Does Final Cut Studio have QuickTime Pro?

I have Final Cut Studio. I have been told part of the package is QuickTime Pro. If this is true, how do I activate it?

How do you backup registration information? Is this something done routinely by Time Machine?
Most of my applications have a registration code and either a purchaser name or email address. I am simply creating TextEdit files containing this information and storing them in a centralized folder which is then copied to each of my RAID drives for archiving, as well as, 2 USB thumb dives for mobile access. In addition, since Apple no longer backs up my QT MPEG-2 Playback component, I am storing the last three versions of this component on the same storage devices. As to Time Machine, it backs up changes to applications and documents which may or may not include the registration information depending on how it is stored relative to the application to which it refers. Unfortunately, I may manipulate hundreds of GBs of video data in a single day so I had to turn off Time Machine because it was not able to keep up will all the changes. The Time Machine-like routines that track changes at the application level under Lion are good enough for my normal daily work. My main interst is the protection of several TBs of archived documents and projects on the external RAID drives. If push comes to shove on the main system, I can always re-initialize/replace the internal drive and re-install the System OS and applications. (I.e., I don't keep anything on the internal or external boot drives that I can't afford to lose.)

Similar Messages

  • Final cut studio 3, quicktime pro

    just installed final cut studio on new laptop.
    i thought it came with quicktime pro, but can only find quicktime.
    does that mean another $29 investment?
    if it's there, where can i find it?
    many thanks,
    berniej

    I found this thread after having the same problem. I went through the steps suggested, but it didn't help me. I still have the regular QT instead of the Pro version. Any thoughts?

  • I am traveling with my macbook pro and I forgot to install final cut express and quicktime pro before I left. How can I in a way download them for free on my laptop from where I am

    I am traveling with my macbook pro and I forgot to install final cut express and quicktime pro before I left. How can I in a way download them for free on my laptop from where I am? I need them and don't want naturally to buy them again!!!
    Thank you    

    Assuming you purchased QT Pro, you can always download it again at no extra charge by logging in to your Apple account.
    Regarding FCE, there is no way to download & install the product.  You need an original FCE install disk and your FCE serial number.
    Final Cut Pro X (aka FCPX) can be purchased & downloaded from the App Store.

  • Does final cut express have the functionality like macromedia flash 8?

    does final cut express have the functionality like macromedia flash 8? I'm looking to compile my movie for easy viewing on the internet

    In the interest of not appearing like a total idiot
    The link of my 3-minute video of Native American Indian dancing (above) has been changed to: http://www.goliveusa.com/MoviesFlv/PowWow.html
    where it should remain for at least the next two years.
    Part of this change has to do with a discontent with .Mac, thought that is certainly a topic for another forum.
    Since back here at this thread, and considering the initial forum topic, I'd guess it would be appropriate to ask: "What is meant by the term: functionality?"
    FCE is a a video editing program. Flash 8 is graphic animation program.
    You can incorporate video into Flash 8 and do extra animation with it.
    PowerPC G5 Duel 2.3   Mac OS X (10.4.5)   4.5GB RAM; 2HD's; CS2/FCE/Studio8/Maya7/Optura500/GoLiveUSA.com

  • Does Final Cut Studio require Adminstrative rights to work

    Does Final cut Studio require Admin rights or will it run as a standard user
    I know that it has to be in Admin to install

    If properly installed it will run on any type of account.

  • How many licences does Final Cut Studio Support?

    How many licences does Final Cut Studio Support? Its the latest one (3) btw. The one that has FCP 7
    Any input is highly appreciated

    It can be installed on (1) desktop and (1) laptop, and you cannot use them at the same time. The idea is that you use the application when you are in your office, and if you need to go on the road, you can use it there, while the one in the office is not in use. 

  • Does Final Cut Studio 2 work with Lion?

    Does Final Cut Studio 2 work with Lion?

