Does anyone familiar with 'Container number'?
Hi,
Is container number a key or field in SAP??
what is the relation between container number with delivery document and ASN????
Thank you very much.
Dear Hoo Laa
You can maintain this container number in some blank fields available in delivery document.
While planning export shipments, the exports marketing will be coordinating with shipping agent and get advance informaions like container number, feeder vessel, tentative departure of feeder vessel from origin port etc., These informations can be stored in unused fields if need be, for statistical purpose.
thanks
G. Lakshmipathi
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os x, Mac OS X (10.6)I'm not sure I follow your words Fuzzynormal. You've helped by offering the insight that my issue in Logic Pro 9 is not a bug but a feature. But fell short of enlightenment by being a judge of character and of how one should interact in this forum. You insinuate that I haven't tried to solve the issue on my own when in fact I have. These forums are always my last resort. You further suggest that I am complaining. This is not a complaint. It is a genuine issue that I cannot figure out. Then you think that Brazeca is holding my hand and being a nice guy. Brazeca is helping people like me who might not be as adept at using Logic Pro as probably you are.This community forum was established to raise questions, answers and dicussion to help Apple's customers better undertand their operating systems and related issues. You are doing a disservice by not contributing positively and by trying to make this forum what you want it to be. You may have all the time in the world to try figuring out stuff but we are not all like you. We all have different schedules and different levels of understanding. And that is what this forum is for - to help people move forward. If you can't contribute positively then keep silent. And by the way, you say to "read the words that are printed down to explain to you how that works" what words are you talking about? Why don't you be of some help instead of trying to own this forum.
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Anyone familiar with "The Standby Wizard for Oracle "
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I have a very small IT shop and simplification with data protection is important to me.
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Bye, Aron -
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Hi norealnumber!
We definitely have a number where you can reach us personally. You can call 800-922-0204 or *611 and send from your wireless device. We can also help you right here! What's going on?
ChristinaB_VZW
Follow us on Twitter @VZWSupport
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Does anyone have a phone number to actually call support for itunes store
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You're probably right - however I only stumbled in here yesterday through Google, I'd not visited the site before and really only registered to say "me too" and look for an answer.
I've never been a huge Apple fan, but when I finally moved to an iPod from Creative and Sony players last year, I was quite impressed. So much so that I also upgraded to an iPhone this year. Never had previous experience of trouble with iTunes and believed Apple's hype about reliability - lesson learnt!
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Thanks,
Sam Lester (MSFT)
http://blogs.msdn.com/b/samlester
This posting is provided "AS IS" with no warranties, and confers no rights. Please remember to click
"Mark as Answer" and
"Vote as Helpful" on posts that help you. This can be beneficial to other community members reading the thread. -
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GPU accelerated H.264 encoding sounds great if the quality is ok...
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Anyone familiar with forms and snippets
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Sir, anything beyond iWeb requires effort.
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Greetings cyber community,
anyone familiar with Thunder Bolt Bridge on the Mac Air...it seems to be set up on my computer, & I have no clue..
ThxHi sorry been off for a few days.
Not a chance you are being hacked through that unless you have a cable attached to that port.
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Anyone familiar with Flash Presentations?
Hi.
I continue to have problems playing movieclips on certain
slides of a Flash Presentation.
If anyone has *reasonable* experience with Flash
presentations please let me know. You might be familiar with the
problem, or have suggestions.
Thanks in advance,
Kchez Lou,
> 1. Would I be better off just placing everything on the
main
> timeline, and saving the use of mc for animations that
can play
> continously (for instance animations that "accent" the
content
> of the slide, vs those used to put the content
together)?
Well, that would certainly be one approach, but then you
lose out on the
benefit of nested movie clips, not the least of which is
avoidance of
timeline sprawl. I played a bit more with the Slide API this
morning. I
can see what's going on. Under the hood, each slide is a
movie clip, and
they all exist at once, so if you have nested animation on
any slide ...
they all start playing even on slide 1, and might in fact
have played
through by the time you hit slide 5.
