Drag and Drop without effect

Hello,
I have created a drag and drop following the examples
provided by the documentation, and i didn't find any example
without the zoom out effect during the drop.
So now I have my drag and drop operation using the drag and
drop manager and I would remove this effect during the drop.
Anyone can help me ?

Hello,
I have created a drag and drop following the examples
provided by the documentation, and i didn't find any example
without the zoom out effect during the drop.
So now I have my drag and drop operation using the drag and
drop manager and I would remove this effect during the drop.
Anyone can help me ?

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    Hello,
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    package tpi;
    import java.awt.*;
    import java.awt.event.*;
    public class Desenare extends Frame{
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         private Choice sel;
         private Choice fond;
         private Choice lista;
         private MyCanvas canvas;
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              super(titlu);
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              sel = new Choice();
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              sel.addItem("Albastru");
              sel.addItem("Verde");
              sel.addItem("Negru");
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              Label label2 = new Label("Figura");
              lista = new Choice();
              lista.addItem("Dreptunghi");
              lista.addItem("Linie");
              lista.addItem("Cerc");
              lista.select(0);
              Label label3 = new Label("Culoare Fond");
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              fond.addItem("Negru");
              fond.addItem("Verde");
              fond.addItem("Albastru");
              fond.addItem("Alb");
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              sel.addItemListener(itemListener);
              fond.addItemListener(itemListener);
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              selPanel.add(label2);
              selPanel.add(lista);
              selPanel.add(label3);
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                   System.exit(0);
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              if (culoare.equals("Negru")) color = Color.black;
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              public void paint(Graphics g){
              String culoare = sel.getSelectedItem();
              Color color = genCuloare(culoare);
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              color = genCuloare(fond.getSelectedItem());
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              Dimension dim = getSize();
              int cx = dim.width/2;
              int cy = dim.height/2;
              String figura = lista.getSelectedItem();
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                        // TODO Auto-generated method stub
                   @Override
                   public void mouseMoved(MouseEvent arg0) {
                        // TODO Auto-generated method stub
              public static void main(String []args){
              Desenare d = new Desenare("Desenare 2D");
    Where exactly do i have to add the MouseMotionListener , i guess that i should add it to the canvas , and the inherited metod shoul be modified in order to use canvas.repaint() at the location where the draggin effect has ended, or if there is some other way when i press the mouse on the figure and start moving around to getX() and getY() and use the repaint method at those coordinates , wich is a drag and drop effect , i think that it would be MouseMoved , but i`m not sure, and also not sure how to use the Event Listener , where exactly ?
    Thanks,
    Paul