    As Final Cut Studio consists of several applications, either go to your System Profiler under Apple menu -> About This Mac -> More Info, and select Applications to determine which applications are PowerPC, or visit this website and check the version info of each application to see what works and what doesn't:
    http://roaringapps.com/apps:table

  • Does Final Cut Studio run on a standard Macbook Pro

    Hi,
    I have seen Final Cut Studio 2 and it looks superb.
    Before I buy it, I want to make sure...does it run on a Macbook Pro with 2GB memory and an ATI X1600 PCIe graphics card? (Standard Macbook Pro 15" 2.33GHZ Intel Core 2 Duo)
    Do I need anything else? The Apple website is not fully clear about it (I think).
    Thanks for your reply.
    Frank
    Macbook Pro   Mac OS X (10.4.9)  

    Minimum Requirements to Install All Final Cut Studio Applications
    * A Macintosh computer with a 1.25GHz or faster PowerPC G4, PowerPC G5, Intel Core Duo, or Intel Xeon processor
    * 1GB of RAM
    * An AGP or PCI Express Quartz Extreme graphics card (Final Cut Studio is not compatible with integrated Intel graphics processors)
    * A display with 1024-by-768 resolution or higher
    * Mac OS X v10.4.9 or later
    * QuickTime 7.1.6 or later
    * A DVD drive for installation
    Is the ATI X1600 in my Macbook Pro a PCI Express Quartz Extreme graphics card?
    Thanks for your welcome...when I know it works and have installed it, I will be here more often I guess
    Macbook Pro Mac OS X (10.4.9)

  • How well does Final Cut Studio run with 3gb of ram? Macbook Pro 2.33mhz

    I have a 2.33mhz (Model a1211) Macbook Pro. I've maxed out the ram to 4gb but because of the motherboard restrictions (that I still don't quite understand) it can only use 3GB.
    I've read on the FCS specs that the minimum is requirement is 1GB but Apple recommends 4GB.
    I cut mainly short 3 to 5 minute pieces with AVCHD video decoded with up to 60-90 minutes of footage.
    Will I have any serious issues with any of the Final Cut Studio Programs that I should be aware of?
    I'm obviously not expecting Mac Pro results but If it doesn't run very well with 3GB, I might have to rethink my purchase. If it is just a "hiccup" now and then with waiting for video to start or such, I will deal.
    Thanks
    Bryan
    <Edited by Host>

    Motion is gfx intensive. Meaning that the lower the gfx card, the lower the performance. You should expect little-to-no realtime performance from Motion on the system mentioned with even basic-to-remotely-intermediate animations. CPU RAM will make a difference in the amount of total frames that you can render in a RAM preview, but it will not affect realtime performance. With your proposed system: add a particle, a lower third text, a replicator with 5,000 points, a light with some shadows, and a reflection (and this is one of each mind you, not multiple instances) and expect around a * less than * 1-3 fps playback in draft quality with %50-%25 playback resolution. Then expect to wait up to a minute or more with the beachball of death for each parameter change. No joke either. Good luck fine-tuning your moderate-to-even-remotely-complex animation with your desired system.
    If working in Motion is your desire, then focus on the graphics card. Unfortunately you can not upgrade your gfx card on the MBP, so you should consider selling your MBP and investing in a Mac Pro. You can upgrade the gfx card in the Mac Pro and obtain optimal performance from Motion. Otherwise you'll literally be stuck in the mud with your animations.

  • Final cut studio and macbook pro

    hi i have final cut studio 2 currently installed on my imac, and it kinda slows my general use of the computer
    i bought a new macbook pro (the new one with aluminum casing), but its only the base, and i have not upgraded it in any way, so it is as it comes
    and basically i was wondering, if i installed the entire final cut studio 2 (and aperture), how would it affect the general speed of the machine when doing other general tasks not FCS related:
    a) while FCS is running
    and b) while it is not running
    i also want to run games off of my MBP so i really dont want to compromise speed

    It needs to be filled with RAM, and when running Pro Apps, in the faster graphics processor mode. Mail, etc. will likely run fine along side them. I'd not play games when rendering though.
    When they don't run, they don't affect anything but disk space 60 gigs for it all including Templates... RAM is the key to running multiple apps on any given Mac.
    Nice Mac too. I just saw one the other day for the first time. I love that new trackpad the most. It's likely a lot faster than my 2.3 laptop, and I can run all the apps at the same time no problem with it. But ya need to fill up the RAM. I like that it's so green.
    Jerry

  • Final Cut Studio on MacBook Pro

    Will all Final Cut Studio 2 programs and features run efficiently on a new MacBook Pro 13"? If not, what MacBook Pro would be the cheapest to run it on?

