Easy browsing the third-party plugin presets?

In Logic 7 there's nice instruments and nice presets.
But the best part is that you can use keys for previous/next setting.
Thatway it's easy to find the right sound.
Third-party plugins have different ways to browse the presets.
(every plug is different ****)
But I hate to use the mouse...
So is there a way to browse the presets in the same way for all the plugins??
Thanx (solving this would spare me some years of my life)
POWER MAC G5 2G dual   Mac OS X (10.4)  

Hello, I'm not a very accomplished JavaScripter, but have found that you can access some InMath at least in CS3. I only needed to be able to refresh the InMath styles from a script.
If you run this script...
app.menuActions.everyItem().name;
it will return the names of all the available menu actions. The list is quite long, but it includes some of the InMath actions. At least the ones you can assign keyboard shortcuts to. In my case, I needed to refresh the InMath styles from a script. So I found the name of the InMath menu action that was returned from the above script (Refresh All InMath Expressions) and was able to make a script that refreshed the styles like this.
app.menuActions.itemByName("Refresh All InMath Expressions").invoke();
However, I'm trying to figure out how to do this in CS2 because my client is still using CS2 and can't find the CS2 version of menuActions.
I think I read your other post about the find/change fillColor bug. I was stuck in the same place and now have it working thanks to the posted help. I was working on a script that would fix fractions based on their colors.
Hope this helps.
Andrea

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    Hello, I'm not a very accomplished JavaScripter, but have found that you can access some InMath at least in CS3. I only needed to be able to refresh the InMath styles from a script.
    If you run this script...
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    Andrea

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    Over at LogicProHelp there is a very useful topic relating to Logic presets - in which many users have spent time saving individual third party plugin settings as LOGIC presets... which is enormously helpful when selecting instruments etc because they can be selected using a keystroke etc and found within the Logic Library browser window - which is of course searchable!
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    Can you give me an example of a plugin that doesn't work with the Logic save preset function?
    Sure, I could give you lists of plugins for each of those particular scenarios I addressed.
    In that specific case, for one example, Spectrasonics instruments for a few years did not support the hosts' save/recall settings function (at least in Logic), and when contacting them and asking why Stylus RMX could not recall settings saved via Logic's preset system I was given the explanation that it wasn't supported for technical reasons.Basically, it only save/recalled a small handful of settings, the rest were lost, meaning it was impossible for quite some time to use the Logic's save/load settings feature to save user presets, you had to use the plugin's own internal save features. (Yes, the instrument's state was saved in the song, but *wasn't* able to be saved via the preset handling, for technical reasons).
    A year or so later, and later Logic versions, they finally got round to making it work as the varioous parts of the host and instruments were upgraded to handle larger data requirements. Spectrasonics instruments are examples of instruments with very specific, custom browser features, many of which you lose if you save data using Logic's functionality - not to mention the effort of saving, naming and organising 8000+ patches per instrument. Plus you have many levels of data - you often load a loop into a part, and a part into a group of parts, and they are different types of data. The hosts save/load feature only saves the state of the plugin - it can't be used to load Loop 14 into part 2, for example. It's the whole plugin, or nothing. More workarounds in terms of how you organise your loading/saving of different types of data.
    There are other instruments too, and ones I've beta tested where I've got into the technical details and had to have the preset format changed or simplified because hosts had difficulties storing the data correctly. It's quite a complex thing, in the main, and different instruments implentation of preset handling mean that the whole thing is full of workarounds, compromises, or plain failure to use the feature completely.
    Other instruments, such as Minimonsta, lose functionality when saving via the host - for example, you only get the meta patches and patch morphing functions when saving via the plugin's own file format, and that stuff doesn't happen when saving via the host.
    I could go on and on about this - every develop has different requirements and they mostly all either do it very basically and rely on the host, or bypass the hosts save/load functionality and implement their own which they can be in control of and that will work across hosts and across platforms. For instance, there is little point having a beautifully organised Oddity library if all those sounds are now unavailable to me if I choose to work in Live...
    That's why the whole preset thing is a complicated mess and isn't liable to be sorted soon.
    There is a developer over on the PC trying to make a system to unify this stuff between plugins - it's PC only right now, and I forget the details this second, but it's acknowledgement that people recognise this whole thing is a mess and looking at ways to improve the situation.
    Sid Merrett wrote:
    I hadn't spotted that - thanks. You can't use the Logic Library window to search for Plugin Settings, only Channel Strip Settings.
    You *can* use it to search for plugin presets, but only within the context of a single plugin. Ie, if I select the ES2, I can see, and search, the ES2 plugin settings. But often I want "a bass sound", I don't necessarily know that I was an "ES2 bass sound", or a "Minimonsta bass sound" or whatever.
    The point being, I just want a sound that will work, and I don't know where it will come from. Forcing me to choose and instrument first can be counter productive. How many times have you needed a sound, and you go "Ok, there might be something in pluginX that'll work?" - you load up pluginX, flip through the sounds, don't find anything useful, then go "Ok, let's try pluginY", no... pluginZ etc etc
    I miss Soundiver in many ways. *Ideally*, I'd like one central method of storing my presets which will work cross-plugin, cross-host, cross-format and cross-platform that is a standard that all developers and hosts support, and that offers the main core features that developers need, from simple, single patches with names, up to full meta data, cataloging, organising, author and notes tagging and so on. You can still give the users a choice to use the individual plugin and individual plugin's gui for patch selection, but you can get far more standardised if you want, with the advantages that gives - and you don't have to export patches into the system, as it's developer supported, all presets for your instruments would be instantly available in the library, just as they are in the instrument directly.
    But it's difficult to get developers to agree on much, these days - the most likely thing to happen is someone somewhere creates a cross-platform standard for this that gains momentum and that developers and hosts want, or *need* to support.

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    Hello all,
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    thisisironclad wrote:
    Hello all,
    I’ve been searching many forums for the better part of a day trying to get some workflow questions sorted. I’m experiencing (very) slow export times, and mediocre playback for a machine that should be screaming fast.
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    Software:
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    thisisironclad wrote:
    Issues I have:
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    I would not use this plug-in until you get the OK from the manufacturer.
    thisisironclad wrote:
    -Export times (especially with magic bullet looks) will take the better part of 1-4 hours for a video that is 3-6 minutes long. This doesn’t seem like it should be the case for a maxed out MacPro
    Again, I suspect your plug-in.
    Keep in mind that exports are largely CPU based but you can make sure that GPU acceleration is enabled for AME at the bottom of the Queue panel.
    thisisironclad wrote:
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    It's OK.
    thisisironclad wrote:
    Would using offline editing help at all?
    No need when you should be able to edit natively. Relinking might also be an issue.
    thisisironclad wrote:
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    thisisironclad wrote:
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    It's called the Fancy Particles Transition Pack authored by Stefato which I found on Videohive here: Motion Graphics - Fancy Particle Transitions Pack | VideoHive. There were four versions which came zipped and I unzipped them to the MediaCore folder reference in my original post. When I saw the 7.0 in the path I kinda figured something may have changed on the internals between PP 7 and PP8. Still hoping someone will come through with a solution.

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