Dragging the stage newbie question
I'm using Flash CS3 and wish to create a movie where the stage is a certain size but the actual content of the movie extends further than the stage. The user will be able to drag the stage from left to right to show hidden parts of the movie. Similar to the idea of a horizontal scrolling image gallery but without the scrollbar (see attached for example image). Does anyone know how this is done or where I can find a tutorial explaining how to do it?
Cheers
I have done this type of interaction (AS2), not left to right, but up and down, so you will have to make some adjustments.
I placed the large image on the stage converted it to a movieclip and gave it an instance name of mc_portletlist.
I then created a mask for the area I wanted the image to be visible.
This is optional, but I created a popup that tells the user what to do (btn_popup).
I then placed the code below on the actions layer.
The numbers limit the movement of the image, so if you want the user to be able to move the image around without limits, just remove them.
mc_portletlist.onPress = function()
btn_popup._visible = false;
btn_popup.onPress = function()
btn_popup._visible = false;
mc_portletlist.onMouseDown = function() {
mc_portletlist.startDrag(false,462,35,462,737);
mc_portletlist.onMouseUp = function() {
mc_portletlist.stopDrag(false);
Similar Messages
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Dragging the stage newbie question part 2
Hi guys. I posted a thread on 16th November http://forums.adobe.com/thread/525138 and have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it. Any ideas?
Stealing the code from the old thread, for ease-of-use, here is what you will need to do. Like the alert button that tells people what to do, you need to add the other links/buttons separately from the draggable clip, and move them with it. This is fairly simple to do.
mc_portletlist.onPress = function()
btn_popup._visible = false;
btn_popup.onPress = function()
btn_popup._visible = false;
mc_portletlist.onMouseDown = function() {
mc_portletlist.startDrag(false,462,35,462,737);
mc_portletlist.onEnterFrame = function(){
buttonToMove._x = mc_portletlist._x;
buttonToMove._y = mc_portletlist._y;
updateAfterEvent();
mc_portletlist.onMouseUp = function() {
mc_portletlist.stopDrag(false);
mc_portletlist.onEnterFrame = null;
You will need to play with this a bit, as you want the buttonToMove to move with the draggable clip, you will need to add/subtract from the mc_portletlist x and y as appropriate. If you want to have multiple items, I would place them all in a MovieClip, make sure its on a layer above mc_portletlist, and have that one item move.
See the attached zip for a working example SWF and Flash CS3 FLA -
Days of the week - Newbie question
Please excuse my question as it is probably very elementary and basic to all of you, but I am just getting started learning how to use Numbers and have run into a question that I can't find an answer for in the books or on the tutorials.
I want to have a column with the days of the week (Mon, Tues...) to automatically update as I proceed down the rows of data. I can not come up with the proper formula or the proper way to express a formula to make it perform that task. Any help would be appreciated.
This isn't as important as most of your things since I'm retired and just using this for my personal enjoyment, but I'm sure learning a lot! Thanks, John.Type Monday in one row, Tuesday in the row below it. Select both. Drag down on the little circle in the bottom right of the selection box. It will fill in the rest of the days.
A second way to do it would be using the DAYNAME formula. You will have to modify the formula depending on which row you start in but it is basically this:
=DAYNAME(ROW()-1)
Change the "-1" to whatever value that makes ROW()+value = 2 (assuming you want to start with Monday)
EDIT: You did not specify if you only wanted monday through Friday. The methods above assume you want every day of the week.
In the first method, if you only want Monday-Friday, type all the days of the week in consecutive rows, select all five cells, copy them to the next five rows, select all ten cells, then drag down. For the other method the formula will be something like
=DAYNAME(MOD(ROW()-1,5)+2)
Message was edited by: Badunit -
Sorry for the stupid newb questions, don't want to make a bad buy
and I am pretty much an idiot when it comes to technology.
Here's what I am looking for. Hopefully, one of you kind souls who are far smarter than I am, can point me in the right direction.
