Discussion about the ThunderBolt or Charge

I have had the phone for over a year now. I absolutely love it. It has lived up to my expectations so far. The only thing that I hate about it is when you have an incoming call. To hang up, you have to end the call on all callers but your phone will ring a few seconds later for you to answer the phone. Its reminder that the other person is still on the line. Great phone to have.

yes...it's a glitch with conference calls. i haven't tried in ages, but i recall it being an issue, where you couldn't just end one line. all you could do was "end" and it would hang up on both lines on your end, but keep on on the line on the other end (but i don't remember if it kept the first call or the second person on the line?)

Similar Messages

  • About the Thunderbolt to FireWire adapter

    I have a question about the Thunderbolt to FireWire 800 adapter. I want to use this adapter so I can attach two FireWire devices, because I don't want to daisy chain (I need as much speed as possible, so not two devices on one port).
    But suddenly I wondered: will I get full FireWire speed on both ports? Or is there some kind of controller on the mainboard that will bottleneck because the MacBook Pro only ships with one port or something like that? So basically my question is, will the two ports share bandwidth (just like when you daisy chain on one port) or will you really get two FireWire ports which you can use both at their "full" bandwidth?

    I have pretty much the same need as you and purchased a HP laptop with Thunderbolt port and Windows 8.  I also picked up the Apple Thunderbolt to Firewire adapter.  I have been unable to get Windows to detect the Firewire side of the adapter.  Windows 8 seems to pick up the Thunderbolt controller correctly and shows it as an extension of the PCI express bus.
    I have found no set of drivers that I can add that will get the Firewire side to be recognized by Win8.  Win 8 should have 1394b drivers native, so I don't know what the problem is.  I wish I could get this to work, because I just don't have the option of getting a MacBook for the things I need to do.
    Right now the only other Thunderbolt to Firewire option on the horizon seems to be the Belkin Thunderbolt Express Dock, but that has 2 problems.... 1, it is still in pre-order and 2, it is ~$300.
    Mike

  • Discussion about the 'changelog' option from PKGBUILD

    Hi people,
    I am curious about the changelog option of PKGBUILD[1]. I don't remember seeing many packages (if any!) using that option.
    I stumbled upon this when I viewed the feh[2] PKGBUILD[3], which has just been updated. This PKGBUILD doesn't use such option, but feh ships with a changelog file:
    thiago@arch ~ $ head /usr/share/doc/feh/ChangeLog
    Sun, 27 Apr 2014 20:28:02 +0200 Daniel Friesel <[email protected]>
    * Release v2.11
    * Patch by Michael Vorburger: Fix erroneous free() in case of failed
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    * Patch by rangerer: --randomize: re-randomize after list is through
    (closes #154)
    * When setting a wallpaper from a URL, do not try to store it as
    absolute path in .fehbg (closes #153)
    * Add --scroll-step <px> option to change scroll_{up,left,down,right}
    Well, the specific question about feh is: should I file a bug report about this?
    Now, about changelogs in general: should we care about this feature?
    From the packages I currently have installed, I found that only 7 of them use the changelog option. You can quickly count yours with:
    thiago@arch ~ $ pacman -Qc > output; grep -v 'no changelog' output | grep 'Changelog for'
    Changelog for gdal:
    Changelog for geos:
    Changelog for kchmviewer:
    Changelog for libgeotiff:
    Changelog for powertop:
    Changelog for proj:
    Changelog for spotify:
    (a couple of error messages also appears, from packages without changelogs in their PKGBUILDs).
    [1]: https://wiki.archlinux.org/index.php/PKGBUILD#changelog
    [2]: https://www.archlinux.org/packages/extra/x86_64/feh/
    [3]: https://projects.archlinux.org/svntogit … ckages/feh
    There is also an old discussion here[4].
    [4]: https://bbs.archlinux.org/viewtopic.php?id=70557
    From Allan's response on #13, I had an idea: what if pacman -Qc (or similar), instead of showing the changelog pointed out in the PKGBUILD, showed us the last commit(s) from our official SVN repo? Would be relevant to open a new feature request on the bugtracker with this idea?
    Last edited by thiagowfx (2014-04-28 03:59:41)

    There are many causes for each of the errors mention.  It would be best to put one issue to the forum at a time.  For example, some of these issues occur then tasks are deleted from projects but a timesheet has been submitted.   Depending
    on the scenario, some of these issues have been fixed with the latest service pack.
    Other issues are due to bad scheduling habits with the project managers and so first determining what they have done can help resolve some the issues.
    _error Loading, is because something is NULL in the data and the jave is choking when it build the form. Again, these may be because of delete tasks, resources, projects  or someone doing copying and pasting of rows.
    cheers!
    PS.  Train your PM to not COPY and PASTE rows in project schedules.  It can be done, but it can create problems.  There are over 500 fields and some have unique data and the copy paste creates havic.
    Michael Wharton, MVP, MBA, PMP, MCT, MCTS, MCSD, MCSE+I, MCDBA
    Website http://www.WhartonComputer.com
    Blog http://MyProjectExpert.com contains my field notes and SQL queries

