Does iMovie use every beat marker?
I am new to using beat markers. I set up a song with beat markers and dragged in photos and videos. I noticed that iMovie didn't use every beat marker, especially ones that were close together. I also noticed that it didn't seem to line up the beat to the dead center middle of the transition each time. (I do have snap to beats selected) Is this the way it is supposed to work? Regardless, the result was pretty good. I'm just not sure if that was coincidental or if imovie is just that smart as to where to line up the transitions.
Just looking for this myself.
Project worked perfectly with snap to beats, and suddenly no further snapping worked.
The problem - I added a transition near the beginning. It didn't affect existing timing, they were still perfect, but it disabled all further "snap to beats" placements.
Just delete that one transition and "snap to beats" worked again.
Similar Messages
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Why does imovie crash every time I try to export a finished movie?
Process: iMovie [1417]
Path: /Applications/iMovie.app/Contents/MacOS/iMovie
Identifier: com.apple.iMovie8
Version: 8.0.6 (821)
Build Info: iMovieApp-8210000~16
Code Type: X86 (Native)
Parent Process: launchd [147]
Date/Time: 2012-11-09 15:47:58.789 -0600
OS Version: Mac OS X 10.7.5 (11G63)
Report Version: 9
Interval Since Last Report: 448430 sec
Crashes Since Last Report: 9
Per-App Interval Since Last Report: 586 sec
Per-App Crashes Since Last Report: 4
Anonymous UUID: 9021A337-F6FC-4410-9A39-B1086C917FB4
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Application Specific Information:
objc[1417]: garbage collection is OFF
Performing @selector(ok:) from sender NSButton 0x37d5dfa0
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 ??? 0x2456b75e 0 + 609662814
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x97514b5e __select_nocancel + 10
1 libdispatch.dylib 0x93d0ccbd _dispatch_mgr_invoke + 642
2 libdispatch.dylib 0x93d0b853 _dispatch_mgr_thread + 53
Thread 2:: QTKit: QTVisualContextImageProviderWorkLoop
0 libsystem_kernel.dylib 0x97512c22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x975121f6 mach_msg + 70
2 com.apple.CoreFoundation 0x97ff99da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x98002b04 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x980021dc CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x98012f01 CFRunLoopRun + 129
6 com.apple.QTKit 0x9acd8042 QTVisualContextImageProviderWorkLoop + 124
7 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
8 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x97512c22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x975121f6 mach_msg + 70
2 com.apple.CoreFoundation 0x97ff99da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x98002b04 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x980021dc CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x98012f01 CFRunLoopRun + 129
6 com.apple.FWAVCPrivate 0x0086f763 _ZN3AVSL27AVCVideoServicesThreadStartEPNS_28AVCVideoServicesThreadParamsE + 254
7 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
8 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9bebff7b pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x9115e3a7 TSWaitOnConditionTimedRelative + 178
4 com.apple.CoreServices.CarbonCore 0x9115e11d TSWaitOnSemaphoreCommon + 490
5 com.apple.CoreServices.CarbonCore 0x9115df2e TSWaitOnSemaphoreRelative + 24
6 com.apple.QuickTimeComponents.component 0x94f8516a 0x94998000 + 6213994
7 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
8 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 5:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9be6782a pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x950a7467 0x94998000 + 7402599
4 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
5 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 6:: WebCore: LocalStorage
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9be7042c pthread_cond_wait$UNIX2003 + 71
3 com.apple.JavaScriptCore 0x9b66e5d1 ***::ThreadCondition::timedWait(***::Mutex&, double) + 81
4 com.apple.WebCore 0x975ace11 ***::MessageQueue<WebCore::LocalStorageTask>::waitForMessage() + 135
5 com.apple.WebCore 0x975acd64 WebCore::LocalStorageThread::threadEntryPoint() + 74
6 com.apple.WebCore 0x975accc1 WebCore::LocalStorageThread::threadEntryPointCallback(void*) + 17
