Easiest way to convert 4:3 sequence to 16:9

Alright so let me explain the situation.
I have a 4:3 video project using 16:9 footage. Originally we wanted it letterboxed because it was a lot easier (at this point I wasn't sure how to get 16:9 footage to display properly with iDVD and it was made before the widescreen TVs were so popular).
I want to go back now and change the sequence to be 16:9 (true widescreen rather than letterboxed). problem is if I simply tick the little checkbox under sequence settings the video clips are all stretched to still display as "letterboxed" because they have been set to the aspect ratio of "-33.33" under the motion>distort tab.
obviously I dont want to go through every single clip and fix the ratio so that it displays properly. is there and easier/faster way to do this? or am i going to have to painstakingly fix each and every clip on my timeline?

I've found that when you do a copy and paste it ends up looking the same.
What you can do is change the sequence settings to anamorphic (as you have done) and then select all the clips in the sequence. Go to:
Edit -> Remove Atrributes
then make sure everything is unchecked except for "Distort"
Note that any clips that you have applied a distort effect to willl need to be redone.
Hope that helps

Similar Messages

  • What is the easiest way to convert a jpeg into a watermark with CC 2014?

    What is the easiest way to convert a jpeg into a watermark with CC 2014?
    I signed a paper and uploaded the image to the computer as a jpeg to be turned into a watermark.  I'd done it before for a different kind of photography, but have not done it in so long that I cannot remember the steps nor can I find the tutorial video I had watched that taught me how to do it.
    Any help would be greatly appreciated

    Adding to what others have said, if you want to repeat the watermark across the image, it's relatively easy:
    As JJ said, you want to create an image with a transparent background. You can even use his script. Once you've done all that, click Image > Trim with the "transparent pixels" option and leave all the "trim away" options checked.
    Click Edit > Define Pattern to name the pattern.
    Open the image you want to apply the watermark to. Create a new blank layer. (ON EDIT: Select the blank layer.)
    Click Edit > Fill and use the Pattern option under Contents. Choose the pattern you made earlier. Click OK.
    At this point, you can leave it as is or use blending modes and layer opacity to taste. Example:

  • What is the easiest way to convert .MTS files for use in Final Cut Express

    I initially downloaded my Sony Alpha7 files into iMovie. As the production requires a little more professional software I then tried to import files into Final Cut Express. As these are now .MTS files what is the easiest way of converting them?

    Hey Martin et al,
    Related question...
    After you convert files from M2TS or MP4 into something usable in FCE can you trash the original M2ts/mp4 files ?
    I recently used Mpeg Streamclip to convert Mp4 into AIC for FCE for example..
    Is there a general rule of when you have to save original files so everything works in FCE?
    I'm running out of HD space.
    Thanks a lot,
    Al

  • Easiest way to convert to AAC from songs (MP4) already in my Library?

    My son has a DSi XL now which has a SD slot and supports music in AAC format only.
    My music library is all in MP3, what is the easiest way to convert to AAC, put it in a separate older or separate or easily identifiable in my library (or even delete after putting on SD card).
    I'm not bothered on it being top quality audio as I know it will be converting from my MP3s I already have.
    cheers

    the loc-man wrote:
    where will they store?
    they will be stored where you have pointed iTunes (preferences > advanced > iTunes media folder location).
    also will they delete the current MP3s they are converted from?
    no.
    How will i find the AAC versions quickly?
    various options:
    a) sort music by kind
    b) once conversion is done, check your *recently added* smart playlist
    c) create a new smart playlist containing only AAC files (match the following rule > kind/contains/AAC audio file)
    JGG

  • I want to use my ipad to display song lyrics. I have all the lyrics on my computer in Word format and want to know the easiest way to convert them to my ipad and what apps I should use..

    I want to use my ipad to display song lyrics. I have all the lyrics on my computer in Word format and want to know the easiest way to convert them to my ipad and what apps I should use.

