Elements 8, Flashing cursor with waiting circle

I recently had to reinstall my OS (Win 7 64 bit) and after doing the same to my photoshop program, I now get a flashing cursor that changes to a waiting circle. Other post talked about DPI and Java, which I have checked and still have the same problem. I've had the program installed on the same computer without this problem, and the setup is the same with the usual update in drivers. Any help that someone could provide would be greatly appreciated. I tried the online chat but guess the program is no longe supported, because it refered me to the forum section.

Hi Pete,
I have good news and bad news. The good is the problem seems to be gone. The bad is I don't know exactly which program was causing it. For anyone else following this thread I'll explain. Turning off the antivirus did nothing, same problem. When I went to the msconfig, I choose the shorter route and checked "Load basic devices and services only". After the reboot I could open the organizer but not the editor. I got an error code saying the license for the product has stopped working. I changed the startup back to normal and rebooted. This time the problem took longer to begin but only lasted 30 sec or so, then stopped. I could have stopped there but I wanted to see if I could figure out which program was causing the problem. My rig is custom with limited startup items. I had only 10, ....printer, steam, audio, adobe etc. I disabled 6 (keeping the microsoft programs at startup) and rebooted. When I opened PS8 there was NO flashing cursor. I enabled all the startup programs again, hoping to have the problem so I could systematically choose each one, to try to ID the program causing the problem. No luck. With all the same initial startup programs starting, the problem did not recure.
The bottom line is one of the six, and I don't know which one unless it happens again. If it does, I know where to start looking. I would have never have guessed it was one of the programs at startup so THANKS for hanging in there and giving me advice. What must have happen is by turning off and then on whatever program was causing the flashing, the culprit must have fixed itself.
I really appreciate the help, and thanks again.
Al

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      sandwich.y = sandwichEndY;
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      orange.y = orangeStartY;
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      orange.x = orangeEndX;
      orange.y = orangeEndY;
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      break;
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      strawberry.y = strawberryStartY;
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      strawberry.y = strawberryEndY;
      //checkGame();
      break;
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      napkin.y = napkinStartY;
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      napkin.y = napkinEndY;
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      bar.x = barStartX;
      bar.y = barStartY;
      else {
      bar.x = barEndX;
      bar.y = barEndY;
      //checkGame();
      break;
      case juice:
    if (juice.x < juiceEndX - offset || juice.x > juiceEndX + offset || juice.y < juiceEndY - offset || juice.y > juiceEndY + offset) {
      juice.x = juiceStartX;
      juice.y = juiceStartY;
      else {
      juice.x = juiceEndX;
      juice.y = juiceEndY;
      //checkGame();
      break;
      case foil:
    if (foil.x < foilEndX - offset || foil.x > foilEndX + offset || foil.y < foilEndY - offset || foil.y > foilEndY + offset) {
      foil.x = foilStartX;
      foil.y = foilStartY;
      else {
      foil.x = foilEndX;
      foil.y = foilEndY;
      //checkGame();
      break;
      case banana:
    if (banana.x < bananaEndX - offset || banana.x > bananaEndX + offset || banana.y < bananaEndY - offset || banana.y > bananaEndY + offset) {
      banana.x = bananaStartX;
      banana.y = bananaStartY;
      else {
      banana.x = bananaEndX;
      banana.y = bananaEndY;
      //checkGame();
      break;
      case bottle:
    if (bottle.x < bottleEndX - offset || bottle.x > bottleEndX + offset || bottle.y < bottleEndY - offset || bottle.y > bottleEndY + offset) {
      bottle.x = bottleStartX;
      bottle.y = bottleStartY;
      else {
      bottle.x = bottleEndX;
      bottle.y = bottleEndY;
      //checkGame();
      break;
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    if (waxbag.x < waxbagEndX - offset || waxbag.x > waxbagEndX + offset || waxbag.y < waxbagEndY - offset || waxbag.y > waxbagEndY + offset) {
      waxbag.x = waxbagStartX;
      waxbag.y = waxbagStartY;
      else {
      waxbag.x = waxbagEndX;
      waxbag.y = waxbagEndY;
      //checkGame();
      break;
      case cup:
    if (cup.x < cupEndX - offset || cup.x > cupEndX + offset || cup.y < cupEndY - offset || cup.y > cupEndY + offset) {
      cup.x = cupStartX;
      cup.y = cupStartY;
      else {
      cup.x = cupEndX;
      cup.y = cupEndY;
      //checkGame();
      break;
      case yogurt:
    if (yogurt.x < yogurtEndX - offset || yogurt.x > yogurtEndX + offset || yogurt.y < yogurtEndY - offset || yogurt.y > yogurtEndY + offset) {
      yogurt.x = yogurtStartX;
      yogurt.y = yogurtStartY;
      else {
      waxbag.x = waxbagEndX;
      waxbag.y = waxbagEndY;
      //checkGame();

    Some questions:
    1. Can I specify more than one End x,y location for a draggable sprite?
    yes, use an if-else statement
    I'm creating a lesson to teach kindergartners how to sort lunchroom waste. If they have a napkin, for example, it could either go into the compost OR into the recycling. In cases like this where an item could really be placed into more than one bin, I want them to get it right if they do either of those things, rather than forcing them to choose which one.
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    // change an object's opacity:
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    someobject.alpha = 1;  // fully visible
    someobject.visible=false;  // not visible, at all.
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    someobject.scaleX=someobject.scaleY=.5;  // shink width and height by 2
    someobject.scaleX=someobject.scaleY=1;  // resize to original
    4. I've watched dozens of hours of youtube tutorials before coming here. I'm a quick study, but am very new to action script. In one of the videos the developer showed referencing an external action script file which I don't think is an option in CC. The coding method he used seemed much more streamlined and "clean" than the chunks I'm working with now. Is there an easy way for me to code information about these objects  than the way I've got it here now? I hate starting new things with bad habits. The perils of self-teaching.
    you could google: 
    actionscript 3 class coding
    actionscript 3 object oriented programming
    p.s.  you can simplify and streamline your coding by learning about arrays and using hitTestObject.

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