Effects on image load?

I have an app with 3 images that are loaded dynamically at
runtime from a server. After 5 seconds, I reload them with new
urls. This allows me to "rotate" the photos in this app over time.
My question is, is there any way to have them easily fade
instead of just "pop" when the url changes?

I discovered the completeEffect parameter:
<mx:Image width="65" height="90"
completeEffect="Fade"/>

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    Intro:
    I started a flash-based website a few years ago. Back in 2006 I was able to get a xml scrolling thumbnail, image loader to work without a glitch.
    For numerous reasons I had to put the project on hold until now. [one was that my 30 day trial of flash expired and only recently was I able to purchase the Adobe Web Suite CS4 as well as a new computer which could run the apps.]
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    At this point I would be tickled pink just to get this to basic function to work.
    However, once the buttons are working and calling up the xml, etc., then I need the buttons to stay on the semi-transparent blue color it is whenever in the 'hit' state. [note: NOT pictured above.]
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    Since this is an Adobe Forum I would like to make a few additional statements in hopes that the developers, etc. may take heed.
    Adobes products are not cheap, and when I went to purchase the websuite I went in as a designer needing a program as not to need to program.
    I understand the flexibility that coding gives, but something as simple as linking buttons should not be in the realms of rocket science. [yes, for many its not...but my brain just does not operate that route despite all the tutorials thrown at me.]
    Again, it would seem that there would be a button panel where you could drag options like scrolling thumbnail slider, loader, and then parameters would come up. [much like Apples iWeb. - but before the argument of one being pro and the other for non-pros, I see it differently. Software should not be the limiting factor in how flexible you can design, or rather ones lack of programming shouldnt be. With all the talented, and I say this in all humility and honesty, programmers working for Adobe, Im sure something could be programmed like what Im asking for.]
    note: Director is a good example, back in 1997 I knew nothing of multimedia and in one week I had assembled a portfolio, clicking buttons, speech, movies, and all. - and no, I dont have the money to buy more software!
    At this moment I am at the mercy of someone who reads code like its a nighttime tale they are telling their kids, and who can see the exact issue I have and can share the appropriate, correct code. [as I have noticed, it has to be on target - naturally - but this target changes with just a slight change in the design.]
    Thank you,
    peace
    Dalen
    p.s.
    The actionscript: [note: This is only the current working/good code that Im trying to get the buttons to call up.]
    stop();
    fscommand("allowscale", false);//keep SWF display at 100%
    var x:XML = new XML ();//Define XML Object
    x.ignoreWhite = true;
    var fullURL:Array = new Array;//Array of full size image urls
    var thumbURL:Array = new Array;//Array of thumbnail urls
    var thumbX:Number = 25;//Initial offset of _x for first thumbnail
    x.onLoad = function(){ //Function runs after XML is loaded
        var photos:Array = this.firstChild.childNodes;//Defines variable for length of XML file
         for (i=0;i<photos.length;i++) {//For loop to step through all entry lines of XML file
              fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
              thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
              trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);         
              var t = panel.attachMovie("b","b"+i,i);//Each loop, Define local variable 't' as a new instance of 'b' movie clip, given unique instance name of 'b' plus the index number of the For loop
              t.img.loadMovie(thumbURL[i]);// Each loop, load thumbnail image from XML data into variable movie clip
              t._y = 0;//Set Y coordinate of variable movie clip
              t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
              t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
              t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
              thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
              t.onRollOver = function () {//define onRollOver event of the variable movie clip
                   this._alpha = 100;//Set thumbnail alpha to 100% for highlight
              t.onRollOut = function () {//define onRollOut event of the variable movie clip
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onPress = function () {//define onPress event of the variable movie clip
                   this._rotation += 3;//rotates thumbnail 3 degrees to indicate it's been pressed
                   this._x += 3;//Offset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
              t.onReleaseOutside = function () {//define onRelease event of the variable movie clip
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onRelease  = function () {//define onRelease function to load full sized image
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during
                   this._alpha = 75;//Reset thumbnail alpha to 75%
                   holder.loadMovie(fullURL[this.numb]);//Load full sized image into holder clip based on sub-variable t.numb, referenced by 'this'
         holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
    x.load ("silk_paintings.xml");// path to XML file
    panel.onRollOver = panelOver;
    function panelOver() {
         this.onEnterFrame = scrollPanel;
         delete this.onRollOver;
    var b = stroke.getBounds(_root);
    function scrollPanel() {
         if (_xmouse<b.xMin||_xmouse>b.xMax||_ymouse<b.yMin||_ymouse>b.yMax) {
         this.onRollOver = panelOver;
         delete this.onEnterFrame;
         if (panel._x >= 740) {
         panel._x = 740;
    if(panel._x <= (thumbX-10))  {
              panel._x = (thumbX-10)
         var xdist = _xmouse - 830;
         panel._x += -xdist / 7;
    The xml:
    <?xml version="1.0" encoding="ISO-8859-1"?>
    <slideshow>
    <photo thumbs="thumbnails/i_brown_fairy.jpg"  urls="images/brown_fairy.jpg"  />
    <photo thumbs="thumbnails/i_blonde_fairy.jpg"  urls="images/blonde_fairy.jpg"  />
    <photo thumbs="thumbnails/i_flower_fairy.jpg"  urls="images/flower_fairy.jpg"  />
    <photo thumbs="thumbnails/i_red_fairy.jpg"  urls="images/red-fairy.jpg"  />
    </slideshow>
    Attached is a link to the file I made named "index".
    https://rcpt.yousendit.com/706233226/5e7b4fe0973dacf090b5cbae32c47398
    I would have liked to have included the following files but was limited due to "you-send-it" not uploading folders.  Files not included: [but functioning] : xml list - images [folder] - thumbnails [folder]
    Again, Thank you
    Dalen

