Dling external .swf files while main movie is playing

Does anybody know a command to have your flash movie download
external .swf movies within the "main" movie while playing. I have
about 8 .swf's that are all linked together but the problem is the
loading of each one seperatly (kinda lags a bit b4 each movie is
loaded, because you have to download each and everyone) PLEASE help
me out I'm working on a big project here at work :yikes: Thank
you!!

jsns wrote:
> Does anybody know a command to have your flash movie
download external .swf
> movies within the "main" movie while playing. I have
about 8 .swf's that are
> all linked together but the problem is the loading of
each one seperatly (kinda
> lags a bit b4 each movie is loaded, because you have to
download each and
> everyone) PLEASE help me out I'm working on a big
project here at work
> :yikes: Thank you!!
>
check help files for details and usage of "loadmovie" and
"loadmovienum" actions.
Best Regards
Urami
!!!!!!! Merry Christmas !!!!!!!
Happy New Year
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami>

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    Khoramdin wrote:
    > Hello everyone,
    >
    > I have a Main Flash which is set to 25 fps. This Flash
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    > external swf file which was created using 12 fps. I
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    > really happens when the Main Flash loads the external
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    > its own 12 fps?
    >
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    I would be greatful.
    >
    > Thank you very much and have a great day.
    >
    > Khoramdin
    >

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    Help > AS3 Developer’s Guide > Loading display content dynamically
    Loading multiple external SWFs within a main SWF – CreativeCow.net forums
    Video tutorial: ActionScript 101 – Episode 6: Adding named objects to the Stage. By Doug Winnie. An example of how to add the loaded external asset to the Stage and modify its location or other properties.
    Video tutorial: Preloading in ActionScript 3.0.  By Lee Brimelow. A slightly more complicated example, showing how to  make the parent SWF display information about the progress of loading  the external SWF.
    Tutorial: Loading and unloading SWFs - FlashAndMath.com
    This article provides several examples of how to communicate between a parent SWF file and the loaded SWF:
    SWF to SWF Communcation via ActionScript 3.0 (by kglad)

    quote:
    Originally posted by:
    NedWebs
    You now seem to want to get rid of the swf once it has loaded
    and played itself thru. To do that you would need to have something
    in the swf itself that triggers its removal in its last frame. The
    following might work...
    MovieClip(this.parent).removeChild(this);
    Unfortunately I couldn't get this to work. I placed it on the
    last frame of the SWF to be called - is that right?
    I am not sure I am doing it correctly...

  • Loading external swf file in a new window

    Hi,
    I've got a few .swf files with video tutorials I've created using Captivate 4.
    I wanted to link them so I've created a main screen with menu with buttons in Flash.
    I've added AS to load the external swf files but they load in the same window. How can I load these .swf files in seperate window so that you could get back to the main window after you've finished watching?
    Here's my code:
    stop();
    var myLoader:Loader = new Loader();
    button1_btn.addEventListener(MouseEvent.CLICK, movie1_1);
    function movie1_1(e:MouseEvent):void
        var myURL:URLRequest = new URLRequest("01_01_Welcome.swf");
        myLoader.load(myURL);
        addChild(myLoader);
    I'm also attaching screenshot with menu in flash

    I've deleted the line and now the code lookes like that:
    stop();
    var myLoader:Loader = new Loader();
    button1_btn.addEventListener(MouseEvent.CLICK, movie1_1);
    function movie1_1(e:MouseEvent):void
        var myURL:URLRequest = new URLRequest("01_01_Welcome.swf");
        addChild(myLoader);
    Unfortunately, it doesn't load the .swf file when you click on the button...

  • Flv and external swf files

    Hi,
    Does somebody knows what is happening?
    I'm using the mcLoader class to load all my external swf
    files, everything worket perfectly until I decided to use
    flvPlayBack on one of those external files. If the player is on my
    main stage it works great and if I run directly the loaded swf it
    also works, but now when i run the external swf through the
    mcLoader the player doesn't appears.
    my mcLoader code:
    var mcLoader01:MovieClipLoader = new MovieClipLoader();
    mcLoader01.loadClip("clientes/targetTrade.swf",mcConatiner);
    The flvPlayer should be on the second frame of this
    targetTrade.swf ("click to watch the video")
    thanks,
    Peter

