Dropped Frames/Processor

Hey,
I just installed FinalCut Studio 2 on my Macbook and whenever I try to capture footage (hd dvc 720p60) I get dropped frames. I am also unable to open projects of the same format. I have set the sequence and capture settings according to the footage but this hasnt worked. Someone suggested that the processor on my computer isn't fast enough and that I need a new computer. Is this an accurate assessment?

Someone suggested that the processor on my computer isn't fast enough and that I need a new computer. Is this an accurate assessment?
Probably not the issue but then it's hard to say since, we can't tell what computer you have from here.
rh

Similar Messages

  • Warning:  Sometimes Final Cut exports a non-drop sequence as drop-frame

    Just a heads up. This has been maddening for me. On occasion I will export my program for compressor and it will be drop frame when it should be non-drop.
    These are sequences which have exported fine before. There is no rhyme or reason to it. Tonight I've lost about 2 hours because of this. At least I knew to check it before compressing the file and sending it out to our contractor because it has happened in the past.
    By the way shutting down FCP and opening it up again seems to cure the problem.

    System req's for fcp 5
    General System Requirements
    Macintosh computer with 867MHz or faster PowerPC G4, PowerPC G5, Intel Core Duo processor, or Intel Xeon processor
    HD features require 1GHz or faster single or dual processors (authoring HD DVDs requires a PowerPC G5, Intel Core Duo processor, or Intel Xeon processor)
    512MB of RAM; 1GB of RAM for HD features (2GB recommended)
    Display with 1024-by-768 (or higher) resolution
    AGP Quartz Extreme or PCI Express graphics card (Final Cut Studio is not supported on systems using the Intel Extreme Graphics 950 GMA)
    Motion requires the standard graphics card found in any Mac Pro, MacBook Pro, iMac Intel Core Duo, Power Mac G5, iMac G5, a 1.25 GHz or faster PowerBook G4, or a 1.25 GHz or faster flat-panel iMac.
    Mac OS X 10.4.4 or later
    QuickTime 7.0.4 or later
    4GB of disk space to install all applications
    Additional 42GB to install all optional templates, loops, content, and tutorials (may be installed on separate discs)
    It would seem that you've been reasonably lucky thus far running 10.3.9

  • Dropped Frames in the Xsan environment

    Hello Everyone, I have just setup a SAN network and have been experiencing dropped frames when capturing HD Pro Res 422 on my two client computer at the same time. I have been successful capturing on one computer at a time and playing the same capture scratch footage on both systems at once with 5 streams of video playing on both system with effects, opacity changes and have experience no problems with that.
    Let me backup and give all the information I can about our setup.
    We did a clean install on a G5 with the latest version of Leopard and 3Gb of Ram for our primary MDC. We have 2 client computers (1 acting as the backup MDC) These computers are both Brand new G5's with 6Gb of Ram and Dual 3Ghz processors. All CPU's are Running the latest version of Leopard.
    We are using Xsan 2.1 for the admin, a 16-drive Vtrak Promise RAID system for storage, and qlogic 5600 Sanbox for the Fiber Switch.
    For RAID'ing the storage together, we following the Apple spec's for setting up our arrays in conjunction with the Promise Drives. We have 2 drives in RAID1 for our metadata LUN with additional drive tasked as a spare to this LUN. We then RAIDed 6 drives together in RAID 5 (3 from each RAID Controller), we then repeated this process to create 2-6 Drive LUNS. Out last drive was tasked to be the backup for both of these LUNS.
    We setup our volume with the RAID 5 Drives Arrays to be Our Data (Video Capture) and the RAID 1 drive to store our Metadata and Journal Information. If any more info is needed to help you answer my issue, please let me know and I'll answer you as best I can.
    In my testing of the system, I setup our two client computers to capture as we would in a Real World 2-editor project. Everything was going fine until I tried to capture on both systems at the same time with the PRO Res 422 HQ codec. Am I pushing the system too hard? I wouldn't think so as two streams of that footage should be topping out at 50-60mb per sec, and with my AJA speed Test I am getting write speeds of 300mb per sec and read speeds of 400 mb per sec.
    Also in my Vtrak Promise Logs, I see a "Entering Critical Mode" warning just as the dropped frames occur.
    There is also no consistent point at which the dropped frames occur, sometimes it's 30 seconds in, sometimes 15 minutes in, and both systems drop the frames at the same point one system never keeps on going if the other drops frames.
    In my Xsan Admin I have the folders that I am capturing to set to the "Video" affinity so I know that the footage should be headed to my Raid 5 drives.
    Sorry about the long post, just wanted to give as much info as I could on the first go around, any help is greatly appreciated! I'll be working this problem all day tomorrow, Hope to have the system up and running next week, but I want to really test this out as much as I can in the meantime, thanks in advance!!
    -Casey

