Dwh's current take on SCP (Snap-Crackle-P

I think that many people could solve their SCP problems mainly by looking at the problem differently. The main reason for this post is to try to help that happen. In a sense, of course, this will tend to validate my position or not, depending whether significantly more people start reporting getting rid of SCP or not. It is <i>not</i> my intent to defend my position - I think there's been plenty of that in other threads - and I intend to ignore any replies which are simply argumentati've, because experience has shown that responding makes the thread length explode, which would just bury my intended message underneath that kind of traffic. In fact, I've decided I will give all such argumentati've posts in this thread a "" rating as further encouragement to argue with me in some other thread.
OK, you've got SCP. How do I suggest you approach it's
First, do not assume your SCP has the same cause as everybody else's. I'm going to talk about the bus latency cause, because that's the one I think is behind the bulk of the complaints, but yours might be something else: you might be one of the unlucky people whose card is defecti've, for example (that's going to happen to some people, and it could be you).
Second, think of your soundcard symptoms as possibly <i>revealing</i> a problem in your system, much as canaries were used in coal mines because they are more sensiti've to toxic gases and would die before it was too late for the miners to get out. This suggests that the soundcard may be telling you to look elsewhere, and I suggest that for this particular problem, that's actually a good way to go. So, for this particular problem, ask yourself what <i>other</i> devices seem to be acti've when you hear SCP. For example, if you hear SCP when you see the disk activity LED flash, that's a big clue. Pay attention to stuff like that.
I'll get into why's later on, but for now, the kind of device most likely to be behind SCP is a relati'vely smart device geared for high performance, particularly video cards and busmastering disk controllers (especially RAID controllers), although network cards and TV cards are examples which don't seem to me to fit that mold, but sometimes seem to be behind SCP.
I think the first thing to try is to do simple things which may evoke SCP or make it worse. I suggest rapidly scrolling a large window up and down while playing audio is a good basic test for the video card. Similarly, copying a large file (or better, running a disk benchmark) while playing audio is a good basic test for disk controllers.
The next thing to try is to temporarily change settings which affect driver behavior. Examples are lowering the video acceleration and disk read ahead settings. These are things easily changed and changed back. If they stop SCP, this casts strong suspicion toward the device associated with them.
Progressing to steps which require some more effort, I am convinced these problems are fundamentally due to some design weaknesses in the PCI and PCIe buses themselves. However, there's really nothing that you can do about that. The only available true fix is having drivers for vulnerable devices take steps which avoid the situation which sets off the problem. So, this means it's a good idea to make sure all your drivers are current, including the drivers for any devices which are integrated into your motherboard. Then, if that doesn't help, see if you can find some non-current drivers to try for those devices which were already current, and try those. Sometimes you can revert to generic drivers which are built into the operating system. For example, if you remove your video card drivers, this will happen. The idea is to try a completely different driver to see if it affects the symptoms. I don't suggest running anything other than the current drivers supplied by the device manufacturer as a real solution, but it can be a very effecti've diagnostic tactic, and it can be useful information when trying to get the official driver fixed (i.e. if you can tell your video card maker that your soundcard noises stopped when you removed their video card driver...). Falling back to generic drivers may mean advanced hardware features won't be used, so if you're only experiencing SCP when there is high-intensity game action on your two-card SLI graphics rig, it may not be diagnostic; but if you get SCP when playing WMV-HD video files, it could well be enlightening.
If you're not focused on a specific non-soundcard device at this point, my next suggestion is to rule out as much as possible. This probably means opening the computer's case and removing any hardware that is not essential for your testing. You won't be able to remove integrated devices, so for those this means disabling them in the BIOS. (If you have more than one disk controller, you might be able to temporarily rearrange your system to only use one of them at a time for your tests.) Of course, you can take a slower approach like trying disabling devices in Device Manager first, but ultimately this step is to help rule out things you're not suspecting, and there's nothing like removal to make sure something isn't influencing your symptoms. If this approach proves fruitful, putting things back together piece by piece until the problems recur should cast suspicion on the last device you put back or enabled. Unfortunately, simplifying your system can make SCP go away simply by slightly improving bus latency performance without actually fixing it. So, this isolation process can only suggest which device is really behind your system's bus latency problems, and which driver you really need fixed (or device with bad drivers you might consider replacing).
If you still get SCP with your system stripped down with only essential devices left, you will at least have a smaller number of prime suspects, unless you are in a position to try substituting other devices. That's often not really practical, but if you own a computer store, or have very generous and helpful friends, it may be an option.
Ultimately, if you can figure out which device to focus on, and can find drivers for it that address the bus retry problem, you should be able to make just that one substitution, and really solve bus-latency-caused SCP, not just keep it at bay.
In some cases it may be useful to record the SCP via What-U-Hear and/or Wave, at the right sample rates, and look at it in a suitable wav editor. This can give clues as to whether the SCP is due to bus latency or something else. Within reason, I'm quite willing to try to help out in individual cases in this thread if you're trying to follow my advice. Feel free to ask questions, etc.
Now, to explain where I'm coming from a little.
There's a bottom line here. If you're talking about bus latency, which is how long a device has to wait to get the bus after making a request for it, in terms of 00's of microseconds (more than 3,000 bus-cycle times), or more, for something that operates at the speed of the PCI bus, that's all you need to know that something is seriously out of whack. It's also all you need to know to rule out the device that is waiting as being the cause of the delay. The point here is that we're not talking about sub-optimal bus latency, nor even poor bus latency, but "insanely awful" bus latency.