I want an MP3 player for working out. I would really like it to be able to do the following:
-shuffle playlists I add in without always going through the same songs in the same order.
-be able to be used with an armband, or at the very least, a belt clip. (definitely prefer armband though)
-hold enough music to be able to get me through about 2 hours worth of working out.
-be able to withstand a fair amount of shock and wear and tear, as I also do martial arts training. (no, I am not going to try to cleave anyone with it)
One of the things I kept noticing when trying to read through specs, was the listed bit rates for songs in MP3 format. Virtually everything I have is at 320, but the highest I've seen listed is 28.
I'm assuming it will still work, but I wanted to make absolutely sure because I would get extremely frustrated to find out I had to redo a rather huge collection of music.
I was looking at Creative NOMAD? MuVo? 2 as a logical choice, but I wanted to see if I could get an expert opinion on what might be better. Is 52MB going to be enough machine for what I want, or do I need to look at something in the GB and up dept. Also, how much of a beating will it take? Is there a better choice, even if it costs more money?
Also, are the players that start at like 5GB pretty bulky? I would think they would be, which is a big cause for concern. I have enough trouble lifting my weights, without worrying about cramping up while trying to lug a piece of Samsonite filled with melodic electrons. Any input would be greatly appreciated.
Thanks for your help.If you're expecting the player to be bumped around I would strongly suggest you get a flash player. The largest you can get is Gb (I think either the MuVo N200 or V200), and you've already mentioned the MuVo? 52Mb player which is equally good. Not sure sure if the MuVo N200/V200 shuffle, but I'm sure the MuVo? does.
All Creative players will play 320 kbit/s, this is the highest rate you can encode at for MP3/WMA. -
Newbie: drag n drop - stillDown question
First of all, this is being done in AS2.
OK, so I've got a bazillion years of Director experience and my brain tends to think in Lingo so forgive me if I have to describe what I need in some half-assed vernacular.
I've also got 10+ years in AS but haven't run into this until today, odd as that may sound.
I need to be able to drag a movie clip over a "hot spot" (target area). When it's dragged over the hotspot BEFORE the mouse goes up, the movie clip being dragged needs to do a gotoAndStop to a named frame (the "I'm being rolled over a hot spot" animation). Think of it as an enhanced mouse animation.
I've got all the component pieces, startDrag & stopDrag, together. Mouse down and mouse up work fine. I just need to be able to trap the "I'm over the hotspot" ***while the mouse is down and dragin', before mouseUp happens***
If this were being done in Lingo, it would be something like:
if the stillDown
doSomething()
end
Since Flash is so much more powerful than Director, I'm sure it can be done in one or two lines of code, right? </snark>
Sorry if this is stupid. The Google is not much help.I understand that, but it has a "not working" problem.
I need to restate the question, though, as there's more to it now than what I described previously.
Here's the scenario:
On the stage there is an array of items in graphical form, each with it's own named movieClip. Each of these in turn is associated with a companion movie clip which is basically a text definition. These companion clips are invisible at the start.
There is a hotspot on stage where these definitions appear if you drag and drop the graphic into it. But it's more than just that.
If you drag the graphic into the hotspot it *is swapped* out for the description, and back again to the graphic if you drag it back out. So you're dragging the description instead of the graphic while you're within the hotspot, until onRelease. If you drop on the hotspot, the description pops into place and the graphic disappears. If you drop outside the hotspot, the graphic pops back to it's original position and the description disappears.
But wait, there's more. Once a description has been dropped onto the hotspot, you can remove it by dragging it back out again -- and in that case, it behaves as described above (swapping out the dragged MCs based on mouse position, two different results depending on where we drop). <<- NOTE: I haven't coded this part yet. Still trying to get the first part down.
One further complication: When you rollover a graphic, the cursor changes to an open hand. When you press, it changes to a fist, so that's two more movie clips that have listeners attached to the mouse.
