Dropouts on Steam game (Wargame: European Escalati...
Been playing this game a lot - during the day (weekday) its fine, never see any dropouts or issues. After 6pm it suffers regular disconnects, often enough that it becomes not worth trying to play a game (its not a game you can reconnect to, once you drop you are out).
I tried running the game via a VPN - made it somewhat laggy but no dropouts.
So I wonder if this is falling victim to the Peer-to-Peer throttling? It looks like the game receives a bunch of incoming connections when you are playing multiplayer.
Is there anywhere that actually describes what the limitations are?
Gaming is detectable and isn't affected by p2p throtling. Over the last few days mainly at night I will get random spikes for an hour, when nothing has changed and timeouts for about 5 seconds just on the server and it's not the server because my friends are fine just my net, they're not with BT.
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Last edited by Fall (2013-08-18 22:34:19) -
[SOLVED] Download speed is slow while playing certain Steam games
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multilib/lib32-primus 20131226-1
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ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored
You probably want to start a 32-bit application with bumblebee on a 64-bit system. See the "Note" box in Installation.
but I have all needed lib32.
Or am I wrong?
Last edited by artem.jackson (2015-01-12 17:50:54) -
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Problem signature:
Problem Event Name: APPCRASH
Application Name: csgo.exe
Application Version: 0.0.0.0
Application Timestamp: 5153436c
Fault Module Name: ntdll.dll
Fault Module Version: 6.2.9200.16384
Fault Module Timestamp: 5010ae7a
Exception Code: c0000005
Exception Offset: 00050599
OS Version: 6.2.9200.2.0.0.768.101
Locale ID: 1033
Additional Information 1: adaf
Additional Information 2: adaf603c009c933f1f8fdf7e3ed3e717
Additional Information 3: a484
Additional Information 4: a484d7b532606ffac471b47d7a66d72c
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990FXA-GD80 steam games problem
Hello,
I updated the BIOS to the newest official version for my mobo. However steam games are totally unplayable (eg space marine - I have an AMD FX 8120 BD cpu).
Do you know guys if the problem is the BIOS? (AGESA codes etc or a setting in the BIOS).
Is it solved with a BETA version; where can I receive the latest beta if possible?
EDIT:
Just to add my system specs more detailed
MSI 990FXA-GD80 BIOS 11.6, AMD-FX8120, Windows 7 64bit
RADEON HD 4890, 1GB (running on CATALYST DRIVERS 11.11)
Kingston 2x4GB 1600Mhz
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OCZ Vertex 2 SSD 60GBBas is right...It was the first time and the last... no I am totally convinced that this is a BIOS problem... nobody can change my mind...(sorry guys) since this guy at the link I posted above has constructed a custom bios fixing this issue (as he claims, I will not try it due to guarantee reasons, that is MSI's job actually and that is what frustrates me the most since I have sent them the link). As I said this is not a "local" problem my windows installation is as light as it can be... overclock is not an option on my system (yet), quicktime (not installed), monitoring programs? I have none, only microsoft essentials and windows firewall are active, and I have followed a guide to exclude the steam folder from scanning
http://forums.steampowered.com/forums/showthread.php?t=1093560
No improvements, only by running a program OROCHI-CEG from this site
http://www.xtremesystems.org/forums/showthread.php?276698-A-fix-for-Valve-CEG-games-causing-BSOD-on-Bulldozer-issue/page3
Anyway since there is a workaround I will try to be more patient with MSI... But I have to admit that it frustrates me that BIOS updates come out late... (especially when this M/B costs 200euros a piece) -
