Dynamically importing images
Hi,
we need to dynamically import images to use them in smartforms. The images are stored on a file server (DMS) so we tried to use BAPI_DOCUMENT_CHECKOUTVIEWX to get the file from DMS and then use IMPORT_BITMAPS_DBS (to do what SE78 does) but this does not work. We realised that the file was not being transfered by the BAPI and that IMPORT only works with local files, so when we are printing (background), it does not work. Does anyone know of a way to import images as GRAPHICS as SE78 does but from a DMS server and in background mode.
TIA
hi,
can you please elaborate your answer, i could not understand it completely.
Thanks,
Hasan
Similar Messages
-
Import Image from scanner to database Direct ..
can any Colleagues help me ..
how can i Import Image From Scanner directly
if anyone can descuss code and how can i do that
thank for all Colleagues .......You cannot.. unless you are prepared to get your hands dirty writing code to integrate a scanner API into Oracle.
Oracle has a feature called extproc. This allows you to define external "procedures" - these procedures are for example shared object libraries (Linux/Unix) or dynamic link libraries (Windows). A scanner API will be typically implemented by its driver as a shared object/DLL. Which means it is callable from within PL/SQL.
It may however not be usable - extproc does not support callbacks, does not own a window or process handle, and so on.
In which case you may need to wrap the DLL into a custom DLL that implements callbacks. perhaps create a hidden window if a window handle is needed, and so on.
In other words, this is not a trivial thing. You need to know more than just a bit about o/s side (systems) programming.
You should also ask yourself why you want to do this. Architecturally wiring a scanner into Oracle via PL/SQL and an extproc interface make absolutely no sense at all.
Especially since operator input/control is required to physically manage device... That is on the very opposite side of the Oracle server spectrum. That is clearly a client function to interact with such a device and not a server function. -
RGB channel doesn't show the imported images...
RGB channel doesn't show the imported images... i can see them in seperate blue, red and green channel but not in RGB...please help....
(I'm using Photoshop CS6)The problem appears in every image I try to open (whatever format or origin). The images I try to import come from rendering in Autodesk 3ds max , from my camera (sony cyber-shot ) or are just stock images... I had no problem with photoshop cs5.1....
Here's my system info:
Adobe Photoshop Version: 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00) x32
Operating System: Windows Vista 32-bit
Version: 6.0 Service Pack 2
System architecture: Intel CPU Family:6, Model:7, Stepping:10 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1
Physical processor count: 2
Processor speed: 2394 MHz
Built-in memory: 3038 MB
Free memory: 1387 MB
Memory available to Photoshop: 1671 MB
Memory used by Photoshop: 60 %
Image tile size: 128K
Image cache levels: 4
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
OpenGL Allow Old GPUs: Not Detected.
Video Card Vendor: ATI Technologies Inc.
Video Card Renderer: ATI Mobility Radeon HD 4650
Display: 1
Display Bounds:= top: 0, left: 0, bottom: 900, right: 1600
Video Card Number: 1
Video Card: ATI Mobility Radeon HD 4650
OpenCL Unavailable
Driver Version: 7.01.01.849
Driver Date: 20090208190620.000000-000
Video Card Driver: atidxx32.dll,atidxx64,atiumdag.dll,atiumdva.cap,atiumd64,atiumd6a,atitmm64
Video Mode: 1600 x 900 x 4294967296 colors
Video Card Caption: ATI Mobility Radeon HD 4650
Video Card Memory: 1024 MB
Video Rect Texture Size: 8192
Serial number: 92298703051332501777
Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6\
Temporary file path: C:\Users\User\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
C:\, 224,5G, 166,2G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6\Required\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6\Plug-ins\