Any analogy is going to be a stretch here, but imagine a traffic signal in a city that does not permit a right turn on a red light. We can consider the latency a car experiences to be the time from when it arri'ves at the intersection controlled by the light to when that car gets a green light. Now, considering the normal speed of cars, etc., suppose I start talking to you about timing the light for a two-hour cycle, i.e. about one hour green, a few seconds of yellow, and about one hour red. That would be more than completely nuts, right? Well, the kinds of bus latency CL has measured is that kind of nuts. It really is.
(While I understand the arguments that if CL makes a sound card at all they should go to whatever lengths to make sure it works irregardless, there must be some point where those arguments just get unfair if the infrastructure upon which CL relies, but does not control, is sufficiently insane. That's why I personally can't bring myself to blame CL, and instead look to the design of the infrastructure first, and whatever is able to avoid causing the "insanely awful" bus latency second.)
While bus latency as high as has been reported is sufficient to explain a reasonably-designed soundcard producing the kinds of symptoms that are being observed, and that the device experiencing that kind of bus latency isn't that cause of it, it's not enough information to determine the cause. I've said there are really only two plausible things that can explain it. Either the controls to limit the length of an individual bus transaction (after the bus has been requested) fail to do so under some conditions, or after a master requests the bus, others are being given multiple turns before the bus is finally granted (i.e. you ask for the bus, but your "turn" keeps getting skipped). (The only other possibilities are either essentially even more insane bus behavior, unless your position is that CL's engineers and others are so dumb they can't use equipment like bus analyzers to measure the latency their device is exposed to, or that they are just plain lying.)
Initially my instincts had me leaning toward the first of the two cases: something wrong with the transaction latency controls. Currently, it looks like it's really the second case: one device is getting more than one transaction when others are waiting. This is after I've been able to look at the PCI specs. (Because my access is through a pcisig.org member company, I don't feel comfortable quoting from the specs., nor saying more than a minimum about their contents that is relevant.)
"Bus retry" is when a transfer is stopped by the addressed device before any data transfer has occurred. It carries a special implication that the same transaction is to be retried. It seems to be designed as a way for a slow device to delay things (a little) until it can get ready.
The failure mode I have seen described is that the host bridge (essentially the processor connection to the bus), addresses a device and then does bus retry transactions for an insanely long time. The device has some kind of small queue of things to do, which has become full, and the device signals bus retry until the full condition ends. The host bridge seems to dedicate itself to this one task, so this may block other processor I/O operations. Since the bus retry transactions do finish, albeit early, it would seem that other bus masters, like the CL soundcards at issue, should be able get the bus while this is going on, but that doesn't seem to happen. In looking over the PCI 3.0 spec, I only find 2 things which seem relevant.
There is a 0 microsecond limit on bus retry looping of a specific kind, but there is no hardware enforcement; the spec explicitly permits proper avoidance to be implemented in device drivers. If this is overlooked, failure lurks for spec-conformant hardware, and I think it's easy to overlook this.
Secondly, there are ways some masters can get an exclusi've lock of the bus, and some situations where the lock semantics can result in data overruns for video/audio/communications devices, to the extent that the 3.0 spec discourages the use of the LOCK# signal and hopes to remove completely it in the future.
I also tend to think that having 2 basic causes for such grotesque, long-standing problems is pretty unlikely, though not impossible. So far I don't see a need to speculate to the contrary, which is to say I am inclined to apply Occam's razor to this, so long as the symptoms and hard evidence seem to be covered by one basic explanation.
My current take on all this is that it's likely been standard practice for host bridges to control bus deadlocks and operation sequencing problems by some combination of bus locking and transaction ordering, with the net effect that the bus gets dedicated to bus retry loops when they occur. It's likely that these practices have been carried to the PCIe bus (because they control potentially serious problems). In PCIe-bus machines, the PCI bus hangs off the PCIe bus by means of a PCIe/PCI bridge. That means that if there is a locked bus-retry pathology on the PCIe bus, I'd expect PCI devices to see the PCI bus appear to go idle for the duration even though there are requests for the PCI bus. That seems to me to be consistent with the CL NF4 statement that it was "...the first motherboard on which these extremely long PCI service holdoffs have been observed by Creative, where another PCI device in the system was not causing the holdoff."
This suggests that chipsets might be able to do something about this. If the host bridge released the lock on the bus, at least when ending a "bus retry" transaction, it seems this would help busmastering soundcards, like the X-Fi, by letting them break in during a bus-retry loop. That should eliminate the huge bus latency measurements. However, the bridge would have to be doing something pretty complex to let other driver tasks past an unlocked bus-retry loop, so I think this could still be a big bottleneck. For this not to be a problem area, I think extended bus-retry loops have to be prevented.
Right now, extended bus-retry loops can be prevented by driver-avoidance, which IMO is a workaround, not a true solution. If you can hunt down and deal with the culprit drivers, however, at least it does fix things; it's just that that can be darn hard to accomplish. From a bus protocol standpoint, this kind of thing needs an enforced limit. A device which simply has slow circuitry doesn't need very many retry cycles, and that's what this is useful for. A device which (ab)uses it because its work queue is full leads to these problems, because the right thing to happen is do other things with the bus until the device work queue has room. In other words, this isn't a "wait for me" situation, it's a "come back later" one. Exceeding some generous "wait for me" limit should have been a reject reflected back to the driver. There is more than one reasonable way to do something like that, so I'm not going suggest how the PCI bus might have been different to help with that; the small hard limit is sufficient: the driver can look at a status bit, and request an interrupt from the device when the bit clears, as the PCI bus stands now.
-Dave
[email protected]