Freeze on blank screen with sound loop when playing steam games
Hi,
I would really appreciate some advice. I've been troubleshooting this problem without success,
Problem:
Playing games on steam*, at some point, sometimes 5 minutes in, sometimes 2 hours in:
- Screen goes blank,
- last sound loops continuously,
- computer completely unresponsive, requires hard shut down
- On restart I get almost the same report every time, though sometimes it referes to CPU 0 and sometimes CPU 2, a sample:
Sat Feb 26 12:16:44 2011
panic(cpu 2 caller 0x9cdbfa): NVRM[0/1:0:0]: Read Error 0x00000100: CFG 0x0a2910de 0x00100000 0x00000000, BAR0 0xc0000000 0x7f4cd000 0x0a5480a2, D0, P3/4
Backtrace (CPU 2), Frame : Return Address (4 potential args on stack)
0x5bdd3888 : 0x21b50c (0x5d4438 0x5bdd38bc 0x223974 0x0)
0x5bdd38d8 : 0x9cdbfa (0xbe32bc 0xc53940 0xbf2424 0x0)
0x5bdd3978 : 0xae8640 (0x93d7004 0x9a47004 0x100 0x2b0a6c)
0x5bdd39c8 : 0xadf639 (0x9a47004 0x100 0x5bdd39f8 0x9bd6d7)
0x5bdd39f8 : 0x16bd9ce (0x9a47004 0x100 0x438004ee 0x2b0a6c)
0x5bdd3b38 : 0xb072bd (0x9a47004 0x877d004 0x0 0x0)
0x5bdd3b78 : 0x9d6e63 (0x9a47004 0x877d004 0x0 0x0)
0x5bdd3c18 : 0x9d346f (0x0 0x9 0x0 0x0)
0x5bdd3dc8 : 0x9d533e (0x0 0x600d600d 0x702a 0x5bdd3df8)
0x5bdd3e98 : 0x969582 (0xc1d00010 0xaa910001 0x20802040 0x5bdd3ee0)
0x5bdd3ef8 : 0xd294eb (0x940e800 0x5bdd3f4c 0x0 0x7)
0x5bdd3f58 : 0xd29696 (0x93c7000 0xd30b54 0x5bdd3f78 0x2a358d)
0x5bdd3f78 : 0x22fd09 (0x93c7000 0x0 0x5bdd3fc8 0x227966)
0x5bdd3fc8 : 0x2a06cc (0x863ea0 0x0 0x10 0x0)
Kernel Extensions in backtrace (with dependencies):
com.apple.driver.AGPM(100.12.19)@0xd26000->0xd30fff
dependency: com.apple.iokit.IOGraphicsFamily(2.2)@0x938000
dependency: com.apple.iokit.IONDRVSupport(2.2)@0x95a000
dependency: com.apple.iokit.IOPCIFamily(2.6)@0x927000
com.apple.nvidia.nv50hal(6.2.6)@0x1587000->0x199bfff
dependency: com.apple.NVDAResman(6.2.6)@0x967000
com.apple.NVDAResman(6.2.6)@0x967000->0xc54fff
dependency: com.apple.iokit.IOPCIFamily(2.6)@0x927000
dependency: com.apple.iokit.IONDRVSupport(2.2)@0x95a000
dependency: com.apple.iokit.IOGraphicsFamily(2.2)@0x938000
BSD process name corresponding to current thread: kernel_task
* This also happened one time when using photoshop
What I have tried:
- updating steam and OS X
- closing all apps besides steam
- disabling Vsync in the games
- running games in very low quality
- updating to latest flash beta (steam uses flash for in-app advertising)
- reinstall steam and redownload and reinstall games
- verify and repair disk within OS
- SMART check, RAM test, Video memory test with TechTool Pro, all Pass
- removing peripherals ie. Microsoft bluetooth mouse
- hardware test with OS X install DVD on reboot, detects no problems
- stressing the GPU doing intensive 3D effects in Adobe After Effects, no crash
- stressing GPU using CINEBENCH, no crash
- monitoring temp with Temperature Monitor, Last crash GPU was at around 80 and CPU at around 85
System
mid 2010 MBP
15 inch with Hires display
i7, 4 GB RAM, Nvidia GT330M card
OS X 10.6.6
*Other points*
- Machine is still under 1 yr warranty
- I'm overseas studying design and I really cant afford to to take it in and not have a machine for 2 weeks. I'd really like to exhaust all options before taking it in. I'm also worrying that they will run the hardware test as I did and tell me: no problems found.I'm so ****** off that it's been weeks and no solution has been provided for this. In the middle of video editing, watching quicktime videos, youtube, or playing any games the computer hard freezes with a black screen and looping audio of about 1/2 second.
FIX IT! -
Forcing a Steam game to run at 75 Hz
Hello,
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There are also a lot of TVs that can sync to multiple frequencies (50hz pal, 24p,60hz and so on...)