    Just wanted to report that the dropped frames issue has been solved for the time being.
    I contacted Promise Support and in viewing the logs discovered we had a faulty drive, even though we had a backup drive tasked to the array where the bad drive wasm we had PDM enabled on each array so the Promise Tech guy said that would lead to performance issues.
    So even though the SAN would work, if you put a lot of stress on it, it would fail. So here's what we did:
    1. Initialized the fauly drive and tasked it as the spare to the new Metadata LUN
    2. Disabled PDM on each array
    3. Hook up fiber connectivity between previously empty ports on our Promise Box to our fiber switch.
    I have been capturing 2 streams of HD Pro Res 422 HQ for the past 30 minutes on both systems with no issues,
    I really want to put the system through the wringer and make sure our current setup can handle some demanding stresses. Is there a good test that anyone can recommend? We only have 2 clients on our SAN.

  • Dropping frames in QT export from CS3

    I just got CS3 for my PC and I was all excited about the new
    feature that lets you export dynamic/actionscripted/MovieClip
    content. I do animation targetted at TV, so everything needs to be
    rendered to AVI or Quicktime, so I figured that this new feature
    would let me use a dynamic camera symbol as I've always wanted to.
    I've run into a problem, though: the export process seems to
    drop frames! As far as I can tell, Flash is rendering and recording
    the frames of the animation in real time (or perhaps just close to
    real time). If the computer has any hiccups because of another
    process demanding some processor time then the resulting quicktime
    will have frozen bits where the renderer couldn't keep up.
    You can see what I'm talking about by looking at the
    quicktime and an AVI of the same scene here:
    http://www.pinkandaint.com/flasherror/bad.mov
    http://www.pinkandaint.com/flasherror/good.avi
    To test this theory, I tried witching applications a bunch
    during a render. Sure enough, there were long sections in the
    resulting quicktime where the renderer missed frames. The quicktime
    is the right length and number of frames -- it just repeated the
    same frame over and over where it couldn't keep up.
    That's not the only problem, though. When I look at the
    exported quicktime file in either Quicktime Player or Premiere pro
    (version 1.5) it reports a framerate significantly lower than in
    the original FLA. In the file I'm looking at right now, the FLA's
    framerate is listed as 29.97 but the MOV file reports a rate of
    19.29 (which is, incidentally, different than the framerate I got
    any other time I exported the same scene). In premiere, when I tell
    it to interpret the footage as having 29.97 fps the clip gets
    significantly shorter than it should be -- in this case 161 frames
    rather than the 208 frames that it is in the FLA.
    I'm pretty sure this is the same way that the various
    SWF-to-video programs do things. I thought it was an interesting
    kludge to use those external programs but I was sure Adobe would be
    able to do something more elegant and sure-footed with this new
    export feature. Couldn't they have somehow guaranteed that each
    frame would get captured? It seems like they could have just
    modified the Flash player to play with artificial time, where the
    time to render each frame was always reported as 1/framerate.
    Oh, and there's one more problem. The Quicktime renderer
    seems to do something different about the order of execution of
    actionscript or something. In the rendered quicktime movie the
    first frame displays my camera symbol even though I explicitly made
    it invisible with actionscript on the first frame of its timeline.
    When displaying in the Flash player the first frame does _not_
    display the camera symbol....
    Has anyone else encountered these problems? If so, have you
    figured out a workaround? I tried setting the framerate really low
    (I was at 29.97, so I set it down to 10) but it still seemed to
    miss frames.
    -David