    The issues with the buttons calling up the scrolling thumbnail panel have been resolved, as well as keeping the buttons in their hit state once clicked, thanks to Rob.
    Those that have been following this thread, or stumble upon it in their searches later, may appreciate to see the final solution to this particular issue.
    [Hopefully I will be able to update this thread with a url in the future to show the site in operation, which may help somebody with their project in the future if its set up similarly.]
    Alas, it would be nice if future versions of flash had a more direct, flexible, user friendly method for creating navigation.
    [We may see development beyond the flash ads which everyone seems to loathe... and more creativity with flash in terms of games, web interactivity, &  animation.
    Below are 2 sets of code:
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    stop();
    fscommand("allowscale", false);//keep SWF display at 100%
    var x:XML = new XML();//Define XML Object
    x.ignoreWhite = true;
    var fullURL:Array = new Array();//Array of full size image urls
    var thumbURL:Array = new Array();//Array of thumbnail urls
    //  .......  CHANGE
    var thumbX:Number;// = 25;//Initial offset of _x for first thumbnail
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    // only do this once
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    shadesOfGrey.onRollOver = shadesOfGrey.onDragOver=function ():Void {
         if (!this.isLatched) {
              this.gotoAndStop(2);
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    shadesOfGrey.onRollOut = shadesOfGrey.onDragOut=shadesOfGrey.onReleaseOutside=function ():Void {
         if (!this.isLatched) {
              this.gotoAndStop(1);
    // the mouse press function... repeat for each button
    shadesOfGrey.onPress = function():Void  {
         resetAllButtons();
         this.isLatched = true;
         this.gotoAndStop(3);
    shadesOfGrey.onRelease = function():Void  {
         x.load("shadesOfGrey.xml");// path to XML file
         thumbX = 25;
    function resetAllButtons():Void {
         for (b in buttonsList) {
              buttonsList[b].isLatched = false;
              buttonsList[b].gotoAndStop(1);
    x.onLoad = function() {//Function runs after XML is loaded
         //  resets the position of the panel on each new load
         panel._x = 740;
         //  .......  CHANGE  removes the existing movieclips from the panel before any new load...
         for (c in panel) {
              if (typeof (panel[c]) == "movieclip") {
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         var photos:Array = this.firstChild.childNodes;//Defines variable for length of XML file
         for (i=0; i<photos.length; i++) {//For loop to step through all entry lines of XML file
              fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
              thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
              //trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);
              var t = panel.attachMovie("b", "b"+i, i);//Each loop, Define local variable 't' as a new instance of 'b' movie clip, given unique instance name of 'b' plus the index number of the For loop
              t.img.loadMovie(thumbURL[i]);// Each loop, load thumbnail image from XML data into variable movie clip
              t._y = 0;//Set Y coordinate of variable movie clip
              t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
              t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
              t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
              thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
              t.onRollOver = function() {//define onRollOver event of the variable movie clip
                   this._alpha = 100;//Set thumbnail alpha to 100% for highlight
              t.onRollOut = function() {//define onRollOut event of the variable movie clip
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onPress = function() {//define onPress event of the variable movie clip
                   this._rotation += 3;//rotates thumbnail 3 degrees to indicate it's been pressed
                   this._x += 3;//Offset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
              t.onReleaseOutside = function() {//define onRelease event of the variable movie clip
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onRelease = function() {//define onRelease function to load full sized image
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during
                   this._alpha = 75;//Reset thumbnail alpha to 75%
                   holder.loadMovie(fullURL[this.numb]);//Load full sized image into holder clip based on sub-variable t.numb, referenced by 'this'
         holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
    // this one function scrolls the panel for all of the buttons, it gets the
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              if (panel._x>=740) {
                   panel._x = 740;
              if (panel._x<=740-panel._width+mask._width) {
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              if ((panel._x<=740) && (panel._x>=740-panel._width+mask._width)) {
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                   panel._x += -xdist/7;
    Of note is the change to how the movie clips are measured... this change in and of itself has really helped to make the thumbnail panels operation more efficient.
    Below is the script for each additional button: [Having issues with the forums not letting me post additional code, so I will put the remaining code in a reply below.]
    cont.