7 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
8 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 7:: com.apple.NSURLConnectionLoader
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1 libsystem_kernel.dylib 0x975121f6 mach_msg + 70
2 com.apple.CoreFoundation 0x97ff99da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x98002b04 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x980021dc CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x98002088 CFRunLoopRunInMode + 120
6 com.apple.Foundation 0x9c1a60c4 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 378
7 com.apple.Foundation 0x9c199e25 -[NSThread main] + 45
8 com.apple.Foundation 0x9c199dd5 __NSThread__main__ + 1582
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Thread 8:: JavaScriptCore::Marking
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1 libsystem_c.dylib 0x9bebfe21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9be7042c pthread_cond_wait$UNIX2003 + 71
Thread 9:: JavaScriptCore::BlockFree
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe21 _pthread_cond_wait + 827
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3 com.apple.JavaScriptCore 0x9b66e61c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
4 com.apple.JavaScriptCore 0x9b8bbb93 JSC::Heap::blockFreeingThreadMain() + 323
5 com.apple.JavaScriptCore 0x9b8bbbcf JSC::Heap::blockFreeingThreadStartFunc(void*) + 15
6 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
7 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 10:: JavaScriptCore::Marking
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1 libsystem_c.dylib 0x9bebfe21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9be7042c pthread_cond_wait$UNIX2003 + 71
Thread 11:: JavaScriptCore::BlockFree
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9be703e0 pthread_cond_timedwait$UNIX2003 + 70
3 com.apple.JavaScriptCore 0x9b66e61c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
4 com.apple.JavaScriptCore 0x9b8bbb93 JSC::Heap::blockFreeingThreadMain() + 323
5 com.apple.JavaScriptCore 0x9b8bbbcf JSC::Heap::blockFreeingThreadStartFunc(void*) + 15
6 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
7 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 12:: com.apple.CFSocket.private
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1 com.apple.CoreFoundation 0x98050e15 __CFSocketManager + 1557
2 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
3 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9bebff7b pthread_cond_timedwait_relative_np + 47
3 com.apple.Foundation 0x9c1cc3c3 -[NSCondition waitUntilDate:] + 427
4 com.apple.Foundation 0x9c1927d2 -[NSConditionLock lockWhenCondition:beforeDate:] + 294
5 com.apple.Foundation 0x9c1926a6 -[NSConditionLock lockWhenCondition:] + 69
6 com.apple.proapps.MIO 0x2308b60b -[PluginLockPair scanPaths] + 729
7 com.apple.Foundation 0x9c199e25 -[NSThread main] + 45
8 com.apple.Foundation 0x9c199dd5 __NSThread__main__ + 1582
9 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
10 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 14:
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9bebff7b pthread_cond_timedwait_relative_np + 47
3 com.apple.Foundation 0x9c1cc3c3 -[NSCondition waitUntilDate:] + 427
4 com.apple.Foundation 0x9c1927d2 -[NSConditionLock lockWhenCondition:beforeDate:] + 294
5 com.apple.Foundation 0x9c1926a6 -[NSConditionLock lockWhenCondition:] + 69
6 com.apple.proapps.MIO 0x2308b60b -[PluginLockPair scanPaths] + 729
7 com.apple.Foundation 0x9c199e25 -[NSThread main] + 45
8 com.apple.Foundation 0x9c199dd5 __NSThread__main__ + 1582
9 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
10 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 15:
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9bebff7b pthread_cond_timedwait_relative_np + 47
3 com.apple.Foundation 0x9c1cc3c3 -[NSCondition waitUntilDate:] + 427
4 com.apple.Foundation 0x9c1927d2 -[NSConditionLock lockWhenCondition:beforeDate:] + 294
5 com.apple.Foundation 0x9c1926a6 -[NSConditionLock lockWhenCondition:] + 69
6 com.apple.proapps.MIO 0x2308b60b -[PluginLockPair scanPaths] + 729
7 com.apple.Foundation 0x9c199e25 -[NSThread main] + 45
8 com.apple.Foundation 0x9c199dd5 __NSThread__main__ + 1582
9 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
10 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 16:
