Displaying previous FLV cue point during scrubbing
I have a single FLV that has 10 different scenes in it. I've
been able to make a "credit" list for each scene by adding
actionscript cue points in the FLV component, and displaying the
info using dynamic text. It all works fine.
Now I want the dynamic text to reflect the current scene when
the end user scrubs through the video using the seek bar. (Or at
least after the seek bar is released and the FLV begins to play
again.)
I just need a head start, I think.
Thanks for listening!
David
Thank you again Dima!!!
Now I've CS6 now but the only way that I see to have flv is: Creates (I'm translating from my language) => Flash, from menu file.
I need to insert cue point ("navigation" like in Media Encore Cs5.5).
But the only marker that I see in CS6 is named "Chapter" (translating form my language).
If I create an flv file (like above) I obtain two different flv files (one for chapter).
Is there a way to insert inside the flv file the "navigation" cue points?
Thank you again Dima.
Similar Messages
-
Director buttons to FLV cue points?
Is it possible to use a button to jump the playback head to a flv cue point?
Director V11.5 MacIf you know where the cuepoint is (in milliseconds), you can use the seek() command to jump there. You might have to do some experimentation to get it to work the way you expect it to.
Seek() is an asynchronous command. It can only be used if the sprite currently has a mediaStatus of #playing. It is ignored if the mediaStatus is #paused, #stopped or #error.
Immediately after the command is issued, the sprite's mediaStatus switches to #stopped (not #seeking or #buffering) and the currentTime of the sprite is set to the target value.
If the seek target is negative or greater than the duration of the media, nothing happens. -
I am reasonably new to Flash and would like to know if I can
create a html link to a cue point in a flash video file or to a
particular frame in a normal swf file. If so, what is the correct
syntax?Ok, I seemed to have succesfully linked to the cuepoints
using, for example, the code below.
[CODE]
programsa.addEventListener(MouseEvent.CLICK,programsaClick);
function programsaClick(event:MouseEvent):void {
movie1.seekToNavCuePoint("Programs");
[/CODE]
However, now I have another issue. The FLV is on frame 2 and
I want to navigate to it using buttons on frame 1. However when I
try the following:
[CODE]
programsa.addEventListener(MouseEvent.CLICK,programsaClick);
function programsaClick(event:MouseEvent):void {
gotoAndStop("movie");
movie1.seekToNavCuePoint("Programs");
[/CODE]
I get the error:
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at videobig_fla::MainTimeline/programsClick()
So, how can I tell a button to go to a cuepoint for a movie
that's on a different frame? -
Streaming .flv cue point problem
I’ve been working with Flash video with synced slide
presentations since February, which have been exclusively download
streaming, all based on the presentation available at the adobe web
site:
http://www.adobe.com/devnet/flash/articles/vidtemplate_corppreso.html
My issue has come up when using this template with streaming
flv’s, the buttons that I use to reference the cue points in
the video and slides on the timeline do not work reliably;
sometimes they will shuttle the video and slides to the correct
point, usually they move the slides on timeline to the appropriate
spot and the video jumps back to the beginning. Besides this
sizable problem, the presentation plays the way it is supposed to.
Is there a setting in the component inspector that I’m
missing? Should I re-encode the video with Navigation cue points?
Any help would be appreciated.
LIf you look at the source code for the first link you'll find this at line 71:
<p id="player1" style="margin: 0px; padding: 0px; text-align:center;"><embed type="application/x-shockwave-flash" src="http://www.thebellyfatsolution.com/flvplayer.swf" style="" id="player1" name="player1" quality="high" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=390&width=504&file=http://www.thebellyfatsolution.com/beta/video/BellyFatFINAL_6_30_nL.flv&link=http://www.th ebellyfatsolution.com/beta/video/BellyFatFINAL_6_30_nL.flv" height="390" width="504"></p>
<p><noscript>
Apparently your video has been encapsulated in JWPlayer. You can find out more about JWPlayer here: http://www.longtailvideo.com/players
This seems to be yet another solution to a problem that doesn't exist, and whoever runs that website fell for the sales pitch. -
Soundbooth CS5 FLV Cue Point Woes
I have been attempting to use Soundbooth CS5 to insert cuepoints in .flv files (audio track only) to cue up some audio stuff in Flash using the FLVPlayback Class. It seems the implementation of cuepoints/markers in Soundbooth is really buggy and prone to either not working at all or producing unexpected results. Here are some problems I have encountered:
