Dynamic Array Size

I am retrieving records from the database and need to populate them into a one dimensional Array.
I need to get the count of the RecordSet and then set the size of the Array.
Is there a method to know the number of rows retrieved into the RecordSet.
Thanks for your help.

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  • Dynamic array

    how to implement dynamic array size in java...??
    say if i want to add the element in an array then how should i do it..??

    For dynamic array...Vector is the best one i
    est one i think....
    Sigh. Unless other code requires it (for example, JTable's DefaultTableModel),
    Arraylist is preferred over the legacy class Vector.
    And even then I wouldn't recommend ArrayList as the "best" list. What if the OP
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    Hi Sir,
    Balance is the class and current[]
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    as I loop through my resultset.
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    Please advice.
    Thanks.
    null

    get the ScrollableRowsetAccess from the ResultSetInfo and later you can get the getRowCount() with this number you can create the right size of the the array with the total of rows on the RowSetInfo or a ResultSetInfo. If your query is going to be growing after that point, you should better consider use vectors.
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    Your question is rather ambiguously worded.
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    Thanks for reply.
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  • Creating dynamic array

    Can anybody tell me how to create a dynamic array in Java??I dont want to fix size of array,it should take any number of values at runtime.Please tell me the syntax of using dynamic arrays.

    Hi,
    For creating an array of similar data elements, use
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    form of object then use Vector...
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  • Dynamic array to cluster

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    Scott@P&E

    If your problem is to associate a name/label to each numerical value from the 1D array, you should consider using a 2D string array. The first column could contain the names and the second column the values. A Table control could do the trick very nicely.
    CC
    Chilly Charly    (aka CC)
             E-List Master - Kudos glutton - Press the yellow button on the left...        

  • How can i maintain a dynamic array

    I want to maintain an dynamic array in my code . It shoud grow accroding to no of user inputs . 1 can entre 5 numbers and other 10 , then array size should grow orderly 5 and 10 like that . Array is int array.

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    Oesen

    Oesen wrote:
    Hi 
    The data type of the preprend array size in Flatten To String block is given as I32. Is it somehow possible to reduce the data type to I8, since the width and height of my array won't exceed 255 ?. I also need to do the same in Unflatten To String as well. 
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    There are only two ways to tell somebody thanks: Kudos and Marked Solutions
    Unofficial Forum Rules and Guidelines

  • Change array size and delete duplicate row

    Hello,
    I am running a program that does a for loop 3 times.  In each loop, data is collected for x and y points (10 in the example provided).  How can I output the array with the 30 points in a simple 2D array (size 2x30)?
    Also, from the array, how do I delete duplicate rows that contain the same x-value? 
    Thanks,
    hiNi.
    Solved!
    Go to Solution.
    Attachments:
    array size.vi ‏10 KB

    Hello,
    THANK YOU for solving my first issue!  Attached is the data set that contains the duplicate entries for the x-axis values.  The y-axis value may be different, but not the x.  I would like to delete the 2nd row that contains the same x-value.
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    IN: 
    28.512000 -115.310532
    28.812000 -86.937660
    29.112000 -116.877052
    29.412000 -87.223625
    29.412000 -111.349045
    30.012000 -86.510780
    30.312000 -112.048187
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    28.512000 -115.310532
    28.812000 -86.937660
    29.112000 -116.877052
    29.412000 -87.223625
    30.012000 -86.510780
    30.312000 -112.048187
    I am thinking of comparig the last x-axis value to the current one, and if it is the same, then not parse that row.  The attached VI is as far as I got.
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    Thanks,
    hiNi
    Attachments:
    delete duplicate row.vi ‏8 KB
    data.txt ‏1 KB

  • Populating a dynamic array with objects and managing it in runtime.

    So I'm another stuck firstyear. I'll try and make my question compact. I'm using Flash CS6 and have drawn an animated character on the stage that consists of separate parts that are animated and its head is a separate class/symbol entirely because it has not only animation, but a state switch timeline as well. This said Head extends the Main that is the character MovieClip.
    I am using a dynamic array to store and .push and .splice objects of another class that would collide with this said Head.
    I also discovered the super() function that is implicitly called as the constructor of the parent in any child class that extends the parent, in this case Head extends Main. The issue is that my collidable object array is populated within the main, within the function that spawns every next collidable object with a TimerEvent. This said function then gets called twice due to the super() call.
    I have tried putting this super() call into an impossible statement in my child class, but it doesn't change a thing, and it was said that this method is unsafe so I don't even know if it should be working.
    However what confuses me the most is when I trace() the .length of my collidable object array at the end of that function. As I said earlier, the original function both spawns an object after a period of Timer(1000) and adds it to the stage as well as adds the object onto the object array, but the super() constructor only duplicates the length call and a creates a copy of the object on the stage, but it does not add the second copy of the object onto the array. The trace() output goes on like so:
    1
    1
    2
    2
    3
    3
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    4
    etc.
    I wonder why and I'm really stumped by this.
    Here is the code in question:
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                        public var nicesnowflake: fallingsnow;
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                                  trace(nicesnowflakearray.length);
                                  for (var i:Number = 0; i < nicesnowflakearray.length; i++){
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                                  if (nicesnowflakearray[0].y >= 460){
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                                            //trace("hit");
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    public class Head extends Main {
                        public function Head(){
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                                            super();
                                  this.stop();
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    "#1010: A term is undefined and has no properties.
              at Main/snowhit()"
    then when the next object spawns, it repeats the process. Why does it trace the array.length as "1, 1, 2, 2, 3, 3, 4, 4, 5, 5, etc" until the despawn point and then goes on to display an error and then starts from 1 again, because if the array length is more than one object at the time when the first object of the array gets spliced away, shouldn't it go on as usual, since there are other objects in the array?
    Thank you very much to whomever will read this through.

    There are multiple problems:
    1. You should add eventlisteners for your objects only once, but you add eventlisteners every time your timer runs to all of your snowflakes, again and again:
                                  for (var i:Number = 0; i < nicesnowflakearray.length; i++){
                                            nicesnowflakearray[i].addEventListener(Event.ENTER_FRAME, snowhit);
    change it to
    nicesnowflake.addEventListener(Event.ENTER_FRAME, snowhit);
    I don`t see why its even necessary to employ this snowflakearray, it would be much straight forward if you simply let the snowflakes take care of themselves.
    2. Then you have to change your enterframe function accordingly
    public function snowhit(event:Event) : void {
                                  if (e.currentTarget.y >= 460){
                                            if (e.currentTarget.y == stage.stageHeight) {
                                            e.currentTarget.removeEventlistener(Event.ENTER_FRAME, snowhit);
                                            removeChild(e.currentTarget);
    3.
                                  //if (this.hitTestObject(nicesnowflake)){
                                            //trace("hit");
    since "this" is a reference to the Main class (root) it surely won`t function as you intend it to.
                                  if (false){
                                            super();
    makes no sense to use a condition that can never be true

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