Does adobe AIR 13 support Windows mobile app?

Does adobe AIR 13 support Windows mobile app?

Please vote here for Universal Windows app support, and hopefully the Adobe people will listen:
https://bugbase.adobe.com/index.cfm?event=bug&id=3787892

Similar Messages

  • Does adobe air support drop shadows and blur?

    Does adobe air support drop shadows and blur? I can see it on the swf on pc but I don't see it once I put it on the android as .apk. Thanks!

    change your render mode to cpu and test.

  • Excessive connection latency... Does Adobe Air support connection pooling on mobile?

    Hello,
    I am developing a mobile app which loads thumbnail images from a remote server. During testing on the Android platform, however, I have discovered that images are very slow to load. By monitoring server logs I have determined that the poor performance is caused by the lack of connection pooling, meaning that each request builds a new connection. Running the sample code below on a mobile device produces 20 requests and 20 connection attempts. By comparison, the same web or desktop app creates 2 connections and reuses those connections for subsequent requests. The substantial overhead and latency associated with generating new connections has a substantial affect on performance, with 20 thumbnails taking approximately 4-5 seconds to load on mobile versus 0.5 - 1 second on a desktop.
    I have included a sample app below to emphasis the performance issue. The image itself is very small (290 bytes) to focus the issue on connection latency. I have confirmed this behavior on numerous Android devices, running 4.1, 4.0, and 2.3. I have also attempted using Loader v. URLLoader v. URLStream and sequential v. simultaneous loading with no change in connection behavior. Attempting to set the connection to 'keep-alive' in the URLRequest also has no affect.
    package
              import flash.display.Loader;
              import flash.display.Sprite;
              import flash.display.StageAlign;
              import flash.display.StageScaleMode;
              import flash.events.Event;
              import flash.net.URLRequest;
              import flash.utils.getTimer;
              public class Main extends Sprite
                        private var _count:int = 0;
                        public function Main()
                                  super();
                                  stage.align = StageAlign.TOP_LEFT;
                                  stage.scaleMode = StageScaleMode.NO_SCALE;
                                  trace("Start time " + getTimer() + " ms");
                                  var loader:Loader;
                                  var url:String = "http://fbcdn-profile-a.akamaihd.net/static-ak/rsrc.php/v2/yo/r/UlIqmHJn-SK.gif";  // 290 bytes
                                  for (var i:int = 0; i < 20; i++) {
                                            loader = this.addChild(new Loader()) as Loader;
                                            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
                                            loader.load(new URLRequest(url));
                        private function complete(event:Event):void
                                  _count++
                                  trace("Finished " + _count + " at " + getTimer() + " ms");
    So, I have a couple questions:
    1) Is there something that I can do to enable connection reuse?
    2) Is this an inherent limitation with Adobe Air for mobile?
    3) Can someone confirm whether this limitation exists on other mobile platforms (iOS or Blackberry)?
    Any help that you can provide would be greatly appreciated. I am really hoping that this isn't a fundamental limitation of Adobe Air as it causes my app to feel very sluggish.
    Thanks,
    Adam

