Document raster effect settings and Gradient mesh resolution settings...

Hi,
        I need to set Document raster effect settings and Gradient mesh settings as high resolution in Illustrator 10..  Dont no which header file and suites have to use?
       How can i get and set the value of both Document raster effect settings and Gradient mesh settings?
        Pls guide me...

I found Raster resolution values in AIDocumentList.h header file. Raster Resolution values is inside of the AIRasterResolution struct. This AIRasterResolution struct is inside of the AINewDocumentPreset struct.
Dont know how to get and set that Raster resolution of a current document? Pls someone help me.

Similar Messages

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    The Gaussian Blur was rewritten for CS6 and should probably be similar in CC. Your screen shots did not get properly attached. Can you try again to attach them using the Camera icon in the reply window tool bar?

  • Document Raster Effects Settings? I can't find it!

    Hello,
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  • Warning: the document raster effects resolution is 72 ppi or less

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    paulskidmore wrote:
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  • Raster Effects Settings and Effects Size Relationship

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  • Changes to appearance of repeat swatch and gradient (both with transparency applied) when .ai saved in PDF 1.3 compatibility

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  • Where on earth can i change resolution values/doc raster effects?

    Hi Guys and Galls,
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    Feather

    Check the "Effects > Document Raster Effects" and/or "Print > Output Resolution" dialogs.

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    We have received a file from an outside vendor that, when viewed on a mac running Illustrator CS3 and one running CS, looks considerably different. Drop shadows becomes too dark and too  large when viewed in CS unless the document raster settings are set to  300dpi. BUT there is a white highlight that has a gaussian blur applied  and is set to "Overlay" in the transparency settings that appears  harsher and less graduated at 300dpi. Our concern is that we are sending  this file out for film in China and we have no way of knowing what the  final appearance will be.
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    Links to images:
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    http://www.copagandabook.com/images/copaganda-web-cover.jpg
    300 dpi with diminished blurs
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  • Ai CS3 CS5 - Raster Effects Resolution changes

    Just upgraded from CS3 to CS5.
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    Is this a known bug/undocumented feature? If so, is there a workaround? Or is it just me?
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    125 ppi for a Lambda? As far as I know there are two resolutions for the Lambda 200 ppi and 400 ppi so I assume that if you give the sjop the 125 ppi file they will res it up.
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  • Doc Raster Effects on gaussian blur

    CS5, Mac 10.8.4.
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    Seems the best I can do is to rebuild this gradient in Photoshop as a spot channel, so that I get a soft ending.
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  • High raster effect resolution in large document makes effect dissapear

    Hello
    I'm making some graphics to be printed on a car. I have some lines with outer glow on them, but Illustrator won't render these unless I use 72DPI in raster effects reslution. I would like to go higher, but it won't give me anything. Guessing it's to heavy for Illustrator maybe? Is there anything I can do about this? I'm making my graphics in 1:1 scale, but I do it in a lower scale since it's just vector art anyway, however how would that effect my glow? Since it's a raster effect.

    but I asked the printer and he said 300DPI
    Which just goes to show how widely misunderstood overstated rules-of-thumb are in this industry. In estimating appropriate PPI, you want small enough pixels (at print size) to avoid visible pixelation. In other words, you don't want to be able to see the squareness of the pixels. That's a function of the tone screening method resolution. As long as the pixel size is not larger than the screening method size, the screening method is not going to be fine enough to be able to render the squareness of a pixel as a square.
    Suppose you've got a pixel that measures 1/75th inch. How many round dots will be required to at least roughly render that square as a square? At least four dots. In other words, you'd have to be printing with a halftone screen of at least 150 LPI for pixelation to be visible. And even at that, the assumption would be a pixel that is perfectly aligned with a halftone cell, and on only one color sep angled at 0°. Stochastic screening is even more forgiving of lower raster resolution, because all the screen dots are the same size anyway. They are randomly patterned and their frequency is altered to suggest different tones.
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    Flattening "stitching" artifacts need to be watched for if the soft, fuzzy raster effects overlay text or other vector objects that need to be crisp. But that's usually a matter of correct stacking order (or Illustrator bugs).
    75 PPI for raster effects on vehicle graphics is a gracious plenty; probably less. You don't really think billboard photos are sampled at 300 PPI @100%, do you?
    JET

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