Finally - when I first prototyped it, I was having a big problem with the fact that the two swapping movie clips were different sizes, so they would "flicker" like mad back and forth whenever I got near the edge of the hotspot. I fixed that by making a single-pixel mouse tracker MC and checking for collision of THAT with the hotspot instead of the graphic or text description, and all the other clips just follow along.
So here's how it all adds up, in pseudo-code (actual code samples are in the next section):
onPress on a graphic means --
hideMouse
handCursor Off
mouseTracker on via listener
show graphic, attached to mouseTracker x/y
fistCursorTracker on via listener
DescriptionTracker hidden
graphic.onEnterFrame = {
if the mousetracker.hittest(hotspot) {
hide graphic
DescriptionTracker on
_root.hitme = 1; // flag used in drop
} else {
DescriptionTracker hidden
show graphic, attached to mouseTracker x/y
_root.hitme = 0; // flag used in drop
onRelease on graphic means --
delete graphic.onEnterFrame
graphic.stopDrag();
mousetracker_mc.stopDrag();
fistcursor_mc.stopDrag();
Description.stopDrag();
mouseTrackerOff();
handCursorOff();
fistCursorOff();
DescriptionTrackerOff;
if (_root.hitme == 1) {
hide graphic
Description x/y = final resting place
} else {
hide Description
Graphic x/y = final resting place
HOW IT FAILS
Everything works right right up until I drop the description into the hotspot. It lands in the right place, but as soon as I start rolling the mouse away, the description picks right back up and continues to follow the mouse and basically behave as if the mouse were still down. Thru using Trace, I've been able to verify that onEnterFrame is not being cleared out even though I've defined it as empty and even though I've killed all mouse tracking objects.
To summarize: The problem is related to having to track multiple movie clips attached to the mouse on Press, and these movie clips have show/hide and have different behaviors depending on where we are onscreen. The onRelease is not clearing all the behaviors like it's supposed to, even though I've reset all the objects every way I know how.
/////// CODE SAMPLES
MOUSE TRACKERS
Here's how the mouse trackers look. They all follow the same pattern, just the names of the MCs change.
// e. mouseTrackerOn
mouseTrackerOn = function () {
this.attachMovie("mousetracker", "mousetracker_mc", this.getNextHighestDepth(), {_x:this._xmouse, _y:this._ymouse});
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
mousetracker_mc._x = _xmouse;
mousetracker_mc._y = _ymouse;
updateAfterEvent();
Mouse.addListener(mouseListener);
// f. mouseTrackerOff
mouseTrackerOff = function () {
Mouse.removeListener(mouseListener);
mousetracker_mc.removeMovieClip();
var mouseListener = "";
As you can see, I both remove the listener and the movie clip and init the object to "", but the objects still won't go away.
THE ON PRESS FUNCTION
// e.g., doDrag (gfx1, desc1);
doDrag = function (target, desc) {
// hide mouse
hideMouse();
// hide hand
handCursorOff();
// init mousedragger
mouseTrackerOn();
// show fist
fistCursorOn();
// drag MC around
mousetracker_mc.startDrag(false);
target._x = mousetracker_mc._x;
target._y = mousetracker_mc._y;
// onEnterFrame
// should this perhaps be mousetracker_mc.onEnterframe
// even though this script is triggered from target onPress?
target.onEnterFrame = function () {
target._x = mousetracker_mc._x;
target._y = mousetracker_mc._y;
// check for mousedragger/hotspot collision
if (mousetracker_mc.hitTest(hotspot)) {
_root.hitme = 1; // used in drop script, instantiated on init
hideGfx(target); // uses _visible boolean = 0
descTrackerOff(desc); // get rid of any previous instances
descTrackerOn(desc);
showGfx(desc); // make visible
} else {
_root.hitme = 0;
descTrackerOff(desc);
hideDesc(desc);
showGfx(target);
target._x = mousetracker_mc._x;
target._y = mousetracker_mc._y;
// since onRelease wasn't working I tried tying it to mouse up.