    When you post a code, use code tags for propere formatting. Click CODE icon on the taskbar for generating code tag pair you need.
    In order to do dragging the figure on the canvas or panel, you should use advanced Java 2D APIs, including Shape and its descendants. Example shown below might help, but beware, this version does not remember previous drag result for a figure over multiple lista Choice selection. Previous drag result is reset for the next selection of the same figure.
    If you want to prevent flickering on the screen while dragging, use javax.swing and its components. If you have to use AWT, draw the figure into an Image or BufferedImage of full panel size and call g2.drawImage() in the paint() method.
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    import javax.swing.event.*;
    public class Desenare extends Frame{
      private Panel selPanel;
      private Choice sel;
      private Choice fond;
      private Choice lista;
      private MyCanvas canvas;
      Color fcolor, bcolor;
      enum Fig{LINE, RECT, CIRCLE};
      Fig fig;
      int xL0, yL0, xL1, yL1;
      int xR0, yR0, xR1, yR1;
      int xC0, yC0, xC1, yC1;
      int dxL, dyL, dxR, dyR, dxC, dyC;
      Shape shape;
      public Desenare(String titlu){
        super(titlu);
        selPanel = new Panel(new GridLayout(6,1));
        fcolor = bcolor = Color.white;
        dxL = dyL = dxR = dyR = dxC = dyC = 0;
        Label label1 = new Label("Culoare");
        sel = new Choice();
        sel.addItem("Alb");
        sel.addItem("Albastru");
        sel.addItem("Verde");
        sel.addItem("Negru");
        sel.select(0);
        Label label2 = new Label("Figura");
        lista = new Choice();
        lista.addItem("Dreptunghi");
        lista.addItem("Linie");
        lista.addItem("Cerc");
        lista.select(0);
        Label label3 = new Label("Culoare Fond");
        fond = new Choice();
        fond.addItem("Alb");
        fond.addItem("Albastru");
        fond.addItem("Verde");
        fond.addItem("Negru");
        fond.select(0);
        IL itemListener = new IL();
        sel.addItemListener(itemListener);
        fond.addItemListener(itemListener);
        lista.addItemListener(itemListener);
        selPanel.add(label1);
        selPanel.add(sel);
        selPanel.add(label2);
        selPanel.add(lista);
        selPanel.add(label3);
        selPanel.add(fond);
        selPanel.setBackground(Color.LIGHT_GRAY);
        canvas = new MyCanvas();
        add(selPanel, BorderLayout.WEST);
        add(canvas, BorderLayout.CENTER);
        addWindowListener(new WA());
        setSize(400, 300);
        setVisible(true);
      class WA extends WindowAdapter{
        public void windowClosing(WindowEvent e){
          System.exit(0);
      class IL implements ItemListener{
        public void itemStateChanged(ItemEvent event){
          Object o = event.getSource();
          if (o == sel){
            String culoare = sel.getSelectedItem();
            fcolor = genCuloare(culoare);
            canvas.repaint();
          else if (o == fond){
            bcolor = genCuloare(fond.getSelectedItem());
            canvas.setBackground(bcolor);
          else if (o == lista){
            String figura = lista.getSelectedItem();
            if (figura.equals("Linie")){
              fig = Fig.LINE;
            else if (figura.equals("Dreptunghi")){
              fig = Fig.RECT;
            else if (figura.equals("Cerc")){
              fig = Fig.CIRCLE;
            shape = prepareShape(fig);
            canvas.repaint();
      Shape prepareShape(Fig fig){
        Shape shape = null;
        if (fig == Fig.LINE){
          shape = new Line2D.Float(xL0, yL0, xL1, yL1);
        else if (fig == Fig.RECT){
          shape = new Rectangle2D.Float(xR0, yR0, xR1, yR1);
        else if (fig == Fig.CIRCLE){
          shape = new Ellipse2D.Float(xC0, yC0, xC1, yC1);
        return shape;
      Shape prepareShapeDrag(Fig fig){
        Shape shape = null;
        if (fig == Fig.LINE){
          shape = new Line2D.Float(xL0 + dxL, yL0 + dyL, xL1 + dxL, yL1 + dyL);
        else if (fig == Fig.RECT){
          shape = new Rectangle2D.Float(xR0 + dxR, yR0 + dyR, xR1, yR1);
        else if (fig == Fig.CIRCLE){
          shape = new Ellipse2D.Float(xC0 + dxC, yC0 + dyC, xC1, yC1);
        return shape;
      Color genCuloare(String culoare){
        Color color;
        if (culoare.equals("Negru")){
          color = Color.black;
        else if (culoare.equals("Verde")){
          color = Color.green;
        else if (culoare.equals("Albastru")){
          color = Color.blue;
        else if (culoare.equals("Alb")){
          color = Color.white;
        else{
          color = Color.black;
        return color;
      class MyCanvas extends Canvas{
        public MyCanvas(){
          setBackground(Color.white);
          ML ml = new ML();
          addMouseListener(ml);
          addMouseMotionListener(ml);
        public void paint(Graphics g){
          Graphics2D g2 = (Graphics2D)g;
          setCoords();
          g2.setPaint(fcolor);
          if (shape != null){
            g2.draw(shape);
            g2.fill(shape);
        void setCoords(){
          int w = getWidth();
          int h = getHeight();
          xL0 = w / 4;
          yL0 = h / 4;
          xL1 = xL0 * 3;
          yL1 = yL0 * 3;
          xC0 = xR0 = xL0;
          yC0 = yR0 = yL0;
          xC1 = xR1 = w / 2;
          yC1 = yR1 = h / 2;
      public class ML extends MouseInputAdapter{
        Shape s = null;
        Point p0 = null;
        Point p1 = null;
        @Override
        public void mousePressed(MouseEvent e) {
          double dist = 0.0;
          p0 = p1 = e.getPoint();
          if (shape instanceof Line2D){
            dist = ((Line2D)shape).ptSegDist(p0);
            if (dist < 2){
              s = shape;
            else{
              s = null;
          else{
            if (shape.contains(p0)){
              s = shape;
            else{
              s = null;
        @Override
        public void mouseDragged(MouseEvent e) {
          int dx, dy;
          if (s != null){
            p0 = p1;
            p1 = e.getPoint();
            dx = p1.x - p0.x;
            dy = p1.y - p0.y;
            if (s instanceof Line2D){
              dxL += dx;
              dyL += dy;
            else if (s instanceof Rectangle2D){
              dxR += dx;
              dyR += dy;
            else if (s instanceof Ellipse2D){
              dxC += dx;
              dyC += dy;
            shape = Desenare.this.prepareShapeDrag(fig);
            canvas.repaint();
      public static void main(String []args){
        Desenare d = new Desenare("Desenare 2D with Dragging support");
    }