Additional Plug-ins folder: not set
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2012/01/18-15:07:40 66.492997 66.492997
adbeape.dll Adobe APE 2012/01/25-10:04:55 66.1025012 66.1025012
AdobeLinguistic.dll Adobe Linguisitc Library 6.0.0
AdobeOwl.dll Adobe Owl 2012/02/09-16:00:02 4.0.93 66.496052
AdobePDFL.dll PDFL 2011/12/12-16:12:37 66.419471 66.419471
AdobePIP.dll Adobe Product Improvement Program 6.0.0.1654
AdobeXMP.dll Adobe XMP Core 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPFiles.dll Adobe XMP Files 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPScript.dll Adobe XMP Script 2012/02/06-14:56:27 66.145661 66.145661
adobe_caps.dll Adobe CAPS 6,0,29,0
AGM.dll AGM 2012/01/18-15:07:40 66.492997 66.492997
ahclient.dll AdobeHelp Dynamic Link Library 1,7,0,56
aif_core.dll AIF 3.0 62.490293
aif_ocl.dll AIF 3.0 62.490293
aif_ogl.dll AIF 3.0 62.490293
amtlib.dll AMTLib 6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00) 1.000000
ARE.dll ARE 2012/01/18-15:07:40 66.492997 66.492997
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2012/01/18-15:07:40 66.492997 66.492997
BIBUtils.dll BIBUtils 2012/01/18-15:07:40 66.492997 66.492997
boost_date_time.dll DVA Product 6.0.0
boost_signals.dll DVA Product 6.0.0
boost_system.dll DVA Product 6.0.0
boost_threads.dll DVA Product 6.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.0.5.19287 2.0.5.19287
CoolType.dll CoolType 2012/01/18-15:07:40 66.492997 66.492997
data_flow.dll AIF 3.0 62.490293
dvaaudiodevice.dll DVA Product 6.0.0
dvacore.dll DVA Product 6.0.0
dvamarshal.dll DVA Product 6.0.0
dvamediatypes.dll DVA Product 6.0.0
dvaplayer.dll DVA Product 6.0.0
dvatransport.dll DVA Product 6.0.0
dvaunittesting.dll DVA Product 6.0.0
dynamiclink.dll DVA Product 6.0.0
ExtendScript.dll ExtendScript 2011/12/14-15:08:46 66.490082 66.490082
FileInfo.dll Adobe XMP FileInfo 2012/01/17-15:11:19 66.145433 66.145433
filter_graph.dll AIF 3.0 62.490293
hydra_filters.dll AIF 3.0 62.490293
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
image_compiler.dll AIF 3.0 62.490293
image_flow.dll AIF 3.0 62.490293
image_runtime.dll AIF 3.0 62.490293
JP2KLib.dll JP2KLib 2011/12/12-16:12:37 66.236923 66.236923
libeay32.dll The OpenSSL Toolkit 0.9.8g
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.0
LogSession.dll LogSession 2.1.2.1640
mediacoreif.dll DVA Product 6.0.0
MPS.dll MPS 2012/02/03-10:33:13 66.495174 66.495174
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp71.dll Microsoft® Visual Studio .NET 7.10.3077.0
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcr71.dll Microsoft® Visual Studio .NET 7.10.3052.4
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CS6 CS6
Plugin.dll Adobe Photoshop CS6 CS6
PlugPlug.dll Adobe(R) CSXS PlugPlug Standard Dll (32 bit) 3.0.0.383
PSArt.dll Adobe Photoshop CS6 CS6
PSViews.dll Adobe Photoshop CS6 CS6
SCCore.dll ScCore 2011/12/14-15:08:46 66.490082 66.490082
ScriptUIFlex.dll ScriptUIFlex 2011/12/14-15:08:46 66.490082 66.490082
shfolder.dll Microsoft(R) Windows (R) 2000 Operating System 5.50.4027.300
ssleay32.dll The OpenSSL Toolkit 0.9.8g
tbb.dll Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 6.0.0.24
WRServices.dll WRServices Friday January 27 2012 13:22:12 Build 0.17112 0.17112
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
Accented Edges 13.0
Adaptive Wide Angle 13.0
ADM 3.11x01
Angled Strokes 13.0
Average 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Bas Relief 13.0
BMP 13.0
Camera Raw 7.0
Chalk & Charcoal 13.0
Charcoal 13.0
Chrome 13.0
Cineon 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Collada 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Color Halftone 13.0
Colored Pencil 13.0
CompuServe GIF 13.0
Conté Crayon 13.0
Craquelure 13.0
Crop and Straighten Photos 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Crop and Straighten Photos Filter 13.0
Crosshatch 13.0
Crystallize 13.0
Cutout 13.0
Dark Strokes 13.0
De-Interlace 13.0
Difference Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Diffuse Glow 13.0
Displace 13.0
Dry Brush 13.0
Eazel Acquire 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Embed Watermark 4.0