    I would just leave them in Word...GR reads many formats very easily.
    If our goal is to work on/edit the files it may be useful to look into something like Pages if you have a Mac, and the Pages for iOS devices so you could use the same word processor on both machines.
    But if you convert the Word to PDF and then use GR you can still edit the files...GR will edit and annotated PDF files rather easily.

  • Easiest Way to Convert songs to your new computer ??????

    I recently bought a new laptop computer. I want to get all of my songs from itunes off of my old laptop to my new one. What would the easiest way to do this be. I have a 5th generation video ipod if that helps any.

    http://docs.info.apple.com/article.html?artnum=61131

  • Best way to convert my Premiere sequence, to AE (other than using prproj obviously)

    I made a thread earlier, but didn't find a solution. I tried to link some Premiere sequences with AE, with blank screens and errors as a result. (probably some components in the file I've gotten rid of, or a bug). I'll pay attention to it in the future.
    I can link the programs together if I convert my prproj to another format. Is there a way I can do this without losing quality? (Preferably without creating a massive file either.) Will I lose quality if I use a render file for ex?
    Thanks in advance

    My Premiere sequence(s) doesn't let me link up with AE. Empty screens, on both sides as a result of using "dynamic link". (Importing project works, but I need live edit (Premiere screen directly affected by what I do with the files in AE)
    I've worked around both programs and looked up online for answers with no real results. Now I'm trying to work around the system, to find a solution. Gathering the sequences and converting them into another file, will probably make AE accept the files live. I'm looking for the best way to do this.
    That's what I'm trying to do here.

  • Easiest way to convert indesign file to gif?

    how do i convert an indesign file to gif for web?  Need asap, thanks..

    Steve's way is the better way of doing this.
    If you don't have photoshop then there are other alternatives that will open a PDF and allow to save to GIF.
    PDF to GIF on zamzar works well. http://www.zamzar.com/convert/pdf-to-gif/

  • Easiest way of converting motion tween to frame by frame.

    In the old motion model it was as easy as highlighting all of the frames, converting them to keyframes then removing the tween. But I have no clue how to do it with the new motion model.

    "For whatever reason it converts the tween to frame by frame."
    Flash does this because Flash CS3 doesn't know anything about the new motion spans. So this is the way your animation can be displayed in an older version of Flash.
    (And it's why we added the feature to right-click a frame and convert to frame-by-frame animation - same operation, but allows you to do it for a single span instead of all spans across the entire document).

  • Easy way to convert javascript to a java applet?