    Hi,
    You said swfs are Flash 8. Did you also set them to
    Actionscript 2? If it's
    Actionscript 3, that may be the problem. You may be
    interested in looking at the
    Flash Video templates I have at:
    http://www.deansdirectortutorials.com/FlashVideo/
    regards
    Dean
    Director Next Roadmap Survey
    http://www.deansdirectortutorials.com/survey/DirectorRoadmap/
    Director Lecturer / Consultant / Director Enthusiast
    http://www.deansdirectortutorials.com/
    http://www.multimediacreative.com.au
    email: [email protected]

  • Runnng external swf Actionscript while in fullscreen mode

    I am using Flash 9.0 (CS3 Pro). I am coding in Actionscript
    3.0
    I have two swf files, both interactive. During playback of
    the, a mouse event launches the second. I also want the mouse event
    to trigger a switch to fullscreen mode. The second swf is
    non-linear and requires user input to jump to the appropriate frame
    of the timeline. Everything tests and runs perfectly during
    standard screen mode but whenever I try to load and play the
    external swf file in fullscreen mode, Flash recognizes the
    actionscript built into the original SWF but ignores all of the
    Actionscript (this.stop(), this.gotoAndPlay(), etc.) embedded in
    the second (external) swf file.
    How can I get external swf files to load with their scripted
    functionality in fullscreen mode?
    Thanks for the help.
    Aaron
    The code I am using is:
    // --- this is the code contained in the first swf file
    // function to launch second SWF file
    function movieLaunch(event:MouseEvent):void
    // Sets display mode to fullscreen. With this line present,
    Flash does not look at any Actionscript in ip.swf
    // If I comment the below line out, the second SWF plays
    correctly and has full functionality
    stage.displayState = "fullScreen";
    // load and launch second movie (ip.swf) which is located in
    the same directory
    var request:URLRequest = new URLRequest("ip.swf");
    var loader:Loader = new Loader();
    loader.load(request);
    addChild(loader);
    // Sets the listener for the button that will launch the
    second movie.
    launchMovieButton.addEventListener(MouseEvent.CLICK,
    movieLaunch);
    Text

    The keyboard is disabled in fullscreen mode. This may be
    causing the problem?

  • Access a component inside external swf file

    Hi, I loaded a external swf file that it is a dialog.
    var swfLoader : Loader = new Loader();
    var swfURL : URLRequest = new URLRequest("dialog.swf");
    swfLoader.load(swfURL);
    swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,imgLoaded);
    function imgLoaded(event:Event):void
    var movie : * = swfLoader.content;
    var clip : MovieClip = movie;
    parent.addChild(clip);
    Now, inside the movieClip there is a TextField component
    named message that i want to change its 'text' property.
    The question is: How can i access to this property to change
    it?
    Regards

    okay,
    I have the image component in ProductCatalogThumbnail.mxml, which has an id of "img"
    so, i created a public variable in the file and a public function that returns the value of the object.
    public var imagecopy:Object;
            [Bindable]
             public function imagecopyfunction():Object{
             imagecopy  = img;
             return imagecopy;
    now, I want to access this image in the mxml file ProductList.mxml in a function
      public function init():void
          ProductCatalogThumbnail.imagecopy.addEventListener( MouseEvent.MOUSE_DOWN, beginDrag );
         // accepting a drag/drop operation...
           this.area.addEventListener( DragEvent.DRAG_ENTER, acceptDrop );
           // handling the drop...
          //this.area.addEventListener( DragEvent.DRAG_DROP, handleDrop );
    I tried to use the variable, and then i tried to use the function:
    I got this error when I tried the variable : 1119: Access of possibly undefined property imagecopy through a reference with static type Class.
    ProductCatalogThumbnail.imagecopy.addEventListener( MouseEvent.MOUSE_DOWN, beginDrag );
    and this error when i tried the function:  1061: Call to a possibly undefined method imagecopyfunction through a reference with static type Class.
    ProductCatalogThumbnail.imagecopyfunction().addEventListener( MouseEvent.MOUSE_DOWN, beginDrag );
    i made sure i imported ProductCatalogThumbnail file in the beginning of my application.
    I am not sure what went wrong.

  • External SWF file load problem

    I'm loading external SWF file which has motion tween.After
    the loading progress bar finished to load than calls SWF file.If I
    test the movie locally works fine but when simulate the download it
    seems it jumps end of the timeline.Is anyone could tell me why is
    this??
    Thanks

    k, never mind..... finally figured it all out.

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