. Perhaps NVidia simply makes their 6x PCIe slots ultra high priority so their video cards can squeeze out every last frame per second in SLI mode as possible, without regard to being "nice" to other add-in cards by allowing them proper bus time?
While that's certainly not something I can rule out, I think it's much more likely the bus-retry pathology has simply spread to PCIe, having not been dealt with in PCI. But, you say, PCIe is based on serial point-to-point technology and can be doing more than one thing at at time. It's also based on the PCI programming model and I think it likely there are bottleneck points around the setting up of transfers. What that means is that the arbiter does one grant at a time, but can continue onto others unless they would conflict or it runs out of some needed resource, so when that process is locked by the PCIe Host Bridge while it tries to start up a transfer to a device that keeps responding to each attempt with bus retry, it's entirely possible the same thing happens as for the PCI bus, even though normally the PCIe bus <i>can indeed</i> do some numbers of multiple transfers in parallel.
2. Perhaps PCIe won't have this problem, once motherboards are 00% PCIe without any old PCI slots? I think this may happen, because PCIe is based on serial point-to-point technology as opposed to the older PCI based on parallel shared-bus technology.
If there was a Soundblaster X-Fi card with PCIe for connectivity (even though it doesn't need the bandwidth), then perhaps it wouldn't have any of these ongoing problems any more at all.
Hopefully, some day very soon, Creative Labs will make a sound card for PCIe. There sure is a high demand for it now, which I'm sure will only increase -- especially when PCI gets phased out completely just like ISA was a few years ago!
My current take is that this problem really appears to have spread to PCIe. Furthermore, CL has stated that PCIe has tested to be <i>even worse</i> than PCI for audio. It's better for moving more data faster, but seems to be even worse at moving small amounts of data promptly. (This is what can happen if only throughput is your God.) I'm very inclined to believe the reason for this is really that the bus-retry pathology gets worse as the bus gets faster, and I take it as some of the evidence for the problem having spread to PCIe.
-Dave
[email protected]