Extrude 13.0
FastCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Fibers 13.0
Film Grain 13.0
Filter Gallery 13.0
Fresco 13.0
Glass 13.0
Glowing Edges 13.0
Grain 13.0
Graphic Pen 13.0
Halftone Pattern 13.0
HDRMergeUI 13.0
IFF Format 13.0
Ink Outlines 13.0
JPEG 2000 13.0
Lens Blur 13.0
Lens Correction 13.0
Lens Flare 13.0
Liquify 13.0
Matlab Operation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Measurement Core 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mezzotint 13.0
MMXCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mosaic Tiles 13.0
Multiprocessor Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Neon Glow 13.0
Note Paper 13.0
NTSC Colors 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Ocean Ripple 13.0
Oil Paint 13.0
OpenEXR 13.0
Paint Daubs 13.0
Palette Knife 13.0
Patchwork 13.0
Paths to Illustrator 13.0
PCX 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Photocopy 13.0
Photoshop 3D Engine 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Picture Package Filter 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Pinch 13.0
Pixar 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Plaster 13.0
Plastic Wrap 13.0
PNG 13.0
Pointillize 13.0
Polar Coordinates 13.0
Portable Bit Map 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Poster Edges 13.0
Radial Blur 13.0
Radiance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Read Watermark 4.0
Reticulation 13.0
Ripple 13.0
Rough Pastels 13.0
Save for Web 13.0
ScriptingSupport 13.0
Shear 13.0
Smart Blur 13.0
Smudge Stick 13.0
Solarize 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Spatter 13.0
Spherize 13.0
Sponge 13.0
Sprayed Strokes 13.0
Stained Glass 13.0
Stamp 13.0
Sumi-e 13.0
Targa 13.0
Texturizer 13.0
Tiles 13.0
Torn Edges 13.0
Twirl 13.0
Underpainting 13.0
Vanishing Point 13.0
Variations 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Water Paper 13.0
Watercolor 13.0
Wave 13.0
WIA Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Wind 13.0
Wireless Bitmap 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
ZigZag 13.0
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Kuler
Installed TWAIN devices: NONE
Thank you both for the interest! -
Import image using JS (preferred on document-level)
Hello,
I am going to implement a dynamic legend using JavaScript in Adobe Acrobat. The document contains a lot of layers. Every layer has an own legend. The origin idea is to implement the legend so, that it contains the images in a dialog box for the visible layers. I can only hide/show the layers by setting state to false or true (this.getOCGs()[i].state = false;) on document-level.
Question 1: Can I extract data from layer somehow for legend establishing? I think no, as we only have these function on layers: getIntent(), setIntent() and setAction(). Right? Therefore I decided to arrange it so, that all needed icons for every layer are saved in a folder with corresponding names. JavaScript should import the icons and I build the a dialog window with icons of visible Layers and place a text(description for this icon).
I tried all possibilities of image import described here: http://pubhelper.blogspot.com.au/2012/07/astuces-toolbar-icons-et-javascript.html. I got only one way (Convert the icons as hexadecimal strings). This way isn't good, as it is too much work to create with an other tool a hexadecimal string from a images and place it into a javascript code.
Unfortunately, I cannot import image using other methods:(. Since the security settings in Adobe are changed after version 7 or so, it is not possible to use functions like app.newDoc, app.openDoc, even app.getPath On document-level. I decided to implement the import on the folder level using trusted functions like this:
Variant 1:
var importImg = app.trustedFunction(function() {
app.beginPriv();
var myDoc = app.newDoc({
nWidth: 20,
nHeight: 20
var img = myDoc.importIcon("icon", "/icon.png", 0);
app.endPriv();
return img;
var oIcon = importImg();
NotAllowedError: Security settings prevent access to this property or method.