    Hello all! I am relatively new to java and java programming and had a question about converting a JavaScript to a java applet or even a standalone application. I included the JavaScript code for a checkers game below and wanted to know what would be the easiest way to convert this code if at all possible?
    Thanks in advance,
    Bob
    <SCRIPT language=JavaScript>
    <!--
    version = 1.0;
    // -->
    </SCRIPT>
    <SCRIPT language=JavaScript1.1>
    <!--
    version = 1.1;
    // -->
    </SCRIPT>
    <SCRIPT language=JavaScript>
    <!--
    if (version==1.0)
    document.write("Your browser doesn't have JavaScript 1.1 capabilities. "
    + "This checkers game script only works on Netscape 3+ and MSIE 4+.");
    // -->
    </SCRIPT>
    <SCRIPT language=JavaScript1.1>
    <!--
    // Checkers Game
    // black.gif
    // gray.gif
    // you1.gif -- normal piece (player/red)
    // you2.gif -- highlighted piece
    // you1k.gif -- kinged normal piece
    // you2k.gif -- kinged highlighted piece
    // me1.gif -- normal piece (computer/black)
    // me2.gif -- highlighted piece
    // me1k.gif -- kinged normal piece
    // me2k.gif -- kinged highlighted piece
    function preload() {
    this.length = preload.arguments.length;
    for (var i = 0; i < this.length; i++) {
    this[i] = new Image();
    this.src = preload.arguments[i];
    var pics = new preload("black.gif","gray.gif",
    "you1.gif","you2.gif","you1k.gif","you2k.gif",
    "me1.gif","me2.gif","me1k.gif","me2k.gif");
    var black = -1; // computer is black
    var red = 1; // visitor is red
    var square_dim = 35;
    var piece_toggled = false;
    var my_turn = false;
    var double_jump = false;
    var comp_move = false;
    var game_is_over = false;
    var safe_from = safe_to = null;
    var toggler = null;
    var togglers = 0;
    function Board() {
    board = new Array();
    for (var i=0;i<8; i++) {
    board[i] = new Array();
    for (var j=0;j<8;j++)
    board[i][j] = Board.arguments[8*j+i];
    board[-2] = new Array(); // prevents errors
    board[-1] = new Array(); // prevents errors
    board[8] = new Array(); // prevents errors
    board[9] = new Array(); // prevents errors
    var board;
    Board(1,0,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,
    1,0,1,0,1,0,1,0,
    0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,
    0,-1,0,-1,0,-1,0,-1,
    -1,0,-1,0,-1,0,-1,0,
    0,-1,0,-1,0,-1,0,-1);
    function message(str) {
    if (!game_is_over)
    document.disp.message.value = str;
    function moveable_space(i,j) {
    // calculates whether it is a gray (moveable)
    // or black (non-moveable) space
    return (((i%2)+j)%2 == 0);
    function Coord(x,y) {
    this.x = x;
    this.y = y;
    function coord(x,y) {
    c = new Coord(x,y);
    return c;
    document.write("<table border=0 cellspacing=0 cellpadding=0 width="+(square_dim*8+8)
    +"<tr><td><img src='black.gif' width="+(square_dim*8+8)
    +" height=4><br></td></tr>");
    for(var j=0;j<8;j++) {
    document.write("<tr><td><img src='black.gif' width=4 height="+square_dim+">");
    for(var i=0;i<8;i++) {
    if (moveable_space(i,j))
    document.write("<a href='javascript:clicked("+i+","+j+")'>");
    document.write("<img src='");
    if (board[i][j]==1) document.write("you1.gif");
    else if (board[i][j]==-1) document.write("me1.gif");
    else if (moveable_space(i,j)) document.write("gray.gif");
    else document.write("black.gif");