> 2. Do you know of a way to have an animation stop on the
last
> frame, yet replay on slide re-entry?
Here's what I came up with. Let's assume you have two
buttons on the
root presentation slide. By default, Flash gives you a root
slide named
"presentation" and a child slide named "slide1". In my
experiment, I added
a Next and Previous button to "presentation" and wired them
up like this:
btnNext.onRelease = function():Void {
this._parent.currentSlide.gotoNextSlide();
btnPrev.onRelease = function():Void {
this._parent.currentSlide.gotoPreviousSlide();
This uses the button event handling approach I prefer,
personally, over
on() and onClipEvent() -- I'm not sure which approach you're
using. In this
approach, the code codes into a keyframe, typically a
dedicated scripts
layer, rather than attached to the object itself. The buttons
have the
instance names btnNext and btnPrev. A function is assigned to
the
Button.onRelease event of each button instance, and the
functions call
either Slide.gotoNextSlide() or Slide.gotoPreviousSlide() as
appropriate.
In order to target the relevant Slide instance, I use the
Slide.currentSlide
property, which I reference via the expression this._parent.
Let me explain that, real quick. In the above code, the word
"this"
refers to the corresponding button instance itself -- in
btnNext's onRelease
handler, "this" refers to btnNext. btnNext -- the button
symbol -- is, by
nature, an instance of the Button class. Consulting the
Button class in the
ActionScript 2.0 Language Reference, I see that all button
instances have a
Button._parent property, which points to the object that
contains the
button. Cool. Therefore, from a button's point of view,
this._parent
refers to the timeline that contains the button. Normally,
such a reference
points to a MovieClip instance (which is what timelines are;
they're movie
clips). That's the case here, too, but thanks to the way
object-oriented
programming works, and because we're inside a Slide
presentation, the parent
movie clip of this button is also an instance of the Slide
class.
Look up "Slide class" in the Components Language Reference,
and you'll
see the full pedigree. Any instance of Slide has the
following family tree:
MovieClip > UIObject > UIComponent > View >
Loader > Screen > Slide. Slides
*are* movie clips, but they're more than that. They're also
UIObjects,
which are objects that contain all the functionality of movie
clips, and
then some. They're also UIComponents, which addes even more
functionality,
and so on ... all the way through Slide. One of the
properties of the Slide
class is Slide.currentSlide. Bingo!
So ... this._parent (in this context) refers to a Slide
instance, which
means this._parent.currentSlide refers to the currently
showing slide, which
is obviously also a Slide instance. For that reason, we can
still invoke
Slide class methods on the reference, which is why something
like
this._parent.currentSlide.gotoNextSlide() works.
Forgive me, by the way, if you already understand all of
this. Forum
replies are searchable, and who knows ... in the future, the
explanation has
the potential to help someone else, too. :)
Okay, so now the issue is, we want each current slide to run
through any
nested movie clips it may have, regardless of their instance
names, and tell
each movie clip to start again from frame 1 of its own
timeline. Amend the
above code to look like this:
import mx.screens.Slide;
btnNext.onRelease = function():Void {
this._parent.currentSlide.gotoNextSlide();
var slide:Slide = this._parent.currentSlide;
for (var prop:String in slide) {
if (typeof(slide[prop] == "movieclip")) {
slide[prop].gotoAndPlay(1);
btnPrev.onRelease = function():Void {
this._parent.currentSlide.gotoPreviousSlide();
var slide:Slide = this._parent.currentSlide;
for (var prop:String in slide) {
if (typeof(slide[prop] == "movieclip")) {
slide[prop].gotoAndPlay(1);
The import statement allows us to reference Slide as a
datatype, which
happens just below the line in each event handler that was
already there.
To save a few keystrokes (basically, to make the code easier
to read), we're
creating a temporary variable, slide, and setting it to the
same
this._parent.currentSlide expression we already used. Once
gotoNextSlide()
or gotoPreviousSlide() is called, the value of
this._parent.currentSlide
changes, because now a *new* slide is the current slide. It's
the new slide
we're interested in. Using the variable slide as a kind of
shorthand, we
use a for..in loop to run through all the properties of the
current slide.