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    regards,
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  • Something in correct with Image loading....

    Hi All,
    I have created a very simple form to load image into a form.
    Using forms 10g dev suite on win XP.
    I load two images for two image items.
    for IMAGE1 I have written the below code in its when-image-pressed trigger and this Image loading WORKS FILE...
    i get the desired image loaded
    DECLARE
         tiff_image_dir VARCHAR2(80) := 'C:\DevSuiteHome_1\forms\111.gif';
         photo_filename VARCHAR2(80);
    BEGIN
         :System.Message_Level := '25';
         photo_filename := tiff_image_dir ;
         READ_IMAGE_FILE(photo_filename, 'GIF', 'emp.my_test_button');
         READ_IMAGE_FILE(photo_filename, 'GIF', 'emp.my_test_button');
         IF NOT FORM_SUCCESS THEN MESSAGE('This employee does not have a photo on file.');END IF;
         :SYSTEM.MESSAGE_LEVEL := '0';
         END;
    the problem is with Image two...it laods some incorrect image .....as i am trying to USE JAR file
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    DECLARE
         photo_filename VARCHAR2(80);
    BEGIN
         :System.Message_Level := '25';
         READ_IMAGE_FILE('111.gif', 'URL', 'emp.image_item');
         IF NOT FORM_SUCCESS THEN MESSAGE('This employee does not have a photo on file.');END IF;
         :SYSTEM.MESSAGE_LEVEL := '0';
    END;
    below is the entry for my formsweb.cfg
    I have placed my
    [my_app]
    width=675
    height=480
    separateFrame=false
    splashScreen=no
    lookAndFeel=oracle
    colorScheme=blue
    background=/forms/formsdemo/images/blue.gif
    logo=/forms/formsdemo/images/bannerlogo.gif
    baseHTMLjinitiator=demobasejini.html
    baseHTMLjpi=demobase.htm
    baseHTML=demobase.html
    baseHTMLie=demobaseie.html
    envFile=formsdemo.env
    archive_jini=frmall_jinit.jar,AppIcons.jar
    #archive=frmall_jinit.jar
    pageTitle=Oracle Forms - My Application
    form=my_test_button.fmx
    imagebase=codebase
    userid=scott1/tiger@ora11g
    My classpath entry in ENV file is
    CLASSPATH=C:\DevSuiteHome_1\jlib\debugger.jar;C:\DevSuiteHome_1\forms\demos\my_app\AppIcons.jar;C:\DevSuiteHome_1\forms\demos\jars\uploadserver.jar;C:\DevSuiteHome_1\forms\demos\jars\demowebserviceclientside.jar;C:\DevSuiteHome_1\jdk\jre\lib\rt.jar;C:\DevSuiteHome_1\forms\demos\jars\javamailintegration.jar;C:\DevSuiteHome_1\forms\demos\jars\mail.jar;C:\DevSuiteHome_1\forms\demos\jars\activation.jar
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    rgds,
    s

    Slava ,Magoo and S@r@h....
    I have done the following,still no respite..
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    adding: 222.GIF(in = 28895) (out= 28675)(deflated 0%)
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    and I have moved the AppIcons.jar to C:\DevSuiteHome_1\forms\demos\my_app
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  • No Action Until Image Loads, Please