  • Points and discussion about the concepts behind making a 2D game

    Hi all. I'm currently trying my hand at a 2D RPG style game. I have a few questions open for discussion, however, regarding the general points of implementation behind it.
    1. Tiles vs static background argument aside, am I right in the thinking the best way of implementing movement across a big background map is actually to move the background and other sprites in relation to the player, giving the illusion of player movement although he in fact never moves from the center of the screen? Is there a way of actually creating a large map, populating it with sprites, and then moving the player across it and panning the screen after him?
    2. Collision detection. If we go with the idea of moving everything in relation to the player rather than the player himself, woudln't this mean a large amount of calculations when collision detection occurs. Example, u want the player to stop moving when he hits a brick wall so you have to tell every entity sprite to stop moving in response to key presses (because remember, pressing up moves everything else up, not the player character).
    3. Isometric. Is the easiest way of implementing an isometric style game just to develop isometric graphics and sprites?
    4. Tiles. I've been doing a lot of reading into tiles but I'm not sure what's a better implementation: a tile system which consists of the entire background and things like houses split into tiles or a simple big background which can be scrolled around and is populated by house sprites which are all moved in relation to the player and their collision detections done individually. Tiles certainly seem like a nice innovation but I feel like the graphics suffer as a consequence and u end up with a 8bit NES looking game!
    I'm just getting to grips with the concepts behind a lot of game design and all of this are some interesting points which I thought would be insightful to discuss. Opinions please!
    Cheers.

    Everything I'm about to say is based off of a tile-based Maze game I made.
    1. Using a big background map is a bit lazy if you ask me, but graphically it would be easier to create a nice-looking game. You also have to think about memory. Let's say you manage to get an 800x600 background image at the size of 200kb with JPEG compression. That 200kb jpg image you use as a background is not 200kb when loaded into memory. I dont remember exactly how much bigger it gets in memory, so this next statement is probably wrong. But I heard that: 4bytes per pixel for the ARGB data, and there are 800x600 (480,000) pixels. That's 480000*4 (1920000) bytes if that statement is right. But it's probably wrong, so hopefully Abuse or someone will correct it :)
    2. Move EVERYTHING up? I think you're a little mixed up. When the background (and all objects with it) is scrolled, their actual X,Y data is not changed. It is simply drawn according to the scroll offset. The only thing that is being calclulated for movement is the character/scroll offset. Think of it as a camera. The entire world is not moving, just the location of where you're viewing it. Quick example:
    You have a Tree who's location is (10,10). If the scroll offset is (0,0), then that Tree will be drawn at (10,10). But let's say your character moves up 5 pixels. You say you want him centered, so the scroll offset also moves up 5 pixels, making the offset (0,-5). When it's time to draw again, that Tree can't be at the same place it was, because the character moved. If the character moved up, the Tree would appear as if it moved DOWN. So you'd draw it like:
    g.drawImage(tree.getImage(),tree.x-scrollOffsetX,tree.y-scrollOffsetY,null);With that math, the Tree is actually drawn at (10,15), which is lower than before the character moved. You don't actually loop through all of your objects and change each and every X and Y value, you just change the global scroll offset
    Speaking of collision detection, this is where TileMaps have a large advantage. In a TileMap, you don't have to check through each and every object in the world for collision. You can just grab the 4 surrounding tiles (north,west,east,south) from the Tile array. This means there are only 4 collision detections no matter where the character is in any situation on the map.
    If you used an image for background instead of tiles, you'd have to check each object in the world for collision because it's harder to tell how close it is to the character. One thing you could do is just grab all of the object currently visible on screen and check their collision, but, depending on where you are on the map, this could easily cause an inconsistent frame rate (you could be in a field of grass that has no collision or a forest of 50 trees each screen- LOTS of collision!).
    3. I dont got much to say about isometric :P
    4. an 8bit NES game, eh? That is the common misconception that you have to use images that are the same size of the tiles. Have you seen the game "The Legend of Zelda: Four Swords"? That's a tile-based game, but on several occasions you see trees that are 10 times bigger than the 20x20 tiles. They mixed it up, they used a TileMap for the basic ground, and put good looking large images on top. The large images (such as a large tree) uses 4 or 5 "base" tiles that are used for collision. That way the character will only collide with the bottom-half of the tree, giving the appearance of going "behind" the tree when the Y value is above the middle line of the tree. This is far away from looking like an 8bit NES game :)
    I hope that was more helpful than it was confusing, but I tend to babble, so.. anyway. Hope it helps :o

  • Help. about the ipod nano charged with usb 1.1

    i just got the ipod nano. now i am charging it. according to the mannul, it will take 3hr to charge it by usb 2.0.
    considering i only have usb 1.1, so my question is how long it wil take to charge the nano. until i wait for 6hr and the screen still shows do not disconnect. i can transfer the music and image to the nano. thanks.