App.newDoc:109:Folder-Level:User:acrobat.js
Variant 2:
var importImg = app.trustedFunction(function() {
var appPath = var phPath = app.getPath({
cCategory: "user",
cFolder: "javascript"
try {
app.beginPriv();
var doc = app.openDoc({
cPath: phPath + "/icon.png",
bHidden: true
app.endPriv();
} catch (e) {
console.println("Could not open icon file: " + e);
return;
var oIcon = util.iconStreamFromIcon(doc.getIcon("icon"));
return oIcon;
var oIcon = importImg();
Error: Could not open icon file: NotAllowedError: Security settings prevent access to this property or method.
The settings in Preferences->JavaScript-> JavaScript Security are disabled (Enable menu item JS execution privileges, enable global object security policy).
Question 2: Is it not allowed or should I change some other settings or use the import on any other way?
I tried all these possibilities with .jpg, .png, .pdf. with different sizes(big images and 20x20 pxls), It doesn't work.
Could somebody help me, as I spent a lot of time with trying different possibilities. It would be actually better to implement the main goal described above on document level, are there other possibilities to access images, maybe using xml or something else) (Question 3)?
Thank you and kind regards,
Alex... After checking: I cannot delete my posts either.
I can see some sort of button "Actions" at the bottom of my replies, but it seems to be missing from a 'main' post. You may want to ask this in the Forum About Forums: Forum comments -
Alpha transparency borders on dynamically loaded images for use with textures
Hi there folks. Well, I have been beating my head over this
and am hoping one of you can help me out.
Essentially I have 16bit images that are loaded into my
shockwave application at run-time. These images are user defined
which means that I will not know their size ahead of time. Once the
images are loaded I then create textures and apply them to various
shaders. Ok, all of this works just fine. What I need to do though
is create an alpha transparent border around the images, so when I
apply them to their surfaces I only see the image and nothing
around it. I am doing this because these images will only appear at
specific parts on a surface, textureRepeat will be false, and many
models will be stacked in the same exact location using the same
model resource. I have everything working, but I cannot figure out
the alpha part for the life of me. Also, when I test the alpha
based image by itself it works just fine. It is not until I try and
combine the 16bit (converted to 32bit at run-time) image that I run
into problems.
I have tried:
- Creating a 32bit alpha image in Fireworks with a
transparent border and a black rect for the inside. I then copy the
dynamic image over the alpha image (only after going from 16bit to
32bit in imaging Lingo) and leave a little room at the edges for
the transparency. Well, I get a crazy amount of streaks here even
when I try to up the trans border by around 24 pixels on each side.
- Using another similiar alpha based image as a mask with
copyPixels and extractAlpha/setAlpha like this... (code is a little
rough here)
newImage = new(#bitmap)
newImage.name = "place_Test"
newImage.image = member("place").image
newAlpha = new(#bitmap)
newAlpha.name = "AHH"
newAlpha.image = image(newImage.image.width + 24,
newImage.image.height + 24, 32)
newAlpha.image.useAlpha = true
newAlpha.image.copyPixels(member("vase").image,
newAlpha.image.rect, member("vase").image.rect)
newAlphaInfo = newAlpha.image.extractAlpha()
newAlpha.image.useAlpha = false
--reverse dark to light
iAlphaReverse = image(newAlpha.image.width,
newAlpha.image.height, 8, #grayscale)
iAlphaReverse.fill(iAlphaReverse.rect, rgb(0,0,0))
iAlphaReverse.copyPixels(newAlphaInfo, iAlphaReverse.rect,
newAlphaInfo.rect, [#ink : #reverse])
--newAlphaInfo.copyPixels(iAlphaReverse, newAlphaInfo.rect,
iAlphaReverse.rect, [#ink:#subtractpin])
newAlphaMask = iAlphaReverse.createMask()
rescaleAbs(newImage, newImage.image.width,
newImage.image.height, "place_Test", 32)
destImage = member("place_Test").image.duplicate()
destImage.fill(destImage.rect, rgb(0,0,0))
newAlpha.image.useAlpha = false
destImage.copyPixels(newImage.image, newImage.image.rect,
newImage.image.rect, [#maskImage:newAlphaMask, #ink:#add])
destImage.setAlpha(iAlphaReverse)
destImage.useAlpha = true
member("place_Test").image = destImage
I apologize for the messy code. I have cut and pasted from
all over the place and am getting confused. In any case, I think I
am making this harder then it needs to be and hope someone can
help.