    Hi;
    For some reason the squares of color that are supposed to load behind the image that acts as a mask load first, momentarily showing while the image loads, which looks bad. Hre is the code:
    package
        import flash.display.Sprite;
        import flash.text.TextLineMetrics;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.text.TextFormatAlign;
        import flash.text.TextFieldAutoSize;
        import flash.net.navigateToURL;
        import flash.display.Bitmap;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import flash.display.MovieClip;
        import com.greensock.*;
        import com.greensock.easing.*;
        import flash.display.Loader;
        import flash.events.ProgressEvent;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.text.TextFieldAutoSize;
        import flash.net.URLRequest;
        import Images;
        import flash.display.SpreadMethod;
        [SWF(backgroundColor="0x505050")]
        public class BillsBBQPreloader extends MovieClip
            var loader:Loader = new Loader();
            var loader2:Loader = new Loader();
            var loader3:Loader = new Loader();
            var loader4:Loader = new Loader();
            var loader5:Loader = new Loader();
            private var myTextField:TextField = new TextField();
            var imgFlag1:Boolean = new Boolean(false);
            var imgFlag2:Boolean = new Boolean(false);
            var imgFlag3:Boolean = new Boolean(false);
            var imgFlag4:Boolean = new Boolean(false);
            var imgFlag5:Boolean = new Boolean(false);
            var thermometer:Images = new Images();
            var thermometerMask:Images = new Images();
            var mask_container:Sprite = new Sprite();
            var square:Sprite = new Sprite();
            public function BillsBBQPreloader()
                addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
            private function init(e:Event)
    //            addChild(mask_container);
    //            mask_container.addChild(thermometerMask);
                addChild(square);
                AddThermometer();
            private function AddText():void
                var clientName:TextField = new TextField();
                var format:TextFormat = new TextFormat();
                format.font = 'Arial';
                format.size = 35;
                clientName.textColor = 0x023048;
                clientName.text = "Bill's Texas Pit BBQ";
                clientName.autoSize = TextFieldAutoSize.LEFT;
                clientName.setTextFormat(format);
                var nameSprite:Sprite = new Sprite();
                nameSprite.x = stage.stageWidth/2 - 150;
                nameSprite.y = 10;
                nameSprite.alpha = 0;
                TweenLite.to(nameSprite, 2, {alpha:1});
                addChild(nameSprite);
                nameSprite.addChild(clientName);
                AddWhite();
            private function AddThermometerMask():void
                thermometerMask.ImagesArray = ["images/thermometer-mask.png", "index.py", 144, 1152, (stage.stageWidth-144)/2, 23];
                AddRed();
            private function AddWhite():void
                square.graphics.beginFill(0xffffff);
                square.graphics.moveTo(0,0);
                square.graphics.lineTo(100,0);
                square.graphics.lineTo(100,504);
                square.graphics.lineTo(0,504);
                square.graphics.endFill();
                square.x = (stage.stageWidth-100)/2;
                square.y = ((stage.stageHeight+458)/2)-83;
                AddRed();
            private function AddRed():void
    //            square.mask = mask_container;
                square.graphics.beginFill(0xff0000);
                square.graphics.moveTo(0,0);
                square.graphics.lineTo(75,0);
                square.graphics.lineTo(75,504);
                square.graphics.lineTo(0,504);
                square.graphics.endFill();
                square.x = (stage.stageWidth-74)/2;
                square.y = ((stage.stageHeight+458)/2)-83;
                AddLoaders();
            private function AddThermometer():void
                thermometer.ImagesArray = ["images/thermometer-mask.png", "index.py", 144, 1152, (stage.stageWidth-144)/2, (stage.stageHeight-458)/2];
                addChild(thermometer);
    //            AddThermometerMask();
                AddText();
            private function AddLoaders():void
                loader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
                loader.load(new URLRequest("images/logo_w_fire.png"));
                loader2.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
                loader2.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded2);
                loader2.load(new URLRequest("images/tpwebbaseline.jpg"));
                loader3.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded3);
                loader3.load(new URLRequest("images/tpdplatebgwflame.jpg"));
                removeEventListener(Event.ADDED_TO_STAGE, init);
                addChild(myTextField);
                myTextField.width = 250;
                myTextField.x = (stage.stageWidth-50)/2;
                myTextField.y = 470;
                myTextField.selectable = false;
                myTextField.border = false;
                myTextField.borderColor = 0xAA0000;
                myTextField.autoSize = TextFieldAutoSize.LEFT;
                var myFormat:TextFormat = new TextFormat();
                myFormat.color = 0x023048;
                myFormat.size = 24;
                myFormat.italic = true;
                myTextField.defaultTextFormat = myFormat;
            private function imageLoaded(event:Event):void
                imgFlag1 = true;
                if (imgFlag2 == true && imgFlag3 == true)
                    completePreloader();
            private function imageLoaded2(event:Event):void
                imgFlag2 = true;
                if (imgFlag1 == true && imgFlag3 == true)
                    completePreloader();
            private function imageLoaded3(event:Event):void
                imgFlag3 = true;
                if (imgFlag1 == true && imgFlag2 == true)
                    completePreloader();
            function completePreloader()
                var req:URLRequest = new URLRequest('index.py');
                navigateToURL(req, '_self');
            function loop(e:ProgressEvent):void
                var perc:Number = e.bytesLoaded/e.bytesTotal;
                myTextField.text = Math.ceil(perc*100).toString() + "%";
                var myY:Number = ((stage.stageHeight+458)/2)-83-(3.75*perc*100)
                square.y = myY;
    Here's the code for Images()
    package  {
        import flash.display.MovieClip;
        import flash.display.Sprite;
        import flash.display.Bitmap;
        import flash.display.BitmapData;
        import flash.filters.*;
        import flash.filters.BitmapFilterQuality;
        import flash.net.URLRequest;
        import flash.net.URLLoader;
        import flash.display.Loader;
        import flash.display.LoaderInfo;
        import flash.display.DisplayObject;
        import flash.events.Event;
        import flash.events.IOErrorEvent;
        public class Images extends MovieClip
            private var parent_container:Sprite = new Sprite();
            private var _path:String = new String("path");
            private var _myWidth:Number = new Number(20);
            private var _myHeight:Number = new Number(20);
            private var _myX:Number = new Number(20);
            private var _myY:Number = new Number(20);
            private var _myURL:String = new String("url");
            public function Images():void
            public function set ImagesArray(_imagesArray:Array):void
                _path = _imagesArray[0];
                _myURL = _imagesArray[1];
                _myWidth = _imagesArray[2];
                _myHeight = _imagesArray[3];
                _myX = _imagesArray[4];
                _myY = _imagesArray[5];
                LoadImage();
            function LoadImage():void
                parent_container = new Sprite();
                addChild(parent_container)
                var req:URLRequest = new URLRequest(_path);
                var loader:Loader = new Loader();
                loader.load(req);
                loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);         
                loader.contentLoaderInfo.addEventListener(Event.COMPLETE, LoadedImage);
            function LoadedImage(e:Event):void
                var loaderInfo:LoaderInfo = e.target as LoaderInfo;
                var displayObject:DisplayObject = loaderInfo.content;
                displayObject.width = _myWidth;
                displayObject.height = _myHeight;
                parent_container.addChild(displayObject);
                parent_container.x = _myX;
                parent_container.y = _myY;
            function ioErrorHandler(event:IOErrorEvent):void {
                trace("ioErrorHandler: " + event);
    I have experimented with adding the square child elsewhere (such as in the code where it is created twice), but that proves even more disastrous. Please advise.
    TIA,
    Beno