    document.write("' width="+square_dim+" height="+square_dim
    +" name='space"+i+""+j+"' border=0>");
    if (moveable_space(i,j)) document.write("</a>");
    document.write("<img src='black.gif' width=4 height="+square_dim+"></td></tr>");
    document.write("<tr><td><img src='black.gif' width="+(square_dim*8+8)
    +" height=4><br></td></tr></table><br>"
    +"<form name='disp'><textarea name='message' wrap=virtual rows=2 cols=40></textarea><br><input "
    +"type=button value=\"Start the Game Over\" onClick=\"location.href+=''\"></form>");
    function clicked(i,j) {
    if (my_turn) {
    if (integ(board[i][j])==1) toggle(i,j);
    else if (piece_toggled) move(selected,coord(i,j));
    else message("First click one of your red pieces, then click where you want to move it");
    } else {
    message("It's not your turn yet. Hang on a sec!");
    function toggle(x,y) {
    if (my_turn) {
    if (piece_toggled)
    draw(selected.x,selected.y,"you1"+((board[selected.x][selected.y]==1.1)?"k":"")+".gif");
    if (piece_toggled && (selected.x == x) && (selected.y == y)) {
    piece_toggled = false;
    if (double_jump) { my_turn = double_jump = false; computer(); }
    } else {
    piece_toggled = true;
    draw(x,y,"you2"+((board[x][y]==1.1)?"k":"")+".gif");
    selected = coord(x,y);
    } else {
    if ((piece_toggled) && (integ(board[selected_c.x][selected_c.y])==-1))
    draw(selected_c.x,selected_c.y,"me1"+((board[selected_c.x][selected_c.y]==-1.1)?"k":"")+".gif");
    if (piece_toggled && (selected_c.x == x) && (selected_c.y == y)) {
    piece_toggled = false;
    } else {
    piece_toggled = true;
    draw(x,y,"me2"+((board[x][y]==-1.1)?"k":"")+".gif");
    selected_c = coord(x,y);
    function draw(x,y,name) {
    document.images["space"+x+""+y].src = name;
    function integ(num) {
    if (num != null)
    return Math.round(num);
    else
    return null;
    function abs(num) {
    return Math.abs(num);
    function sign(num) {
    if (num < 0) return -1;
    else return 1;
    function concatenate(arr1,arr2) {
    // function tacks the second array onto the end of the first and returns result
    for(var i=0;i<arr2.length;i++)
    arr1[arr1.length+i] = arr2[i];
    return arr1;
    function legal_move(from,to) {
    if ((to.x < 0) || (to.y < 0) || (to.x > 7) || (to.y > 7)) return false;
    piece = board[from.x][from.y];
    distance = coord(to.x-from.x,to.y-from.y);
    if ((distance.x == 0) || (distance.y == 0)) {
    message("You may only move diagonally.");
    return false;
    if (abs(distance.x) != abs(distance.y)) {
    message("Invalid move.");
    return false;
    if (abs(distance.x) > 2) {
    message("Invalid move.");
    return false;
    if ((abs(distance.x) == 1) && double_jump) {
    return false;
    if ((board[to.x][to.y] != 0) || (piece == 0)) {
    return false;
    if ((abs(distance.x) == 2)
    && (integ(piece) != -integ(board[from.x+sign(distance.x)][from.y+sign(distance.y)]))) {
    return false;
    if ((integ(piece) == piece) && (sign(piece) != sign(distance.y))) {
    return false;
    return true;
    function move(from,to) {
    my_turn = true;
    if (legal_move(from,to)) {
    piece = board[from.x][from.y];
    distance = coord(to.x-from.x,to.y-from.y);
    if ((abs(distance.x) == 1) && (board[to.x][to.y] == 0)) {
    swap(from,to);
    } else if ((abs(distance.x) == 2)
    && (integ(piece) != integ(board[from.x+sign(distance.x)][from.y+sign(distance.y)]))) {
    double_jump = false;
    swap(from,to);