Thank you in advance,
DaveHi, you can try using other texture layer as mask on the same
shader. As usually you create the texture from a dynamic loaded
image, then apply this texture to the shader on the texture list
index 1 (textureList[1]). Next part does the job, create other
texture from a 32 bits image with the alpha information and fill
all pixels with white color, this is very important because the
second texture layer will be multiply with the first texture layer.
This texture set its render format to rgba8888. Apply the mask
texture to the same shader at texture list index 2, verify that the
blendFunctionList index 2 is #multiply.
I include the code of a project that use this masking
approach:
property pMember
property pEarthSphere
property pNightSphere
property pLastTransform
on beginSprite me
pMember = sprite(me.spriteNum).member
me.setupWorld()
end
on setupWorld(me)
pMember.resetWorld()
repeat with i = pMember.light.count down to 1
pMember.deletelight(i)
end repeat
vEarthModelResource = pMember.newModelResource("EARTH MODEL
RESOURCE", #sphere)
vEarthModelResource.radius = 50.000
vEarthModelResource.resolution = 20
vEarthTexture = pMember.newTexture("EARTH TEXTURE",
#fromCastMember, member(3,1))
vEarthShader = pMember.newShader("EARTH SHADER", #standard)
vEarthShader.emissive = color(255,255,255)
vEarthShader.flat = TRUE
vEarthShader.transparent = FALSE
vEarthShader.textureList[1] = vEarthTexture
pEarthSphere = pMember.newModel("EARTH MODEL",
vEarthModelResource)
pEarthSphere.shaderList = vEarthShader
vNightModelResource = pMember.newModelResource("NIGHT MODEL
RESOURCE", #sphere)
vNightModelResource.radius = 50.2000
vNightModelResource.resolution = 20
vNightTexture = pMember.newTexture("NIGHT TEXTURE",
#fromCastMember, member(4,1))
vNightTexture.quality = #lowFiltered
vNightTexture.nearFiltering = FALSE
vNightTexture.renderFormat = #rgba8880
vNightShader = pMember.newShader("NIGHT SHADER", #standard)
vNightShader.emissive = color(255,255,255)
vNightShader.flat = TRUE
vNightShader.transparent = TRUE
vNightShader.textureList[1] = vNightTexture
vMaskNightTexture = pMember.newTexture("MASK NIGHT TEXTURE",
#fromCastMember, member(6,1))
vMaskNightTexture.renderFormat = #rgba8888
vNightShader.textureList[2] = vMaskNightTexture
vNightShader.textureModeList[2] = #wrapPlanar
pNightSphere = pMember.newModel("NIGHT MODEL",
vNightModelResource)
pNightSphere.shaderList[1] = vNightShader
pNightSphere.parent = pEarthSphere
end
on exitFrame(me)
pEarthSphere.rotate(0.0,0.1,0.0)
me.moveMaskNightTexture()
end
on moveMaskNightTexture(me)
vRotationVector = - pEarthSphere.transform.rotation
pNightSphere.shaderList[1].wrapTransformList[2].rotation =
vRotationVector
end -
HELP: How do I use iPhoto 08 to import images onto my iPhone 3G?
Hi,
I was wondering how best to import images into my iPhone 3G for viewing.
Most of my image files are large high quality 2 -4 MB files.