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1 com.apple.AVCHDPlugin 0x28515488 0x28000000 + 5330056
2 com.apple.AVCHDPlugin 0x28592e86 0x28000000 + 5844614
3 com.apple.AVCHDPlugin 0x28515911 0x28000000 + 5331217
4 libsystem_c.dylib 0x9bebdf05 _pthread_body + 72
Thread 17:
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1 libsystem_c.dylib 0x9bebfe78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9be6782a pthread_cond_wait + 48
3 com.apple.AVCHDPlugin 0x283e363f 0x28000000 + 4077119
4 com.apple.AVCHDPlugin 0x28410c00 0x28000000 + 4262912
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6 com.apple.AVCHDPlugin 0x28515911 0x28000000 + 5331217
7 libsystem_c.dylib 0x9bebdf05 _pthread_body + 72
Thread 18:
0 libsystem_kernel.dylib 0x97512c5e semaphore_wait_trap + 10
1 com.apple.AVCHDPlugin 0x28515488 0x28000000 + 5330056
2 com.apple.AVCHDPlugin 0x28592e86 0x28000000 + 5844614
3 com.apple.AVCHDPlugin 0x28517f38 0x28000000 + 5340984
4 com.apple.AVCHDPlugin 0x28515911 0x28000000 + 5331217
5 libsystem_c.dylib 0x9bebdf05 _pthread_body + 72
Thread 19:
0 libsystem_kernel.dylib 0x97512c22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x975121f6 mach_msg + 70
2 com.apple.CoreFoundation 0x97ff99da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x98002b04 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x980021dc CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x98012f01 CFRunLoopRun + 129
6 com.apple.DiscRecording 0x9031d0be DRWorkLoop::WorkLoop() + 274
7 com.apple.DiscRecording 0x9031cf95 DRWorkLoop::WorkLoopEntry(DRWorkLoop*) + 17
8 com.apple.DiscRecording 0x9031cd04 DRThreadObject::StartRoutine(DRThreadObject*) + 142
9 com.apple.DiscRecording 0x9031cc75 DRThreadObject::SymbolRoutine(DRThreadObject*) + 17
10 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
11 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 20:
0 libsystem_kernel.dylib 0x97512c22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x975121f6 mach_msg + 70
2 com.apple.CoreFoundation 0x97ff99da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x98002b04 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x980021dc CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x98002088 CFRunLoopRunInMode + 120
6 com.apple.CoreMediaIO 0x91013ba2 CMIO::DAL::RunLoop::OwnThread(void*) + 160
7 com.apple.CoreMediaIO 0x9100970d CAPThread::Entry(CAPThread*) + 123
8 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
9 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 21:
0 libsystem_kernel.dylib 0x97512c22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x975121f6 mach_msg + 70
2 com.apple.CoreFoundation 0x97ff99da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x98002b04 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x980021dc CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x98002088 CFRunLoopRunInMode + 120
6 com.apple.CoreMediaIOServices 0x234dd8ea CMIO::DAL::RunLoop::OwnThread(void*) + 160
7 com.apple.CoreMediaIOServices 0x234d3b29 CAPThread::Entry(CAPThread*) + 123
8 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
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Thread 22:: QTKit: QTVisualContextImageProviderWorkLoop
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1 libsystem_kernel.dylib 0x975121f6 mach_msg + 70
2 com.apple.CoreFoundation 0x97ff99da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x98002b04 __CFRunLoopRun + 1428
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5 com.apple.CoreFoundation 0x98012f01 CFRunLoopRun + 129
6 com.apple.QTKit 0x9acd8042 QTVisualContextImageProviderWorkLoop + 124
7 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
8 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 23:
0 libsystem_kernel.dylib 0x9751502e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9bebdccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9bebf6fe start_wqthread + 30
Thread 24:
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9bebff7b pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x9115e3a7 TSWaitOnConditionTimedRelative + 178
4 com.apple.CoreServices.CarbonCore 0x9115e11d TSWaitOnSemaphoreCommon + 490
5 com.apple.CoreServices.CarbonCore 0x9115df2e TSWaitOnSemaphoreRelative + 24
6 com.apple.CoreServices.CarbonCore 0x91190e53 AIOFileThread(void*) + 1019
7 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