    Hmm. You were absolutely correct, that's a bit disappointing!
    This is Android recompiled for 3.4 rather than 3.1.
    null
    COMPLETED 50 with 8 loaders in 11327 milliseconds or 226.54 per load.   50           8              11327    226.54
    COMPLETED 50 with 50 loaders in 8899 milliseconds or 177.98 per load.   50           50           8899       177.98
    COMPLETED 50 with 50 loaders in 9280 milliseconds or 185.6 per load.     50           50           9280       185.6
    COMPLETED 50 with 50 loaders in 9513 milliseconds or 190.26 per load.   50           50           9513       190.26
    COMPLETED 50 with 8 loaders in 9744 milliseconds or 194.88 per load.     50           8              9744       194.88
    COMPLETED 50 with 1 loaders in 16383 milliseconds or 327.66 per load.   50           1              16383    327.66
    Versus Apple iPad recompiled for 3.4 rather than 3.1.
    null
    COMPLETED 50 with 8 loaders in 502 milliseconds or 10.04 per load. 50      8        502    10.04
    COMPLETED 50 with 50 loaders in 100 milliseconds or 2 per load.     50      50      100    2
    COMPLETED 50 with 50 loaders in 117 milliseconds or 2.34 per load. 50      50      117    2.34
    COMPLETED 50 with 50 loaders in 93 milliseconds or 1.86 per load.  50      50      93      1.86
    COMPLETED 50 with 8 loaders in 270 milliseconds or 5.4 per load.    50      8        270    5.4
    COMPLETED 50 with 8 loaders in 307 milliseconds or 6.14 per load.  50      8        307    6.14
    COMPLETED 50 with 8 loaders in 316 milliseconds or 6.32 per load.  50      8        316    6.32
    COMPLETED 50 with 4 loaders in 555 milliseconds or 11.1 per load.  50      4        555    11.1
    COMPLETED 50 with 4 loaders in 547 milliseconds or 10.94 per load. 50      4        547    10.94
    COMPLETED 50 with 4 loaders in 535 milliseconds or 10.7 per load.  50      4        535    10.7
    COMPLETED 50 with 2 loaders in 1038 milliseconds or 20.76 per load.        50      2        1038          20.76
    COMPLETED 50 with 2 loaders in 1042 milliseconds or 20.84 per load.        50      2        1042          20.84
    COMPLETED 50 with 1 loaders in 2107 milliseconds or 42.14 per load.        50      1        2107          42.14
    COMPLETED 50 with 1 loaders in 2099 milliseconds or 41.98 per load.        50      1        2099          41.98
    Both are on release compile, which should take out all of the variability. So, yes, it looks as if the 3.4 AIR runtime has lost the connection pooling but ONLY for Android.
    PS: Code I used in my test (which was a conventional View based Mobile app) is below in case you want to include it when you submit a bug report.
    <?xml version="1.0" encoding="utf-8"?>
    <s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
      xmlns:s="library://ns.adobe.com/flex/spark" title="TestLLatency" xmlns:mx="library://ns.adobe.com/flex/mx">
    <fx:Script>
      <![CDATA[
       import mx.events.FlexEvent;
       protected function uicomponent1_creationCompleteHandler(event:FlexEvent):void
        startTest();
       public function startTest():void {
        if(queue) throw new Error("Please wait for previous test to end.");
        queue = new Array();
        _count = 0;
        var loader:Loader;
        var i:int;
        for (i = 0; i < numToQueue; i++) {
         loader = bob.addChild(new Loader()) as Loader;
         loader.x = (i%10)*50;
         loader.y = Math.floor(i/5)*50;
         loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
         queue.push(loader);
        startTime = getTimer();
        for(i=0;i<numLoaders;i++) {
         nextQueue();
       protected var startTime:int;
       protected var endTime:int;
       protected var numToQueue:int = 50;
       protected var numLoaders:int = 8;
       protected var queue:Array;
       private var _count:int;
       private function complete(event:Event):void
        _count++
        nextQueue();
       [Bindable] protected var results:String;
       protected function nextQueue():void {
        var url:String = "http://fbcdn-profile-a.akamaihd.net/static-ak/rsrc.php/v2/yo/r/UlIqmHJn-SK.gif";  // 290 bytes
        if(queue && queue.length) {
         var loader:Loader = queue.pop() as Loader;
         loader.load(new URLRequest(url));
        } else if(_count==numToQueue) {
         endTime = getTimer();
         var elapsed:int = endTime-startTime;
         results += "\n"+("COMPLETED "+numToQueue+" with "+numLoaders+" loaders in "+(elapsed)+" milliseconds or "+(elapsed/numToQueue)+" per load.\t"+[numToQueue,numLoaders,elapsed,elapsed/numToQueue].join("\t"));
         queue = null;
         while(bob.numChildren>5) {
          bob.removeChildAt(bob.numChildren-1);
         bob.getChildAt(0).addEventListener(MouseEvent.CLICK,repeatTest);
         bob.getChildAt(1).addEventListener(MouseEvent.CLICK,repeatTest);
         bob.getChildAt(2).addEventListener(MouseEvent.CLICK,repeatTest);
         bob.getChildAt(3).addEventListener(MouseEvent.CLICK,repeatTest);
         bob.getChildAt(4).addEventListener(MouseEvent.CLICK,repeatTest);
       protected function repeatTest(event:MouseEvent):void {
        var dob:DisplayObject = event.target as DisplayObject;
        var testBehaviour:int = dob.parent.getChildIndex(dob);
        try {
         switch(testBehaviour) {
          case 4 :
           this.numLoaders = this.numToQueue;
           break;
          case 3 :
           this.numLoaders = 8;
           break;
          case 2 :
           this.numLoaders = 4;
           break;
          case 1 :
           this.numLoaders = 2;
           break;
          case 0 :
           this.numLoaders = 1;
           break;
         startTest();
         dob.removeEventListener(MouseEvent.CLICK,repeatTest);
         for(var i:int=0;i<5;i++) bob.removeChildAt(0);
        } catch(e:Error) {
         trace(e.message); 
      ]]>
    </fx:Script>
    <fx:Declarations>
      <!-- Place non-visual elements (e.g., services, value objects) here -->
    </fx:Declarations>
    <s:HGroup width="100%" height="100%">
      <mx:UIComponent id="bob" width="100%" height="100%" creationComplete="uicomponent1_creationCompleteHandler(event)" />
      <s:TextArea text="{results}" width="100%" height="100%" />
    </s:HGroup>
    </s:View>