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    It is still there... you cant just hear it as good anymore.. i never have crystalizer on, i still got my rice crispies. So good if you dont hear it anymore.. but i know this wont fix it for many of us. I can agree that if i have cmss3d enabled but have MacroFX and Elevation Filter off, the pops& crackles are lower in volume.

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    Alright, I'm using an Audigy 2 ZS with 5. speakers. The problem is repeated snapping, crackling, and popping when sound is playing and I'm typing. It only seems to happen when I'm pressing keys on the keyboard. I installed those kX drivers someone else posted which fixed the problem immediatly, but they're too complicated for me to use so I'm forced to revert back to Creative drivers, at which point the problem comes back. It's not an IRQ conflict, and it happens with multiple sets of speakers, and keyboards. Also it happens with my old Audigy Gamer if I swap them out.
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    TAGreyFox
    Dont worry, you are not the only one experiencing that problem.. I have it too when I upgraded my system to
    CPU:Athlon64 3000+ 939
    Memory : 2*52 Corsair
    Dri'ves: 2 sata hdd, DVD-RW, DVD-ROM
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    And Creative Audigy 2 ZS Platinum Pro
    And one wireless card (D-Link G520) plugged into one of the PCI slot
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    I was so annoyed by the pops, clicking, cracking noise, and I believe that it is creative that needs to do something about their driver. It is kind of impossible so many people are getting this same problem and the blame was put on user's do not know how to configure the system.
    What I suggest is, for now, switch to your on board audio, and wait until creative does something about it, then switch it back..
    I recently emailed them asking them what I could do to fix it, however they sent me this web, with tons of steps, and I followed each of them, but it still didn't work. I seriously dont think it is ur system's problem. I dont think mine has problem either.
    Go to our web page at ... <A href="]http://us.creative.com/support/[/url] then selectthe Knowledge Base section. Then in the search field you will typesid656. This will open Solution ID #656 - Optimizing your system forbetter sound performance.
    I believe its time for creative to do something about it. And of course for those who don't have problems at all, u guys are really lucky. But for us, its a torture to listen to loud clicks, pops, cracking sound during a music, movie, or game.
    Pease fix it :`(
    SamMessage Edited by samueltai on 05-27-2005 0:4 PM

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    Hello dawg,
    im experiencing this one too.. bought my brand new 27 inch imac and then 3 days later i hear this crackle pop noise around the speaker area. it gets less when im on the imac for about half an hour and disappears pretty much from there on.i've wondered if this is caused by the imac's external case heating up? bu the applecare employees say this can't be the case. so if somebody could tell hifidawg and me if this problem is just because we have the first ones with baby sickness or what? really leaning t,.wards asking for a new one later on... now just wait and cee if more people get this problem..
    let me hear from u plz,
    srry for the english im dutch
    grtz obi-k