8 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 25:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9be7042c pthread_cond_wait$UNIX2003 + 71
Thread 26:: JavaScriptCore::BlockFree
0 libsystem_kernel.dylib 0x9751483e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9bebfe21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9be703e0 pthread_cond_timedwait$UNIX2003 + 70
3 com.apple.JavaScriptCore 0x9b66e61c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
4 com.apple.JavaScriptCore 0x9b8bbb93 JSC::Heap::blockFreeingThreadMain() + 323
5 com.apple.JavaScriptCore 0x9b8bbbcf JSC::Heap::blockFreeingThreadStartFunc(void*) + 15
6 libsystem_c.dylib 0x9bebbed9 _pthread_start + 335
7 libsystem_c.dylib 0x9bebf6de thread_start + 34
Thread 27:
0 libsystem_kernel.dylib 0x9751502e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9bebdccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9bebf6fe start_wqthread + 30
Thread 28:
0 libsystem_kernel.dylib 0x9751502e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9bebdccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9bebf6fe start_wqthread + 30
Thread 29:
0 libsystem_kernel.dylib 0x9751502e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9bebdccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9bebf6fe start_wqthread + 30
Thread 30:
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0d064460 ebx: 0x00000001 ecx: 0x2ee40da0 edx: 0x0d064938
edi: 0x0c6d4000 esi: 0x0d0b11b4 ebp: 0xfffd2456 esp: 0xbfffd34c
ss: 0x00000023 efl: 0x00010206 eip: 0x2456b75e cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x06202004
Logical CPU: 0
Binary Images:
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If I'm getting this correctly, you can open Pages documents but not save or export. Are you certain that you are using a fully registered version of Pages? What you describe sounds a little like a Trial version that has expired. Sometimes we may have an expired trial version of iWork in addition to a more recently purchased fully-owned copy. Unless we eliminate this trial version we will continue to have trouble. Do you think this might be the problem?
Jerry -
Why does iMovie crash every time I launch it?
Everytime I launch iMovie it crashes a few seconds after it opens. I've never had any problems with it. Does anyone know why this happens and or how to fix it? I just wanted to make a video slideshow and set it to music but I can't get iMovie to stay open longer than a few seconds.
Problem solved:
Bless the apple support community. I found the samre answer on a different thread.
In the Finder, navigate to the "Go" menu. Select "Go to Folder". Type in "/Library/Quicktime" without the quotes. This will take you to the "Library" folder which is hidden in Lion. If it's installed on your machine, you should see the 3ivxvideocodec file in there. Drag it to the Trash. Hope this fixes the problem!
It fixed my problem! -
Why does iMovie load every project when it opens?
The genius that I talked to in the Apple Store said that I needed to save my projects. But that does not seem possible.
It happens to me too. I think you might have to delete the footage that you are working on once you have completed and saved your movie. I noticed that whenever i deleted a clip, it would not load back with the other clips whenever i relaunched iMovie.
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Trouble with beat marks in imovie 09
Must be me but here is my situation. The first 15 seconds of my project is an avi with audio to it. I want to insert 75 pictures to an audio file that plays after the first 15 seconds with beat marks. I am having trouble doing this. I can't find a tutorial that lets me do this. "An helpers out there?
I see this was a MP4 clip brought into iMovie from iPhoto. The encoder is given only as AVC. Was the original clip from a camera shooting AVCHD? I am surprised that the audio is good since often AAC is a problem and also the rate is 44.1KHz not 48 which is standard for video. What camera did you use? iMovie 10 should work with AVCHD but it is highly compressed and can be problematic depending on the power of your computer. You might try converting the clip to Quicktime movie with prores 4.2.2 encoder using MPEG Streamclip which is a free download.
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Does iMovie 11 use the GPU to accelerate encoding videos?