1. Soundbooth regularly does not save the cuepoints (markers) in a way that the Flash Player can detect.
This is easily verifiable - no MetaDataEvents are dispatched on playback (to indicate a cuepoint has been reached) and the 'findNearestCuePoint' method of FLVPlayback returns an Object with a null 'array' property - I have to use this to access the cuepoints when the flv is loaded (for some pre-processing) because, weirdly, Adobe engineers did not think that making the cuepoints accessible for a (fully loaded) .flv was useful - there is a cuepoints property but it is write-only. Yet, I can get an array of them via this method! Bizarre.
Both of these things (MetaDataEvent dispatch & the cuepoints array 'hack') occasionally work so I'm confident it's not my code. In fact, I have some .flv files that work perfectly and some that don't - these have all been created by me in Soundbooth.
At first, saving cue points did not work at all for any file! I struggled with this for two days before resorting to re-installing SB and it magically started (almost) working.
2. Soundbooth sometimes doesn't save changes to the markers.
When SB does feel like saving the cue points (and they are picked up in Flash), subsequent edits appear in the SB interface (eg. deleting a marker) but not in Flash. I have .flvs that I've edited which will report x number of markers but the 'findNearestCuePoint' objects 'array' property returns an array of the length before I made the changes/re-saved the file.
3. Soundbooth sometimes doesn't like re-saving files created in Soundbooth.
I open up the .flv created in Soundbooth itself, edit it and then hit 'Save', this appears:
"The file was saved with unknown compression or with an unsupported destination rate, please choose your destination format and language".
Great. It takes me to 'Save As' so I can select a new name/file-format and I just select the same one it was saved under before (.flv). I have to change the filename too, because SB doesn't like saving over a file that's open in SB, either.
4. Sometimes it all works!
And I have no idea why. I just keep opening the file I need to use re-save it under a different file name, select different export options, re-compile my app and sometimes it works fine - my app doesn't throw any errors (the ones it throws when there are no cuepoints, or the number of cuepoints is not the number it expects).
At first I thought it was the export settings but it isn't - I can select the same ones each time and get different results. Saving the export settings makes no difference, it NEVER works the second time round.
I can provide code/files if needed.I have a solution. Bring the mp3 file that you edited into Premiere. From Premiere, export
media to an flv. From within the export media dialog, import your cue points xml file. It worked on my first try.
The problem is: why does it work from Premiere, but not Media Encoder or Soundbooth?
Adobe, please fix this, it's a very bad bug!
- Michael M. -
Embedded FLV Cue Points not working
I am updating a project which uses an FLVPlayback component to play and navigate FLV videos using embedded Navigation cue points. The FLVs were originally encoded using an older version of AME, CS4 possibly. When trying to replace an FLV with a new one encoded using AME CS6, the embedded cue points do not work. Testing in Flash I get "VideoError: 1003: Invalid seek" when attempting to use "seekToNavCuePoint".
Comparing the two FLVs using Premiere shows no recognizable differences between them. They are the same format, their cue points are named identically, all are designated as Flash Cue Points, and all set to type "Navigation".
Digging into the FLV data, I've found that the cue point descriptions are formatted quite differently and I'm wondering if this is the source of the problem:
Excerpt from the original FLV (AME CS4?):
<rdf:li>
<rdf:Description
xmpDM:trackName="AME Markers"
xmpDM:frameRate="f254016000000">
<xmpDM:markers>
<rdf:Seq>
<rdf:li
xmpDM:startTime="9323149248000"
xmpDM:name="q1in"
xmpDM:type="FLVCuePoint"
xmpDM:cuePointType="Navigation"/>
Excerpt from the new FLV (AME CS6):
<rdf:li>
<rdf:Description
xmpDM:trackName="FLVCuePoint"
xmpDM:trackType="FLVCuePoint"
xmpDM:frameRate="f15">
<xmpDM:markers>
<rdf:Seq>
<rdf:li>
<rdf:Description
xmpDM:startTime="550"
xmpDM:name="q1in"
xmpDM:cuePointType="Navigation">
<xmpDM:cuePointParams>
<rdf:Seq>
<rdf:li
xmpDM:key="marker_guid"
xmpDM:value="2c2c8be0-75af-47d6-8938-4a365e33a550"/>
</rdf:Seq>
</xmpDM:cuePointParams>
</rdf:Description>
</rdf:li>
Completely stumped here, any ideas appreciated!More digging into the new FLV shows that while XMP defines the cue points as type "navigation", there is prior data in the file that defines all the cue points as "event". This makes sense, because my SWF is correctly listening for and reacting to an "end" cue point in the FLV, but will not seek to any cue point since they are all set as "event".
