendant. Il utilise � peu pr�s tout
ce qui est faisable en sw :
http://madoka.net.free.fr/indexb.html
- un site d�j� plus complexe :
http://madoka.net.free.fr/dos/
(seul les
tutoriaux
fonctionnent. Lancer la recherche vide)
- ce site est 100% shockwave : il est extr�mement
complexe (j'ai cr�� un
"OS" complet bas� sur director, et ce site pour le
tester online) :
http://iadb.free.fr
Attention, c'est une version un peu vieille et il doit rester
quelques bugs
Bubar - Les Studios Du Wapiti
Cr�ation de sites internet et de logiciels
multim�dias
http://www.wapitistudio.com
Xtras pour Director :
http://www.wapitistudio.com/xtra.htm

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    I don't disagree with you that the power of Director is in creating an underlying architecture that allows sophisticated interactions to be used over and over with minimal fuss at the individual screen level. I haven't written a "go to" command in years! Why do you assume that I spend all my time "laying stuff on the timeline"? What is amazing is that you make these sweeping generalizations about every other user, based only on your initial programming biases, even when you have no idea of the complexity of my project or its intended use.
    Like you, the bulk of my plumbing when setting up this large number of screens involves submitting (and cleaning up) large, complex data arrays (AKA - lists of lists). I have over 30,000 lines of Lingo for these input lists alone, which reference the 150,000 lines of lingo for my generic interactions. And of course this all ties in to a huge local DB, where I have over 500,000 fields, and the user generates another 10,000 new entries in the DB during their 100+ hours spent in the application.
    But what does this "plumbing" have to do with markers? My vision for reusable code is to handle the hard stuff out of sight, and allow me to quickly create unique screen markers that have a "hand crafted" feel to every screen. I do this not because templates are beyond my conceptual grasp, but rather because I have rejected the idea of templates, for my projects, as creative "laziness". Easy to implement, but boring, tedious, and visually unappealing, Sure, templates may work for many other applications, especially those where the user experience is not so important. But in my case, where each projects involves about 40,000 hours of work gathering unique materials and constructing them into an interactive, it flies in the face of the very nature of the project itself. My users will spend 2-3 hours per week in my application, for an entire year. Why should I bore them more than necessary, just because I want to save 200 hours of layout on a 40,000 hour project? Each of my projects, over their lifetime, will have over 5 million hours of user time spent inside them. I'm currrently working on one that will have 10 times that amount. Since many labels will have users spending over 10,000 hours looking / interacting with it, my question is not "how can I save 5 minutes of layout/programming time per screen', but rather "is this screen visually, technically, and pedagogically worth thousands of user hours?"
    So I use markers, in combination with my code, to reject the template mold, allowing me to quickly lay a few simple elements on each screen and create a customized, hand crafted look and feel to the entire experience. It is a very different approach than yours, and I'm glad you are happy with your view of the interactive world. But as for me, I use Director precisely because itt is possible to mix a powerful scripting environment, that reaches deep into the OS, with the ability to quickly customize each screen/label and provide an appealing visual experience for the user.
    While you think I should "explore Lingo a bit more and learn what possibilities it opens up", I'd suggest you learn to put aside your predetermined solutions to problems that you have not even encountered yet. Who knows where new creative ideas will take you...

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