Encore button thumbnail image capture - then disable

Hi all
One of the good features of encore, that is most useful for inexperienced users
is the button thumbnail image/video extraction
however the facility to retain the image capture seems locked with the functional button presence on the dvd menu
have i overlooked a method of disabling of this within encore without loss of image capture, or is it a photoshop requirement
Any suggestions
Regards
Robert

Hi John
your solution seems like the most workable solution so far for video display in this button thumbnail, this does work quite effectively although the button is still present.
thanks for this, heres some further solutions/info we have
PHOTO ONLY DISPLAY after firstly setting the link of the button to the relevant imported image timeline to complete thumbnail capture choose - convert the button to an object
this effectively traps the image capture and resolves the issues of navigation and retains the auto button route.
VIDEO DISPLAY
The preview feature - render motion menus may be a good solution for the video thumbnail however it is exported in mpg and the quality may be reduced
the render motion menus facility will compile a video from the items visible at any time.
example
Hide from view all non required items in the motion background ie other buttons and text items
excluding the thumbnail button and background
then by setting the link of the button to the relevant chapter or video to complete video capture
choose - render motion menus
encore compiles a video background with the video thumb nail included and saves it in the respective project sources/menus folder named Video_Bpgc_Asf.mpg
by importing a copy of this into your project (must be a copy)
and using this as the motion background to the menu, all navigation issues and auto button routing are solved
after of course deleting or disabling the respective button from the menu and reactivating all hidden buttons and text etc.
or am i being lazy and trying to avoid a jump to another software to do this ?
Regards
Robert

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    Dalen

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    [Hopefully I will be able to update this thread with a url in the future to show the site in operation, which may help somebody with their project in the future if its set up similarly.]
    Alas, it would be nice if future versions of flash had a more direct, flexible, user friendly method for creating navigation.
    [We may see development beyond the flash ads which everyone seems to loathe... and more creativity with flash in terms of games, web interactivity, &  animation.
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    var buttonsList:Array = new Array(shadesOfGrey, silkPaintings);
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    shadesOfGrey.onRollOver = shadesOfGrey.onDragOver=function ():Void {
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    shadesOfGrey.onRollOut = shadesOfGrey.onDragOut=shadesOfGrey.onReleaseOutside=function ():Void {
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    shadesOfGrey.onPress = function():Void  {
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         this.isLatched = true;
         this.gotoAndStop(3);
    shadesOfGrey.onRelease = function():Void  {
         x.load("shadesOfGrey.xml");// path to XML file
         thumbX = 25;
    function resetAllButtons():Void {
         for (b in buttonsList) {
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    x.onLoad = function() {//Function runs after XML is loaded
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         //  .......  CHANGE  removes the existing movieclips from the panel before any new load...
         for (c in panel) {
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                   removeMovieClip(panel[c]);
         var photos:Array = this.firstChild.childNodes;//Defines variable for length of XML file
         for (i=0; i<photos.length; i++) {//For loop to step through all entry lines of XML file
              fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
              thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
              //trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);
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              t.img.loadMovie(thumbURL[i]);// Each loop, load thumbnail image from XML data into variable movie clip
              t._y = 0;//Set Y coordinate of variable movie clip
              t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
              t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
              t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
              thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
              t.onRollOver = function() {//define onRollOver event of the variable movie clip
                   this._alpha = 100;//Set thumbnail alpha to 100% for highlight
              t.onRollOut = function() {//define onRollOut event of the variable movie clip
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onPress = function() {//define onPress event of the variable movie clip
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                   this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
              t.onReleaseOutside = function() {//define onRelease event of the variable movie clip
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onRelease = function() {//define onRelease function to load full sized image
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                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during
                   this._alpha = 75;//Reset thumbnail alpha to 75%
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         holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
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                   panel._x = 740;
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              if ((panel._x<=740) && (panel._x>=740-panel._width+mask._width)) {
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    Below is the script for each additional button: [Having issues with the forums not letting me post additional code, so I will put the remaining code in a reply below.]
    cont.

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