  • I fixed my soundcard snap crackle pop is

    hello, good news i hope for all. ever since i upgraded my system to a 939 chip i experienced the dreaded snap crackle pop. i use to do the restart thing, then the problem would go away. untill recently i formated my ide hardri've in to 2 80gb dri'ves for xp, the other to x64. my free comcast mcafee antivirus would not work for x64 so i deleted x64. i still have the the option in my bios for which os i want to select xp pro or x64. but who cares. i can hit my sleep button or hibernate button and i don't have to restart. no snap crackle pop. my specs are (a8v) motherboard, (x2 4400+ dual core) cpu-oc'd to 2.45, (crucial ballistix tracer) memory 5:3 3-3-3-8 @246 , audigy 2sz platinum. i hope this work for all. i am sure you can resize your hardri've to give you more gb back. i am afraid to mess with it right now. i would like to know if this works for others.

    / Im on an X58 build too, except I run Crossfire, my XtremeGamer XFI PCI shares an IRQ with 2 pci express roots, and 5, and 2 microsoft UAA bus drivers(my cards have HDMI audio controllers) I get the worst crackling in BF242 during orbital strikes...... have you tried to update to INF 9..0.04?Message Edited by Radnsmash on 04-8-2009 2:00 PM

  • MacPro Audio Snap-Crackle-Pop (macpro 6-core 3,33GHz)

    Hi Everyone,
    3 weeks ago i received my brand new 4500$ machine, after working for about 40 minutes there was this really loud POP/Crack trough the speakers, didn't think much of it at first but then after a while same thing happened. It really loud and scared the living daylights out of me...at first i thought it was a problem with my cables or amplifier so i started checking everything, changing cables, unplugging etc. even went this far that i went out and bought new cables but that didn't do me any good. started up my old computer and no Popping sound or weird cracks what so ever, so i took the computer to a friends house and plugged it on this his audio installation (Audio-line out) the same problem occurred after 20min. so without a doubt was it a MacPro issue.
    to finally check i even unplugged "every" external device (amplifier,mixer..) and used the internal build in speaker just to check if it had the same issues, and yup same thing with the internal speakers there's this loud Pop also.
    Caled Apple explained everything and the offered to ship me a new machine since this one obviously isn't working as it should.
    i have received my replacement Mac Pro 2 days ago and guess what, EXACTLY the same problem with this one. One would think that since this one has the same issues its not the Mac Pro but I'm absolutely without a doubt 100% sure it is a the Computer, why because even when nothing is plugged in and i use the internal speakers it still pops, also when i take it (again) at a friends prof. recording studio and test it there ...POP same story.
    you can best describe the loud pop i hear with an audio cable that you plug-in or out of a powered amplifier, it gives this loud crack.
    The sound studio guy said that he thinks it has to do with the sound chipset waking from sleep or something in that direction
    question is are there people here whom know how to fix this (if its even possible to fix) or people whom experienced the same problems?
    What do i do now, call Apple again and ask again for a new machine? i mean we are not talking ipods here, its a really expensive machine and it should just work without me getting the living daylights scared out of me 3 times in one hour. I want a computer that works point blank.
    Hate to call Apple again, i lost loads of time already and they probably going to suggest the same thing all over again...try installing OSX again, do hardware check...etc. been there and didn't do me any good.
    what should i do and does anyone know how to fix this extremely anoying problem
    hope to get some reply's as i would really appreciate it