// it does trap the event, but doesn't completely solve problem
target.onMouseUp = function () {
// redefine enerFrame as blank
target.onEnterFrame = function () {};
// just in case
target.stopDrag();
mousetracker_mc.stopDrag();
handcursor_mc.stopDrag();
fistcursor_mc.stopDrag();
desc.stopDrag();
/// kill kill kill
mouseTrackerOff();
handCursorOff();
fistCursorOff();
descTrackerOff(desc);
hideDesc(desc);
hideGfx(target);
// show mouse
showMouse();
// on release handler
doCheck (target, desc);
// ON RELEASE FUNCTION
doCheck = function (target, desc) {
// test for hotspot
if (_root.hitme == 1) {
hideGfx(target);
desc._x = desc.origX; // populated on init
desc._y = desc.origY;
showDesc(desc);
} else {
hideDesc(desc);
target._x = target.origX; // populated on init
target._y = target.origY;
showBook(target);
Phew! Glad you asked?
My deepest thanks again. -
AS3.0 Question dealing w/ the stage
I had a question if there is a way to set the stage as not visible? Meaning the .swf stage is transperent and takes the properties of the bg image of the bg of the page its laid on? I'm trying to steer away from just using flash for the site and using a mixture of flash elements in a css site but I can't seem to get the stage to be transparent. Any help on this would be great. Thanks in advance.
What if we add
<param name="wmode" value="transparent">
I meant, inside html where you publish your swf.
<object classid="clsid:bala" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="250" height="50">
<param name="movie" value="bala.swf">
<param name="quality" value="high">
<param name="wmode" value="transparent">
<embed src="bala.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="250" height="50"></embed>
</object> -
Evelyn - question: I Photo, I lost all my images and am getting nothing up on preview or iphoto. I did drag the icons to the bottom of my monitor from
applications and nothing happened.Before anyone can help, they need information to work with. Basic stuff:
- What version of iPhoto.
- What version of the Operating System.
- Details. What were you doing when the problem arose?
- Did it ever work properly?
- Are there error messages?
- What steps have you tried already to solve the issue.
Anything else you can think of that might allow someone else to understand your issue.
With this kind of information somebody can develop a starting point for troubleshooting the issue.
Posts that consist of "iPhoto doesn't work. Help" or "iPhoto won't print" or "Suddenly I have no photos!!!!!!!!!!" mean that any helper is simply guessing. With information, s/he may be able to get your issue resolved sooner. -
What good are the preview JPEGs? (newbie question)
Dear Folks,
I'm new to converting raws to DNGs, and I can't seem to find any use for the preview JPEGs that DNG converter can embed in the file.
Mac OSX (10.4.11) doesn't display them in Finder windows (Icon view mode). Get Info windows can show me a small preview whether or not I embed a JPEG. Mac OSX's Preview program can't display DNG files whether or not JPEGs are embedded in them. I don't see any difference in the functionality of Bridge and Photoshop whether they're there or not.
That pretty well describes my entire photo workflow, so if previews really are irrelevant to it, seems to me I might as well leave them out and save a little processing time and disk space.
Am I missing something obvious? (probably)
Thanks!
CteinDear David (and Ramon),
Nope, no such implication whatsoever. I entirely understand the theoretical benefit. I've just been trying to find out if they'll benefit me.
BUT... here's an unexpected curiosity. I just ported one of my freshly-baked DNG file to a friend's brand new Mac, so it's running the latest versions of everything and it ought to be pretty much a stock configuration.
It can't read my DNG preview JPEG, either! When I drag the DNG file into the Preview app, it shows me a question mark, not a preview! I just double-checked, and I am generating the DNGs using the default settings in Adobe DNG Converter (medium JPEG, lossless compression, non-linear, no embedded RAW, etc.)