Is there an easy way to downsize the files for viewing on the iPhone 3G? Does iPhoto have a setting specific for import/export use with the iPhone?
How do I set a specific photo as the phone's wallpaper and does it have to be specifically sized to use as wallpaper?
I have read the iPhone 3G manual but it was less than helpful just saying "Use iPhoto to import photos onto your iPhone"...here is a thread with lots of discussion of this topic - http://discussions.apple.com/thread.jspa?threadID=1618079&tstart=105
In general you make album(s) of the photos you want on the iPhone and sync the album(s)
LN -
Unable to add/import images from other sources
Hi,
I'm using iPhoto 5.0.4, and I'm trying to import images that were captured on another Mac using iPhoto 2 and then burned to CD so that I could take them home. When I go to "Add to Library", it tells me that iPhoto could not import the files because they may not contain valid data or it may be an unrecognized file type. The file type is the same. Whether it's valid data or not is impossible for me to interpret since the pics open up in any image editing program just fine.
Any suggestions or work arounds?
SophieHi Sophie,
Where are the images that you are trying to add to the library?
did you put them in the iPhoto Library folder in the Finder manually?
If you did, drag them to the desktop, then add them to the library. -
Mac OSX, 10.7.5, LR 5.6 After creating a new folder in the Destination section and importing images, the new folder name appears as 2010, no matter what name I give it. Why is it doing this?
I am experiencing Mavericks failing to copy subdirectories from usb sticks, I am backing up game saves from a console. Both sticks I use are fine, same permissions of course since the console wrote the files. Sometimes it copies, sometimes it doesn't. It seems to be related to the mounting process.
Thank God Apple hasn't (yet) broken bash. -
Photos won't import images from my Canon camera. When connected, program sees the images, tells me it will import the new ones, then freezes once import starts, not allowing any other operation to happen. MacbookPro 15" 2012, OSX Yosemite 10.10.3. Any suggestions?
Solution discovered. Faulty connector cable. Tried a different one and it worked.
-
Aperture 3.3 updated. Importing images, can no longer access drive
This has happened several times. Let me try and explain it a little better.
I import images, step away from my computer, come back screen is blank (display asleep) the computer is not. I hit the space bar to bring it back to life and then try to do the next import. For some reason Aperture cant find the disk after that. I can get to it in finder and see the filesystem and folders.
The only way I can get back into the library is to disconnect the drive, close aperture, plug the drive back in and start aperture. If I close aperture and re-open it, it says I dont have the proper permissions to open this library, checked that, I have read & write. I dont have this problem ising the drive with any other app.
Never had this problem prior to upgrade & if I keep importing without the screen going dark it appears to stay working. Its very strange.
Anyone?I am the person who first posted this question yesterday. After reading other postings this morning, I followed the advice to "restore" 3 Mozilla files which had been quarantined by Norton Internet Security yesterday. My Firefox 3.6.6 now works great. Also see:
http://community.norton.com/t5/Norton-Internet-Security-Norton/What-is-WS-Reputation-1/td-p/228251/highlight/true;jsessionid=ED9D38B27E367CBEDBE1FB7DD5244F98 -
How do I import images from my hard drive without losing resolution? My original files after import are significantly smaller. What should I do?
Hi Keith, and all others chiming in, I do have the correct option checked in advanced settings telling iPhoto to copy the images into the library. What is a refernced library? Perhaps this is where I am getting confused. I exported my entire photo library from an old iMac5 to my external hard drive, from there I attempted to import the entire library to my new iMac. Am I overlooking an obvious and easy way to import from the hard drive to the new iMac--I dragged the entire photo pholder from the hard drive to the open window of iPhoto on the new computer. Now, I only get preview file sizes in iPhoto, unless I have my external drive open. Perhaps I need to import the original images from the hard drive in a different way...?! (This is making me feel pretty stupid.)
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How to import images in iPhoto?
I use iPhoto importing images from this same computer and from iPhone with iCloud. A problem I've always suffered also before buying iPhone was that I can't import images in iPhoto.
