Drawing from another class

I have a class Score and in that lcass I have the following method:
  * Draw the score to the applet windows
  * @param g The graphics object
public void draw(Graphics g, int x, int y)
  calculateScore();
  String stringScore = new Integer(usersScore).toString();
  g.drawString(stringScore, x, y);
In my Applet class, Driver, I have a global graphics object:
Graphics gObject;
I initialize it in the paint method by sayingpublic void paint(Graphics g)
gObject = g;
But, inside the Applet when I call the method draw it doesn't work.
Then I tried
gObject = getGraphics(0But that didn't work either.
Is it possible to draw to an applet from another class?
Thanks.

I just read one of you other postings on a similiar topic. In that thread everybody is assuming you are using Swing and are giving suggestions based on that assumption.
In this thread it appears you are using AWT so I gave suggestions based on that assumption.
It would be nice if you actually asked a clear question and stated what you are doing so people don't waste time guessing what the heck you are trying to do.
Thats one reason why I always ask for demo code. So we don't waste time guessing.
If you need further help then you need to create a [url http://homepage1.nifty.com/algafield/sscce.html]Short, Self Contained, Compilable and Executable, Example Program that demonstrates the incorrect behaviour, because I can't guess exactly what you are doing based on the information provided.
And don't forget to use the [url http://forum.java.sun.com/help.jspa?sec=formatting]Code Formatting Tags so the code retains its original formatting.

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    var vy1 = 0;var vy2 = 0;var vy3 = 0;var vy4 = 0;
    var phish1BeenHit:Boolean = false;var phish2BeenHit:Boolean = false;
    var phish3BeenHit:Boolean = false;var phish4BeenHit:Boolean = false;
    public function DieLikeThePhishes(clip2:MovieClip,clip3:MovieClip,clip4:MovieClip,clip5:MovieClip,clip6:M ovieClip,clip10:MovieClip,clip11:MovieClip,clip12:MovieClip,clip13:MovieClip,clip14:MovieC lip,clip15:MovieClip,clip16:MovieClip,clip17:MovieClip,clip18:MovieClip,clip19:MovieClip,c lip20:MovieClip,clip21:MovieClip,clip22:MovieClip)
    _clip2 = clip2;_clip3 = clip3;_clip4 = clip4;_clip5 = clip5;_clip6 = clip6;
    _clip10 = clip10;_clip11 = clip11;_clip12 = clip12;_clip13 = clip13;_clip14 = clip14;
    _clip15 = clip15;_clip16 = clip16;_clip17 = clip17;_clip18 = clip18;_clip19 = clip19;
    _clip20 = clip20;_clip21 = clip21;_clip22= clip22;
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    function onEnterFrame(event:Event):void
    vy1+= ay1;_clip3.y += vy1; vy2+= ay2;_clip4.y += vy2;
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    if (phish2BeenHit ==false)
    if(_clip4.y >620)
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    if (phish3BeenHit ==false)
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    if (phish4BeenHit ==false)
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    phish1BeenHit = true;
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    var missleDisappear7 = new MissleDisappear(_clip17,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear8 = new MissleDisappear(_clip18,_clip3,_clip4,_clip5,_clip6,_clip10);
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    var missleDisappear10 = new MissleDisappear(_clip20,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear11 = new MissleDisappear(_clip21,_clip3,_clip4,_clip5,_clip6,_clip10);
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    I would approach it in much the same way as you would in java, by making getters and setters for all of your class variables.
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        public static final String CANCEL = "Cancel";
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      private JTextField  theInput   = new JTextField();
      private JTextArea   theOutput  = new JTextArea();
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      private JButton     theBtBuy   = new JButton( NAME.BUY );
      private JButton     theBtCancel= new JButton( NAME.CANCEL );
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      private OrderProcessing theOrder     = null;
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                theAction.setText("Purchased " +         //    details
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    //          theInput.setText( "" );
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              theInput.setText( "" );                    //
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    (disclaimer: I did not read through your Swing code, as I find that painful)
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