    Mac Pro (6-core) 3.33GHz here too, running OS X 10.6.4. Same issue. However mine happens ever so randomly. Sometimes it doesn't happen for a whole 3hours then suddenly, for a split second there's that pop/crackle sound. I used to have the same speakers plugged in a mid-2009 15" MacBook Pro and it never had that problem. To think that i spent over £3000 on a high-end desktop workstation makes me wonder why the **** are they even priced ever so ridiculously?? I mean if it has such a pathetic problem such as this. Quality control isn't what it used to be for Apple it would seem. Glad that I'm not the only person with this problem, and I'm sorry to hear that this has happened to many of u who caved in nearly 2 months salary (I may be on scholarship, but still, money is money) to buy a high-end workstation like this.
    My specs are in my sig at the bottom. Did all the necessary updates, except for iTunes (running on 9.2.1) but I dont think iTunes 10 addresses problems like these. Definitely not an iTunes problem because even if there's nothing playing there's still that pop sound. Thing is, mine doesn't happen so frequently, but it does happen on occasion, but for a +£3000 machine, IT'S UNACCEPTABLE!! Get it together Apple! Plus this is not my only Mac Pro issue, got a Kernel Panic the other day because I was tethering my iPhone 3GS 32GB (iOS4.0) via USB to my Mac Pro for internet and the kernel panic grey screen came up. Lesson learned, i wont be USB tethering my iPhone EVER AGAIN, but I'm not going to refrain from using my audio on my Mac Pro, am I right? Anyway, this rant is rather annoying, I sure as **** hope that it's just a software issue and that an update SOON will help resolve this!
    Have any of u guys reported this issue to Apple? Because if enough of us who spent copious amount of money on this report the issue, they are FORCED to find a fix. Because I dont wan to have to ring Apple and be on hold for hours before I have someone tell me "ye...just send it back to us". Because: a) I'm not going to post it to them, takes too much **** time. b) Even if i were given a new desktop, I dont want to have to start from scratch, unless they're willing to migrate all my data on to the new desktop and everything will be as my last desktop was. AND c) I know i said this enough, but this is an expensive desktop and issues like this shouldn't even be roaming around...
    Please note, my Mac Pro is ONLY 3days old.
    I hope again that this is SOFTWARE/FIRMWARE related. and an update should fix this!
    Message was edited by: progressia