    Oops. I realize now you guys showed me how to do this; namely dispatchEvent(). (This was a problem I set aside while we solved the one that addressed this issue.) Here is the revised code which accomplishes what I wanted:
    package
        import flash.display.Sprite;
        import flash.text.TextLineMetrics;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.text.TextFormatAlign;
        import flash.text.TextFieldAutoSize;
        import flash.net.navigateToURL;
        import flash.display.Bitmap;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import flash.display.MovieClip;
        import com.greensock.*;
        import com.greensock.easing.*;
        import flash.display.Loader;
        import flash.events.ProgressEvent;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.text.TextFieldAutoSize;
        import flash.net.URLRequest;
        import Images;
        import flash.display.SpreadMethod;
        [SWF(backgroundColor="0x505050")]
        public class BillsBBQPreloader extends MovieClip
            var loader:Loader = new Loader();
            var loader2:Loader = new Loader();
            var loader3:Loader = new Loader();
            var loader4:Loader = new Loader();
            var loader5:Loader = new Loader();
            private var myTextField:TextField = new TextField();
            var imgFlag1:Boolean = new Boolean(false);
            var imgFlag2:Boolean = new Boolean(false);
            var imgFlag3:Boolean = new Boolean(false);
            var imgFlag4:Boolean = new Boolean(false);
            var imgFlag5:Boolean = new Boolean(false);
            var thermometer:Images = new Images();
            var thermometerMask:Images = new Images();
            var mask_container:Sprite = new Sprite();
            var square:Sprite = new Sprite();
            public function BillsBBQPreloader()
                addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
            private function init(e:Event)
    //            addChild(mask_container);
    //            mask_container.addChild(thermometerMask);
                AddThermometer();
            private function AddText():void
                var clientName:TextField = new TextField();
                var format:TextFormat = new TextFormat();
                format.font = 'Arial';
                format.size = 35;
                clientName.textColor = 0x023048;
                clientName.text = "Bill's Texas Pit BBQ";
                clientName.autoSize = TextFieldAutoSize.LEFT;
                clientName.setTextFormat(format);
                var nameSprite:Sprite = new Sprite();
                nameSprite.x = stage.stageWidth/2 - 150;
                nameSprite.y = 10;
                nameSprite.alpha = 0;
                TweenLite.to(nameSprite, 2, {alpha:1});
                addChild(nameSprite);
                nameSprite.addChild(clientName);
                AddWhite();
            private function AddThermometerMask():void
                thermometerMask.ImagesArray = ["images/thermometer-mask.png", "index.py", 144, 1152, (stage.stageWidth-144)/2, 23];
                AddRed();
            private function AddWhite():void
                square.graphics.beginFill(0xffffff);
                square.graphics.moveTo(0,0);
                square.graphics.lineTo(100,0);
                square.graphics.lineTo(100,504);
                square.graphics.lineTo(0,504);
                square.graphics.endFill();
                square.x = (stage.stageWidth-100)/2;
                square.y = ((stage.stageHeight+458)/2)-83;
                AddRed();
            private function AddRed():void
    //            square.mask = mask_container;
                square.graphics.beginFill(0xff0000);
                square.graphics.moveTo(0,0);
                square.graphics.lineTo(75,0);
                square.graphics.lineTo(75,504);
                square.graphics.lineTo(0,504);
                square.graphics.endFill();
                square.x = (stage.stageWidth-74)/2;
                square.y = ((stage.stageHeight+458)/2)-83;
                AddLoaders();
            private function AddThermometer():void
                thermometer.ImagesArray = ["images/thermometer-mask.png", "index.py", 144, 1152, (stage.stageWidth-144)/2, (stage.stageHeight-458)/2];
                thermometer.addEventListener("loadcomplete", AddToStage);
            private function AddToStage(e:Event):void
                addChild(square);
                addChild(thermometer);
                AddText();
            private function AddLoaders():void
                loader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
