Drawing in adobe illustrator

Hi okay I just started school and Im learning to use adobe illustrator. In the begining we where told we did not need to know how to draw, but as we go along I noticed that in order to create all the "cool" looking things that you see other people make you actually have to(at least if you dont want to get into legal trouble).......So basically my question is, how can I get around this or is there any suggestions that could help me out I would really appreciate it. THANKS

In the begining we where told we did not need to know how to draw
Generally speaking, the primary purpose of Illustrator and programs like it (FreeHand, Corel Draw, Corel Designer, Deneba Canvas, Xara Designer Pro, etc., etc.) is vector-based illustration. That's why they are collectively called "drawing programs."
Taking a quote like this out of context may misrepresent it. Your instructor may have been making the point that Illustrator (and similar programs) are often used by non-illustrators for a variety of more "utilitarian" purposes. (File format conversions, modifications of existing vector artwork, etc.). Or, he may have been simply saying that you don't have to be a skilled illustrator to make use of the program for simple graphics, diagrams, etc.
Or, the point may have been that programs like Illustrator are probably more frequently used for the same purposes as page-layout programs. That is, for whole-document assembly. I dare say that if you could take a truthful survey of freelance Illustrator users, you'd find that the majority of paying projects they do in a year are not purely illustration. Much, if not most, of their bread & butter proejcts are low page-count whole documents like the ubiquitous fliers, brochures, placement ads, display posters, etc. It is easy to demonstrate that such projects make more sense in what passes for mainstream "illustration" programs today than in conventional-wisdom "page layout" programs. If one wants to argue with this, then rephrase the question: How many of your whole-document design projects are lengthy bookish type documents with repetitive layouts, long stories of threaded text, etc.?
All the above is true. Moreover, though, if it had been me making that statement in a classroom lecture, it would have been part of an explanation that programs like Illustrator are really more properly called "design" programs than illustration programs. This is a point I have been making for decades. WIth very few feature exceptions, the interface of programs like Illustrator almost entirely reference everything to the dumb vertical and horizontal edges of the page. That is not how an illustrator really thinks. In other words, Illustrator is really more like a pre-computer "paste-up board" (a glorified drawing board equipped with just a lame T-square) than an illustration board (a more sophisticated drawing table equipped with a mechanical track machine with rotateable scales). The latter lets you think and work like an illustrator: in terms of the axes of the subject being drawn. The former forces you to reference everything to horizontal and vertical. So even when using Illustrator for illustration, the user is constantly (whether he realizes it or not) fighting against the tyrannical vertical/horizontal orientation of almost every feature in the program.
The few feature exceptions to this are SmartGuides (called Dynamic Guides or something similar in other programs), Perspective Grid (the first ambititious truly "breakaway" feature toward actual illustration as opposed to design; a FreeHand 9 innovation which Illustrator pretty much copied), and a few details in modal dialogs which allow you to define Lines and movements in terms of angle and distance. All of this together, though, is piecemeal and half-baked compared to something really built for efficient illustration.
That is one large reason why mainstream vector drawing programs seems so unintuitive to newcomers, even when said newcomer is already an accomplished illustrator or artist. It could be a world-changing thing if the minds of young aspiring illustrators could be inspired with a little healthy skepticism and dare to imagine what a truly illustration-centric vector drawing program might be like. It might re-invigorate this lethargic software category.
JET

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