  • Snap crackle pop issue....fixed - audigy 2 plat/

    My first post, Hope the title doesn't mislead/anger anyone, but i truly believe these solutions
    are uni'versal and can be applied with just about everyone.
    My card is almost 5 years old now or so... I've seen the frustration on this board about this
    nasty issue.... i felt SO bad for some of you guys that i just had to sign up and share my
    knowledge (or lack of!) for the multiple, possible 'fixes' to this. its not entirely CREATIVE's
    fault and there is ways to fix it, you just need a bit of Patience and the willingness to learn
    a bit more about your hardware if you arent too savy with tweaking it. this might of all been
    said before, but i really hope this helps some of you.
    Lets get the blahblahblah's outta the way just to be safe, shall we? Obviously, make sure your
    card isn't sharing an IRQ with a cd/dvd device, or any kind of hardware that transfers a lot of
    data constantly or uses a lot of power like a hard-dri've, maybe even certain gpu's. In my case,
    my bottom PCI-slot (3/3) only shares an irq with a USB port and as corny as it sounds it did
    improve the issue (i disabled that USB, but that isn't necessary its overkill/fail-safe
    precaution, probably doesn't even help at all, paranoia setting). download Si-Software Sandra to
    see exactly what belongs to where and what irq is being shared with what. Also before i forget,
    clean out your dri'ves with bleach/acid/napalm with a program such as Drivercleaner, just to be
    safe, right?
    If you have anything on your Motherboard that's VIA/raid related, its imperati've you upgrade the
    drivers for it, it could very well be your single solution, for example the latest via_hyperion
    pro_v5a.zip did it for me and my particular setup just recently after a small hardware upgrade.
    this fixed the MAJORITY of the pops in several different machines with these motherboards as well
    i might add. Also make sure the Cable is newer than 2 years old, dirty worn cables can
    cripple/weird out any piece of hardware, that goes for HD's, CD roms, ...anything that uses
    IDE/serial cables etc. lots of people toss their dvd/cd roms out thinking they've used its
    life-span, when a brand new ide cable is all it really needed. but... this VIA/raid driver
    problem seems to be a pretty common fix in my experiences.
    Gamers who suffer from "sudden" or "random" pops here and there while gaming......... with time
    will notice this occurs usually when the HD is seeking a lot of info and is under a decent amount
    of stress, OBLIVION is a good example of the HD being as important as ram/cpu/gpu IMO. that's
    why....... "it seems to do it more (pops/cracks) with certain games than others". ACOUSTIC
    MANAGEMENT is Often to blame for this in My opinion, and some maxtor dri'ves come with this
    enabled from the factory (why, why why?!! ...die die die!!!). Imagine setting the In-game HD
    cache setting Tweak for obilivion enabled to , + Acoustic managementenabled....it turns
    preformance into a bloody mess, and will (possibly, most likely?) crack annoyingly often whenever
    a new area is being loaded and sufficient data is being called, not to mention make a less
    experienced gamer think his machine is completely screwed for no reason. Acousitc Mangemtn
    enabled on a hard-dri've can be suicidal for certain games and will almost guarantee preformance
    issues, cracks, burns, bruises, broken bones, stab wounds.....and most likely the lovely POPS...
    the nasty loud firecracker ones...it can be so bad to the point where many of us will not even
    play anymore out of frustration, especially for you audiophiles... leaving us angry and desperate
    for a fix. Acoustic management CRIPPLES performance and destroys seek-time, that i AM sure of,
    so fix it anyway for your own good, unless you don't care for performance. Please, get rid of
    this nasty, possibly/commonly built in feature that turns a 7200rpm dri've into a 5400rpm (ouch),
    make SURE this is disabled for you maxtor/seagate HD owners who play games or just want better
    performance period. You'll have to google those instructions, I wouldnt dare say more.
    On a separate machine, "tad in" and "cd audio" had to be muted to stop a lot of it, as well as EAX
    effects (i know you love eax, but its worth the sacrifice) slider turned DOWN to 0% even when disabled.
    this may not be necessary for everyone, but a lot of us suffer from those soft "echoey crackles"
    and its a quick fix. im sure you've all read this "solution" 5 billion times, but it doesnt hurt
    to put it out there. that, or dxdiag or control panel audio properties the slider to Standard acceleration, better to lose eax IMO.
    there is no support or guarantee with this patch, and it supposedly doesn't support/work properly
    with XP Servicepack 2, however this worked on my dads machine and a friends' as well. GOOGLE
    "down vlatency", (not "download" vlatency) and click on the "georgebreese.com" link and try his
    vlatency_v020_beta2.exe. this simply overrides some BIOS settings that many of us cant access
    easily or at all, and boosts IDE latency and on a lot of different PC setups and gives more
    juice to the PCI bus by editing how much the CPU will control the pci bus for, or something like
    that. point is, its a redbull for your PC's pci related bandwidth/juice management and it cant
    hurt to try (lets hope not j/k).
    i don't recommend messing with IRQ assignments in bios or pci latency utilities unless you really
    know what you're doing and consider yourself a power user, just a personal opinion, 32 is fine
    and a lot of people end up regretting messing with these settings.
    there is also the "turbo off" setting (think there's a "patch" for that registry setting too),
    but i seriously doubt it will resolve a users problem who suffers Heavily from this syndrome, but
    i guess you could try it.
    Last but not least, another "ghetto" fix that could improve your issue is killing your CMSS
    feature. i have no idea why that setting always acts up (at least for my machine it does) and
    causes rice crispies to go off.
    Its 2am on a Friday, I've been writing for a while, and i really don't know if i was clear enough
    with what i said, but no way im going back to read/correct cause ill be here forever. if you've all tried this before with no luck, sorry. i'm just trying to help if
    i can, and if 2 single words out of this post can even spark an idea to help fix somebodies rig, its worth it, right?
    Remember to never trust anyone with anything (especially advice) or put your hopes and dreams
    into a randomer's advice (such as mine!), keep in mind I'm just an average guy with no
    qualifications or credentials that could be wrong about EVERY single thing i just said, i could
    be completely out of my mind for all we know, listening to me could very well make your PC
    explode and set your house on fire....be warned!! haha that's my surgeon generals warning for ya. GOOD NIGHT and good luck!

    Here's the link to the download:
    http://www.apple.com/support/downloads/audioupdate2007001.html
    Mac Pro 3.0   Mac OS X (10.4.10)   4GB RAM

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