So, what's going on?! Ramon confirms that DNG previews should be viewable under Mac OSX. Either I'm doing something wrong (entirely likely) or there's something broken in A-DNG-C.
The DNG files I'm generating look perfectly fine in Adobe Bridge/ACR/Photoshop, by the way. It's something hinky with the JPEGs.
Anybody got a clue? I'm fresh out!
pax / puzzled Ctein -
QUESTIONS: I have an iphone 3gs.just updating to ios5. am at the stage where I chose to restore iphone via itunes. sync seems stuck at step 7 of 7: syncing artwork. Is this necessary and if not how do I get around it?
When I use find file http://www.macupdate.com/app/mac/30073/find-file (which does tend to find files that "Finder" can't), it's not coming up with any other itunes library files that have been modified in the past week, which I know it would have been - unfortunately, I don't have a very recent backup of the hard drive. It would be a few months old so it wouldn't have the complete library on it....any ideas? I'm wondering if restarting the computer might help but have been afraid to do so in case it would make it harder to recover anything...I was looking at this thread https://discussions.apple.com/thread/4211589?start=0&tstart=0 in the hopes that it might have a helpful suggestion but it's definitely a different scenario.
-
I downloaded the latest version of Firefox as requested. I was told to drag the icon to my Application file when prompted. The download was successful, but I never got the prompt. And so I still have the old version of Firefox (3.6.24) and the home page still tells me I'm using an out-dated version. So what do I do?
Installing Firefox on Mac:
http://support.mozilla.com/en-US/kb/Installing%20Firefox%20on%20Mac
thank you
Please mark "Solved" the answer that really solve the problem, to help others with a similar problem. -
The Move Tool ? Is it working right in this example? newbie question
I'm new to photoshop. I'm trying the 30 day trial. I am doing the 2nd lesson from the book, Adobe Photoshop CS4 by Adobe. Its the lesson with the "Pitch In" post card where you type some text on the picture with the horizontal text tool.(Lesson 01, "01B_Start.psd")
Then the book directs you to use the move tool to move the text to the sandy area of the picture. I followed each step meticulously, but after I move the text, it continues to be selected (quivering) and the original text stays where it was originally typed, leaving two separate lines of text.
The book shows in its example, the text *moves*. On my machine, it appears that it just copies the text rather than moves it. What am I doing wrong or is there something wrong with CS4 as I've read a lot of bad things about it being buggy.
RKThis is the WORST software program I've ever encountered!
It doesn't do anything the way the book describes.
Book next states on page 24:
"The text color in your image is the same as the foreground color.... You'll color the text by selecting it and then choosing another color.
1. In the Tools panel, select the Horizontal Type tool. [I did]
2. Drag the Horizontal Type tool across the text to select all the words. [It then shows a picture of hightlighted/selected text similiar to many other text editing software which you select in that fashion. I try it but it will not work.] It then states:
3. In the Color panel group, click the Swatches table to bring that panel forward.
4. Select any swatch. The color you select appears in three places: as the foreground color in the Tools panel, in the text color swatch in the option bar, and in the text you typed in the image window...
That's how easy it is to select a color in Photoshop. "
HA!! Easy my foot! Yeah, it'd be easy if the program worked!
NONE of that works! If you follow those steps, the text is not highlighted, but instead the horizontal text tool draws a text box! No way that I can find to select and highlight that text to change its color. And as I stated in previous post, the original text that I "moved" is still there - not moved, but copied! The text will not change color.
This program is krap! I'd be really ticked off if I had bought it. As it is I need to try to return the book I wasted $35 on!!
RK -
Hi all new here. Newb question...can this be done with flash?