                loader.load(new URLRequest("images/logo_w_fire.png"));
                loader2.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
                loader2.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded2);
                loader2.load(new URLRequest("images/tpwebbaseline.jpg"));
                loader3.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded3);
                loader3.load(new URLRequest("images/tpdplatebgwflame.jpg"));
                removeEventListener(Event.ADDED_TO_STAGE, init);
                addChild(myTextField);
                myTextField.width = 250;
                myTextField.x = (stage.stageWidth-50)/2;
                myTextField.y = 470;
                myTextField.selectable = false;
                myTextField.border = false;
                myTextField.borderColor = 0xAA0000;
                myTextField.autoSize = TextFieldAutoSize.LEFT;
                var myFormat:TextFormat = new TextFormat();
                myFormat.color = 0x023048;
                myFormat.size = 24;
                myFormat.italic = true;
                myTextField.defaultTextFormat = myFormat;
            private function imageLoaded(event:Event):void
                imgFlag1 = true;
                if (imgFlag2 == true && imgFlag3 == true)
                    completePreloader();
            private function imageLoaded2(event:Event):void
                imgFlag2 = true;
                if (imgFlag1 == true && imgFlag3 == true)
                    completePreloader();
            private function imageLoaded3(event:Event):void
                imgFlag3 = true;
                if (imgFlag1 == true && imgFlag2 == true)
                    completePreloader();
            function completePreloader()
                var req:URLRequest = new URLRequest('index.py');
                navigateToURL(req, '_self');
            function loop(e:ProgressEvent):void
                var perc:Number = e.bytesLoaded/e.bytesTotal;
                myTextField.text = Math.ceil(perc*100).toString() + "%";
                var myY:Number = ((stage.stageHeight+458)/2)-83-(3.75*perc*100)
                square.y = myY;
    package  {
        import flash.display.MovieClip;
        import flash.display.Sprite;
        import flash.display.Bitmap;
        import flash.display.BitmapData;
        import flash.filters.*;
        import flash.filters.BitmapFilterQuality;
        import flash.net.URLRequest;
        import flash.net.URLLoader;
        import flash.display.Loader;
        import flash.display.LoaderInfo;
        import flash.display.DisplayObject;
        import flash.events.Event;
        import flash.events.IOErrorEvent;
        public class Images extends MovieClip
            private var parent_container:Sprite = new Sprite();
            private var _path:String = new String("path");
            private var _myWidth:Number = new Number(20);
            private var _myHeight:Number = new Number(20);
            private var _myX:Number = new Number(20);
            private var _myY:Number = new Number(20);
            private var _myURL:String = new String("url");
            public function Images():void
            public function set ImagesArray(_imagesArray:Array):void
                _path = _imagesArray[0];
                _myURL = _imagesArray[1];
                _myWidth = _imagesArray[2];
                _myHeight = _imagesArray[3];
                _myX = _imagesArray[4];
                _myY = _imagesArray[5];
                LoadImage();
            function LoadImage():void
                parent_container = new Sprite();
                addChild(parent_container)
                var req:URLRequest = new URLRequest(_path);
                var loader:Loader = new Loader();
                loader.load(req);
                loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);         
                loader.contentLoaderInfo.addEventListener(Event.COMPLETE, LoadedImage);
            function LoadedImage(e:Event):void
                var loaderInfo:LoaderInfo = e.target as LoaderInfo;
                var displayObject:DisplayObject = loaderInfo.content;
                displayObject.width = _myWidth;
                displayObject.height = _myHeight;
                parent_container.addChild(displayObject);
                parent_container.x = _myX;
                parent_container.y = _myY;
                dispatchEvent(new Event("loadcomplete"));
            function ioErrorHandler(event:IOErrorEvent):void {
                trace("ioErrorHandler: " + event);
    Thanks,
    Beno