    remove(from.x+sign(distance.x),from.y+sign(distance.y));
    if ((legal_move(to,coord(to.x+2,to.y+2)))
    || (legal_move(to,coord(to.x+2,to.y-2)))
    || (legal_move(to,coord(to.x-2,to.y-2)))
    || (legal_move(to,coord(to.x-2,to.y+2)))) {
    double_jump = true;
    message("You may complete the double jump or click on your piece to stay still.");
    if ((board[to.x][to.y] == 1) && (to.y == 7)) king_me(to.x,to.y);
    selected = to;
    if (game_over() && !double_jump) {
    setTimeout("toggle("+to.x+","+to.y+");my_turn = double_jump = false;computer();",1000);
    return true;
    function king_me(x,y) {
    if (board[x][y] == 1) {
    board[x][y] = 1.1; // king you
    draw(x,y,"you2k.gif");
    } else if (board[x][y] == -1) {
    board[x][y] = -1.1; // king me
    draw(x,y,"me2k.gif");
    function swap(from,to) {
    if (my_turn || comp_move) {
    dummy_src = document.images["space"+to.x+""+to.y].src;
    document.images["space"+to.x+""+to.y].src = document.images["space"+from.x+""+from.y].src;
    document.images["space"+from.x+""+from.y].src = dummy_src;
    dummy_num = board[from.x][from.y];
    board[from.x][from.y] = board[to.x][to.y];
    board[to.x][to.y] = dummy_num;
    function remove(x,y) {
    if (my_turn || comp_move)
    draw(x,y,"gray.gif");
    board[x][y] = 0;
    function Result(val) {
    this.high = val;
    this.dir = new Array();
    function move_comp(from,to) {
    toggle(from.x,from.y);
    comp_move = true;
    swap(from,to);
    if (abs(from.x-to.x) == 2) {
    remove(from.x+sign(to.x-from.x),from.y+sign(to.y-from.y));
    if ((board[to.x][to.y] == -1) && (to.y == 0)) king_me(to.x,to.y);
    setTimeout("selected_c = coord("+to.x+","+to.y+");piece_toggled = true;",900);
    setTimeout("bak=my_turn;my_turn=false;toggle("+to.x+","+to.y+");my_turn=bak;",1000);
    if (game_over()) {
    setTimeout("comp_move = false;my_turn = true;togglers=0;",600);
    message("Ok. It's your turn. You may make your move.");
    return true;
    function game_over() { // make sure game is not over (return false if game is over)
    comp = you = false;
    for(var i=0;i<8;i++) {
    for(var j=0;j<8;j++) {
    if(integ(board[i][j]) == -1) comp = true;
    if(integ(board[i][j]) == 1) you = true;
    if (!comp) message("You beat me!");
    if (!you) message("Gotcha! Game over.");
    game_is_over = (!comp || !you)
    return (!game_is_over);
    // the higher the jump_priority, the more often the computer will take the jump over the safe move
    var jump_priority = 10;
    function computer() {
    // step one - prevent any jumps
    for(var j=0;j<8;j++) {
    for(var i=0;i<8;i++) {
    if (integ(board[i][j]) == 1) {
    if ((legal_move(coord(i,j),coord(i+2,j+2))) && (prevent(coord(i+2,j+2),coord(i+1,j+1)))) {
    return true;
    } if ((legal_move(coord(i,j),coord(i-2,j+2))) && (prevent(coord(i-2,j+2),coord(i-1,j+1)))) {
    return true;
    } if (board[i][j] == 1.1) {
    if ((legal_move(coord(i,j),coord(i-2,j-2))) && (prevent(coord(i-2,j-2),coord(i-1,j-1)))) {
    return true;
    } if ((legal_move(coord(i,j),coord(i+2,j-2))) && (prevent(coord(i+2,j-2),coord(i+1,j-1)))) {
    return true;
    // step two - if step one not taken, look for jumps
    for(var j=7;j>=0;j--) {
    for(var i=0;i<8;i++) {
    if (jump(i,j))
    return true;
    safe_from = null;
    // step three - if step two not taken, look for safe single space moves
    for(var j=0;j<8;j++) {
    for(var i=0;i<8;i++) {
    if (single(i,j))