  • Adobe Air on Windows Mobile 5.0

    Hello,
    Are Air Apps supported in Windows Mobile, Palm OS and Symbian ?  If yes what needs to be done to install them on these platforms ? Is Flashlite sufficient ?
    Also, is there a automatic online/offline synchronization mechanism between server and disconnected databases ? Or does it have to be explicitely coded ?
    Thanks,
    Prajor.

    Are Air Apps supported in Windows Mobile, Palm OS and Symbian ?  If yes what needs to be done to install them on these platforms ? Is Flashlite sufficient ?
    No, AIR is not supported on mobile operating systems right now. Adobe has publicly demonstrated Flash Player 10 running on some of these mobile device operating systems (WinMo and I think Symbian), and Palm recently signed on to the Open Screen Project.
    Also, is there a automatic online/offline synchronization mechanism between server and disconnected databases ? Or does it have to be explicitely coded ?
    There is nothing built into AIR for online/offline database synchronization. I believe Adobe LiveCycle Data Services has some tools for supporting that, but I don't know much more beyond that.

  • Will Adobe AIR support Google Glass app ?

    I'd like to develop Google Glass app using Adobe AIR. Will GDK support be included in the future Adobe AIR release ?

    That's great insight Colin.
    What are the complications? Can you go into any more detail?
    I have published an APK from FlashPro it contains just an image and loaded it on Glass (there were no errors) but it's not running.
    Thanks

  • Does Adobe Air support mixing 14 audio tracks with different timings with no latency?

    We are looking to port our iPhone application to Adobe Air and wanted to see if this is even feasible
    See an app demo here: http://vimeo.com/5737825

    What platforms? On Android there is or was a bug with audio latency that would interfere with your goals. The bug is in the Android OS IIRC. If you want to contact me offlist I can put together an AIR project to test mixing as many tracks as you'd like and include buttons to trigger them (source included).

  • Does Adobe Air support Mac OS X?

    When I try to run Adobe.com on Adobe Air (or another Air
    application, for that matter), the application crashes. I am
    running Mac OS 10.5.6.
    I was initially able to run Air applications. But as of last
    week or so, I cannot.

    Hello All,
    I had Adobe Air installed with three applications: Zinio, Mindomo & Prezi. Everything was working fine. I upgraded my Mac OS X leopard to Snow Leopard. Zinio asked to be upgraded to 4.0 and upon upgrading the app I was asked to upgrade to Adobe Air 2.5.1. After upgrades I receive the following error when I try to run any of the applications : "This application requires a version of Adobe AIR which cannot be found. Please download the latest version of the runtime from http://www.adobe.com/go/getair, or contact the application author for an updated version." followed by a crash, here is the crash report: http://www.box.net/shared/b003opfbmo
    I have tried the above steps, including uninstalling the applications, adobe air, running the terminals commands and then installing all again. Can anyone help?
    P.S. the same reproduces on another administrative account on the same machine.

  • Adobe AIR support for Windows RT and USB

    We want to develop an cross platform application. We found that Adobe AIR supports cross platform development for Windows, iOS and Android.
    We wanted to know wheather
    1) reading and writing to USB port is possible with Adobe AIR?
    2) Adobe AIR has support for Windows RT development?
    Thanks in advance.

    I wrote before about my concerns with Adobe AIR, but here is a short summary:
    - no road map and no clear plans for the platform,
    - support of new devices is often late, Intel chipsets are not supported on Android,
    - debugging on a device is a pain,
    - inadequate build times for iOS, app package is quite large,
    - list of mobile UI components is very limited and UI experience is far from native,
    - native extensions are a possibility but still far from perfect (imagine using three very different development platforms all in one app), no debugging,
    - performance is not good if you use a lot of Spark components in your app,
    - Flash Builder is pretty bad as the development environment,
    - ActionScript3 is a poor, outdated language that encourages bad coding practices.
    I ruled out HTML5 frameworks for the same reason as you stated above. Last few months I've been working with Xamarin MonoTouch and I think it is perfect for my projects. 100% native UI experience, about 80% of the code is shared among the platforms, iOS, MacOSX, Android and Windows 8/RT are supported. Took me about 2 months to convert my 2Mb ActionScript Adobe AIR project to Xamarin MonoTouch (iOS). The entire process was fun and painless. Now thinking to port to MacOSX and Android. My iOS app is already at the App Store, no major complains so far.
    On a down side, Xamarin is expensive for an indie developer with low revenues. You need to pay $300 per year per each platform (iOS, Android, Mac). Plus, you need to develop UI layer separately for each platform, so only part of the code is shared. But I decided it is a way to go for my projects and it's been a very positive experience so far.
    As for my professional development, Xamarin offers quite a bit more as well. I get to work with C#, .NET, iOS SDK, Android SDK all in one platform. With Adobe tools you only get to know ActionScript and Flex/Spark framework. Very rarely I see that as a desired qualification. It is like a trap. Your boss tells you to develop a few projects with Adobe tools, it sucks you in for a few years and suddenly you realize that your market value declined dramatically and there is no easy way out of this mess.