  • NEF images loaded on iMAC into PSCC are distorted, but not on Preview or second iMAC or MacBook Air

    NEF images loaded onto one IMAC into PSCC are distorted but show normally in Preview.   Same NEF on second iMAC and MacBook Air are not distorted.   Questions
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    2.   Is the PSCC loaded on the iMAC corrupted or need repair?   How does one determine which and how to fix?
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  • How to use image load gif of 「GIF87a」 by ByteArray ?

    Hi all:
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        fileRef.browse([new FileFilter("Images", "*.jpg;*.gif;*.png;*.swf")]);
        fileRef.addEventListener(Event.SELECT, onFileSelected);
    private function onFileSelected(e:Event):void {
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        fileRef.load();
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    <mx:Image  id="imageLoader" onclick="onButtonClick()">

    Hi zhaojie198281,
    I've made a small modification on your code and it works fine. Try the following code,
    <?xml version="1.0" encoding="utf-8"?>
    <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
            xmlns:s="library://ns.adobe.com/flex/spark"
            xmlns:mx="library://ns.adobe.com/flex/mx"
            width="900" height="400">
    <fx:Script>
      <![CDATA[
       private var fileRef:FileReference = new FileReference();
       private function onButtonClick():void {
        fileRef.browse([new FileFilter("Images", "*.jpg;*.gif;*.png;*.swf")]);
        fileRef.addEventListener(Event.SELECT, onFileSelected);
       private function onFileSelected(e:Event):void {
        fileRef.addEventListener(Event.COMPLETE, onFileLoaded);
        fileRef.load();
       private function onFileLoaded(e:Event):void {
        var bytes:ByteArray = e.target.data;
        imageLoader.source = bytes;
      ]]>
    </fx:Script>
    <fx:Declarations>
      <!-- Place non-visual elements (e.g., services, value objects) here -->
    </fx:Declarations>
    <s:layout>
      <s:VerticalLayout paddingTop="10" paddingLeft="10"/>
    </s:layout>
    <s:Button label="Load!" click="onButtonClick()"/>
    <mx:Image id="imageLoader"/>
    </s:WindowedApplication>

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