  • Drag and Drop with mx.effects.SoundEffect

    I am trying to get a soundeffect to play after a successful
    drag and drop operation. Unfortunately, there is no dragDropEffect,
    so I cannot use mxml for adding sound when a drop is completed.
    (However a sound effect can be used when the user first clicks on
    something before drag occurs by using mouseDownEffect.)
    Below is my code which attempts doing this from one tile to
    another with an image. For debugging purposes I have added an Alert
    to show where the sound effect fails to play. Can anyone see what
    is wrong with my code?
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="
    http://www.adobe.com/2006/mxml"
    creationComplete="createSoundEffects();" layout="horizontal">
    <mx:Script>
    <![CDATA[
    import mx.managers.DragManager;
    import mx.core.DragSource;
    import mx.events.DragEvent;
    import mx.effects.SoundEffect;
    import mx.controls.Alert;
    [Embed(source="C:/FLEX_PROJECTS/photos/bin/openWind-Mark_E_B-8076_hifi.mp3")]
    private var soundFxOpenSwoosh:Class;
    [Embed(source="C:/FLEX_PROJECTS/photos/bin/closeWin-Mark_E_B-8077_hifi.mp3")]
    private var soundFxCloseSwoosh:Class;
    private var dropSound:SoundEffect;
    //create the sound effect when first loaded (see
    mx:Application tag) for the creationComplete attribute
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    dropSound = new SoundEffect();
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    // the image's mouseMove event.
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    format:String):void {
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    imageProxy.source = img1.source;
    imageProxy.height = img1.height;
    imageProxy.width = img1.width;
    imageProxy.alpha=.8;
    //Call the drag method from the manager
    DragManager.doDrag(dragInitiator, ds, event, imageProxy, 0,
    0, 1.00);
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    DragManager.acceptDragDrop(Tile(event.target));
    private function doDragDrop():void {
    dropSound.end(); //see page 569 in flex2_devguide.pdf for
    why .end() is called here
    dropSound.play();
    Alert.show("dropSound.source is:" + dropSound.source);
    ]]>
    </mx:Script>
    <mx:SoundEffect id="dragStartSound" useDuration="false"
    loops="0" source="{soundFxOpenSwoosh}"/>
    <mx:HDividedBox width="100%" height="100%">
    <mx:Tile width="100%" height="100%"
    backgroundColor="#999999">
    <mx:Image id="myimg" mouseDownEffect="{dragStartSound}"
    source=".\2.png" mouseMove="dragMe(event, myimg, 'img');" />
    </mx:Tile>
    <mx:Tile width="100%" height="100%"
    dragEnter="doDragEnter(event)" dragDrop="doDragDrop()"
    backgroundColor="#999999">
    </mx:Tile>
    </mx:HDividedBox>
    </mx:Application>

    Merci beaucoup!!
    it is also posible in AWT ?
    Message was edited by: roshca181
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