Copying and pasting from Notepad++:
cuePoints 0 name q1in time @BYûçl‹D type event
1 name q1out time @JÜ(õÂ\ type event
2 name q2in time @V£¥ãS÷Ï type event
3 name q2out time @^/ Ÿ¾w type event
4 name q3in time @_Oß;d type event
5 name q3out time @nE™™™™š type event
6 name q4in time @s G® zá type event
7 name q4out time @vNÄ›¥ãT type event
8 name q5in time @w¢Ù ‡+ type event
9 name q5out time @zw×
=p¤ type event
10 name end time @€ð bMÒò type event
Any idea why AME is doing this? -
FLV Cue Points from Soundbooth
I am having a strange issue. I have several audio files that I have opened in Sounbooth and added cue points. I saved the files as FLVs. Upon importing into Flash CS4 with the FLVPlayback component, my cue points are not loading. The component inspector shows "cuePoints: None". In a test I did before the New Year, the cue points loaded fine. I have no idea what I did differently this time. Any ideas? I know I can add the cue points in the FLVPlayback component, but I'd rather be able to do it in Soundbooth.
Thank you!This is an annoying work around, but here's how I got the cue points from Soundbooth to be recognized in Flash:
Opened the original MP3 in Soundbooth
Added my markers/cue points
Saved As ".AVI"
Saved again as ".F4V" (not FLV)
Imported the F4V into the FLVPlayback component
NOTE: If you add a new cue point to the FLV and try to resave as the same file name, the latest cue point will not import into Flash. I had to do yet another save as and pick a new file name.
Going to try to eliminate the AVI step, but note hopeful.
Hope this helps others. -
In FLVPlayback working in as2.0, created cuepoints for FLV and i added
captions wit xml file. but captions not loading
I did following steps and script.
*step1: layer 1 for flvplayback
*step2:layer2 for dynamic text(instance name-txtCaption)
step3: layer3 for actions and the script is
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
//ns.play("speech.flv");
ns.onMetaData = function(oMeta:Object) {
trace("onMetaData >");
trace("\tNumber of cue points: "+oMeta.cuePoints.length);
for (var i:Number = 0; i<oMeta.cuePoints.length; i++) {
var oCue:Object = oMeta.cuePoints[i];
trace("\t\t"+i+": "+oCue.name+", "+oCue.type);
var captionsXML:XML = new XML();
captionsXML.ignoreWhite = true;
captionsXML.onLoad = function():Void {
captions = this.firstChild.childNodes;
for (var i:Number = 0; i<captions.length; i++) {
ns.addASCuePoint(captions[i].attributes.start,captions[i].firstChild.
nodeValue);
captionsXML.load("cuecaption.xml");
ns.addEventListener("cuePoint",onCuePoint);
function onCuePoint(evntObj:Object):Void {
txtCaption.text = evntObj.info.name;
XML script
<?xml version="1.0" encoding="iso-8859-1"?>
<captions>
<caption start="00.000">Black-eyed susans</caption>
<caption start="38.082">Echinacea</caption>
<caption start="42.275">hello.......</caption>
<caption start="56.250">hi.........</caption>
<caption start="56.250">hi.........</caption>
</captions>
Plz reply me....
Regards,
PriyaDid you have any luck finding an answer to your question??? I am having the same kind of problems with my presentation. But the difference is that my presentation is in AS 3. Please look at my post here:
http://forums.adobe.com/message/2178119#2178119
Please let me know if someone can figure this out!!!
Thx.
Nit -
Does anyone have a script that will make the movie go to and
play another frame of the movie when a Flash video cue point is
reached?SM6601,
> Does anyone have a script that will make the movie go to
> and play another frame of the movie when a Flash video
> cue point is reached?