What do you mean with "fool's errand"?
I admit that it has been two years since I have designed anything that drives a LCD panel. Maybe in that time they have developed panels that can run at multiple rates. The last time I designed one, there was a front end that collected data at whatever rate it the video was encoded, a back end that fed data to the panel at the (one) rate it would accept the data, a a bunch of signal processing in between in which data were buffered, double buffered, filtered, interpolated, scaled, gamma corrected, and synchronized to the audio. Those panels used a active drive transistor to drive each subpixel and, at a given drive level, require a certain amount of time to charge or discharge a given cell. I suppose it might be possible modern panels use different drive levels to compensate for different dwell times. By I suspect there is something else going on that is not obvious.
The displays I designed could do PAL and SECAM (50Hz field rate, interlaced), NTSC (60 Hz Field Rate, interlaced), and VGA at (50, 60 and 75 Hz frame rated, progressive scan). The panel took the data at a 60 Hz frame rate, progressive. The really nice thing about LCD is that they don't flicker
A fools errand is an English colloquialism meaning a pointless task that cannot really be completed. Examples are a snipe hunt or a left handed smoke shifter -
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Everything is up to date, crash log + computer details below. Any help is appreciated!
Exception Type: EXC_SOFTWARE (SIGTRAP)
Exception Codes: 0x0000000000000007, 0x0000000000000000
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Thread 0 Crashed: MainThrd Dispatch queue: com.apple.main-thread
0 ??? 0xa085e068 vtable for __cxxabiv1::__si_class_type_info + 8
1 libsteam_api.dylib 0x0029db84 SteamAPI_Init + 18
2 com.gaslampgames.dredmor 0x000af39d SDL_main + 29
3 com.gaslampgames.dredmor 0x00031bdb -[SDLMain applicationDidFinishLaunching:] + 89
4 com.apple.Foundation 0x96259efc _nsnote_callback + 345
5 com.apple.CoreFoundation 0x958b1793 __CFXNotificationPost + 947
6 com.apple.CoreFoundation 0x958b119a _CFXNotificationPostNotification + 186
7 com.apple.Foundation 0x9624ecf0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
8 com.apple.Foundation 0x9625c0fd -[NSNotificationCenter postNotificationName:object:] + 56
9 com.apple.AppKit 0x974e1216 -[NSApplication _postDidFinishNotification] + 125
10 com.apple.AppKit 0x974e1126 -[NSApplication _sendFinishLaunchingNotification] + 74
11 com.apple.AppKit 0x97638339 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
12 com.apple.AppKit 0x97637f59 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
13 com.apple.Foundation 0x9628f298 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
14 com.apple.Foundation 0x9628f05c _NSAppleEventManagerGenericHandler + 228
15 com.apple.AE 0x955aef5c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
16 com.apple.AE 0x955aee5b dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
17 com.apple.AE 0x955aed65 aeProcessAppleEvent + 197
18 com.apple.HIToolbox 0x9153b197 AEProcessAppleEvent + 50
19 com.apple.AppKit 0x974b17d2 _DPSNextEvent + 1420
20 com.apple.AppKit 0x974b0dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
21 com.apple.AppKit 0x974731f3 -[NSApplication run] + 821
22 com.gaslampgames.dredmor 0x00031a05 CustomApplicationMain + 429
23 com.gaslampgames.dredmor 0x00031e80 main + 281
24 com.gaslampgames.dredmor 0x0000dee6 _start + 216
25 com.gaslampgames.dredmor 0x0000de0d start + 41
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x93244382 kevent + 10
1 libSystem.B.dylib 0x93244a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x93243f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x93243cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x93243781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x932435c6 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x93243412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x932439a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x932435c6 start_wqthread + 30
Thread 3:
0 libSystem.B.dylib 0x93243412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x932439a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x932435c6 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0029eeb8 ebx: 0x0029d672 ecx: 0x023c36a8 edx: 0x02417028