Well, I can drag an image from, for example, the desktop, but if I delete that file on the desktop I won't be able to open that image in iPhoto, even if I've imported it. This is because of I don't know a way to "consolidate the library" in iPhoto (while I usually do it in iTunes), so iPhoto just manages my images, but it doesn't really import them.
When, in iPhoto, I import a photo shooted with iPhone and showed in Photo Stream, that photo is really copied in the library, so in the computer, and I can delete the photo source, in fact if I delete that photo from Photo Stream that photo will remain however in iPhoto, and if I click on the high menu bar (FIle, Show Original ), a Finder window of the folder in which there is the copied photo will be opened. That finder is "hidden" in the stuff of the iPhoto Library (in Images folder of Mac), but it's not simply to go and find any photo in this way (folders and subfolders named with long numbers).
So can I choose what way to use? The good of that second method is that iPhoto manage directly and really its photos because it "has" them, but the bad is the almost impossible way to find photos in that organization library (waster than iTunes media folder, that is clear). The good of the first method is that no automatic copies will be created because iPhoto just manage photos which remain in my folders, but the bad is that iPhoto doesn't manage them direclty, but depending on my folders and my files wherever and however they are, and I can't edit them because I would change the file that is used in iPhoto with an other different version.
I think this is an annoying problem because there is a file with photos (i.e. the iPhoto Library) that contains copies of photos occuping memory while I don't know this is happening, because that copy is not announced, and simultaneously I have those photos of iPhoto free to be changed and removed with the risk of disappearing from the photos of the program.I can drag an image from, for example, the desktop, but if I delete that file on the desktop I won't be able to open that image in iPhoto, even if I've imported it
That's an indication that you may have your library set up as a referenced library:
Check the Advanced preferences in iPhoto to see if that checkbox is selected or not. If it isn't checkec, check it and try importing agan.
To make sure all Photo Stream photos are automatically imported into your library set up iPhoto's PS preferences like this:
You should read this User Tip by Terence Devlin which is the best treatise on how to access photos (for use outside of iPhoto): How to Access Files in iPhoto
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After importing images from my card using LR 5.4, the GPS data does not show in the metadata panel. However, when I look at the imported images using Bridge, the GPS data is visible. Anybody know why LR is not seeing the GPS data? Camera is Canon 6D.
Ok, the issue seem to be solved. The problem was this:
The many hundred files (raw and xmp per image) have been downloaded by ftp in no specific order. Means - a couple of files in the download queue - both raw and xmps. Most of the time, the small xmp files have been finished loading first and hence the "last change date" of these xmp files was OLDER than the "last change date" of the raw file - Lightroom then seem to ignore the existence of the xmp file and does not read it during import.(a minute is enough to run into the problem)
By simply using the ftp client in a way that all large raw files get downloaded first followed by the xmp files, we achieved that all "last changed dates" of the xmp files are NEWER than the related raw files. (at least not older)
And then LR is reading them and all metadata information has been set / read correctly.
So this is solved. -
Importing images with Lightroom 2 & Camera RAW 4.5
The following query has been raised with Adobe Technical Support (5 days ago and I am still waiting for a response/reply. They claim to reply within 24 hours but they have not on this occasion......they seem to be ignoring me
Perhaps a fellow user can help to identify or resolve the problem.
Operating System:
Windows XP Professional (Service Pack 3)
Software:
Adobe Design Premium CS3 (10.0.1); Photoshop Lightroom 1.4 (which was working fine) and Lightroom 2 (on trial and not working particularly well)
I am using a trial download of Photoshop Lightroom 2 (with Camera RAW 4.5 in Photoshop CS3).
I am having a few problems with editing Lightroom 2 images in Photoshop CS3 but I understand that Adobe is currently investigating a solution to this problem.
I have also noticed another potential problem since I have started to import images from a computer drive to Lightroom 2 and converting the Manufacturers RAW files to DNG (with the option to leave the files at their current location/drive).