See my answer in the ActionScript forum. ;)
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Hi all,
I'm having a problem with the FLVPlayback
component...everytime i call findCuePt it returns null
(undefined)...
i double checked that the cue points are enabled, and still
no dice...is this because it's a navigation cue point?
any help appreciated
etgif (index="introductionText")
I think you need double =, like this:
if (index=="introductionText")
-rich -
Load a set of cue points based on which flv is currently loaded
Hello there, I want to load a set of cuepoints into my flv player, I have 5 flvs and I want a particular set of cues to load depending on which flv is currently playing, any help would be massively appreciated.
cheers
Daveheres my code...
stop ();
import fl.video.*;
import flash.events.*;
import flash.display.Stage;
// Define the variable for the video component instance name
var flvControl = display;
// Create the video playlist
var videoList = ["video/1.flv","video/2.flv","video/3.flv","video/4.flv","video/5.flv"];
var videoIndex = 0;
var loopAtEnd = false;
// Handle the video completion (load the next video)
function completeHandler(event:VideoEvent):void
// Get next item in list
videoIndex++;
trace (flvControl.source)
// Validate index
if(
videoIndex == videoList.length ){
if( loopAtEnd ){
videoIndex = 0;
}else{
return;
// Load the next video
flvControl.source = videoList[videoIndex];
trace (flvControl.source);
flvControl.addEventListener(VideoEvent.COMPLETE, completeHandler);
// Set the default video (Start)
flvControl.source = videoList[0];
//BUTTON CODE
function buttonHandler(e:MouseEvent):void
switch (e.target)
case introduction_btn:
videoIndex = 0;
flvControl.source=videoList[videoIndex];
display.addASCuePoint(1, "I1");
display.addASCuePoint(16, "I2");
display.addASCuePoint(34, "I3");
display.addASCuePoint(60, "I4");
display.addASCuePoint(80, "I5");
display.addASCuePoint(95, "I6");
display.addASCuePoint(118, "I7");
display.addASCuePoint(138, "I8");
display.addASCuePoint(165, "I9");
break;
case practiceMatters_btn:
videoIndex = 1;
flvControl.source=videoList[videoIndex];
display.addASCuePoint(3, "P bvt1");
display.addASCuePoint(28, "P bvt2");
display.addASCuePoint(50, "P bvt3");
display.addASCuePoint(105, "P bvt4");
display.addASCuePoint(150, "P bvt5");
display.addASCuePoint(194, "P bvt6");
display.addASCuePoint(218, "P vcp1");
display.addASCuePoint(277, "P vcp2");
display.addASCuePoint(302, "P cjsss1");
display.addASCuePoint(343, "P cjsss2");
display.addASCuePoint(377, "P cjsss3");
display.addASCuePoint(427, "P cjsss4");
display.addASCuePoint(450, "P cjsss5");
display.addASCuePoint(490, "P cjsss6");
display.addASCuePoint(562, "P cjsss7");
display.addASCuePoint(602, "P cjsss8");
display.addASCuePoint(652, "P cjsss9");
display.addASCuePoint(680, "P end");
break;
case legislation_btn:
videoIndex = 2;
flvControl.source=videoList[videoIndex];
display.addASCuePoint(1, "L intro");
display.addASCuePoint(38, "L cjia1");
display.addASCuePoint(73, "L cjia2");
display.addASCuePoint(136, "L cjia3");
display.addASCuePoint(191, "L cjia4");
display.addASCuePoint(325, "L cjia5");
display.addASCuePoint(405, "L cjia6");
display.addASCuePoint(460, "L cjia7");
display.addASCuePoint(524, "L cjia8");
display.addASCuePoint(665, "L cjia9");
display.addASCuePoint(704, "L cjia10");
display.addASCuePoint(870, "L cjia11");
display.addASCuePoint(910, "L summary");
display.addASCuePoint(935, "L END");
break;
case judgements_btn:
videoIndex = 3;
flvControl.source=videoList[videoIndex];
display.addASCuePoint(1, "J1");
display.addASCuePoint(37, "J2");
display.addASCuePoint(70, "J3");
display.addASCuePoint(139, "J4");
display.addASCuePoint(170, "J5");
display.addASCuePoint(220, "J6");
display.addASCuePoint(306, "J7");
display.addASCuePoint(345, "J8");
display.addASCuePoint(410, "J9");
display.addASCuePoint(455, "J10");
display.addASCuePoint(508, "J11");
display.addASCuePoint(585, "J12");
display.addASCuePoint(632, "J13");
display.addASCuePoint(672, "J14");
display.addASCuePoint(694, "J15");
display.addASCuePoint(806, "J16");
display.addASCuePoint(806, "J end");
break;
case end_btn:
videoIndex = 4;
flvControl.source=videoList[videoIndex];
break;