If the datatype of a given propery is a movie clip, we tell
it to go to
frame 1 of its own timeline and start playing.
What I've spelled out may or may not fit, exactly, with your
current
circumstance, but that's why I spent a bit of time explaining
the mechanics
of it. I hope that steers you in a useful direction. :)
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design." -
Anyone familiar with ARPREC?
Hi,
We are trying to write a C++ program as part of a science project. We were getting calculation errors and were told they were due to round-off and had to include a high-precision library. The ARPREC library was recommended to us which we downloaded from:
http://crd.lbl.gov/~dhbailey/mpdist/
We followed the installation instructions in the INSTALL file:
1) ./configure
2) make
3) make install
The README file in the package included a simple C++ program:
#include <iostream>
#include <arprec/mp_real.h>
int main() {
mp::mp_init(300);
mp_real a, b("0.1");
a = sqrt(b);
std::cout << " sqrt(0.1) = " << a << std::endl;
mp::mp_finalize();
return 0;
}We assume the code is correct since it was included in the ARPREC package, but compiling gives the following error messages:
line 2: Error: Could not open include file<arprec/mp_real.h>.
line 13: Error: mp is not defined.
line 13: Error: The function "mp_init" must have a prototype.
line 14: Error: mp_real is not defined.
line 14: Error: Cannot use const char* to initialize int.
line 16: Error: Overloading ambiguity between "std::sqrt(double)" and "std::sqrt(float)".Our knowledge of C++ goes as far as our ability to program our formulas but we don't know much about the broader things (like installing and linking libraries) and we've never seen these types of errors before. We were thinking that maybe we didn't install the library correctly, or if there are other things we're supposed to do beyond the installation steps above, or we are not compiling our program properly. We're new to Solaris and so for now still compile from the command line using the command:
CC -o our_program our_program.cpp
Does anyone have any experience with ARPREC that can help us get the above program to work?
Thank you!The compiler is telling you it failed to find the file arprec/mp_real.h, which means that the compiler didn't know where to look for it.
Using angle brackets instead of quotes around the file name in the #include directive might be the problem. Angle brackets are supposed to be used only for system headers, like iostream or math.h. With angle brackets, the compiler looks in special directories for the file, but usually not in the current directory. (The code as written might work by accident with some compilers, but will not work with all compilers.)
Try adding the option -I . (dash I space dot) to the command-line options for the CC command in the makefile(s). You should see a makefile macro called something like CCOPTS or CCCOPTS with a list of options that get passed to the C++ compiler. Try adding "-I ." to that macro.
If that still doesn't work, gcc and Sun C++ have an additional option -I- (dash I dash) that tells the compiler to treat additional -I directives as system directories. Try -I- -I . and see if that works.
A web search turned up several references to ARPREC, and you didn't say where you got yours. Try contacting the author about this problem, or a community forum for ARPREC if there is one.
Taking a larger view, you might be barking up the wrong tree. Ordinary type double, having about 15 significant digits, is often enough for many scientific calculations. Or you can use type long double, with about 33 significant digits. The round-off and other calculation errors might be due to the way you write the calculation, or to using an unstable algorithm.
Simple example: Suppose you compute 1e40+1-1e40. The mathematical answer is 1, but that is not the computational answer if you perform the calculations in that order. Using computer arithmetic, 1e40+1 is exactly 1e40, because you don't have 40 significant digits. If you reorder to 1e40-1e40+1 you get 1 as an answer. Another common error is comparing floating-point numbers for equality instead of allowing for small variations. Yet another, a component in an unstable algorithm, is dividing by the result of subtracting very large numbers.
You might need to split a formula into separate steps to ensure the correct computational order. That is, instead of writing
x = A - B + C;
you might have to force the order by writing
t = A - B;
x = t + C;
I would look to something like ARPREC only if you are sure you don't have basic numerical computation errors.
Maybe you are looking for
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