    Greetings,
    I just upgraded to a new 3.06 GHz 17 inch MacBookPro with 4 GB of RAM from the previous generation 17 inch MacBookPro with a 2.33 GHz processor. I have noticed a tremendous increase in performance and ability to render and export with ease and alacrity.
    Having said that, my general question is: Does anyone have any general advice for hardware/ video setup configurations? I am very well versed with iMovie (ha!), and now I am seriously trying to graduate to Final Cut Studio. I have made a few clips and played around with various transitions, filters, etc, but does anyone have advice for what settings I should be using?
    Oh yeah, I have a Sony AVCHD Camcorder (HDR-CX7)... I am not a fan of the CMOS chip, but nonetheless, it is what I have at the moment.
    Any feedback will be appreciated.
    Cheers.

  • Final Cut Studio Fail After Pro Application Update 2010-1

    Final Cut Pro crashes when loading project.
    Motion crashes when loading project.
    Compressor won't allow me to "submit" my batch from the 'name batch' stage.
    I didn't try DVD Studio or Color.
    Problems started as soon as I updated. Anyone else have similar problems? I tried dumping my system preferences but that didn't help. I haven't modified or customized FCS at all, I don't have any unusual plugins - I hardly even set up customized window configurations.
    Using latest Final Cut Studio (MB642Z/A)
    Final Cut Pro 7.0
    Compressor 3.5
    Motion 4
    Running OS X 10.6.2
    3.06 GHz Intel Core 2 Duo, 21.5" iMac
    8 GB 1067 MHz DDR3
    Thank you for any feedback. If others have similar problems, I can wait for next update (hopefully soon) otherwise I have no clue where to start.
    --Doug