addEventListener(MouseEvent.CLICK,buttonHandler);
if
(videoIndex == 1)
{display.addASCuePoint(3, "P bvt1")}
else
if
(videoIndex == 0)
display.addASCuePoint(1, "I1");
display.addASCuePoint(16, "I2");
display.addASCuePoint(34, "I3");
display.addASCuePoint(60, "I4");
display.addASCuePoint(80, "I5");
display.addASCuePoint(95, "I6");
display.addASCuePoint(118, "I7");
display.addASCuePoint(138, "I8");
display.addASCuePoint(165, "I9");
function synchVideoToInterace( cueName:String ):void
// Play if needed
if(!display.isRTMP && !display.playing ){
display.play();
// Show associated content on screens or labeled frames
gotoAndStop( cueName );
function cuePointHandler( evt:MetadataEvent ):void
// Get the cue name from the event object
synchVideoToInterace( evt.info.name );
display.addEventListener(MetadataEvent.CUE_POINT,cuePointHandler);
display.addEventListener(Event.COMPLETE, completeListener);
display.addEventListener(MetadataEvent.CUE_POINT, cuePointListener);
function cuePointListener(event:MetadataEvent):void
trace("Elapsed time in seconds: " + display.playheadTime);
trace("Cue point name is: " + event.info.name);
trace("Cue point type is: " + event.info.type);
function completeListener(event:Event):void
trace (flvControl.source=videoList[videoIndex]);
thanks for looking at this for me -
I have a flv which im loading in from another location (ie
its not embeded), and Im trying to create a loop point using cue
points.
I have 3 cue points: begining, loop_point, end
Basically when the playhead reaches the "end" cuepoint, I
want it to jump back to "loop_point"
Can anyone help? I have a deadline for monday to get this
finished!Pewee2000,
> Oh sorry I get what you mean now. Yeh I imported without
> player and used seperate componants from the flv custom
> playback UI panel to control the movie.
Okay, I'm not exactly clear on what you just said, so I'm
going to
proceed as if you're using the FLVPlayback Component. Here's
the scoop on
using ActionScript. Just about everything is an object.
Objects are simply
"things" that behave a certain way. Movie clips are objects,
buttons are
objects ... FLVPlayback Component instances are objects --
you get the idea.
:) Objects are defined by something called classes. Think of
a class as a
given object's blueprint. You'll genearally see up to three
categories in a
class: properties, methods, and events. Properties are
characteristics an
object has, such as a movie clip's width and height. Methods
are things an
object can do, such as movie clip's ability to gotoAndPlay()
some frame.
Events are things an object can react to, such as a mouse
click.
In your case, the FLVPlayback events include a cuePoint
event. You can
see detailed information -- often including sample code --
for all the
properties, methods, and events of the FLVPlayback class by
looking up the
phrase "FLVPlayback class" in the Components Language
Reference right in the
built-in Help documentation. Component classes are listed in
this
reference, and normal classes are listed in the ActionScript
2.0 Language
Reference. In the AS Language Reference, the three categories
are combined
in each class entry, but for some reason the Components
Language Reference
separates them. But you'll see 'em when you look up the
class.
You'll want to take things slow and start with a *simple*
example.
Assuming you've added cue points through the Component
Inspector panel, your
FLV will honor those cue points during playback. Start your
journey by
looking up the cuePoint event in the "Event summary" section
for the
FLVPlayback class.
You'll see this:
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
// insert event-handling code here
my_FLVplybk.addEventListener("cuePoint", listenerObject);
... which may look scary if you're not a coder, but it works
like this:
first, a variable named listenerObject is delcared as a
generic Object
isntance. This object is your "ambassador" for the
FLVPlayback instance,
which features the cuePoint event. You assign a function to a
new cuePoint
property of your generic object. This function will be
executed when any
cue point occurs. Finally, you use the addEventListener()
method to
"subscribe" your FLVPlayback instance to the generic object,
listenerObject.