edi: 0x00000001 esi: 0x00000001 ebp: 0xbfffe588 esp: 0xbfffe52c
ss: 0x0000001f efl: 0x00010202 eip: 0xa085e068 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x93526d12
Binary Images:
0x1000 - 0x17dfff +com.gaslampgames.dredmor ??? (1.0) <BC4E2251-B944-93BA-B79E-6E2BB23557B6> /Users/dan/Library/Application Support/Steam/SteamApps/common/dungeons of dredmor/Dungeons of Dredmor.app/Contents/MacOS/dredmor
0x275000 - 0x28bff3 +gameoverlayrenderer.dylib ??? (???) <C7B6658D-4CFB-D6A5-1A86-6AE52275D3E0> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
0x296000 - 0x297ffb +steamloader.dylib ??? (???) <331EEF7A-09A5-3AD3-B83A-4B7109F604C6> /Applications/Steam.app/Contents/MacOS/osx32/steamloader.dylib
0x29a000 - 0x29fff7 +libsteam_api.dylib ??? (???) <F6448C63-FE85-A912-D883-F731C0DF2590> /Users/dan/Library/Application Support/Steam/SteamApps/common/dungeons of dredmor/Dungeons of Dredmor.app/Contents/MacOS/libsteam_api.dylib
0x2a5000 - 0x30af17 +SDL 1.2.14 (1.2.14) <FA2F2FC9-E936-DD87-FBB0-F5052D5CDAB8> /Users/dan/Library/Application Support/Steam/SteamApps/common/dungeons of dredmor/Dungeons of Dredmor.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x31c000 - 0x363fe7 +SDL_mixer 1.2.11 (1.2.11) <839BAACE-BD83-F3EA-4F72-80E964D2130C> /Users/dan/Library/Application Support/Steam/SteamApps/common/dungeons of dredmor/Dungeons of Dredmor.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer
0x398000 - 0x39cff7 +SDL_image 1.2.10 (1.2.10) <7BC12AD9-295E-1930-DC86-D218D7A9BE7A> /Users/dan/Library/Application Support/Steam/SteamApps/common/dungeons of dredmor/Dungeons of Dredmor.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image
0x3a1000 - 0x3cfff7 +mikmod 3.1.10r2 (3.1.12) <484ED43A-1C22-DF87-240A-594F8F37B9BE> /Users/dan/Library/Application Support/Steam/SteamApps/common/dungeons of dredmor/Dungeons of Dredmor.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Frameworks/mikmo d.framework/Versions/A/mikmod
0x3e0000 - 0x41affb +smpeg ??? (0.0.1d1) <307DED87-2630-CFC1-0E46-1464733C0E70> /Users/dan/Library/Application Support/Steam/SteamApps/common/dungeons of dredmor/Dungeons of Dredmor.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Frameworks/smpeg .framework/Versions/A/smpeg
0x4bc000 - 0x4e5fff com.apple.audio.OpenAL 1.4 (1.4) <CDC6D2B8-3DCA-E511-2250-75567E4C94BD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
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0x98b21000 - 0x98ce3feb com.apple.ImageIO.framework 3.0.4 (3.0.4) <20E90968-E04B-7B68-DBA2-92C729A8243F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/ImageIO
0x98f10000 - 0x98ff0fe7 com.apple.vImage 4.1 (4.1) <D029C515-08E1-93A6-3705-DD062A3A672C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
0x98ff1000 - 0x98ffcff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <287DECA3-7821-32B6-724D-AE03A9A350F9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x98ffd000 - 0x9912bfe7 com.apple.CoreData 102.1 (251) <460D594D-09DC-9082-3FD3-F93D6A08AE71> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x9912c000 - 0x9916dff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <80998F66-0AD7-AD12-B9AF-3E8D2CE6DE05> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x992f3000 - 0x9932dff7 libcups.2.dylib 2.8.0 (compatibility 2.0.0) <038731B1-CC44-3943-E3DE-4BAAA203EB72> /usr/lib/libcups.2.dylib
0x9932e000 - 0x9946bfe7 com.apple.audio.toolbox.AudioToolbox 1.6.7 (1.6.7) <2D31CC6F-32CC-72FF-34EC-AB40CEE496A7> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x9948e000 - 0x994b4ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Diction aryServices.framework/Versions/A/DictionaryServices
0x994b5000 - 0x994e6ff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
0x994e7000 - 0x994e7ff7 com.apple.vecLib 3.6 (vecLib 3.6) <7362077A-890F-3AEF-A8AB-22247B10E106> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x995bb000 - 0x995dcfe7 com.apple.opencl 12.3.6 (12.3.6) <B4104B80-1CB3-191C-AFD3-697843C6BCFF> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x995dd000 - 0x9975ffe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x99760000 - 0x9980eff3 com.apple.ink.framework 1.3.3 (107) <0AFEBD7C-D83C-7847-C075-9B427505F7F0> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework /Versions/A/Ink