Hi everyone hoping you can help a newb like me out. Thanks in advance for your time. I am trying to make a video exactly like this.
http://www.youtube.com/watch?v=UbMOTNI8tcE
I know in the video it implies he uses a light control thing but I think he is really just animating the cartoon. I just want to animate a "line cartoon" like this one. Can I do this in flash? Its not for a website just like a movie type thing. I have access to pretty much all the other adobe software at my school so if I need to use a different program I can do that. Just looking for someone to point me in the right direction and maybe give some tips on how to go about it. Thanks.open flash and you'll see a timeline with frames (that are all empty when you start). draw something on the stage. that will be in frame 1. right click on frame 10 and click insert keyframe. your drawing will be in frame 10 now. double click your drawing to select all of it, move your mouse off and then over the select drawing and then drag it to the right and release. right click between frame 1 and frame 10 and click motion tween. test your movie.
now start playing with flash to see what you can do. you're not going to learn how to create your animation by asking questions.
you can get help getting started but you now have enough info to get started. you can get more help if and when you encounter problems. -
Total Newbie Question ... Sorry :-(
I know it's a windows thing, and I am now converted to Mac but I gotta know this because it's doing my head in. It's a complete stupid green gilled newbie question.
When installing new programs on a Mac can you create shortcuts to the programs on the Dock? I did what I THOUGHT it would be, i.e I made an Alias and stuck it in the dock, but on rebooting my Mac later on, in place of the shortcuts where 3 question marks which when clicked on did absolutely nothing???
Help?
A.L.I
Windows XP Pro Desktop, Macbook Pro, 60GB iPod Video Mac OS X (10.4.5) OS XYou aren't installing something from a dmg file are you? The dmg is a disk image – kind of a virtual CD. So when you double click the dmg and then get the little disk/hardrive/custom icon on your desktop that is the same as if you had mounted a CD. You then need to drag the application off of that "CD" into your application folder. Then it is truly installed.
You can then "eject" the icon your your desktop. This is what happens when you shutdown and without remounting the image your dock shortcut can't find the original.
Just a thought. -
Newbie question - technique???
I am new to flash but have been programming C and assembly
for years... I have a template that I purchased and have a couple
of questions.
1. Template is found at
http://www.studio4creations.com/design/
Make sure to click on any of the 4 windows to see the stage
area that I want to load other info into.
2. The size of the template is rather large and I wanted to
build more pages, but am concerned about the total size...
a. so I thought about making each new page a separate movie
clip and loading it into the lower portion of the template
b. or should I use html for the remaining pages? I do have
some music and sounds that I wanted to keep playing and if I use
html for the underlaying pages, the sound will turn off unless I
open in a new window, but that looks cheezy!
c. what technique would you recommend to get around the size
limit and still have additional pages that could be added? Stay in
flash or use html (still have the sound issues)
3. If I make more movie clips - can I get them to activate
and load from a line of text on the parent page?
a. what functions in AS would you recommend using. I see that
there are many for loading and unloading movies and is there any
pitfalls that I should be cautious of?
4. Also the original flash designer left some variables in
the code like S1 and S2 which look like strings to me where they
are used, but I cannot find out where they are initialized or
loaded. Any thoughts or suggestions where I might look. I have
looked thru most of the AS and didn't find it... Also the code is
not commented very much so being new to flash I am wading my way
thru it.
5. Any good references to get up to speed with flash quickly
for someone that has programmed in C before?
Anyway - thanks for letting a newbie to flash ask some
questions that may be rather elementary...
Blessings!
TimRule of thumb: newer and faster is better. But, depending the complexity of your needs you may be OK with an older Mac. Some glitches that happen in a live performance are due to loss of communication with USB or Firewire inputs, so make sure they're secure. I recently upgraded from a 2010 Mac Mini 2.6 dual core with 16 GB RAM, which was used live for nearly four years, to the latest Mac Mini 3.0 i7 with 16 GB RAM and a 500 GB SSD. I was getting an occasional stuck note with the older one. The new one is rock solid. Some of my patches may have up to a dozen channel strips mapped to three keyboards. The Mini is mounted in a rack next to a MOTU Ultralite Hybrid. It is a good idea to map a panic button on your keyboard to controller # 123(all notes off). Also, you might want to invest in a battery backup power supply(APC, Cyberpower, etc.-$40-$60) to protect your Mac against power loss, which can damage you hard drive.