    Sorry, I'm not really sure how long the charge will take with USB 1.1, but I'd guess it would be way longer that "twice as long".
    The "do not disconnect" will show as the display until you eject the iPod thru iTunes.
    Now here the tricky part since I don't have a 1.1 USB. If you eject it thru iTunes, I believe the screen will show if it is still charging or "charged". So when you know you need to charge it, plug in to the `puter, then eject and leave it connected, to see what happens.
    I do recommend getting the USB power adapter. For USD30.00, it is really worth it. Well, for me at least. I charge regularly (4 times a week) and only plug into my computer to add more music (maybe once a month). Your usage may be different, but it is so easy to come home and just plug it into the dock (plugged into the wall).

  • Discussion - About the Nokia firmware changlogs.

    Hi everyone.
    Recently i posted a "forbidden" changlog that i found on the web of a certain Nokia smarthphone.
    That changelog was removed and i was notified by one of the
    moderators here that it was forbidden to post changelogs
    and that they are for internal use only.
    OK. i respect that.
    But here is what i don't understand..
    To Nokia:
    Why can't your loyal customers know what's changed in the new fimrwares being released?
    Nokia is not the only company who issues bug fixes and release changelogs to their products (see SE, Plextor, Asus..)
    It's not such a big industrial secret.
    So you have flaws, everybody has flaws, so what?
    Why is it such a secret?
    Why can't a customer know the benefits/downfalls of updating a firmware?
    (See case of Nokia N80 V.4.0707.07 with so many complaints
    from this smartphone's users all over the web)
    Please comment on that.
    Thanks.Message Edited by semuelt on 03-Oct-200712:16 AM
    Nokia N95
    RM-159
    v.31.0.017

    Maybe they dont bother about change logs because:
    a) Change logs don't add value to shareholders' wealth.
    b) Change logs won't improve profits.
    c) Change logs won't improve market share.
    d) Probably more than 90% of Nokia users don't know what firmware is and therefore don't care about it.
    Excuse the cynisism.
    I do want change logs and to me they are a natural part of the software lifecycle and something most users of software have come to expect as the norm.

  • Anyone else furious about the $30 upgrade charge?

    So...I now have to pay for the privilege of buying a new phone? This just burns me. What's next...a charge to pay my bill? I have been a Verizon customer for 20 years and I am mad enough to buy out of my 4-line contract on principle alone.

    It is common knowledge, though, that T-Mobile, AT&T, and Sprint all have upgrade fees. In the industry, I imagine those are the only carriers that really matter. The interesting part is that VZW is NOT the highest in the industry (interesting only because they are usually the most expensive on every front).

  • Discussion About The Use Of Project Server 2013 Timesheet Custom Billing Categories (Post SP1 and April 2014 CU Install)