0x9993d000 - 0x99978feb libFontRegistry.dylib ??? (???) <AD45365E-A3EA-62B8-A288-1E13DBA22B1B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x99a7c000 - 0x99a90ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <0DBE17D5-17A2-8A0E-8572-5A78408B41C9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x99a91000 - 0x99aa9ff7 com.apple.CFOpenDirectory 10.6 (10.6) <F9AFC571-3539-6B46-ABF9-46DA2B608819> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpen Directory.framework/Versions/A/CFOpenDirectory
0x99af2000 - 0x99af4ff7 libRadiance.dylib ??? (???) <47E300B5-DBEF-86C4-29BD-86DBEDD2FBB5> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x99af5000 - 0x99ba1fe7 com.apple.CFNetwork 454.12.4 (454.12.4) <DEDCD006-389F-967F-3405-EDF541F406D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwo rk.framework/Versions/A/CFNetwork
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core i7, 2.66 GHz, 4 GB, SMC 1.58f16
Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MB
Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545050B9SA02, 465.76 GB
Serial ATA Device: HL-DT-ST DVDRW GS23N
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 5
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8218, 0xfa113000 / 7
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0xfa120000 / 4
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfa130000 / 3
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd120000 / 4
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0xfd110000 / 3Csound, can you elaborate on what you mean by "server installation"?But the main reason i use a mbp for games is because i'm stuck in college the majority of the year and it is just immensely easier to carry a laptop back and forth from campus.
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[SOLVED] Steam games crash at start
I have problem with running games with wine for a while now and I can't figure out what's the problem. I have all my games on steam except 1 which is the world of tanks. When I start a game it crashes almost instantly. I tried the following games so far: team fortress 2, counter-strike source, super meat boy, cogs, audiosurf, payday the heist and maybe some more I don't remember now. And the interesting part is that I have left 4 dead 2 and it's works perfectly also world of tanks works too. I didn't tested all my games, so I don't know if there's any other which works.
some logs:
http://dl.dropbox.com/u/30605879/tf2_error
http://dl.dropbox.com/u/30605879/cogs_error
http://dl.dropbox.com/u/30605879/supermeat_error
http://dl.dropbox.com/u/30605879/payday_error
solution: https://bbs.archlinux.org/viewtopic.php … 8#p1066568
Last edited by rLy (2012-03-03 09:19:36)kleim wrote:
Hi,
Try to see how to tweak your Wine apps on AppDB.
Yeah, thanks, but I already know that. The problem is everything was ok until this came up. -
MacOSX bootcamp windows7 steam games?
Hi...I have iMax27 (imac11.3) Mac OS X 10.6.8 installed bootcamp 4.0.4033 and istalled Windows 7 Then Ihave installed Steam support for games and have installed Tomb2013. There is some wrong with the keyboards configuration because I cant take a sreenshot in the game. Scrennshot of windows desktop works fine but not take of the active screen in the game.....Is it some conflict with bootcamp and Steam or windows or what....??
It is a simple thing but it still are some wrong...have I right?
I send a picture of my keyboard with this mail...
Regards RolfEvery Mac after installing Apple drivers still needs to install an audio driver (Cirrus or RealTek)
iMac is probably using Cirrus chipset and driver.
Some graphic drivers and gpu also can show or create virtual or phantom audio devices. The fact that you even have and could update the driver for gpu, some struggle with that and have trouble and need help.
The fact that it use to (not working anymore) seems strange and never would have asked or looked at PRAM, partially because I have 6 yr old Mac that is not even connected to power for months and still works, and a G4 MDD I take out once a year to boot and on the orginal 2003 pram battery.
Maybe you are looking for
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