I noticed on imovie ’09, my GPU isn’t used at all to import or encode videos...
Does imovie 11 use the GPU to help out at all?Some software use the computer’s GPU (addition to or in place of the CPU) in order to complete its given task in a shorter period of time. Photoshop is an example of one of these applications; it uses the GPU instead of the CPU to complete its tasks faster. 3DS Max is another example. It uses all available cores to render faster.
Now you might be thinking those all have to do with graphics... Well... Doesn’t imovie have to do with graphics, too? I mean utilizing the GPU to encode video is a good idea IMO. Even if you don’t associate iMovie with graphics, and somehow think it’s impossible for it to ever take advantage of a GPU, what about the other software that’s completely unrelated to graphics and video encoding? The legality or intentions of the software is questionable... (ie wireless network auditing) But regardless, it still takes advantage of the GPU to accelerate its tasks to incredible speeds. If stuff like that can do it, why can’t a program designed for processing video do it?
Anyway, I won’t be able to tell you if adobe makes NTSC discs or not. I already have toast 10 which I just discovered it burns NTSC DVD discs and even Blu Ray video discs without returning a demuxing error every other video. And to think it was only useful for burning data discs. It doesn’t use the GPU either, but it seems to encode DVD video considerably faster than iDVD. -
Does anyone use a LaCie external hard drive with their Mac using imovie '09? I have some questions.
Are you actually having a problem with the new Lacie drive, or are you just asking is the Lacie drive somehow different from your old G-Drive?
From a connection standpoint, most Lacie desktop drives have both USB and FireWire connections, just like the G-Drives do. You would connect and use it the same as a G-Drive.
Regarding capturing to the external HD, if you are using a camcorder that has FireWire (iLink) connection, it is not advisable to have an external FireWire HD connected to your Mac at the same time as your camcorder; there are often communication conflicts between the camcorder and the hard drive if they are connected at the same time. The conflicts usually appear as either dropped frames or a complete freeze. This is more common with Canon miniDV camcorders but I have also seen this behavior with Sony miniDV camcorders. (The problem is the camcorder's FW implementation, not the hard drive.) The workaround is to capture to your Mac's internal HD and later copy the captured video to your external HD. -
I first added a song to my project and added beat marks using the "tap M" feature where I want a beat mark. Then I dragged in a number of still photos. The photos look great. Changing to the beat of the song. But now I want to add a Title Text window at the very beginning, have it on the screen for about 4-5 seconds, and then start my slideshow to the music. The problem is when I add that text window to the begining, the song wants to start there. I want it to start on the first photo. Can anyone help?
Mikemass1221 wrote:
... I don't think you can use this method if you drag a song to just one clip..
sure you can:
but, your project's almost done - so, just 'push the audio aside':
#1: applied audio first, added M's, applied photos to markers..
#2 dragged some black in front = pushed photos aside
#3 dragged audio to match markers with edits back again ... .. -
Acrobat on OSX does not use printer preset. Every single time I have to print I have to click printer and then print to load the preset and then click print again from the main dialog. I am printing to a Xerox that has the copier code in the preset so if I don't do this it will not print. This has been broken for in every version I have tried. This extra clicks are taking years off my life. Did I remember to do the extra clicks? I don't know, I guess I will run down the hall and check. Please fix this.
What operating system are you running? I assume they had you install the latest BIOS. True? If it were mine, I would suggest forcing it to use integrated graphics (in the BIOS) to rule out a problem with the NVidia driver.
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Why does iMovie abruptly abort when using record voice over?
Why does iMovie abruptly abort when using record voice over?
Hey PTD1,
Thanks for the question. If I understand correctly, iMovie unexpectedly quits when using record voiceover. I would recommend that you read this article, it may be able to help the issue.
iMovie: How to troubleshoot "Application Unexpectedly Quit" messages - Apple Support
Thanks for using Apple Support Communities.