Now you're "listening" for cue points.
In the above example, the instance name for your FLVPlayback
instance
must be my_FLVplybk -- but you can make it whatever you like,
as long as the
ActionScript matches the instance name.
Where it says "// insert event-handling code here," you may
want to use
a trace function ...
trace("Here's a cue point!");
... just to prove to yourself that it works. Read up in the
documentation,
and you'll see that the eventObject object received by the
function contains
valuable information about the FLVPlayback instance that
dispatches the
cuePoint event. You can trace eventObject.target, for
example, and get a
reference back to your FLVPlayback instance.
trace(eventObject.target);
That reference would let you refer to the FLVPlayback
instance and
invoke FLVPlayback methods on it, such as your various seek
options for
looping.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Cue Points Lost When FLV URL Is Relative
hi all
i've got an flv which i have put a cue point in at the end
(to launch a new swf when the flv is finished). everything works
fine but my contentPath displays an absolute url. when i change
this to a relative url the cuePoints field goes blank and loses the
information previously inserted.
i need to upload the swf to a proof, development and live
server so i need the url to be relative, but retain the cue point
info.
any help greatly appreciated.
;-)ok so i managed to get it working by bypassing the cue points
in the flv, putting the following actionscript into the timeline
and changing the flv contentPath to a relative location. while this
works fine for a single action at the end of the film im still
unsure what to do to retain the flv cuepoints when specifying a
relative contentPath... any ideas?!
var listenerObject:Object = new Object();
listenerObject.complete = function(eventObject:Object):Void {
// insert event-handling code here
my_FLV.addEventListener("complete", listenerObject); -
End of FLV advance? Cue points
Hi there.
Have been playing around with cue points in MX2004pro to get
my swf movie to advance once the FLV that it loaded was at its end.
However, MX2004pro gets really confused if you use the display
component in instances in different scenes to call different videos
with their own cue points. (you can delete them and then they just
always exist when you're on the component again. No reference to
the 2nd and 3rd component's action script for cue points in script
editor etc.) Only got the first one to work and its cue points work
fine, but the others are hopeless. Is there any other way to
advance & play the timeline once a FLV reached its end apart
from cue points?>>Is there any other way to advance & play the
timeline once a FLV
reached its end apart from cue points?
Yes, you can use the onStatus event of the NetStream object
to know when
play has stopped.
Dave -
How to insert cue point in flv with cloud applications
Hello,
I'm new in creative cloud.
With my previous version of adobe suite, with adobe media encoder, it was possible to insert cue point.
In Adobe media encoder CC 2014 it seems not to be possible.
Could you help me?
Thanks.Thank you again Dima!!!
Now I've CS6 now but the only way that I see to have flv is: Creates (I'm translating from my language) => Flash, from menu file.
I need to insert cue point ("navigation" like in Media Encore Cs5.5).
But the only marker that I see in CS6 is named "Chapter" (translating form my language).
If I create an flv file (like above) I obtain two different flv files (one for chapter).
Is there a way to insert inside the flv file the "navigation" cue points?
Thank you again Dima.
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Read Key and Write Key not working as expected with paths on RT
The configuration file VIs Read Key (Path) and Write Key (Path) don't seem to work as expected (at least not as I was expecting them to) on an RT target. When working on my WinXP PC with these two VIs, paths are translated to what looks like is suppo
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Batch action takes over my desktop - can I stop it?
I've created an action that I use in batch in PS CS5 - which uses basic PS stuff like curves, etc and then uses some steps from Color Effects Pro 4 from Nik Software. I usually start the process from the Autmate window and the minimize PS while I op
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Cannot connect to twitter on maveriks
Hello, I am unable to connect either my twitter account or linkedin to the internet account prefrances page. I have tried other types of accounts and the problem only occurs with with the twitter account and the linkedin account. I am at a loss becau
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Cannot install photoshop CC2014
I just bought a new membership for adobe creative suit 2014, but when I try to install photoshop, it still tells me that I need to buy it. My membership should include all programms though.. Any body know how to solve this? thanks!