    I should have known better, but new to the mac....dealt with death blows like this for a while....
    Process: Final Cut Pro [1209]
    Path: /Applications/Final Cut Studio/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
    Identifier: com.apple.FinalCutPro
    Version: 7.0.1 (7.0.1)
    Build Info: FCPApp-910141802~4
    Code Type: X86 (Native)
    Parent Process: launchd [124]
    Date/Time: 2010-03-25 01:06:44.195 -0500
    OS Version: Mac OS X 10.6.2 (10C540)
    Report Version: 6
    Interval Since Last Report: 3062 sec
    Crashes Since Last Report: 9
    Per-App Interval Since Last Report: 1939 sec
    Per-App Crashes Since Last Report: 8
    Anonymous UUID: 2739307A-393B-4135-A387-644DE9430D3D
    Exception Type: EXCBADACCESS (SIGSEGV)
    Exception Codes: KERNINVALIDADDRESS at 0x00000000390302fe
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread
    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 libSystem.B.dylib 0x90f1bb51 tinymalloc_from_freelist + 741
    1 libSystem.B.dylib 0x90f1ab03 szonemalloc_shouldclear + 297
    2 libSystem.B.dylib 0x90f1a988 malloczonemalloc + 81
    3 libSystem.B.dylib 0x90f18a58 malloc + 50
    4 libstdc++.6.dylib 0x91105617 operator new(unsigned long) + 36
    5 com.apple.motion.TextFramework 0x24c54dab TXTextObjectRender::getHelium(LiAgent&) + 667
    6 com.apple.Lithium 0x248ce715 LiAgent::getHelium(LiImageSource*) + 4789
    7 com.apple.motion.TextFramework 0x24c13829 TXTextLayout::buildHGNodeForFace(PCPtr<TXTextObject>, OZRenderParams&, LiAgent&, TXHeliumGlyph*, unsigned int, bool, PCMatrix44Tmpl<double>&, PCMatrix44Tmpl<double>&, PCMatrix44Tmpl<double>&, PCMatrix44Tmpl<double>&) + 4985
    8 com.apple.motion.TextFramework 0x24c455ec TXCachedGlyphRender::getHelium(LiAgent&) + 940
    9 com.apple.Lithium 0x248ce715 LiAgent::getHelium(LiImageSource*) + 4789
    10 com.apple.Lithium 0x248c4cda LiImageSoftClip::getHelium(LiAgent&) + 74
    11 com.apple.Lithium 0x248ce715 LiAgent::getHelium(LiImageSource*) + 4789
    12 com.apple.Lithium 0x248c4cda LiImageSoftClip::getHelium(LiAgent&) + 74
    13 com.apple.Lithium 0x248ce715 LiAgent::getHelium(LiImageSource*) + 4789
    14 com.apple.Lithium 0x248e0692 LiPolygonInstance::makeNode(LiClipSet const&) + 1682
    15 com.apple.Lithium 0x24911111 LiRenderInstance::collectGeode(LiGeode*, LiCollectState&) + 929
    16 com.apple.Lithium 0x24911f01 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1521
    17 com.apple.Lithium 0x249136a5 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 7573
    18 com.apple.Lithium 0x249136a5 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 7573
    19 com.apple.Lithium 0x249136a5 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 7573
    20 com.apple.Lithium 0x249136a5 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 7573
    21 com.apple.Lithium 0x249136a5 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 7573
    22 com.apple.Lithium 0x249136a5 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 7573
    23 com.apple.Lithium 0x249123a8 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 2712
    24 com.apple.Lithium 0x249123a8 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 2712
    25 com.apple.Lithium 0x249123a8 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 2712
    26 com.apple.Lithium 0x249144b5 LiRenderInstance::collectPolygons(LiSceneObject*, LiPtrArray<LiPolygonInstance>&) + 1509
    27 com.apple.Lithium 0x24914d35 LiRenderInstance::collect() + 949
    28 com.apple.Lithium 0x24914f91 LiRenderInstance::buildHeliumGraph(LiAgent&) + 529
    29 com.apple.Lithium 0x24915a3e LiRenderInstance::getHelium(LiAgent&) + 270
    30 com.apple.Lithium 0x2486bac3 LiRenderer::getHelium(LiAgent&) + 51
    31 com.apple.Lithium 0x248ce715 LiAgent::getHelium(LiImageSource*) + 4789
    32 com.apple.ozone.framework 0x238c4ebe GLRenderer::getSceneHeNodeFromLiWorld(OZScene*, OZSceneSettings const&, OZRenderParams&, PCPtr<LiGroup>, HGRenderer*, int, int, double, double, long*) + 2254
    33 com.apple.ozone.framework 0x238c96e0 GLRenderer::getFrameNodeForSingleTime(OZScene*, OZRenderParams&, HGRenderer*, double, double, long*) + 880
    34 com.apple.ozone.framework 0x238ca2ae GLRenderer::getFrameNodeIncludingFields(OZScene*, OZRenderParams&, HGRenderer*, long*) + 990
    35 com.apple.ozone.framework 0x238ca894 GLRenderer::getFrameNode(OZScene*, OZRenderParams&, HGRenderer*, long*) + 164
    36 com.apple.ozone.framework 0x238ce817 GLRenderer::render(OZScene*, OZRenderParams&) + 2583
    37 com.apple.ozone.framework 0x2396fdd3 OZXGetFrame + 2755