Have a great day,
Mario -
I purchased an IPhone 4 yesterday and I have already used 73.81 mb of my 200 mb. I have only read my emails and downloaded one game from App Store. Does it use MB everytime I play the game? does it use mb the whole time I am on my emails. What uses MB?
Playing a game probably won't use much, if any... Downloading all those cool games and apps could have easily used that up, however.
Use WiFi whenever you can or download apps to your computer, then sync them to the phone with the cable. -
Why does iMove '08 take so long to process video??
In iMove '06, I could record from my DVR into my machine, edit out what I didn't want, then immediately export the video to iDVD to burn it. The entire editing/burning process took about 1.5 hours. Now due to the fact that iMovie has to process the video for the media browser, the entire editing/burning process took almost 6 hours (for 1.5 hours worth of video). I find this to be very disturbing. My time is valuable & the new program is taking much, much longer to do the same things I used to do in about one fourth the time. I do really like the new editing feature, as it allows me to be much more precise than in iMovie '06. Is there something that I should be doing different?? I had iMovie use the 'medium' mode for the sharing preparation. Should I use the 'low' setting instead?? And, once I have finished my editing, is there a way to directly export the video to iDVD, without having to 'prepare' the video for sharing in the media browser?? Any input will be greatly appreciated. Thanks in advance.
It takes longer because iMovie has to create thumbnails for the media browser. It captures thumbnails every few seconds so that it can divide up the movie in the media browser for easier skimming and clipping. On my computer, it told me it would take 15 minutes to process a 32-minute Keynote presentation video export.
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Adding additional music tracks after beat-marking 1st track
I've begun a project by first adding a music track. I've beat-marked that track and now would like to add a second track.
When I drag the second song into my project, however, I find it completely obliterates the first track.
Is there any way to simply append the second without erasing the first?
Thanks!I have the same question with a little twist. I'm using the iMovie 11, last version before the new one. When I try to ad a second song behind the first beat marked song, it seems to just wrap around the first song.
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Does iMovie 6 have AVCHD capabilities?
Look, I don't even know what AVCHD is, but I'm thinking of buying the new Panasonic GH1 DSLR camera and its supposed to have AVCHD. I assume that AVCHD is a great feature to have even though I don't know what its supposed to do.
My question is: I do all my digital movie editing in "iMovie 6 " ...Does iMovie 6 have AVCH capabilities and if it does, what's so good about it?.. Your answers will tell me if I should buy this new DSLR...
Thanks....I don't even know what AVCHD is
AVCHD is Advanced Video Codec High Definition.
The new Voltaic can convert AVCHD for iMovie 06. cost: US $35
http://shedworx.com/?q=volmac-home
iMovie 08/09 uses 'single field processing' meaning every other horizontal line of the video is thrown out, which reduces the sharpness of the footage. iMovie 06 uses ALL of the image to form the video. -
Is there any way to get a video clip to snap to a beat marker?
I have tried everything and cannot get this to work. The video clip snaps ONLY to the timeline and ignores the beat marker. It doesn't make any difference if "Snap" is on or off.
When "Snap" is on and I attempt to move the video clip to snap to the beat marker, I see a red line indicating the edge of the beat marker, but there is no way to get the clip to snap to it.
This to me is a bug and I hope this can be fixed soon because there is no way to truly synchronize your video to the beats of your audio track. Those of you who think your video is "beat" synced to your audio, please look very closely at the precise location of your video in relation to your wave forms.
Another way of putting this whole thing is that there is no way to position the start or endpoint of any video or audio track in-between any frames. The start and endpoints will always coincide with a frame. It would be real nice to be able to nudge a track left or right so that it's start or endpoint lie in-between a frame.I keep getting people telling me how it is possible to position the starting or end point of a clip in-between a frame. With all due respect I don't think these individuals really understand the relationship of the clip and the frame. At least that is my understanding.
So I assume that the following is true:
If you want to sync a video clip to an audio peak that lies in-between a frame, the only possible way that his can be done is to edit the audio so the audio peak falls precisely on a frame. This is because you can only place begin and start points of a clip directly on a frame and not in-between.
Does this sound correct?
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