  • Does Adobe AIR for iOS support APNs?

    Does Adobe AIR for iOS support the Apple Push Notification Service (APNs)?
    for more information on APNs see:
    http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/Remote NotificationsPG/ApplePushService/ApplePushService.html

    It is exactly the same.
    Do I need to add the mobileprovision in any step of the resigning process?
    Inside the unpacjed ipa, i've fund a Info.plist.
    This seems to be the plist file generated from adt.
    Do I need to integrate my entitlement with the original one?
    <?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
        <dict>
            <key>CFBundleAllowMixedLocalizations</key>
            <true/>
            <key>CFBundleVersion</key>
            <string>0.0.0</string>
            <key>CFBundleShortVersionString</key>
            <string>0.0.0</string>
            <key>CFBundleIdentifier</key>
            <string>XXXXXXXX</string>
            <key>CFBundleInfoDictionaryVersion</key>
            <string>6.0</string>
            <key>CFBundleExecutable</key>
            <string>iBatteryExample</string>
            <key>CFBundleDisplayName</key>
            <string>iBatteryExample</string>
            <key>CFBundlePackageType</key>
            <string>APPL</string>
            <key>DTCompiler</key>
            <string>4.2</string>
            <key>DTPlatformBuild</key>
            <string>8C134</string>
            <key>DTPlatformName</key>
            <string>iphoneos</string>
            <key>DTPlatformVersion</key>
            <string>4.2 Seed 2</string>
            <key>DTSDKName</key>
            <string>iphoneos4.2</string>
            <key>DTXcode</key>
            <string>0325</string>
            <key>DTXcodeBuild</key>
            <string>10M2423</string>
            <key>LSRequiresIPhoneOS</key>
            <true/>
            <key>MinimumOSVersion</key>
            <string>4.0</string>
            <key>NSMainNibFile</key>
            <string>MainWindow</string>
            <key>NSMainNibFile~ipad</key>
            <string>MainWindow-iPad</string>
            <key>CFBundleResourceSpecification</key>
            <string>ResourceRules.plist</string>
            <key>UIStatusBarHidden</key>
            <false/>
            <key>renderMode</key>
            <string>auto</string>
            <key>CTRequestedDisplayResolution</key>
            <string>high</string>
            <key>DebugMode</key>
            <false/>
            <key>CTSoftKeyboardBehavior</key>
            <string>none</string>
            <key>CTNamespaceURI</key>
            <string>http://ns.adobe.com/air/application/3.0</string>
            <key>CTAutoOrients</key>
            <true/>
            <key>CTInitialWindowTitle</key>
            <string>iBatteryExample</string>
            <key>CTInitialWindowContent</key>
            <string>xxxxx.app/xxxxxxxx.swf</string>
            <key>CTMaxSWFMajorVersion</key>
            <string>13</string>
            <key>CFBundleSupportedPlatforms</key>
            <array>
                <string>iPhoneOS</string>
            </array>
            <key>UIDeviceFamily</key>
            <array>
                <string>1</string>
                <string>2</string>
            </array>
            <key>aps-environment</key>
            <string>development</string>
            <key>com.apple.developer.aps-environment</key>
            <string>development</string>
            <key>get-task-allow</key>
            <true/>
            <key>UIRequiredDeviceCapabilities</key>
            <array>
                <string>armv7</string>
                <string>opengles-2</string>
            </array>
            <key>UISupportedInterfaceOrientations</key>
            <array>
                <string>UIInterfaceOrientationPortrait</string>
                <string>UIInterfaceOrientationPortraitUpsideDown</string>
                <string>UIInterfaceOrientationLandscapeRight</string>
                <string>UIInterfaceOrientationLandscapeLeft</string>
            </array>
            <key>Extensions</key>
            <array>
                <string>myExtension</string>
            </array>
        </dict>
    </plist>
    as you can see it already contains the aps-environment value because I've added it in my appdescriptor file.
    Any idea?
    Thanks

  • Does Adobe AIR for Android support C2DM?