-
Objects added to the stage are not animated by AnimatorFactory
Hi all,
the following code ist a very simple animation. I added an object to the stage by dragging it from the library. Then I applied code generated by "Copy motion as AS 3" and the animation works fine.
However, if i add another object by instating it in AS, add it to the stage by stage.addChild(...), and try to animate it by adding it as a target to the AnimatorFactory nothing happens.(Probably I made a simple newbi mistake.)
Any ideas how to fix this? Thanks a lot in advance.
Here is the code:
import fl.motion.AnimatorFactory;
import fl.motion.MotionBase;
import flash.filters.*;
import flash.geom.Point;
var __motion_Symbol1_3:MotionBase;
if(__motion_Symbol1_3 == null) {
import fl.motion.Motion;
__motion_Symbol1_3 = new Motion();
__motion_Symbol1_3.duration = 34;
// Call overrideTargetTransform to prevent the scale, skew,
// or rotation values from being made relative to the target
// object's original transform.
// __motion_Symbol1_3.overrideTargetTransform();
// The following calls to addPropertyArray assign data values
// for each tweened property. There is one value in the Array
// for every frame in the tween, or fewer if the last value
// remains the same for the rest of the frames.
__motion_Symbol1_3.addPropertyArray("x", [0,10.6348,21.2697,31.9045,42.5394,53.1742,63.809,74.4439,85.0787,95.7136,106.348,116.983 ,127.618,138.253,148.888,159.523,170.158,180.792,191.427,202.062,212.697,223.332,233.967,2 44.601,255.236,265.871,276.506,287.141,297.776,308.411,319.045,329.68,340.315,350.95]);
__motion_Symbol1_3.addPropertyArray("y", [0,-0.151515,-0.30303,-0.454545,-0.60606,-0.757575,-0.90909,-1.06061,-1.21212,-1.36364,-1 .51515,-1.66667,-1.81818,-1.9697,-2.12121,-2.27273,-2.42424,-2.57576,-2.72727,-2.87879,-3. 0303,-3.18182,-3.33333,-3.48485,-3.63636,-3.78788,-3.93939,-4.09091,-4.24242,-4.39394,-4.5 4545,-4.69697,-4.84848,-5]);
__motion_Symbol1_3.addPropertyArray("scaleX", [1.000000]);
__motion_Symbol1_3.addPropertyArray("scaleY", [1.000000]);
__motion_Symbol1_3.addPropertyArray("skewX", [0]);
__motion_Symbol1_3.addPropertyArray("skewY", [0]);
__motion_Symbol1_3.addPropertyArray("rotationConcat", [0]);
__motion_Symbol1_3.addPropertyArray("blendMode", ["normal"]);
// Create an AnimatorFactory instance, which will manage
// targets for its corresponding Motion.
var __animFactory_Symbol1_3:AnimatorFactory = new AnimatorFactory(__motion_Symbol1_3);
__animFactory_Symbol1_3.transformationPoint = new Point(0.500000, 0.500000);
// Call the addTarget function on the AnimatorFactory
// instance to target a DisplayObject with this Motion.
// The second parameter is the number of times the animation
// will play - the default value of 0 means it will loop.
__animFactory_Symbol1_3.addTarget(myClip, 0);
var myClip1:Symbol1 = new Symbol1();
stage.addChild(myClip1);
__animFactory_Symbol1_3.addTarget(myClip1, 0); // NOTHING HAPPENS?if you create an animation that you want to apply to mulitple objects in cs4, you can create a motion preset:
http://www.gotoandlearn.com/play?id=88
in your coding problem, instead of adding myClip1 to the stage, add it to the main timeline.
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