    38 com.apple.ozone.framework 0x23972406 OZXGetFrameAsTexture + 86
    39 ...uartzComposer.QCMotionPatch 0x0d949c96 UserHasCancelled + 17982
    40 ...uartzComposer.QCMotionPatch 0x0d9467ca UserHasCancelled + 4466
    41 ...uartzComposer.QCMotionPatch 0x0d946428 UserHasCancelled + 3536
    42 com.apple.QuartzComposer 0x91730396 -[QCPatch(Private) _renderAtTime:arguments:] + 111
    43 com.apple.QuartzComposer 0x91739334 -[QCContext renderPatch:time:arguments:] + 809
    44 com.apple.QuartzComposer 0x91738f9c -[QCGraphicsContext renderPatch:time:arguments:] + 96
    45 com.apple.QuartzComposer 0x91737f53 -[QCOpenGLContext renderPatch:time:arguments:] + 565
    46 com.apple.QuartzComposer 0x91737d16 -[QCPatch(Runtime) render:arguments:] + 92
    47 com.apple.FinalCutPro 0x005196e9 RenderQCPatch + 1671
    48 com.apple.FinalCutPro 0x00515c63 FCPQCMainEntry(long, long, KGDictInt*, void*) + 10083
    49 com.apple.FinalCutPro 0x002ea236 pKGRunTransition(KGDictInt*) + 2182
    50 com.apple.FinalCutPro 0x0045b5dc EffectRender(XXGlobals*, EffectTree*, long, long, Output*) + 5894
    51 com.apple.FinalCutPro 0x0045e909 RenderFXTreeNode(XXGlobals*, EffectTree*, long, unsigned char, KGQTCanvasFormat, long, Output*) + 1497
    52 com.apple.FinalCutPro 0x004614fb DecodeEffectFrameN(XXGlobals*, EffectTree*, long, unsigned char, Output*, bool*) + 2933
    53 com.apple.FinalCutPro 0x004609ff DecodeEffectFrameN(XXGlobals*, EffectTree*, long, unsigned char, Output*, bool*) + 121
    54 com.apple.FinalCutPro 0x004609ff DecodeEffectFrameN(XXGlobals*, EffectTree*, long, unsigned char, Output*, bool*) + 121
    55 com.apple.FinalCutPro 0x00461893 DecodePipeTree(XXGlobals*, Output*) + 633
    56 com.apple.FinalCutPro 0x0042bb15 FCPMediaHandler::RenderFrames(long long, bool) + 3981
    57 com.apple.FinalCutPro 0x0042c17b FCPMediaHandler::Idle(long, long, long*, TimeRecord*) + 657
    58 com.apple.FinalCutPro 0x0042d245 FCPMHIdle(FCPMediaHandler*, long, long, long*, TimeRecord*) + 45
    59 ...ple.CoreServices.CarbonCore 0x92def72d callComponentStorage_44444 + 49
    60 ...ple.CoreServices.CarbonCore 0x92de4474 CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
    61 com.apple.FinalCutPro 0x00426009 FCPMHDispatch(ComponentParameters*, char**) + 59
    62 ...ple.CoreServices.CarbonCore 0x92ddcb06 CallComponentDispatch + 29
    63 ...ickTimeComponents.component 0x95ee4de7 MediaIdle + 61
    64 ...ickTimeComponents.component 0x957673b6 doGenericIdle + 2991
    65 ...ickTimeComponents.component 0x957691eb GenericMoviesTask + 357
    66 ...ple.CoreServices.CarbonCore 0x92def72d callComponentStorage_44444 + 49
    67 ...ple.CoreServices.CarbonCore 0x92de4474 CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
    68 ...ickTimeComponents.component 0x9576893e GenericComponentDispatch + 182
    69 com.apple.FinalCutPro 0x00426025 FCPMHDispatch(ComponentParameters*, char**) + 87
    70 ...ple.CoreServices.CarbonCore 0x92ddcb06 CallComponentDispatch + 29
    71 com.apple.QuickTime 0x912b4083 MediaMoviesTask + 61
    72 com.apple.QuickTime 0x912b2e33 TaskMovie_priv + 4783
    73 com.apple.QuickTime 0x912c5b68 MoviesTask_priv + 101
    74 com.apple.FinalCutPro 0x001bad50 DoMoviesTask(KGPlayerRec*) + 2388
    75 com.apple.FinalCutPro 0x001cda79 DisplayMovie(KGPlayerRec*) + 2201
    76 com.apple.FinalCutPro 0x001d1f70 pKGPlayerUpdate(KGPlayerRec*) + 196
    77 com.apple.FinalCutPro 0x001bb045 DelayTimer(long, long, KGDictInt*, void*) + 89
    78 com.apple.FinalCutPro 0x00150552 KGTimerInvoke(__EventLoopTimer*, void*) + 212
    79 com.apple.CoreFoundation 0x900c1edb __CFRunLoopRun + 8059
    80 com.apple.CoreFoundation 0x900bf864 CFRunLoopRunSpecific + 452
    81 com.apple.CoreFoundation 0x900bf691 CFRunLoopRunInMode + 97
    82 com.apple.HIToolbox 0x97feff0c RunCurrentEventLoopInMode + 392
    83 com.apple.HIToolbox 0x97fefcc3 ReceiveNextEventCommon + 354
    84 com.apple.HIToolbox 0x98177c02 _AcquireNextEvent + 54
    85 com.apple.HIToolbox 0x9816dd5b _RunAppModalLoop + 101
    86 com.apple.HIToolbox 0x9816e13b RunAppModalLoopForWindow + 86
    87 com.apple.FinalCutPro 0x002a86b3 pKGDialogRun(KGPanelRecord*, unsigned char, unsigned char, KGDictInt*) + 755
    88 com.apple.FinalCutPro 0x00285bf4 pKGNotifyFilesOffline(KGDictInt*, long) + 1990
    89 ...FinalCutPro.Plugins.Browser 0x0bd0c914 BrowserOpenFile(KGFileRec*, unsigned char, unsigned char, KGDictInt**) + 5718
    90 ...FinalCutPro.Plugins.Browser 0x0bd0f42d Browser(long, long, KGDictInt*, KGFileRec*) + 10299
    91 com.apple.FinalCutPro 0x0018c870 CheckForOpenFile(KGFileSpec*, char*, unsigned char, unsigned char, KGDictInt**) + 488