    Does Adobe AIR for Andoird support the Android Cloud to Device Messaging Framework (C2DM)?
    for more information on C2DM see:
    http://code.google.com/android/c2dm/index.html

    It isn't supported right now. It should be supportable (you will have to write native code) in an upcoming release. Same for iOS/Android notifications.

  • Does MI support Windows Mobile 2005

    Hi all
    We have to implement MAM 2.5 in Windows mobile 2005 PPC device.Is MI2.5 supported in this new windows version,if yes then what is the MI client SP level supported.
    Thanks
    Gopi

    Hello Gopi,
    from the sdn MI FAQ:
    "When does MI support Windows Mobile 5.0?
    MI 2.5 is planned to support Windows Mobile 5.0 with SP18 (release to customers in August 2006). ME 2.1 will not support Windows Mobile 5.0. "
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  • Adobe air on Windows phone 10 ?

    Hi all,
    Windows phone is more and more popular every day.
    I still haven't bought a windows phone only because Adobe AIR is not supported on it.
    Do we have any idea if Adobe will release adobe AIR on windows phone in the future ? (maybe with windows 10 ?)
    I can't understand why Adobe don't do it....

    That's a good point. I was wondering the same thing, since Windows 10 is the next big thing and it is coming to every Windows devices, it seems to me that it would be the perfect time for Adobe to jump in! Having access to the Windows mobile world make AIR the prime choice for developping mobile and desktop apps.

  • SAP Interactive Forms by Adobe on a Windows Mobile device

    Is it possible to use SAP Interactive Forms by Adobe on a windows mobile device in terms of completing a form offline and submitting it when connected to the network again?

    Hi Raghu and Phillip,
    Adobe Interactive Forms does not work with PDAs or mobile devices.
    Please read the SAP Note.
    https://service.sap.com/sap/support/notes/1002905 - Interactive PDF Forms on PDAs and Other Mobile Devices
    Regards,
    Diego

  • Adobe Air for windows

    Hi,
    Does anybody know when is the final version of Adobe AIR for Window is releasing
    Thanks

    You can get the AIR SDK here:
    http://www.adobe.com/products/air/tools/sdk/
    The runtime (to run AIR apps) is here:
    http://get.adobe.com/air/
    Like most software products, it is only as "final" as the latest release.
    If this post answered your question or helped, please mark it as such.

  • Duplicate session error using Flash Remoting from Air 3.4 Mobile Apps ( IOS and Android ) with CF10

    We're getting the "duplicate session" error using Flash Remoting from Air 3.4 Mobile Apps ( IOS and Android ) with Coldfusion 10 Standard.
    faultCode:Server.Processing.DuplicateSessionDetected faultString:'Detected duplicate HTTP-based FlexSessions,
    generally due to the remote host disabling session cookies.
    Session cookies must be enabled to manage the client connection correctly.' faultDetail:'null'
    Have read most of the docs about this error -all to do with LCDS
    Notes:
    Not using LCDS,
    No Remote Calls from loaded Sub-Apps,
    No Errors from the Flex Web App which is pretty  much identical and calls the same cfcs.
    The error does not happen all the time and is hard to reproduce - say 5% of app sessions at a guess.
    Could it be a two first time remote calls hitting the server together before a session is set up?
    Our remoteObjects are in two places 1) Main Application.mxml and within a class compiled into the main app - can't see how this would be an issue.
    I enabled session management for the CFCs in Application.cfc but still occurs. Is this neccessary - it's not in any docs?
    Could this be something to do with the app not being shut down - as is typical with mobile users? When they resume use after a day or two surely a new session will be created?
    Please advise thank you.

    For our profect I think this issue was caused as follows:
    Believing that remoting was full asynchronous we fired a 2 or 3 remote calls to the server at the same time ( within the same function ) - usually when the users goes to a new section of the app.
    This seemed to trigger the duplicate http session error since according to http://blogs.adobe.com/lin/2011/05/duplication-session-error.html  two remote calls arriving before a session is created will cause 2 sessions to be created.
    Our current solution ( too early to say it works ) is to daisy chain the multiple calls together .
    Also there seemed to be an issue where mobile apps that never quit ( thanks Apple! )  caused the error when activated after a few hours.
    I guess the session expires on the server and the error above occurs on activation.
    So the mobile apps now ping the server with a remote call when activated after sleeping for more than one hour.
    All duplicate http errors are silently caught and reported.
    Fingers crossed we won't get any more!

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