    I can understand your frustration with this feature as it
    tries to capture in real time what's being
    compiled in the player - but your last line is a bit unfair:
    "...it
    > exemplifies the Flash team's disregard for animators in
    favor of web developers."
    Copy Motion and Copy Motion as AS3 are useful new additions
    for animators. I will add however that I
    myself have a list of animation oriented features I would
    love to see added in flash but for now
    have you checked out www.flashants.com and their SWF2Video
    tool? It exports an SWF to AVI with
    flawless results. Worth looking into if you have the need to
    output any kind of flash content to video.
    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    animator_geek wrote:
    >
    quote:
    Originally posted by:
    Newsgroup User
    > [...]
    > Turn off other applications. When recording, Flash uses
    all of your system's
    > available resources as much as possible, so any
    interference of the system
    > performance affects the result of the recording. We
    recommend you exit other
    > applications while exporting to a video.
    >
    >
    > So you're telling me that Flash makes my computer
    completely unusable while
    > it's rendering? Sorry, I thought we left that kind of
    limitation behind with
    > DOS. Particularly for something like this, where the
    rendering process should
    > be
    completely independent of real-time. The renderer should go
    exactly
    > as fast as it needs to in order to capture every frame.
    Whether I set the
    > frame rate to 1 or 1000 should make no difference in how
    many frames are
    > dropped in the rendering process.
    No frames should ever be dropped I
    > mean, what's going on here? You guys have access to the
    actual source code of
    > the renderer. Can't you adapt it so that it when it's
    rendering non-real-time
    > the SWF thinks that it's executing at exactly the frame
    rate it desires? You
    > could just set the renderer's "clock" to whenever the
    render was started, then
    > increment it 1/fps seconds every frame. The program
    would never be the wiser.
    > You could even let the timer run (or simulate it
    somehow) for 1/fps seconds
    > between rendering each frame, thereby handling any timer
    events that need to be
    > sent while the SWF is running.
    >
    > Clearly I'm not privy to the inner workings of the Flash
    player but as a user
    > there's a certain standard I expect, particularly when a
    company touts this
    > great new feature. It's supposed to work as advertised.
    This feature clearly
    > does not.
    >
    > Now I've been a software engineer in the past and I know
    that sometimes
    > workarounds have to be made but this is just too much.
    To me as a user, it
    > exemplifies the Flash team's disregard for animators in
    favor of web developers.
    >
    > -David
    >
    >
    quote:
    Turn off audio. The audio in a Flash movie may also slow the
    performance
    > possibly causing dropped frames. Turn off the audio, if
    you have many
    > dropped frames in the first attempt. Other video editing
    tools can be used
    > to add the audio to the video after export.
    >
    > Reduce frame rate. If the movie dimension is a full size
    NTSC video, 740 x
    > 480, and frame rate is 30 fps, you are more likely to
    have dropped frames.
    > Reduce the fps of Flash movie increase the chance of
    grabbing all the
    > frames. Other video editing tools can be used to adjust
    the frame rate of
    > the video after export.
    >
    > Optimize your animation. Try to avoid a lot of screen
    motion. The greater
    > the area of change on the screen, the more likely
    slowdown will occur. Also,
    > if possible, restrict your use of transparency and alpha
    channels as they
    > too can cause poor performance.
    >
    > Use ActionScript 3. Animation created by ActionScript 2
    and ActionScript 3
    > are different in play back performance. Convert the
    ActionScript in your
    > animation to ActionScript 3 for optimized performance.
    >
    > Dimension settings in 2 places. The dimension settings
    in Export Settings
    > dialog sets the dimension of the SWF movie to be
    captured. The Size settings
    > in QuickTime Settings dialog sets the dimension of the
    exported MOV files.
    > If the SWF size is smaller than the exported MOV size,
    the picture quality
    > will be degraded; if it is larger than the exported MOV
    file, you may have
    > better picture quality. For best quality (and often
    performance) these
    > settings should match.
    >
    >
    >
    > "animator_geek" <[email protected]>
    wrote in message
    > news:[email protected]...
    > >I just got CS3 for my PC and I was all excited about
    the new feature that
    > >lets
    > > you export dynamic/actionscripted/MovieClip
    content. I do animation
    > > targetted
    > > at TV, so everything needs to be rendered to AVI or
    Quicktime, so I
    > > figured
    > > that this new feature would let me use a dynamic