    In support of a consulting company using timesheet custom billing categories to designate project time as billable onsite, billable offsite, and non-billable, I've encountered a series of issues which appear to be associated with the custom billing category
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    I'll enumerate the issues here and pose the question to the community as to whether others are experiencing any/all of these things, and if so,  ask if any workarounds have been discovered.  We're working with Microsoft to validate these independently,
    but I am posing the questions to the community to gather additional information, and hopefully save some folks time in troubleshooting similar issues.
    1.When time is entered on an assignment into timesheet lines of multiple billing categories, only time entered since the last save is getting saved and ultimately sent, on timesheet submit, to the approval center.  Although the previously entered and
    saved time appears in the application interface when the timesheet is re-opened, only data since last save is actually saving to the server or processing through the approval center.  We believe this is the primary cause for timesheet and project actuals
    being out of alignment.
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    3.When a timesheet with time in a non-standard billing category is deleted and recreated, time is arbitrarily moved to standard timesheet lines for the same assignment. If the task assignment is subsequently removed, the timesheet line causes the timesheet
    to break.
    4."Error Communicating with Server". When trying to submit a timesheet, a pop-up box appears indicating that there is an error communicating with the server.  This error appears because a timesheet line is no longer associated with a project.
    In order to submit the timesheet the orphaned timesheet line must be identified and manually removed. One technique we found which helps to identify an orphaned timesheet line is to select a task and submit task progress. Repeat for all timesheet lines until
    you get an error.  The timesheet line(s) with the error can be manually removed from the timesheet, fixing the error.
    5. Unable to Open Specific Timesheets without Error. There are certain scenarios when the "Remove Task" feature is used or an assignment is otherwise removed after creation of a timesheet with custom billing category lines, which causes orphaned
    timesheet lines. These orphaned lines can cause issues when trying to open a timesheet. The issue can appear when timesheets are in progress in multiple periods. In the problematic scenario, time is entered and submitted in one period and subsequently
    the task is 'removed' from another period before the PM processes the first approval request. Process governance can certainly help here, but improvement in the way synchronization occurs between project assignments and custom billing category timesheet lines
    would be great. The error can often be resolved by re-adding the assignment for the problematic timesheet user to the project (which creates a new assignment), and then allows you to open the timesheet.  Then time can be moved from the old timesheet
    line to the new timesheet line, and the old one can be removed.
    In 4 and 5, sometimes we can't open a timesheet without error, and other times we can open it but not submit it. We are not 100% clear on all the different causes for each. Each of these issues are suspected to be contributing the the misalignment of
    data between project actuals and timesheets, which can be a real problem for external projects for which time collected through timesheets are being used to generate invoices.
    Although these may seem like separate issues, warranting separate questions, I decided to post them together because they all seem to be related to synchronization of project assignments and timesheet lines for custom billing categories.
    Any thoughts or suggestions from the community would be appreciated.
    Best regards,
    Justin
    Justin Naughton

    There are many causes for each of the errors mention.  It would be best to put one issue to the forum at a time.  For example, some of these issues occur then tasks are deleted from projects but a timesheet has been submitted.   Depending
    on the scenario, some of these issues have been fixed with the latest service pack.
    Other issues are due to bad scheduling habits with the project managers and so first determining what they have done can help resolve some the issues.
    _error Loading, is because something is NULL in the data and the jave is choking when it build the form. Again, these may be because of delete tasks, resources, projects  or someone doing copying and pasting of rows.
    cheers!
    PS.  Train your PM to not COPY and PASTE rows in project schedules.  It can be done, but it can create problems.  There are over 500 fields and some have unique data and the copy paste creates havic.
    Michael Wharton, MVP, MBA, PMP, MCT, MCTS, MCSD, MCSE+I, MCDBA
    Website http://www.WhartonComputer.com
    Blog http://MyProjectExpert.com contains my field notes and SQL queries

  • [Battery]-About Meaning of Cycle and the Way of Charging

    Dear Apple support team/Experienced users,
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    Once again, thanks for your reviewing my question, dear sirs/madams.
    Best regards,
    Newbietomac84

    Dear sir,
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    Your saying make me set my mind at rest on battery issue. But i also wait for the reply from Mr.Csound1 or other people who has the same thought.
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    In case of his saying is not correct (confirmed by other people here), i will keep continue charging battery as written before in my first post (also same as your encouragement).
    Once again, thank you for your reply dear Mr.Network 23.

  • FAQ's, intros and memorable discussions in the ABAP Objects Forum

    Welcome to the SDN ABAP Objects Forum!
    In addition to release dependent information avalaible by:
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    Obsolete ABAP Statements from 2004s - what about your existing code-base?  A great discussion about the changes in syntax checking between 46c and basis release 7.0.

  • (Looking for) Old discussion about »best« justification settings

    Hi there!
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    Cheers,
    Klaus

    I have archives which are not on the forums any longer. I didn't find a post from Dave, but here's some posts from others...
    Ole Kvern:
    Fellow InDesigners,
    For whatever it's worth, I start with:
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    I look at every line in the book. No matter what your spacing settings are, nothing absolves you from this responsibility.
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    Kenneth Benson:
    The "right" values for these settings depends on typeface, size, column
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    the less restrictive the hyphenation settings, the more restrictive you
    can be with min/max settings. In the end, it comes down to what looks
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    Dominic Hurley:
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    Mike Witherell:
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    Letter Spacing: 5 / 10 / 15
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    My apologies in advance to those who are horrified at the idea of glyph scaling.
    There was another lengthy discussion on the pros and cons of glyph scaling...
    Harbs

  • Just curious, but where do I go to find discussions about upcoming Verizon phones?

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    Welcome to the Forum:  An this is a Peer to Peer Discussion Forum but we sometimes talk about new phones an the new Galaxy { Might } be a phone that's coming to Verizon we just have wait an See...

  • Some additional info about the LR 4 Basic controls

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    Lee Jay...I gave you a helpful answer cause, well, it will be a good warning for people who want to download the SIGGRAPH paper and make some sort of sence of it.
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