My RAW and JPEG files open ok in Camera RAW (v 4.5) for basic editing and subsequently to Photoshop for more detailed work. The problem is that all my images are now opening as Smart Objects by default in Photoshop CS3, as opposed to opening as a Background layer". (I have not knowingly opted to use the Open as Smart Object option.
I am not entirely sure how this came about but I have also lost the capacity to edit images with empty Levels adjustment layers or percentage (%) grey fill option).
I am able to highlight the respective layer and create the empty Levels adjustment layer, change the blend mode to either Multiply or Screen, fill the Layer Mask with Black (Alt & backspace), change the opacity level as desired, select the brush tool and change the foreground colour to white to enable the applicable Dodge or Burn processes.
Unfortunately, it does not function irrespective of the preferred opacity level. The Dodge or Burn feature is static with no effect on the image.
I cannot recall any settings to open all files as Smart Objects in Photoshop CS3 but would welcome some help in identifying such a setting if it exists. Alternatively, I would welcome any other suggested methods of correcting the above difficulties.
The same difficulties are evident when I try to use the Dodge or Burn features via the Edit and Fill option with a percentage of Grey and the Overlay Blend Mode.
The "Common Denominator" of the above difficulties appear to be Lightroom 2 and Camera RAW 4.5 (individually and or collectively) and now I am stuck between a rock and a hard place.
Are any other users experiencing similar issues or have any suggestions about how I might correct or resolve these problems? ......
I am not afraid of hearing or accepting that the "Dummy Factor" has played some part or how I may release myself from the said "Dummy Factor".....any help is welcome help.
Adobe Technical Support seems to be ignoring me......I wonder why?
Regards
Bob WallaceEssentially you are wrapping the raw image data into a special type of layer, a "smart object". You can then revisit and fine tune the Camera Raw conversion as often as you want and take advantage of working directly on the raw data in its pre-Photoshop purity. You can also apply to this smart object layer a number of Photoshop adjustments and filters - and again redo and fine tune them as often as you wish.
You'll find them explained in a number of recent books. I know Scott Kelby is keen on them, there are examples on Russell Brown's site, and my own book last year on B&W strongly advocated their use.
Have a play.
John -
Is there a way to import images that have been edited and assign them to the original?
I am transitioning to mac and aperture. Is there a way to import images that have been edited and assign them to the original? I have 10,000 originals and about 2,000 edited images. The originals are named img_XXXX and anything modified img_XXXX_modified. I would like to be able to import the originals and then import the edited versions and assign them to the original masters. Instead of starting from here and going forward with 12,000 masters, some of which are actual originals and others not. Thanks for the help.
Ah, the vestiges of a destructive workflow! Once you "get" Aperture, (specifically Masters and Versions) you are going to love it, as all of this work goes away - the relationship that you seek to retain is automatic in Aperture; it is simply done differently.
The short answer to your question is EVERY image file that is Imported into Aperture will create a new Master and one Version. Assuming that your images are PSD/TIFF/JPEG that you created in something like Photoshop, then each one that your import will be a new Master. You have many options:
-- Stick the originals in one Project(s) and the edited versions in another Project(s).
-- Stick them all in the same Project(s) and "Stack" them.
But here is the real question: Why are you doing all of this work and what are you trying to accomplish? Seems you are trying to preserve old things that don't need preserving in a non-destructive workflow.
So, what is most valuable to you?
-- The original, out of camera files? (That is, the fear/need to revert.)
-- The edited versions? (That is the hours of work that it took you to get there.)
If the former, import the originals and ignore the edited versions. (Either simply leave them out on disk or import them into their own Projects which you ignore.) Use Aperture to recreate the work you had done previously. This will always give you the ability to revert to the original Master and create as many Versions as you want. This is the best idea if your edits are relatively simple crops and exposure adjustments,
If the latter, then import the edited versions and do as above with the originals. This makes more sense if your work uses lots of layers and, perhaps lots of clone tool type corrections.
Of course, you can do a bit of both.
Others may have better suggestions, but you will find it easy to answer your own question when you understand an image based, as opposed to a file based, non-destructive workflow.
Good luck!
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