    return true;
    // if no safe moves, just take whatever you can get
    if (safe_from != null) {
    move_comp(safe_from,safe_to);
    } else {
    message("You beat me!!");
    game_is_over = true;
    safe_from = safe_to = null;
    return false;
    function jump(i,j) {
    if (board[i][j] == -1.1) { 
    if (legal_move(coord(i,j),coord(i+2,j+2))) {
    move_comp(coord(i,j),coord(i+2,j+2));
    setTimeout("jump("+(i+2)+","+(j+2)+");",500);
    return true;
    } if (legal_move(coord(i,j),coord(i-2,j+2))) {
    move_comp(coord(i,j),coord(i-2,j+2));
    setTimeout("jump("+(i-2)+","+(j+2)+");",500);
    return true;
    } if (integ(board[i][j]) == -1) {
    if (legal_move(coord(i,j),coord(i-2,j-2))) {
    move_comp(coord(i,j),coord(i-2,j-2));
    setTimeout("jump("+(i-2)+","+(j-2)+");",500);
    return true;
    } if (legal_move(coord(i,j),coord(i+2,j-2))) {
    move_comp(coord(i,j),coord(i+2,j-2));
    setTimeout("jump("+(i+2)+","+(j-2)+");",500);
    return true;
    return false;
    function single(i,j) {
    if (board[i][j] == -1.1) {
    if (legal_move(coord(i,j),coord(i+1,j+1))) {
    safe_from = coord(i,j);
    safe_to = coord(i+1,j+1);
    if (wise(coord(i,j),coord(i+1,j+1))) {
    move_comp(coord(i,j),coord(i+1,j+1));
    return true;
    } if (legal_move(coord(i,j),coord(i-1,j+1))) {
    safe_from = coord(i,j);
    safe_to = coord(i-1,j+1);
    if (wise(coord(i,j),coord(i-1,j+1))) {
    move_comp(coord(i,j),coord(i-1,j+1));
    return true;
    } if (integ(board[i][j]) == -1) {
    if (legal_move(coord(i,j),coord(i+1,j-1))) {
    safe_from = coord(i,j);
    safe_to = coord(i+1,j-1);
    if (wise(coord(i,j),coord(i+1,j-1))) {
    move_comp(coord(i,j),coord(i+1,j-1));
    return true;
    } if (legal_move(coord(i,j),coord(i-1,j-1))) {
    safe_from = coord(i,j);
    safe_to = coord(i-1,j-1);
    if (wise(coord(i,j),coord(i-1,j-1))) {
    move_comp(coord(i,j),coord(i-1,j-1));
    return true;
    return false;
    function possibilities(x,y) {
    if (!jump(x,y))
    if (!single(x,y))
    return true;
    else
    return false;
    else
    return false;
    function prevent(end,s) {
    i = end.x;
    j = end.y;
    if (!possibilities(s.x,s.y))
    return true;
    else if ((integ(board[i-1][j+1])==-1) && (legal_move(coord(i-1,j+1),coord(i,j)))) {
    return move_comp(coord(i-1,j+1),coord(i,j));
    } else if ((integ(board[i+1][j+1])==-1) && (legal_move(coord(i+1,j+1),coord(i,j)))) {
    return move_comp(coord(i+1,j+1),coord(i,j));
    } else if ((board[i-1][j-1]==-1.1) && (legal_move(coord(i-1,j-1),coord(i,j)))) {
    return move_comp(coord(i-1,j-1),coord(i,j));
    } else if ((board[i+1][j-1]==-1.1) && (legal_move(coord(i+1,j-1),coord(i,j)))) {
    return move_comp(coord(i+1,j-1),coord(i,j));
    } else {
    return false;
    function wise(from,to) {
    i = to.x;
    j = to.y;
    n = (j>0);
    s = (j<7);
    e = (i<7);
    w = (i>0);
    if (n&&e) ne = board[i+1][j-1]; else ne = null;
    if (n&&w) nw = board[i-1][j-1]; else nw = null;
    if (s&&e) se = board[i+1][j+1]; else se = null;
    if (s&&w) sw = board[i-1][j+1]; else sw = null;
    eval(((j-from.y != 1)?"s":"n")+((i-from.x != 1)?"e":"w")+"=0;");
    if ((sw==0) && (integ(ne)==1)) return false;
    if ((se==0) && (integ(nw)==1)) return false;
    if ((nw==0) && (se==1.1)) return false;
    if ((ne==0) && (sw==1.1)) return false;
    return true;
    message("You may begin! Select a piece to move.");
    my_turn = true;
    // -->
    </SCRIPT>