  • Final Cut Studio destroyed Quicktime in Safari

    I just installed Final Cut Studio on my Macbook running 10.4.7 which installs version 7.1.2 of quicktime pro. But now Safari won't play any quicktime movies though my Firefox and Flock browsers will play QTmovies. I'd download and reinstall quicktime normally but Final Cut Studio doesn't give me a serial number for QTPro so I suspect that if I reinstall quicktime I'll wind up with no more quicktime pro or at the minimum I'd have to uninstall Final Cut Studio and reinstall to get QTPro and might be back in the same loop
    Anyone have any experience with this or think of a way around getting Safari to show quicktime movies?

    Yes...it "unlocks" Quicktime Pro.

  • Does Final Cut Studio deliver better quality than Final Cut Express

    If my export target is Apple-TV 720p, is there any difference between the quality delivered in Final Cut Express versus the new Final Cut Studio? E.g. is it the same because Quicktime is doing it? I read something on the FCS home page that it "adapted the quality to the video content"? So would FSC somehow be better at utilizing the maximum 5Mbps data stream compared to FCE? Thanks.
    -Troels

    +is there any difference between the quality delivered in Final Cut Express versus the new Final Cut Studio?+
    Not really, not per se, for this purpose. There are many factors at play, very important among them is the nature of your source media - if it is shot on a high quality camera and captured in ProRes or one of the other higher quality codecs supported by FCS then maybe you would see a difference. What are you using?

  • How long does final cut studio crossgrade mail take?

    Hey there, forgive me if this is the wrong place to ask this.
    I sent in my final cut studio discs with filled out form in about 4 days ago regular mail.
    I scanned the discs before i sent them off and of course I still have my paperwork (serials) and all that.
    What bothers me is that I check the status and there is no record of it.
    there is also a field that is required for "company" and I dont have a company name so I have no idea if this is screwing up the whole look up.
    Anyway, its probably that they havent recieved my discs yet, since 4 days isnt very long.
    BUT, can anyone clue me in on how long it took to get their universal versions nial cut studio?

    It took mine almost 2 weeks. It took almost a week for mine to show up on the status and when it did, it said backordered. Stayed that way for 4 or 5 days, then got an e-mail saying they had been shipped. Got them this past Saturday.
    Company name doesn't matter. I didn't fill in one on the original form and didn't when used the status form.
    Sharon

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