    camera symbol as I've
    > > always
    > > wanted to.
    > >
    > > I've run into a problem, though: the export process
    seems to drop frames!
    > > As
    > > far as I can tell, Flash is rendering and recording
    the frames of the
    > > animation
    > > in real time (or perhaps just close to real time).
    If the computer has
    > > any
    > > hiccups because of another process demanding some
    processor time then the
    > > resulting quicktime will have frozen bits where the
    renderer couldn't keep
    > > up.
    > >
    > > You can see what I'm talking about by looking at
    the quicktime and an AVI
    > > of
    > > the same scene here:
    > >
    http://www.pinkandaint.com/flasherror/bad.mov
    > >
    http://www.pinkandaint.com/flasherror/good.avi
    > >
    > > To test this theory, I tried witching applications
    a bunch during a
    > > render.
    > > Sure enough, there were long sections in the
    resulting quicktime where the
    > > renderer missed frames. The quicktime is the right
    length and number of
    > > frames
    > > -- it just repeated the same frame over and over
    where it couldn't keep
    > > up.
    > >
    > > That's not the only problem, though. When I look at
    the exported
    > > quicktime
    > > file in either Quicktime Player or Premiere pro
    (version 1.5) it reports a
    > > framerate significantly lower than in the original
    FLA. In the file I'm
    > > looking at right now, the FLA's framerate is listed
    as 29.97 but the MOV
    > > file
    > > reports a rate of 19.29 (which is, incidentally,
    different than the
    > > framerate I
    > > got any other time I exported the same scene). In
    premiere, when I tell
    > > it to
    > > interpret the footage as having 29.97 fps the clip
    gets significantly
    > > shorter
    > > than it should be -- in this case 161 frames rather
    than the 208 frames
    > > that it
    > > is in the FLA.
    > >
    > > I'm pretty sure this is the same way that the
    various SWF-to-video
    > > programs do
    > > things. I thought it was an interesting kludge to
    use those external
    > > programs
    > > but I was sure Adobe would be able to do something
    more elegant and
    > > sure-footed
    > > with this new export feature. Couldn't they have
    somehow guaranteed that
    > > each
    > > frame would get captured? It seems like they could
    have just modified the
    > > Flash player to play with artificial time, where
    the time to render each
    > > frame
    > > was always reported as 1/framerate.
    > >
    > > Oh, and there's one more problem. The Quicktime
    renderer seems to do
    > > something different about the order of execution of
    actionscript or
    > > something.
    > > In the rendered quicktime movie the first frame
    displays my camera symbol
    > > even
    > > though I explicitly made it invisible with
    actionscript on the first frame
    > > of
    > > its timeline. When displaying in the Flash player
    the first frame does
    > > _not_
    > > display the camera symbol....
    > >
    > > Has anyone else encountered these problems? If so,
    have you figured out a
    > > workaround? I tried setting the framerate really
    low (I was at 29.97, so
    > > I set
    > > it down to 10) but it still seemed to miss frames.
    > >
    > > -David
    > >
    >
    >
    >
    >
    >
    >

  • Drop Frame Timeline with 59.94 Editing Timebase

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  • Dropped Frames Problem

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    It turns out the compression used by the camera was H.264. This compression is not designed for editing and is processor intensive, that is why there was stuttering issues. You have to convert the footage to something easier on an NLE such as Apple's ProRes. Use Compressor to change the files (or edit the sequence with stutters, then render it out with ProRes) and you should be good to go.

  • Dropped frames on MultiCam editing with Canon XF305 Footage

    Hello,
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    but my experience with the 305's in ProRes is that it makes it a bigger file(more than double)
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    when I actually converted to ProRes, it seemed like it was more taxing on the computer, took up twice the hard drive, and more than three times the time to transcode compared to native.
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  • Final Cut Pro dropped frame rate issue

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    x

  • Dropped frames on Brand New Macbook and Final Cut Express!

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    You are quite frankly, a genius. I have just managed to capture my footage after a gruelling few days of trying just about anything. Your recommendations regarding settings and also the external hard drive have fixed my problem.
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  • [..\..\Src\pp\\PPixHandleUtilities.cpp-114]  Dropped Frame CS3 Rendering Error

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