    Well, you can get a free tutorial to Java at http://www.mindview.net/. It's the "Thinking In Java" book. You can download the whole book from that site, it's about a thousand pages. If you read that whole book, you'll know exactly where to start and probably how to finish it too.
    As a gimmie, think about it -- you'll have to remove all of the browser-detect code, since browser-detection is only done to determine which version of JavaScript is supported by the browser.

  • What is the easiest way to delete a song or album?  Also, how do I get rid of the tunes it cannot convert or find?

    What is the easiest way to delete a song or album directly off the iPod?  Also, how do I get rid of the tunes it cannot convert so it does'nt run through them every time I upload an album or song?

    Right click the song you want to get rid of and there should be a delete button.

  • I have a camcorder (JVC Everio with hard disk internal drive) and it records file as MOD. When I dowload thru I movie it ceates a .mov file. What is best and easiest way just to convert to MPEG filesZ?

    I have a camcorder (JVC Everio with hard disk internal drive) and it records file as MOD. When I dowload thru I movie it ceates a .mov file. What is best and easiest way just to convert to MPEG files?

    I have a camcorder (JVC Everio with hard disk internal drive) and it records file as MOD. When I dowload thru I movie it ceates a .mov file. What is best and easiest way just to convert to MPEG files?

  • I have a bunch of .pmd files that I have to have access to.. I am trying to convert to .pdf. what is the easiest way to do this with updated computers?

    I have a bunch of .pmd files that I have to have access to.. I am trying to convert to .pdf. what is the easiest way to do this with updated computers?

    Then you can’t do anything with those files. Even opening them in InDesign would yield very unpredictable results.
    You’d need to find an old machine running nothing later than Windows XP and then buy a copy of PM which is like lighting money on fire.
    That said, someone might come along willing to help out but just exactly how many is a bunch?

  • What is the easiest way or most direct way to convert an edited raw image to jpeg?

    What is the best way to convert an edited raw image to jpeg?

    After you open the edited raw file from the camera raw dialog using Open, then in photoshop elements use File>Save As>Jpeg

  • What's the easiest way to move app data and data structures to a server?

    Hi guys,
    I've been developing my app locally with Apex 4.2 and Oracle 11g XE on Windows 7. It's getting close to the time to move the app to an Oracle Apex server. I imagine Export/Import is the way to move the app. But what about the app tables and data (those tables/data like "customer" and "account" created specifically for the app)? I've been using a data modeling tool, so I can run a DDL script to create the data structures on the server. What is the easiest way to move the app data to the server? Is there a way to move both structures and data in one process?
    Thanks,
    Kim

    There's probably another way to get here, but, in SQL Developer, on the tree navigation, expand the objects down to your table, right click, then click EXPORT.. there you will see all the options. This is a tedious process and it sucks IMO, but yeah, it works. It sucks mostly because 1) it's one table at a time, 2) if your data model is robust and has constraints, and sequences and triggers, then you'll have to disable them all for the insert, and hope that you can re-enable constraints, etc without a glitch (good luck, unless you have only a handful of tables)
    I prefer using the oracle command line EXP to export an entire schema, then on the target server I use IMP to import the schema. That way, it's near exact. This makes life messy if you develop more than one application in a single schema, and I've felt that pain -- however -- it's a whole lot easier to drop tables and other objects than it is to create them! (thus, even if the process of EXP/IMP moved more than you wanted to "move".. just blow away what you don't want on the target after the fact..)
    You could use oracle's datapump method too.
    Alternatively, what can be done, IF you have access to both servers from your SQL developer instance (or if you can tnsping them both already from the command line, you can use SQL*PLUS), is run a script that will identify your apex apps' objects (usually by prefix to object names, like EBA_PROJ_%, etc) and do all the manual work for you. I've created a script that does exactly this so that I can move data from dev to prod servers over a dblink. It's tricky because of the order that must be executed to disable constraints and then re-enable them, and of course, trickier if you don't consistently prefix ALL of your "application objects"... (tables, views, triggers, sequences, functions, procs, indexes, etc)

Maybe you are looking for

  • How do I take my credit card off my Apple ID

    Hey my name is James, and I went and used a visa gift card to by some music. and now that I went and I have no money left on it, I have no more further use for it. But it won't even let me get free apps, it says I have to fill in my credit card numbe

  • How do I find out where 'other' is on my hard drive?

    Firstly, sorry if this sounds stupid to all the technological people out there. Cause I'm really not - only got my Macbook Pro a month ago! Alerts have been popping up saying that my hard drive is full and that I need to free some space asap or it co

  • I can't connect my devices to wifi

    Hello. I've just set up an Airport Extreme and my iPhone and iPad don't get a connection to the wifi network just created. The name of the network is displayed, the password has been typed in but no connection is established.The router mode is off (b

  • Structure Authorization Issue

    Hi guys, I don't have structure authorization implemented or HR system implemented. I was playing with my sandbox system to learn structure authorization by using step by step tutorial.  After I created a structure authorization for two users I delet

  • Create symbol from "scratch"

    Hello all! I've been busy and haven't checked in here for awhile - I guess for me that's good :-) I've got a question that I know I'm not the only one and was wondering what others do... I have a stage with everything on it I want, including 6 button